Advertisement
Guest User

chrome 51 about gpu

a guest
Sep 19th, 2016
212
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.20 KB | None | 0 0
  1. Graphics Feature Status
  2. Canvas: Hardware accelerated
  3. Flash: Hardware accelerated
  4. Flash Stage3D: Hardware accelerated
  5. Flash Stage3D Baseline profile: Hardware accelerated
  6. Compositing: Hardware accelerated
  7. Multiple Raster Threads: Enabled
  8. Native GpuMemoryBuffers: Hardware accelerated
  9. Rasterization: Software only. Hardware acceleration disabled
  10. Video Decode: Hardware accelerated
  11. Video Encode: Hardware accelerated
  12. WebGL: Hardware accelerated
  13. Driver Bug Workarounds
  14. disable_multimonitor_multisampling
  15. gl_begin_gl_end_on_fbo_change_to_backbuffer
  16. init_varyings_without_static_use
  17. needs_offscreen_buffer_workaround
  18. pack_parameters_workaround_with_pack_buffer
  19. regenerate_struct_names
  20. scalarize_vec_and_mat_constructor_args
  21. set_zero_level_before_generating_mipmap
  22. unfold_short_circuit_as_ternary_operation
  23. unpack_alignment_workaround_with_unpack_buffer
  24. use_intermediary_for_copy_texture_image
  25. validate_multisample_buffer_allocation
  26. Problems Detected
  27. Work around a bug in offscreen buffers on NVIDIA GPUs on Macs: 89557
  28. Applied Workarounds: needs_offscreen_buffer_workaround
  29. Multisampling is buggy on OSX when multiple monitors are connected: 237931
  30. Applied Workarounds: disable_multimonitor_multisampling
  31. Multisampled renderbuffer allocation must be validated on some Macs: 290391
  32. Applied Workarounds: validate_multisample_buffer_allocation
  33. Unfold short circuit on Mac OS X: 307751
  34. Applied Workarounds: unfold_short_circuit_as_ternary_operation
  35. Mac drivers handle varyings without static use incorrectly: 322760
  36. Applied Workarounds: init_varyings_without_static_use
  37. Always rewrite vec/mat constructors to be consistent: 398694
  38. Applied Workarounds: scalarize_vec_and_mat_constructor_args
  39. Mac drivers handle struct scopes incorrectly: 403957
  40. Applied Workarounds: regenerate_struct_names
  41. glBindFramebuffer sometimes requires a glBegin/End to take effect: 435786
  42. Applied Workarounds: gl_begin_gl_end_on_fbo_change_to_backbuffer
  43. glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499
  44. Applied Workarounds: set_zero_level_before_generating_mipmap
  45. Pack parameters work incorrectly with pack buffer bound: 563714
  46. Applied Workarounds: pack_parameters_workaround_with_pack_buffer
  47. Alignment works incorrectly with unpack buffer bound: 563714
  48. Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer
  49. copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777
  50. Applied Workarounds: use_intermediary_for_copy_texture_image
  51. Accelerated rasterization has been disabled, either via about:flags or command line.
  52. Disabled Features: rasterization
  53. Version Information
  54. Data exported 19/09/2016, 18:22:02
  55. Chrome version Chrome/51.0.2704.63
  56. Operating system Mac OS X 10.12.0
  57. Software rendering list version 10.18
  58. Driver bug list version 8.66
  59. ANGLE commit id 1a1b30c37e13
  60. 2D graphics backend Skia
  61. Command Line Args Chrome.app/Contents/MacOS/Google Chrome --flag-switches-begin --top-chrome-md=material --flag-switches-end
  62. Driver Information
  63. Initialization time 33
  64. In-process GPU false
  65. Sandboxed true
  66. GPU0 VENDOR = 0x10de, DEVICE= 0x0fe9
  67. Optimus true
  68. AMD switchable false
  69. Driver vendor
  70. Driver version 10.18.65
  71. Driver date
  72. Pixel shader version 1.20
  73. Vertex shader version 1.20
  74. Max. MSAA samples 8
  75. Machine model name MacBookPro
  76. Machine model version 11.3
  77. GL_VENDOR Intel Inc.
  78. GL_RENDERER Intel Iris Pro OpenGL Engine
  79. GL_VERSION 2.1 INTEL-10.18.65
  80. GL_EXTENSIONS GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
  81. Disabled Extensions
  82. Window system binding vendor
  83. Window system binding version
  84. Window system binding extensions
  85. Direct rendering Yes
  86. Reset notification strategy 0x0000
  87. GPU process crash count 0
  88. Compositor Information
  89. Tile Update Mode Zero-copy
  90. Partial Raster Disabled
  91. GpuMemoryBuffers Status
  92. ATC Software only
  93. ATCIA Software only
  94. DXT1 Software only
  95. DXT5 Software only
  96. ETC1 Software only
  97. R_8 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
  98. RGBA_4444 Software only
  99. RGBX_8888 Software only
  100. RGBA_8888 GPU_READ, SCANOUT
  101. BGRX_8888 Software only
  102. BGRA_8888 GPU_READ, SCANOUT, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
  103. YUV_420 Software only
  104. YUV_420_BIPLANAR GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
  105. UYVY_422 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement