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- //
- //PsNee, an open source stealth modchip for the Sony Playstation 1, usable on
- //all platforms supported by Arduino, preferably ATTiny. Finally something modern!
- //
- /////////// TO DO: /////////////
- // - Find out how the NTSC BIOS patch for SCPH-102 works and integrate it in this sketch
- // (supposedly it forces pin 15 (data 2) on the BIOS chip (IC102) low when something happens on pin 31 (address 18) according to http://problemkaputt.de/psx-spx.htm#cdromprotectionmodchips)
- // - Make SCEx-arrays smaller by commoning up the common parts of the arrays and thus use less flash
- // - Common up the two big for-loops with an OR-statement
- ////////////////////////////////
- //
- //PLAYSTATION 1 SECURITY - HOW IT DOES IT'S THING:
- //Sony didn't really go through great lenghts to protect it's precious Playstation
- //from running unauthorised software; the main security is based on a simple ASCII
- //string of text that is read from a part of an original Playstation disc that cannot
- //be reproduced by an ordinary PC CD burner.
- //As most of you will know, a CD is basically a very long rolled up (carrier) string in which very
- //little pits and ehm... little not-pits are embedded that represent the data stored on the disc.
- //The nifty Sony engineers did not use the pits and stuff to store the security checks for
- //Playstation discs but went crazy with the rolled up carrier string. In an ordinary CD, the
- //string is rolled up so that the spacing between the tracks is as equal as possible. If that
- //namely is not the case, the laser itself needs to move a bit to keep track of the track and
- //reliably read the data off the disc.
- //If you wonder how the laser knows when it follows the track optimally: four photodiodes, light
- //intensity measurement, difference measurements, servo. There.
- //To the point: the Sony engineers decidedly "fumbled up" the track of sector 4 on a Playstation
- //disc (the track was modulated in nerd-speak) so that the error correction circuit outputs a
- //recognisable signal, as the laser needs to be corrected to follow the track optimally.
- //This outputted signal actually is a 250bps serial bitstream (with 1 startbit and 2 stopbits) which
- //in plain ASCII says SCEA (Sony Computer Entertainment of America), SCEE (Sony Computer Entertainment
- //of Europe) or SCEI (Sony Computer Entertainment of Japan), depending on the region of the disc inserted.
- //The security thus functions not only as copy protection, but also as region protection.
- //The text string from the disc is compared with the text string that is embedded in the Playstation
- //hardware. When these text strings are the same, the disc is interpreted to be authentic and from
- //the correct region. Bingo!
- //
- //HOW THE MODCHIP TRICKS THE PLAYSTATION:
- //The modchip isn't all that of a complicated device: clever reverse engineers found the point on the
- //Playstation motherboard that carried the text string from the disc and found a way to temporarily block
- //this signal (by grounding an input of an op-amp buffer) to be able to inject the signal from the modchip
- //The modchip injects after about 1500ms the text strings SCEE SCEA SCEI on the motherboard point and stops
- //with this after about 25 seconds. Because all the possible valid region options are outputted on the
- //motherboard the Playstation gets a bit confused and simply accepts the inserted disc as authentic; after all,
- //one of the codes was the same as that of the Playstation hardware...
- //Early modchips applied the text strings as long as there was applied power to them, whereby later Playstation
- //software could detect whether a modchip was installed. This is circumvented in this application by idling the
- //modchip after about 25 seconds. The text strings are only tranmitted again when the CD lid is opened and closed
- //again, to enable playing multi-disc games. This is also called a stealth modchip in marketing-speak.
- //
- //This code is verified on an ATTiny45 with the 8MHz internal oscillator using a Saleae Logic Analyser, timing is
- //reasonable important in this application.
- //Kindly coded and documented by TheFrietMan, August 20 2015, The Netherlands.
- //The Playstation is great but nothing beats our national pride, the Philips CDi! Cheesiness for the win!
