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- # ALWAYS: 6-Link
- Show
- LinkedSockets 6
- Rarity < Unique
- SetFontSize 45
- SetTextColor 255 255 255
- SetBackgroundColor 20 20 20
- SetBorderColor 180 180 180
- PlayAlertSound 1 300
- # 1WEEK: 5-Link
- Show # 5-Links
- LinkedSockets 5
- Rarity < Unique
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Cosmetic: 5L
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- # ALWAYS: 6-Socket
- Show # 6-Sockets
- Sockets 6
- Rarity <= Rare
- SetFontSize 40
- SetBackgroundColor 213 159 15
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- PlayAlertSound 5 200
- # ALWAYS: AoW Bases
- Show #$crafting, egc, top
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- Rarity < Rare
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 255 255 255
- SetBackgroundColor 20 20 20
- SetBorderColor 180 180 180
- PlayAlertSound 1 300
- Show #$crafting, egc, top
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- Rarity < Rare
- SetFontSize 42
- SetTextColor 255 255 255
- SetBackgroundColor 20 20 20
- SetBorderColor 180 180 180
- PlayAlertSound 1 300
- Show #$crafting, egc, top
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity < Rare
- ItemLevel >= 84
- SetFontSize 42
- SetTextColor 255 255 255
- SetBackgroundColor 20 20 20
- SetBorderColor 180 180 180
- Show #$crafting, egc, top %D4
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity < Rare
- SetFontSize 38
- SetTextColor 255 255 255
- SetBackgroundColor 20 20 20
- SetBorderColor 180 180 180
- # ALWAYS: Talisman
- Show
- BaseType "Talisman"
- Rarity < Rare
- SetFontSize 42
- SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
- SetTextColor 109 200 130 255
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- BaseType "Talisman"
- Rarity = Rare
- SetFontSize 42
- SetBorderColor 255 255 0 # BORDERCOLOR: Cosmetic: Talisman
- SetTextColor 255 255 0
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- BaseType "Talisman"
- Rarity = Unique
- SetFontSize 42
- SetBorderColor 175 96 37 # BORDERCOLOR: Cosmetic: Talisman
- SetTextColor 175 96 37
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- # ALWAYS: Chance Material
- Show #$chancing (with sound), top %D4
- BaseType "Sorcerer Boots" "Leather Belt"
- Rarity Normal
- SetFontSize 40
- SetBorderColor 200 200 200
- # ALWAYS: Magic Jewels
- Show #$trinkets, jewels %H4
- Class Jewel
- Rarity <= Magic
- SetFontSize 38
- SetTextColor 136 136 255
- SetBorderColor 136 136 255
- # ALWAYS: Magic Warbands Items
- Show #%D2
- Corrupted False
- Identified True
- Class "Helmets" "Boots"
- Rarity Magic
- ItemLevel = 82
- SetFontSize 38
- SetBorderColor 192 128 254
- SetTextColor 192 128 254
- Show #%D2
- Corrupted False
- Identified True
- Class "Daggers" "Wands" "Sceptres"
- Rarity Magic
- ItemLevel = 84
- SetFontSize 38
- SetBorderColor 192 128 254
- SetTextColor 192 128 254
- Hide
- Corrupted False
- Identified True
- Class "Helmets" "Boots"
- Rarity Magic
- SetFontSize 38
- SetBorderColor 192 128 254
- SetTextColor 192 128 254
- Hide
- Corrupted False
- Identified True
- Class "Daggers" "Wands" "Sceptres"
- Rarity Magic
- SetFontSize 38
- SetBorderColor 192 128 254
- SetTextColor 192 128 254
- # ALWAYS: ilvl 84+ Hubris Circlets
- Show #$crafting, nonmf %D2
- BaseType "Hubris Circlet"
- Rarity < Rare
- ItemLevel >= 84
- SetFontSize 42
- SetTextColor 255 255 255
- SetBackgroundColor 20 20 20
- SetBorderColor 180 180 180
- # ALWAYS: Krillson's Troll Weapon
- Show
- Class "Fishing Rod"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- # 1WEEK: Chromatic Recipe
- Show #$rgb, small, lvl
- SocketGroup RGB
- Width <= 2
- Height <= 2
- Rarity < Rare
- SetFontSize 38
- SetBorderColor 150 150 150
- Show #$rgb, small, lvl
- SocketGroup RGB
- Width <= 1
- Height <= 3
- Rarity < Rare
- SetFontSize 38
- SetBorderColor 150 150 150
- # LEVELING: 4-Link
- Show #$nonmf %D1
- LinkedSockets >= 4
- DropLevel >= 64
- Class "Boots" "Gloves" "Body Armour" "Helmets"
- Rarity < Rare
- ItemLevel < 72
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- # ALWAYS: Troll Garb
- Show #$crafting, exception
- BaseType "Sacrificial Garb"
- Rarity <= Rare
- SetFontSize 40
- SetBorderColor 255 255 255
- SetTextColor 255 255 255
- #===============================================================================================================
- # HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show")
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity < Rare
- ItemLevel > 60
- SetFontSize 18
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #ALWAYS: Currency
- Show
- Class Currency
- BaseType "Orb of Chance"
- SetFontSize 40
- SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
- SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #1WEEK, LAB: Currency
- Show
- Class Currency
- BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Blacksmith's" "Orb of Augmentation"
- SetFontSize 40
- SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
- SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #LEVELING: Currency
- Show
- Class Currency
- BaseType "Orb of Transmutation" "Blacksmith's" "Armourer's"
- SetFontSize 38
- SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #1WEEK: Currency
- Show #%H3
- Class Currency
- BaseType "Portal Scroll" "Scroll of Wisdom"
- SetFontSize 38
- SetBorderColor 190 178 135 110 # BORDERCOLOR: T3 LOW currency
- #===============================================================================================================
- # [[0500]] RARE ITEMS (ENDGAME)
- #===============================================================================================================
- # ALWAYS: AoW Rares
- Show #$crafting, egc, top
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- Rarity Rare
- ItemLevel >= 74
- SetFontSize 44
- SetTextColor 255 255 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 255 0 # BORDERCOLOR: T1 Atlas bases
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show #$crafting, egc, top
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Rare
- ItemLevel >= 74
- SetFontSize 42
- SetTextColor 255 255 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 255 0 # BORDERCOLOR: T1 Atlas bases
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- # ALWAYS: T2+ Jewellery / ES Bases
- Show
- Class Rings Amulet Belts
- Rarity Rare
- SetFontSize 40
- SetBorderColor 255 255 119
- ItemLevel >= 72
- Show #$topcrafting, ilvl84
- BaseType "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- Rarity Rare
- ItemLevel >= 72
- SetFontSize 42
- SetTextColor 255 255 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- # ALWAYS: Breach Rings
- Show #$great, tiny, breach
- Class Rings
- BaseType "Breach"
- Rarity <= Rare
- ItemLevel >= 72
- SetFontSize 40
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- # ALWAYS: Rare Jewels
- Show #$trinkets, jewels, tiny
- Class Jewel
- Rarity Rare
- SetFontSize 40
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- #!!
- #1WEEK Rare Rules
- #!!
