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- Graphics Feature Status
- Canvas: Hardware accelerated
- Flash: Hardware accelerated
- Flash Stage3D: Hardware accelerated
- Flash Stage3D Baseline profile: Hardware accelerated
- Compositing: Hardware accelerated
- Multiple Raster Threads: Enabled
- Native GpuMemoryBuffers: Hardware accelerated
- Rasterization: Software only. Hardware acceleration disabled
- Video Decode: Hardware accelerated
- Video Encode: Hardware accelerated
- WebGL: Hardware accelerated
- Driver Bug Workarounds
- disable_multimonitor_multisampling
- gl_begin_gl_end_on_fbo_change_to_backbuffer
- init_varyings_without_static_use
- needs_offscreen_buffer_workaround
- pack_parameters_workaround_with_pack_buffer
- regenerate_struct_names
- scalarize_vec_and_mat_constructor_args
- set_zero_level_before_generating_mipmap
- unfold_short_circuit_as_ternary_operation
- unpack_alignment_workaround_with_unpack_buffer
- use_intermediary_for_copy_texture_image
- validate_multisample_buffer_allocation
- Problems Detected
- Work around a bug in offscreen buffers on NVIDIA GPUs on Macs: 89557
- Applied Workarounds: needs_offscreen_buffer_workaround
- Multisampling is buggy on OSX when multiple monitors are connected: 237931
- Applied Workarounds: disable_multimonitor_multisampling
- Multisampled renderbuffer allocation must be validated on some Macs: 290391
- Applied Workarounds: validate_multisample_buffer_allocation
- Unfold short circuit on Mac OS X: 307751
- Applied Workarounds: unfold_short_circuit_as_ternary_operation
- Mac drivers handle varyings without static use incorrectly: 322760
- Applied Workarounds: init_varyings_without_static_use
- Always rewrite vec/mat constructors to be consistent: 398694
- Applied Workarounds: scalarize_vec_and_mat_constructor_args
- Mac drivers handle struct scopes incorrectly: 403957
- Applied Workarounds: regenerate_struct_names
- glBindFramebuffer sometimes requires a glBegin/End to take effect: 435786
- Applied Workarounds: gl_begin_gl_end_on_fbo_change_to_backbuffer
- glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499
- Applied Workarounds: set_zero_level_before_generating_mipmap
- Pack parameters work incorrectly with pack buffer bound: 563714
- Applied Workarounds: pack_parameters_workaround_with_pack_buffer
- Alignment works incorrectly with unpack buffer bound: 563714
- Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer
- copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777
- Applied Workarounds: use_intermediary_for_copy_texture_image
- Accelerated rasterization has been disabled, either via about:flags or command line.
- Disabled Features: rasterization
- Version Information
- Data exported 19/09/2016, 18:22:02
- Chrome version Chrome/51.0.2704.63
- Operating system Mac OS X 10.12.0
- Software rendering list version 10.18
- Driver bug list version 8.66
- ANGLE commit id 1a1b30c37e13
- 2D graphics backend Skia
- Command Line Args Chrome.app/Contents/MacOS/Google Chrome --flag-switches-begin --top-chrome-md=material --flag-switches-end
- Driver Information
- Initialization time 33
- In-process GPU false
- Sandboxed true
- GPU0 VENDOR = 0x10de, DEVICE= 0x0fe9
- Optimus true
- AMD switchable false
- Driver vendor
- Driver version 10.18.65
- Driver date
- Pixel shader version 1.20
- Vertex shader version 1.20
- Max. MSAA samples 8
- Machine model name MacBookPro
- Machine model version 11.3
- GL_VENDOR Intel Inc.
- GL_RENDERER Intel Iris Pro OpenGL Engine
- GL_VERSION 2.1 INTEL-10.18.65
- GL_EXTENSIONS GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
- Disabled Extensions
- Window system binding vendor
- Window system binding version
- Window system binding extensions
- Direct rendering Yes
- Reset notification strategy 0x0000
- GPU process crash count 0
- Compositor Information
- Tile Update Mode Zero-copy
- Partial Raster Disabled
- GpuMemoryBuffers Status
- ATC Software only
- ATCIA Software only
- DXT1 Software only
- DXT5 Software only
- ETC1 Software only
- R_8 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
- RGBA_4444 Software only
- RGBX_8888 Software only
- RGBA_8888 GPU_READ, SCANOUT
- BGRX_8888 Software only
- BGRA_8888 GPU_READ, SCANOUT, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
- YUV_420 Software only
- YUV_420_BIPLANAR GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
- UYVY_422 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
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