Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Using configuration source: "C:\Program Files\Spring\springsettings.cfg"
- [CMyMath::Init] CPU SSE mask: 120, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 0
- SSE 4.1: 0, SSE 4.2: 0
- SSE 4.0A: 0, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- OS: Microsoft Windows
- Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
- Intel(R) Pentium(R) 4 CPU 3.40GHz; 1022MB RAM, 2926MB pagefile
- OS: 32bit native mode
- [Watchdog] Installed (HangTimeout: 10sec)
- Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
- Enabled log sections: Sound(LOG_LEVEL_INFO)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized.
- Spring 91.0
- Build date/time: Aug 30 2012 21:05:51
- Build environment: boost-104800, GNU libstdc++ version 20100429
- Compiler: gcc-4.4.4
- Using read-write data directory: C:\Program Files\Spring\
- Using read-only data directory: C:\Documents and Settings\thegruffalator\My Documents\My Games\Spring\
- Using read-only data directory: C:\Documents and Settings\All Users\Application Data\Spring\
- Scanning: C:\Documents and Settings\thegruffalator\My Documents\My Games\Spring\maps
- Scanning: C:\Documents and Settings\thegruffalator\My Documents\My Games\Spring\mods
- Scanning: C:\Documents and Settings\thegruffalator\My Documents\My Games\Spring\packages
- Scanning: C:\Program Files\Spring\maps
- Scanning: C:\Program Files\Spring\base
- Scanning: C:\Program Files\Spring\games
- Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
- Video mode set to 1024x768/32bit
- [f=0000000] SDL version: 1.2.10
- [f=0000000] GL version: 2.1.2
- [f=0000000] GL vendor: NVIDIA Corporation
- [f=0000000] GL renderer: GeForce 6200/AGP/SSE2
- [f=0000000] GLSL version: 1.20 NVIDIA via Cg compiler
- [f=0000000] GLEW version: 1.5.8
- [f=0000000] Video RAM: unknown
- [f=0000000] GL info:
- haveARB: 1, haveGLSL: 1, ATI hacks: 0
- FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
- maximum texture size: 4096, compress MIP-map textures: 0
- maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 8/16
- maximum drawbuffers: 4, maximum recommended indices/vertices: 1048576/1048576
- number of UniformBufferBindings: 0 (0kB)
- [f=0000000] VSync disabled
- [f=0000000] Joysticks found: 0
- [f=0000000] Warning: Joystick 0 not found
- [f=0000000] CPU Cores: 2
- [f=0000000] CPU affinity not set
- [f=0000000] [Sound] OpenAL info:
- [f=0000000] [Sound] Available Devices:
- [f=0000000] [Sound] DirectSound Software
- [f=0000000] [Sound] Device: DirectSound Software
- [f=0000000] [Sound] Vendor: OpenAL Community
- [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
- [f=0000000] [Sound] Renderer: OpenAL Soft
- [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
- [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
- [f=0000000] [Sound] EFX Enabled: yes
- [f=0000000] [Sound] Max Sounds: 128
- [f=0000000] Connecting to local server
- [f=0000000] PreGame::StartServer: 48 ms
- [f=0000000] Using map: DeltaSiegeDry
- [f=0000000] Using game: Balanced Annihilation V7.72
- [f=0000000] Using game archive: 6fb305594ab58b0cdb56f3f0e9f3cb7a.sdp
- [f=0000000] recording demo: demos/20130129_031638_DeltaSiegeDry_91.sdf
- [f=0000000] PreGame::GameDataReceived: 93 ms
- [f=0000000] User number 0 (team 0, allyteam 0)
- [f=0000000] Loading Radar Icons
- [f=0000000] Loading GameData Definitions
- [f=0000000] Loading all definitions: 0.816000
- [f=0000000] Game::LoadDefs (GameData): 950 ms
- [f=0000000] Loading Sound Definitions
- [f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
- [f=0000000] [Sound] Warning: Unable to open audio file: IncomingChat
- [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: IncomingChat
- [f=0000000] Game::LoadDefs (Sound): 30 ms
- [f=0000000] Parsing Map Information
- [f=0000000] Loading SMF
- [f=0000000] Loading Map (80 MB)
- [f=0000000] Creating Smooth Height Mesh
- [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 347 ms
- [f=0000000] Creating QuadField & CEGs
- [f=0000000] Number of damage types: 11
- [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
- [f=0000000] Creating Unit Textures
- [f=0000000] Loading Weapon Definitions
- [f=0000000] Loading Unit Definitions
- [f=0000000] Loading Feature Definitions
- [f=0000000] Initializing Map Features
- [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
- [f=0000000] Reading Estimate PathCosts [8]
- [f=0000000] Reading Estimate PathCosts [32]
- [f=0000000] [CPathManager] pathing data checksum: fdc83628
- [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
- [f=0000000] Creating Sky
- [f=0000000] Creating ShadowHandler & DecalHandler
- [f=0000000] Creating GroundDrawer
- [f=0000000] Loading Tile Files
- [f=0000000] Reading Tile Map
- [f=0000000] Loading Square Textures
- [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 8 ms
- [f=0000000] Switching to ROAM Mesh Rendering
- [f=0000000] Creating TreeDrawer
- [f=0000000] Creating ProjectileDrawer & UnitDrawer
- [f=0000000] Creating Projectile Textures
- [f=0000000] Creating Water
- [f=0000000] Game::LoadInterface (Camera&Mouse): 219 ms
- [f=0000000] Game::LoadInterface (Console): 2 ms
- [f=0000000] Loading LuaRules
- [f=0000000] isbomber or isfighter, armaca
- [f=0000000] isbomber or isfighter, armawac
- [f=0000000] isbomber or isfighter, armca
- [f=0000000] isbomber or isfighter, armcsa
- [f=0000000] isbomber or isfighter, armcybr
- [f=0000000] isbomber or isfighter, armfig
- [f=0000000] isbomber or isfighter, armhawk
- [f=0000000] isbomber or isfighter, armlance
- [f=0000000] isbomber or isfighter, armpeep
- [f=0000000] isbomber or isfighter, armpnix
- [f=0000000] isbomber or isfighter, armsb
- [f=0000000] isbomber or isfighter, armseap
- [f=0000000] isbomber or isfighter, armsehak
- [f=0000000] isbomber or isfighter, armsfig
- [f=0000000] isbomber or isfighter, armthund
- [f=0000000] isbomber or isfighter, coraca
- [f=0000000] isbomber or isfighter, corawac
- [f=0000000] isbomber or isfighter, corca
- [f=0000000] isbomber or isfighter, corcsa
- [f=0000000] isbomber or isfighter, corfink
- [f=0000000] isbomber or isfighter, corgripn
- [f=0000000] isbomber or isfighter, corhunt
- [f=0000000] isbomber or isfighter, corhurc
- [f=0000000] isbomber or isfighter, corsb
- [f=0000000] isbomber or isfighter, corseap
- [f=0000000] isbomber or isfighter, corsfig
- [f=0000000] isbomber or isfighter, corshad
- [f=0000000] isbomber or isfighter, cortitan
- [f=0000000] isbomber or isfighter, corvamp
- [f=0000000] isbomber or isfighter, corveng
- [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
- [f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
- [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
- [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
- [f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
- [f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
- [f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
- [f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
- [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
- [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
- [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
- [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
- [f=0000000] Loaded gadget: Game End <game_end.lua>
- [f=0000000] Loaded gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
- [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
- [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
- [f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
- [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
- [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
- [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
- [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
- [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
- [f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
- [f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
- [f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
- [f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
- [f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
- [f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
- [f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
- [f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
- [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
- [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
- [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
- [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
- [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
- [f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
- [f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
- [f=0000000] Loaded gadget: Transport radius adjuster <unit_collision_radius_adjuster.lua>
- [f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
- [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
- [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
- [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
- [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
- [f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
- [f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
- [f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
- [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
- [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
- [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
- [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
- [f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
- [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
- [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
- [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
- [f=0000000] isbomber or isfighter, armaca
- [f=0000000] isbomber or isfighter, armawac
- [f=0000000] isbomber or isfighter, armca
- [f=0000000] isbomber or isfighter, armcsa
- [f=0000000] isbomber or isfighter, armcybr
- [f=0000000] isbomber or isfighter, armfig
- [f=0000000] isbomber or isfighter, armhawk
- [f=0000000] isbomber or isfighter, armlance
- [f=0000000] isbomber or isfighter, armpeep
- [f=0000000] isbomber or isfighter, armpnix
- [f=0000000] isbomber or isfighter, armsb
- [f=0000000] isbomber or isfighter, armseap
- [f=0000000] isbomber or isfighter, armsehak
- [f=0000000] isbomber or isfighter, armsfig
- [f=0000000] isbomber or isfighter, armthund
- [f=0000000] isbomber or isfighter, coraca
- [f=0000000] isbomber or isfighter, corawac
- [f=0000000] isbomber or isfighter, corca
- [f=0000000] isbomber or isfighter, corcsa
- [f=0000000] isbomber or isfighter, corfink
- [f=0000000] isbomber or isfighter, corgripn
- [f=0000000] isbomber or isfighter, corhunt
- [f=0000000] isbomber or isfighter, corhurc
- [f=0000000] isbomber or isfighter, corsb
- [f=0000000] isbomber or isfighter, corseap
- [f=0000000] isbomber or isfighter, corsfig
- [f=0000000] isbomber or isfighter, corshad
- [f=0000000] isbomber or isfighter, cortitan
- [f=0000000] isbomber or isfighter, corvamp
- [f=0000000] isbomber or isfighter, corveng
- [f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
- [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
- [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
- [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
- [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
- [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
- [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
- [f=0000000] Loaded gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
- [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
- [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
- [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
- [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
- [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
- [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
- [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
- [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
- [f=0000000] Loaded gadget: Transport radius adjuster <unit_collision_radius_adjuster.lua>
- [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
- [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
- [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
- [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
- [f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
- [f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
- [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
- [f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
- [f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
- [f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
- [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
- [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
- [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
- [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
- [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
- [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
- [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
- [f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
- [f=0000000] Loading LuaGaia
- [f=0000000] Loading LuaUI
- [f=0000000] LuaSocketEnabled: no
- [f=0000000] This game has locked LuaUI access
- [f=0000000] This game has locked LuaUI access
- [f=0000000] Using LUAUI_DIRNAME = LuaUI/
- [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
- [f=0000000] LuaUI: bound F11 to the widget selector
- [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
- [f=0000000] LuaUI v0.3
- [f=0000000] Finalizing
- [f=0000000] Connection attempt from UnnamedPlayer
- [f=0000000] -> Version: 91.0
- [f=0000000] -> Connection established (given id 0)
- [f=0000000] Player UnnamedPlayer finished loading and is now ingame
- [f=0000000] GameID: 2a3f0751a121228c9e90a04f96904c5c
- [f=0000000] <SkirmishAI: AAI 0.9 (team 1)>: land map detected
- [f=0000000] <SkirmishAI: AAI 0.9 (team 1)>: New map-learning file created
- [f=0000000] <SkirmishAI: AAI 0.9 (team 1)>: AAI loaded
- [f=0000060] Skirmish AI "Enemy" (ID:0, Short-Name:"AAI", Version:"0.
Advertisement
Add Comment
Please, Sign In to add comment