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
- Rarity = Rare
- ItemLevel >= 65
- SetFontSize 26
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[0700]] Gems
- #===============================================================================================================
- # ALWAYS: Empower/Enlighten
- Show
- Class Gem
- BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Vaal Breach"
- SetFontSize 45
- SetBorderColor 30 150 180 150
- PlayAlertSound 1 100
- # Always: 20Q Gems
- Show
- Quality >= 20
- Class Gem
- SetFontSize 42
- SetBorderColor 30 150 180 150
- PlayAlertSound 1 100
- # ALWAYS: 16Q+ Gems
- Show
- Quality >= 16
- Class Gems
- SetFontSize 40
- SetBorderColor 30 150 180 150
- # ALWAYS: Q+ Gems
- Show
- Quality >= 5
- Class Gems
- SetFontSize 38
- SetBorderColor 30 150 180 150
- # ALWAYS: Other Gems
- Show # Drop only meh gems
- Class Gem
- BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
- SetFontSize 38
- SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
- # HIDE: NO QUALITY GEMS
- Hide #%H3
- Class Gems
- SetFontSize 34
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # 1WEEK: Q20 Flasks
- Show #$flask, recipe, glass, top %H4
- Quality = 20
- BaseType "Flask"
- Rarity Normal
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- Show #$flask, recipe, glass, top %H4
- Quality = 20
- BaseType "Flask"
- Rarity Magic
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- # 1WEEK: Top Flasks / Utility Flasks
- Show #$flask, utility
- Class "Flasks"
- BaseType "Divine Life Flask" "Eternal Life Flask"
- Rarity Normal
- SetFontSize 38
- SetBorderColor 200 200 200 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show #$flask, utility
- Class "Flasks"
- BaseType "Divine Life Flask" "Eternal Life Flask"
- Rarity Magic
- SetFontSize 38
- SetBorderColor 200 200 200 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show #$flask, utility
- Class "Utility Flasks"
- Rarity Normal
- SetFontSize 38
- SetBorderColor 200 200 200 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show #$flask, utility
- Class "Utility Flasks"
- Rarity Magic
- SetFontSize 38
- SetBorderColor 136 136 255
- #===============================================================================================================
- # [[0900]] HIDE LAYER 3: Random Endgame Flasks
- #===============================================================================================================
- Hide #$flask
- BaseType Flask
- Rarity <= Magic
- ItemLevel >= 69
- SetFontSize 20
- #===============================================================================================================
- # [[1000]] Maps, fragments and labyrinth items
- #===============================================================================================================
- # ALWAYS: T1 Unique Maps
- Show # Maps:Unique
- Class Maps
- BaseType "Museum Map" "Temple Map"
- Rarity Unique
- SetFontSize 44
- SetBackgroundColor 255 255 255 255
- SetBorderColor 175 96 37 255
- PlayAlertSound 6 300
- # ALWAYS: Unique Maps
- Show # Maps:Unique
- Class Maps
- Rarity Unique
- SetFontSize 42
- SetBorderColor 175 96 37 255
- PlayAlertSound 6 300
- # ALWAYS: Offerings
- Show
- BaseType "Offering to the Goddess"
- SetFontSize 42
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- # ALWAYS: Quest Lab Items
- Show
- Class "Labyrinth"
- SetFontSize 42
- SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- # ALWAYS: T10+ Maps
- Show # Maps:T16
- Class Maps
- BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
- SetFontSize 45
- SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
- SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # Maps:T15
- DropLevel >= 82
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1003] High tier maps(T11-14)
- #------------------------------------
- Show # Maps:T14
- DropLevel >= 81
- Class Maps
- SetFontSize 44
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T13
- DropLevel >= 80
- Class Maps
- SetFontSize 43
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T12
- DropLevel >= 79
- Class Maps
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T11
- DropLevel >= 78
- Class Maps
- SetFontSize 41
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T10
- DropLevel >= 77
- Class Maps
