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Feb 3rd, 2015
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  1. # Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
  2. # read them before changing anything!
  3.  
  4. # Dark Souls 2 configuration
  5.  
  6. hideMouseCursor true
  7.  
  8. ########################################################################################
  9. # Image processing settings
  10. # Note: may or may not apply depending on the plugin used
  11.  
  12. ## AA
  13.  
  14. # AA toggle and quality setting
  15. # 0 = off (best performance, worst IQ)
  16. # 1 = low
  17. # 2 = medium
  18. # 3 = high
  19. # 4 = ultra (worst performance, best IQ)
  20. aaQuality 3
  21.  
  22. # AA type
  23. # either "smaa" or "fxaa", depending on your preferences
  24. aaType fxaa
  25.  
  26. ## SSAO
  27.  
  28. # Enable and set the strength of the SSAO effect
  29. # (all 3 settings have the same performance impact!)
  30. # 0 = off
  31. # 1 = low
  32. # 2 = medium
  33. # 3 = high
  34. ssaoStrength 2
  35.  
  36. # Set SSAO scale
  37. # 1 = high quality (default)
  38. # 2 = lower quality, lower impact on performance
  39. ssaoScale 1
  40.  
  41. # Set SSAO Blur type
  42. # gaussian = soft, cheap
  43. # sharp = depth-dependent, more expensive
  44. ssaoBlurType sharp
  45.  
  46. ## DOF
  47.  
  48. # Enable Depth of Field
  49. # false = off
  50. # true = on
  51. enableDoF false
  52.  
  53. # Select the type of DOF effect
  54. # basic = basic pseudo-Bokeh DoF
  55. # bokeh = shaped circular Bokeh DoF - WARNING: high performance impact
  56. dofType basic
  57.  
  58. # Bokeh Depth of Field radius
  59. # default = 1.00
  60. # higher = more blurry (e.g. 1.1)
  61. # lower = less blurry (e.g. 0.9)
  62. # note: small changes make a large difference
  63. dofBaseRadius 1.1
  64.  
  65. ## Post
  66.  
  67. # Enable Postprocessing
  68. # false = off
  69. # true = on
  70. # For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
  71. enablePostprocessing true
  72.  
  73. # Postprocessing type
  74. # durante = basic postprocessing adapted from SweetFX (dark, local contrast)
  75. # asmodean = postprocessing by Asmodean (with tone mapping, softer)
  76. # For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
  77. postProcessingType asmodean
  78.  
  79. ## Bloom
  80.  
  81. # Enable HDR Bloom
  82. # false = off
  83. # true = on
  84. # For in-depth configuration, look in "assets/bloom.fx"
  85. enableBloom true
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