- //
- //PINOUT IC:
- // ATTiny45:
- // Pin 1: Not connected
- // Pin 2: Not connected
- // Pin 3: Not connected
- // Pin 4: Ground
- // Pin 5: OUT - Data
- // Pin 6: OUT - Gate
- // Pin 7: IN - CD lid
- // Pin 8: Vcc
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- #include <Flash.h> //Include the Flash library to conveniently store the SCExData-arrays in PROGMEM, see http://arduiniana.org/libraries/flash/
- //BLOODY GLOBAL VARIABLES
- //Pins for the Arduino Uno
- int data = 8; //The pin that outputs the SCEE SCEA SCEI string
- int gate = 9; //The pin that gets pulled low to enable data injection on the Playstation motherboard
- int lid = 10; //The pin that gets connected to the internal CD lid signal; active high
- //Pins for the ATTiny45 Arduino
- //int data = 0;
- //int gate = 1;
- //int lid = 2;
- boolean flagFirstCycle = 0; //This flag is 1 when the system completes the first cycle of SCEx-string outputting; this is done to stealth the chip up
- void setup()
- {
- pinMode(data, INPUT); //The pins are high-impedance when configured as inputs so they don't interfere with the Playstation mortherboard circuitry
- pinMode(gate, INPUT);
- pinMode(lid, INPUT);
- delay(1200); //Wait a second before we're really heading off
- }
- void loop()
- { //The bitstreams are reversed (because LSB) and inverted (because the buffer we're injecting our signal after also inverted it's input)
- //VARIABLES // Start Data Stop
- FLASH_ARRAY (boolean, SCEEData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0); //SCEE: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01011101 00 44 bits total
- FLASH_ARRAY (boolean, SCEAData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,1,1,1,1,0,1,0,0); //SCEA: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01111101 00
- FLASH_ARRAY (boolean, SCEIData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,1,0,1,1,0,1,0,0); //SCEI: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01101101 00
- int arraycounter;
- int datacounter;
- boolean lidstatus = digitalRead(lid);
- if (flagFirstCycle == 0)
- {
- pinMode(gate, OUTPUT);
- digitalWrite(gate, 0); //Pull to ground to enable data injecting
- for (datacounter = 0; datacounter < 31; datacounter = datacounter + 1) //One cycle of SCEx-string outputting takes approximately 744 ms; we want to go on for about 25 seconds so we output the cycle 30 times
- {
- for (arraycounter = 0; arraycounter < 44; arraycounter = arraycounter + 1)
- {
- if (SCEEData[arraycounter] == 0)
- {
- pinMode(data, OUTPUT); //We pull the data pin to ground to force a 0
- digitalWrite(data, 0);
- delay(4); //Send the signal for 4 ms
- }
- else
- {
- pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
- delay(4);
- }
- }
- delay(64); //According to the logic analyser the time between two bitstreams now approximates 72 ms on an ATTiny45 with built-in 8MHz oscillator, just like the doctor ordered
- for (arraycounter = 0; arraycounter < 44; arraycounter = arraycounter + 1)
- {
- if (SCEAData[arraycounter] == 0)
- {
- pinMode(data, OUTPUT); //We pull the data pin to ground to force a 0
- digitalWrite(data, 0);
- delay(4);
- }
- else
- {
- pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
- delay(4);
- }
- }
- delay(64);
- for (arraycounter = 0; arraycounter < 44; arraycounter = arraycounter + 1)
- {
- if (SCEIData[arraycounter] == 0)
- {
- pinMode(data, OUTPUT); //We pull the data pin to ground to force a 0
- digitalWrite(data, 0);
- delay(4);
- }
- else
- {
- pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
- delay(4);
- }
- }
- delay(64);
- }
- pinMode(data, INPUT); //Make all outputting pins high-impedance again when we're finished
- pinMode(gate, INPUT);
- flagFirstCycle = 1; //We completed the initial round of SCEx-outputting; only do this again when a new CD is inserted while the Playstation is turned on!
- }
- //Only force authentication when this isn't the first cycle and the lid has been opened and closed again
- if ((flagFirstCycle != 0) && (lidstatus != 0))
- {
- delay(50); //Extra delay to compensate for the state-switching of the CD lid
- if (lidstatus == 0) //Only do your thing when the lid is closed again
- {
- delay(100); //Just wait a second until the coast is clear
- pinMode(gate, OUTPUT);
- digitalWrite(gate, 0); //Pull to ground to enable data injecting
- for (datacounter = 0; datacounter < 31; datacounter = datacounter + 1) //One cycle of SCEx-string outputting takes approximately 744 ms; we want to go on for about 25 seconds so we output the cycle 30 times
- {
- for (arraycounter = 0; arraycounter < 44; arraycounter = arraycounter + 1)
- {
- if (SCEEData[arraycounter] == 0)
- {
- pinMode(data, OUTPUT); //We pull the data pin to ground to force a 0d
- digitalWrite(data, 0);
- delay(4);
- }
- else
- {
- pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
- delay(4);
- }
- }
- delay(64); //Volgens de logic analyser is de tijd tussen de twee bitstreams nu precies 72 ms op een ATTiny45 met ingebouwde 8MHz oscillator, zoals het zou moeten zijn
- for (arraycounter = 0; arraycounter < 44; arraycounter = arraycounter + 1)
- {
- if (SCEAData[arraycounter] == 0)
- {
- pinMode(data, OUTPUT); //We pull the data pin to ground to force a 0
- digitalWrite(data, 0);
- delay(4);
- }
- else
- {
- pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
- delay(4);
- }
- }
- delay(64);
- for (arraycounter = 0; arraycounter < 44; arraycounter = arraycounter + 1)
- {
- if (SCEIData[arraycounter] == 0)
- {
- pinMode(data, OUTPUT); //We pull the data pin to ground to force a 0
- digitalWrite(data, 0);
- delay(4);
- }
- else
- {
- pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
- delay(4);
- }
- }
- delay(64);
- }
- pinMode(data, INPUT); //Make all outputting pins high-impedance again when we're finished
- pinMode(gate, INPUT);
- }
- }
- }
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