- SetFontSize 41
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- #1WEEK: T9- Maps
- Show # Maps:T9
- DropLevel >= 76
- Class Maps
- SetFontSize 39
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T8
- DropLevel >= 75
- Class Maps
- SetFontSize 38
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T7
- DropLevel >= 74
- Class Maps
- SetFontSize 38
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T6
- DropLevel >= 73
- Class Maps
- SetFontSize 38
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T5 %H3
- DropLevel >= 72
- Class Maps
- SetFontSize 36
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSound 4 200 # DROPSOUND: T2 maps
- Show # Maps:T4 %H3
- DropLevel >= 71
- Class Maps
- SetFontSize 36
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSound 4 200 # DROPSOUND: T2 maps
- Show # Maps:T3 %H3
- DropLevel >= 70
- Class Maps
- SetFontSize 36
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSound 4 200 # DROPSOUND: T2 maps
- Show # Maps:T2 %H3
- DropLevel = 69
- Class Maps
- SetFontSize 35
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSound 4 200 # DROPSOUND: T2 maps
- Show # Maps:T1 %H3
- DropLevel < 69
- Class Maps
- SetFontSize 35
- PlayAlertSound 4 200 # DROPSOUND: T2 maps
- Show # Safetyline
- Class Maps
- SetFontSize 42
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- # ALWAYS: Map Fragments
- Show
- Class "Misc Map Items"
- SetFontSize 45
- SetBorderColor 0 50 250
- SetTextColor 0 50 250
- SetBackgroundColor 255 255 255
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class "Leaguestone"
- SetFontSize 40
- SetBorderColor 0 50 250
- SetTextColor 0 50 250
- SetBackgroundColor 255 255 255
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class "Map Fragments"
- BaseType "Sacrifice at Midnight" "Mortal Hope" "Mortal Ignorance" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra"
- SetFontSize 44
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class "Map Fragments"
- SetFontSize 40
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- # ALWAYS: Rare Currency
- Show
- Class Currency
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 213 159 0 255 # BACKGROUND: T2 Currency
- PlayAlertSound 5 300
- Show
- Class Currency
- BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
- PlayAlertSound 5 200
- Show #$top
- Class Currency
- BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 8 300 # DROPSOUND: T1 Drop
- # ALWAYS: Essences
- Show
- Class Currency
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Screaming Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Wailing Essence of"
- SetFontSize 38
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Weeping Essence of"
- SetFontSize 36
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL3
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Muttering Essence of"
- SetFontSize 36
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL2
- Show
- Class Currency
- BaseType "Whispering Essence of"
- SetFontSize 34
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL1
- # ALWAYS: Breachlord Stuff
- Show # Blessing
- Class Currency
- BaseType "Blessing"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 8 200
- Show # Splinter
- Class Currency
- BaseType "Splinter of Chayula"
- SetFontSize 42
- SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 255 255 255 255
- Show # Splinter
- Class Currency
- BaseType "Splinter"
- SetFontSize 38
- SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 255 255 255 255
- Show
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 38
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- Show
- Class Currency
- BaseType "Unshaping Orb" "Cartographer's Seal"
- SetFontSize 42
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- Show
- Class Currency
- BaseType "Prophecy"
- SetFontSize 40
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- # ALWAYS: Divination Cards
- Show
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetFontSize 38
- SetBorderColor 153 255 255
- PlayAlertSound 9 88
- #!!
- # ALWAYS: T0 Divination Cards
- #!!
- Show
- Class "Divination"
- BaseType "House of Mirrors" "The Doctor" "The Fiend" "Mawr Blaidd"
- SetFontSize 45
- SetBackgroundColor 255 255 255
- SetTextColor 0 150 200
- SetBorderColor 0 150 200
- PlayAlertSound 8 300
- # ALWAYS: T1- Divination Cards
- Show
- Class "Divination"
- BaseType "Hunter's Reward" "The Dragon's Heart" "The Last One Standing" "The Offering" "The Ethereal" "The Queen" "Abandoned Wealth" "The Formless Sea" "The Brittle Emperor" "The Immortal" "The Artist" "The Thaumaturgist" "Wealth and Power" "The Demoness" "Pride Before the Fall" "The Enlightened" "Heterochromia" "The King's Heart" "Bowyer's Dream" "The Hunger" "The Celestial Justicar" "The Porcupine" "Spark and the Flame"
- SetFontSize 45
- SetBorderColor 153 255 255
- PlayAlertSound 5 300
- Show
- Class "Divination"
- BaseType "Chaotic Disposition" "The Void" "The Cartographer" "The Dapper Prodigy" "The Vast" "The Dark Mage" "Last Hope" "The Valkyrie" "The Sephirot" "Time-Lost Relic" "The Harvester" "The Hoarder" "Emperor of Purity" "The Chains that Bind" "The Warlord" "The Wolf" "The Fletcher" "The Aesthete" "Earth Drinker" "Polymath" "The Forsaken" "Saint's Treasure" "Standoff"
- SetFontSize 42
- SetBorderColor 153 255 255
- PlayAlertSound 1 300
- Show
- Class "Divination"
- BaseType "The Road to Power" "The Arena Champion" "The Gladiator" "The Stormcaller" "Glimmer of Hope" "The Tyrant" "The Cursed King" "The Avenger" "The Scavenger" "Lost Worlds" "The Union" "The Risk" "The Trial" "Scholar of the Seas" "Lucky Deck" "Humility" "The Penitent" "The Penitent" "The Surveyor" "Lysah's Respite" "The Inventor" "The Watcher" "The Soul" "The Jester" "Vinia's Token" "Rats" "The Wrath" "Hope" "Treasure Hunter" "The Explorer" "The Body" "The Encroaching Darkness" "Hubris" "Jack in the Box" "The Traitor" "Assassin's Favour" "The Battle Born" "Valley of Steel Boxes" "Wolven King's Bite" "Wretched"
- SetFontSize 40
- SetBorderColor 153 255 255
- PlayAlertSound 9 200
- # 1WEEK: Trash Divination Card
- Show #%H3
- Class "Divination"
- BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift"
- SetFontSize 32
- SetBorderColor 153 255 255
- # ALWAYS: Other Divination Card
- Show
- Class "Divination"
- SetFontSize 38
- SetBorderColor 153 255 255
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- # ALWAYS: Currency Safety Line
- Show #%H3
- Class Currency
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- Show #%H3
- Class Stackable Currency
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- # ALWAYS: Tabula Rasa
- Show
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 0 0 0 255
- # ALWAYS: 6-Link Uniques
- Show # 6-Links
- LinkedSockets 6
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- #------------------------------------
- # [1402] Tier 1 uniques
- #------------------------------------
- Show # T1
- BaseType "Stibnite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Silver Flask" "Void Axe" "Prophecy Wand" "Jewelled Foil" "Sorcerer Boots" "Occultist's Vestment" "Crusader Boots" "Clasped Mitts" "Rawhide Boots" "Ezomyte Tower Shield" "Deicide Mask" "Glorious Plate" "Cutlass" "Ezomyte Burgonet" "Assassin's Garb"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 1 300
- #------------------------------------
- # [1403] Tier 2 uniques
- #------------------------------------
- Show # T2
- BaseType "Granite Flask" "Grand Mana Flask" "Jasper Chopper" "Fiend Dagger" "Jingling Spirit Shield" "Imperial Staff" "Carnal Sceptre" "Labrys" "Siege Axe" "Sage Wand" "Abyssal Axe" "Savant's Robe" "Penetrating Arrow Quiver" "Cedar Tower Shield" "Gladiator Plate" "Vaal Regalia" "Sacrificial Garb" "Archon Kite Shield" "Onyx Amulet" "Two-Stone Ring" "Gold Ring" "Goathide Boots" "Ebony Tower Shield"
- Rarity Unique
- SetFontSize 42
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 0 0 0 255
- #------------------------------------
- # [1404] Prophecy-Material Uniques
- #------------------------------------
- Show # TFated
- BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
- Rarity Unique
- SetFontSize 40
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 0 0 0 255
- #------------------------------------
- # [1405] Random Uniques
- #------------------------------------
- Show # T3
- Rarity Unique
- SetFontSize 40
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 0 0 0 255
- #===============================================================================================================
- # [[1500]] Exceptions - Quest Items etc.
