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- # Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
- # read them before changing anything!
- # Dark Souls 2 configuration
- hideMouseCursor true
- ########################################################################################
- # Image processing settings
- # Note: may or may not apply depending on the plugin used
- ## AA
- # AA toggle and quality setting
- # 0 = off (best performance, worst IQ)
- # 1 = low
- # 2 = medium
- # 3 = high
- # 4 = ultra (worst performance, best IQ)
- aaQuality 3
- # AA type
- # either "smaa" or "fxaa", depending on your preferences
- aaType fxaa
- ## SSAO
- # Enable and set the strength of the SSAO effect
- # (all 3 settings have the same performance impact!)
- # 0 = off
- # 1 = low
- # 2 = medium
- # 3 = high
- ssaoStrength 2
- # Set SSAO scale
- # 1 = high quality (default)
- # 2 = lower quality, lower impact on performance
- ssaoScale 1
- # Set SSAO Blur type
- # gaussian = soft, cheap
- # sharp = depth-dependent, more expensive
- ssaoBlurType sharp
- ## DOF
- # Enable Depth of Field
- # false = off
- # true = on
- enableDoF false
- # Select the type of DOF effect
- # basic = basic pseudo-Bokeh DoF
- # bokeh = shaped circular Bokeh DoF - WARNING: high performance impact
- dofType basic
- # Bokeh Depth of Field radius
- # default = 1.00
- # higher = more blurry (e.g. 1.1)
- # lower = less blurry (e.g. 0.9)
- # note: small changes make a large difference
- dofBaseRadius 1.1
- ## Post
- # Enable Postprocessing
- # false = off
- # true = on
- # For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
- enablePostprocessing true
- # Postprocessing type
- # durante = basic postprocessing adapted from SweetFX (dark, local contrast)
- # asmodean = postprocessing by Asmodean (with tone mapping, softer)
- # For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
- postProcessingType asmodean
- ## Bloom
- # Enable HDR Bloom
- # false = off
- # true = on
- # For in-depth configuration, look in "assets/bloom.fx"
- enableBloom true
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