- #===============================================================================================================
- Show
- Class Quest Items
- BaseType "Shaper's Orb"
- SetFontSize 44
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- Show
- Class Quest Items
- SetFontSize 40
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- # LEVELING:
- #------------------------------------
- # [1601] Hide outdated flasks
- #------------------------------------
- Hide #$flask, lvl
- Class "Life Flask" "Mana Flask"
- BaseType Flask
- BaseType Small Medium Large Greater Grand
- ItemLevel >= 35
- SetFontSize 20
- Hide #$flask, lvl
- Class "Life Flask" "Mana Flask"
- BaseType Flask
- BaseType Giant Colossal Sacred
- ItemLevel >= 53
- SetFontSize 20
- #------------------------------------
- # [1602] Hybrid flasks (normal)
- #------------------------------------
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Small"
- Rarity Normal
- ItemLevel <= 15
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Medium"
- Rarity Normal
- ItemLevel <= 25
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Large"
- Rarity Normal
- ItemLevel <= 35
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Colossal"
- Rarity Normal
- ItemLevel <= 45
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Sacred"
- Rarity Normal
- ItemLevel <= 55
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Hallowed"
- Rarity Normal
- ItemLevel <= 67
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [1603] Hybrid flasks (magic)
- #------------------------------------
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Small"
- Rarity Magic
- ItemLevel <= 15
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Medium"
- Rarity Magic
- ItemLevel <= 25
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Large"
- Rarity Magic
- ItemLevel <= 35
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Colossal"
- Rarity Magic
- ItemLevel <= 45
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Sacred"
- Rarity Magic
- ItemLevel <= 55
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Hallowed"
- Rarity Magic
- ItemLevel <= 66
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [1604] Life/Mana Flask - Normal (Kudos to Antnee)
- #------------------------------------
- Show #$flask, lvl
- Class Flask
- BaseType "Small"
- Rarity Normal
- ItemLevel <= 5
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Medium"
- Rarity Normal
- ItemLevel <= 8
- ItemLevel >= 3
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Large"
- Rarity Normal
- ItemLevel <= 12
- ItemLevel >= 5
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Greater"
- Rarity Normal
- ItemLevel <= 18
- ItemLevel >= 12
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Grand"
- Rarity Normal
- ItemLevel <= 24
- ItemLevel >= 18
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Giant"
- Rarity Normal
- ItemLevel <= 30
- ItemLevel >= 24
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Colossal"
- Rarity Normal
- ItemLevel <= 37
- ItemLevel >= 30
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Sacred"
- Rarity Normal
- ItemLevel <= 42
- ItemLevel >= 36
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Hallowed"
- Rarity Normal
- ItemLevel <= 48
- ItemLevel >= 42
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Sanctified"
- Rarity Normal
- ItemLevel <= 55
- ItemLevel >= 48
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Divine"
- Rarity Normal
- ItemLevel <= 66
- ItemLevel >= 60
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Eternal"
- Rarity Normal
- ItemLevel <= 66
- ItemLevel >= 65
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [1605] Life/Mana Flask - Magic (Kudos to Antnee)
- #------------------------------------
- Show #$flask, lvl
- Class Flask
- BaseType "Small"
- Rarity Magic
- ItemLevel <= 5
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Medium"
- Rarity Magic
- ItemLevel <= 8
- ItemLevel >= 3
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Large"
- Rarity Magic
- ItemLevel <= 12
- ItemLevel >= 5
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Greater"
- Rarity Magic
- ItemLevel <= 18
- ItemLevel >= 12
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Grand"
- Rarity Magic
- ItemLevel <= 24
- ItemLevel >= 18
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Giant"
- Rarity Magic
- ItemLevel <= 30
- ItemLevel >= 24
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Colossal"
- Rarity Magic
- ItemLevel <= 37
- ItemLevel >= 30
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Sacred"
- Rarity Magic
- ItemLevel <= 42
- ItemLevel >= 36
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Hallowed"
- Rarity Magic
- ItemLevel <= 48
- ItemLevel >= 42
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Sanctified"
- Rarity Magic
- ItemLevel <= 55
- ItemLevel >= 48
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Divine"
- Rarity Magic
- ItemLevel <= 67
- ItemLevel >= 60
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Eternal"
- Rarity Magic
- ItemLevel <= 66
- ItemLevel >= 65
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [1606] Show remaining flasks
- #------------------------------------
- Show #$flask, lvl
- BaseType Flask
- Rarity <= Magic
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #===============================================================================================================
- # [[1700]] LEVELING - RARES
- #===============================================================================================================
- #------------------------------------
- # [1701] Leveling rares - tier list
- #------------------------------------
- Show #$leveling, small, autosmall, bhg, great
- Class "Boots"
- Rarity Rare
- ItemLevel < 30
- SetFontSize 40
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
- Show #$leveling, small, autosmall, bhg, great
- Class "Boots" "Helmets" "Gloves"
- Rarity Rare
- ItemLevel < 65
- SetFontSize 38
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
- Show #$leveling, good, exception
- Class "Sceptres" "Daggers" "Wands"
- Rarity Rare
- ItemLevel < 65
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- Rarity Rare
- ItemLevel < 10
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- Rarity Rare
- ItemLevel < 10
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, good
- Rarity Rare
- ItemLevel < 10
- SetFontSize 38
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 5
- Rarity Rare
- ItemLevel < 15
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 5
- Rarity Rare
- ItemLevel < 15
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, good
- DropLevel > 5
- Rarity Rare
- ItemLevel < 15
- SetFontSize 35
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 10
- Rarity Rare
- ItemLevel < 20
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 10
- Rarity Rare
- ItemLevel < 20
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, good
- DropLevel > 10
- Rarity Rare
- ItemLevel < 20
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 15
- Rarity Rare
- ItemLevel < 25
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 15
- Rarity Rare
- ItemLevel < 25
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, good
- DropLevel > 15
- Rarity Rare
- ItemLevel < 25
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 20
- Rarity Rare
- ItemLevel < 30
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 20
- Rarity Rare
- ItemLevel < 30
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, good
- DropLevel > 20
- Rarity Rare
- ItemLevel < 30
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 25
- Rarity Rare
- ItemLevel < 35
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 25
- Rarity Rare
- ItemLevel < 35
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, good
- DropLevel > 25
- Rarity Rare
- ItemLevel < 35
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 30
- Rarity Rare
- ItemLevel < 40
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 30
- Rarity Rare
- ItemLevel < 40
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, good
- DropLevel > 30
- Rarity Rare
- ItemLevel < 40
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 35
- Rarity Rare
- ItemLevel < 45
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 35
- Rarity Rare
- ItemLevel < 45
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, good
- DropLevel > 35
- Rarity Rare
- ItemLevel < 45
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 40
- Rarity Rare
- ItemLevel < 50
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 40
- Rarity Rare
- ItemLevel < 50
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, good
- DropLevel > 40
- Rarity Rare
- ItemLevel < 50
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 45
- Rarity Rare
- ItemLevel < 55
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 45
- Rarity Rare
- ItemLevel < 55
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, good
- DropLevel > 45
- Rarity Rare
- ItemLevel < 55
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 50
- Rarity Rare
- ItemLevel < 60
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 50
- Rarity Rare
- ItemLevel < 60
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- Show #$leveling, good
- DropLevel > 50
- Rarity Rare
- ItemLevel < 60
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 55
- Rarity Rare
- ItemLevel < 65
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 55
- Rarity Rare
- ItemLevel < 65
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- Show #$leveling, good
- DropLevel > 55
- Rarity Rare
- ItemLevel < 65
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [1702] Leveling rares - remaining rules
- #------------------------------------
- Show #$leveling, small
- Width <= 1
- Height <= 3
- Rarity Rare
- ItemLevel < 65
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- Show #$leveling, small
- Width <= 2
- Height <= 2
- Rarity Rare
- ItemLevel < 65
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #leveling, ok, small
- Width <= 2
- Height <= 2
- Rarity Rare
- ItemLevel < 65
- SetFontSize 30
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #leveling, ok, small
- Width <= 1
- Height <= 3
- Rarity Rare
- ItemLevel < 65
- SetFontSize 30
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #leveling, ok
- Rarity Rare
- ItemLevel < 20
- SetFontSize 35
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #leveling, ok
- Rarity Rare
- ItemLevel < 65
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- #===============================================================================================================
- # [[1800]] LEVELING - Useful items
- #===============================================================================================================
- #------------------------------------
- # [1801] Jewellery
- #------------------------------------
- Show #$trinkets, lvl
- BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
- Rarity Normal
- ItemLevel < 12
- SetFontSize 40
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl
- BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
- ItemLevel < 12
- SetFontSize 40
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity Normal
- ItemLevel < 15
- SetFontSize 36
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity Magic
- ItemLevel < 20
- SetFontSize 36
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity Normal
- ItemLevel < 35
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- Show #$trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity Magic
- ItemLevel < 45
- SetFontSize 34
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl, quivers
- Class Rings Amulets Belts Quivers
- Rarity Magic
- ItemLevel <= 66
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [1802] Boots
- #------------------------------------
- Show #$lvl, small
- LinkedSockets = 4
- Class "Boots"
- Rarity = Magic
- ItemLevel < 67
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, small
- Class "Boots"
- Rarity = Magic
- ItemLevel < 25
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [1803] Caster weapons
- #------------------------------------
- Show #$lvl, caster
- LinkedSockets = 3
- Class "Sceptres" "Wands" "Daggers"
- Rarity <= Magic
- ItemLevel < 35
- SetFontSize 36
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, caster
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- ItemLevel < 25
- SetFontSize 36
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [1804] Linked gear
- #------------------------------------
- Show #$lvl, links
- LinkedSockets >= 4
- Rarity Normal
- ItemLevel <= 66
- SetFontSize 36
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, links
- LinkedSockets >= 4
- Rarity Magic
- ItemLevel <= 66
- SetFontSize 36
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity Normal
- ItemLevel <= 25
- SetFontSize 36
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity Magic
- ItemLevel <= 25
- SetFontSize 36
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity Normal
- ItemLevel <= 60
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity Magic
- ItemLevel <= 60
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, other
- LinkedSockets >= 3
- Rarity Normal
- ItemLevel < 12
- SetFontSize 36
- SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- Show #$lvl, other
- LinkedSockets >= 3
- Rarity Magic
- ItemLevel < 12
- SetFontSize 36
- SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # [1805] 20% quality items for those strange people who want them
- #------------------------------------
- Show #$recipe, quality, lvl, nonmf
- Quality = 20
- Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
- Rarity <= Magic
- ItemLevel <= 60
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- #===============================================================================================================
- # [[1900]] Levelling - normal and magic item progression
- #===============================================================================================================
- #------------------------------------
- # [1901] Normal items - First 12 levels - exceptions
- #------------------------------------
- Show #$start, lvl, bulky
- Width = 2
- Height >= 3
- Class "Body Armours" "Shields"
- Rarity Normal
- ItemLevel < 12
- SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show #$start, lvl, bulky
- Width = 2
- Height >= 4
- Rarity Normal
- ItemLevel < 12
- SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show #$start, lvl, small
- Width <= 1
- Height <= 4
- Rarity Normal
- ItemLevel <= 12
- SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- Show #$start, lvl, small
- Width <= 2
- Height <= 2
- Rarity Normal
- ItemLevel <= 12
- SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- Show #$start, lvl
- Rarity Normal
- ItemLevel < 12
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #------------------------------------
- # [1902] Normal weapons - progression
- #------------------------------------
- Show
- DropLevel >= 8
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 13
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 9
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 14
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 11
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 16
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 14
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 18
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 17
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 20
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 19
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 22
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 21
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 24
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 24
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 26
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 26
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 28
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 28
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 30
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 30
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 32
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 32
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 34
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 34
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 36
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 37
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 38
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 39
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 40
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 41
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 42
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 46
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 48
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 48
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 50
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 50
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 52
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 52
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 54
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 54
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 56
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 56
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 58
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 60
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 62
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 66
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- DropLevel >= 67
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 67
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #------------------------------------
- # [1903] Magic items - progression
- #------------------------------------
- Show #$start, lvl, bulky
- Width = 2
- Height >= 3
- Class "Body Armours" "Shields"
- Rarity Magic
- ItemLevel < 12
- SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show #$start, lvl, bulky
- Width = 2
- Height >= 4
- Rarity Magic
- ItemLevel < 12
- SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show #$start, lvl, small
- Width <= 1
- Height <= 4
- Rarity Magic
- ItemLevel <= 12
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- Show #$start, lvl, small
- Width <= 2
- Height <= 2
- Rarity Magic
- ItemLevel <= 12
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- Show #$start, lvl
- Rarity Magic
- ItemLevel < 12
- SetFontSize 32
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- Rarity Magic
- ItemLevel < 24
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- Rarity Magic
- ItemLevel < 36
- SetFontSize 26
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[2000]] HIDE LAYER 5 - Remaining Items
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show")
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetFontSize 26
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Levelling-Trash
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
- #===============================================================================================================
- Show # SafetyLine!
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
- SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
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