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- [11:15:32] [Server thread/INFO]: [LegendQuest] Enabling LegendQuest v1.9.3
- [11:15:32] [Server thread/INFO]: [LegendQuest] 藍藍的天空總是令人感到祥和,但現實的人生卻是血淋淋的戰爭…[m
- [11:15:32] [Server thread/INFO]: [LegendQuest] Vault detected.
- [11:15:32] [Server thread/INFO]: [LegendQuest] WorldGuard detected. 6.0.0-beta-05.1569-
- [11:15:32] [Server thread/INFO]: Skillinfo: AversionAffinity
- [11:15:32] [Server thread/INFO]: Skillinfo: Backstab
- [11:15:32] [Server thread/INFO]: Skillinfo: BiomeSensitive
- [11:15:32] [Server thread/INFO]: Skillinfo: Fireworks
- [11:15:32] [Server thread/INFO]: Skillinfo: FlameOn
- [11:15:32] [Server thread/INFO]: Skillinfo: Grapple
- [11:15:32] [Server thread/INFO]: Skillinfo: Invulnerability
- [11:15:32] [Server thread/INFO]: Skillinfo: Minions
- [11:15:32] [Server thread/INFO]: Skillinfo: NetherJump
- [11:15:32] [Server thread/INFO]: Skillinfo: Strata
- [11:15:32] [Server thread/INFO]: Skillinfo: Thor
- [11:15:32] [Server thread/INFO]: Skillinfo: WaterWalk
- [11:15:32] [Server thread/INFO]: Skillinfo: BowShield
- [11:15:32] [Server thread/INFO]: Skillinfo: Escape
- [11:15:32] [Server thread/INFO]: Skillinfo: Heal
- [11:15:32] [Server thread/INFO]: Skillinfo: Taunt
- [11:15:32] [Server thread/INFO]: Skillinfo: PickPocket
- [11:15:32] [Server thread/INFO]: Skillinfo: Diagnose
- [11:15:32] [Server thread/INFO]: Skillinfo: Hurt
- [11:15:32] [Server thread/INFO]: Skillinfo: Dodge
- [11:15:32] [Server thread/INFO]: Skillinfo: Fireworks
- [11:15:32] [Server thread/INFO]: Skillinfo: Fence
- [11:15:32] [Server thread/INFO]: Skillinfo: ItemControl
- [11:15:32] [Server thread/INFO]: Skillinfo: Aura
- [11:15:32] [Server thread/INFO]: Skillinfo: Vulnerability
- [11:15:32] [Server thread/INFO]: Skillinfo: Shoot
- [11:15:32] [Server thread/INFO]: Skillinfo: StatBoost
- [11:15:32] [Server thread/INFO]: Skillinfo: Enchant
- [11:15:32] [Server thread/INFO]: Skillinfo: Leap
- [11:15:32] [Server thread/INFO]: Skillinfo: WaterBreathing
- [11:15:32] [Server thread/INFO]: Skillinfo: WeaponMaster
- [11:15:32] [Server thread/INFO]: Skillinfo: Ward
- [11:15:32] [Server thread/INFO]: Skillinfo: Archer
- [11:15:32] [Server thread/INFO]: Skillinfo: PassiveAura
- [11:15:32] [Server thread/INFO]: Skillinfo: Stealth
- [11:15:32] [Server thread/INFO]: Skillinfo: HealingTouch
- [11:15:32] [Server thread/INFO]: Skillinfo: LightAffinity
- [11:15:32] [Server thread/INFO]: Skillinfo: SummonItems
- [11:15:32] [Server thread/INFO]: Skillinfo: MightyBlow
- [11:15:32] [Server thread/INFO]: Skillinfo: Hadouken
- [11:15:32] [Server thread/INFO]: Skillinfo: HydroPhobe
- [11:15:32] [Server thread/INFO]: Skillinfo: BraceFall
- [11:15:32] [Server thread/INFO]: Skillinfo: LifeLink
- [11:15:32] [Server thread/INFO]: Skillinfo: Shield
- [11:15:32] [Server thread/INFO]: Skillinfo: Curse
- [11:15:32] [Server thread/INFO]: Skillinfo: Miner
- [11:15:32] [Server thread/INFO]: Skillinfo: Immobilise
- [11:15:32] [Server thread/INFO]: Skillinfo: Boost
- [11:15:32] [Server thread/INFO]: Skillinfo: NightAffinity
- [11:15:32] [Server thread/INFO]: Skillinfo: Brawler
- [11:15:32] [Server thread/INFO]: Skillinfo: Hex
- [11:15:32] [Server thread/INFO]: Skillinfo: Stun
- [11:15:32] [Server thread/INFO]: Skillinfo: Decapitate
- [11:15:32] [Server thread/INFO]: Skillinfo: FeatherFall
- [11:15:32] [Server thread/INFO]: Skillinfo: Summon
- [11:15:32] [Server thread/INFO]: Skillinfo: teleport
- [11:15:32] [Server thread/INFO]: Skillinfo: BuffParty
- [11:15:32] [Server thread/INFO]: Skillinfo: Detect
- [11:15:32] [Server thread/INFO]: Skillinfo: Hound
- [11:15:32] [Server thread/INFO]: Skillinfo: Hunt
- [11:15:32] [Server thread/INFO]: Skillinfo: MaterialShield
- [11:15:32] [Server thread/INFO]: Skillinfo: Tracker
- [11:15:32] [Server thread/INFO]: skill defaults loaded: AversionAffinity|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {harmpenalty=1, damage=1.0, healbonus=1, regenerate=1.0, healeffects=, regeninterval=5, healingmaterials=GRASS, harmeffects=, harmfullmaterials=SOUL_SAND, healspeed=0.0, damageinterval=5, harmspeed=0.0}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Backstab|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {chance=100.0, sneakbonus=2.0, bonus=1.5, angle=90, weapons=WOOD_SWORD,STONE_SWORD,IRON_SWORD,GOLD_SWORD,DIAMOND_SWORD}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: BiomeSensitive|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {damage=1.0, healeffects=, harmeffects=, healspeed=0.0, damageinterval=5, message=Tuning to nature..., harmfullbiomes=HELL, harmpenalty=1, healingbiomes=FLOWER_FOREST, healbonus=1, regenerate=1.0, regeninterval=5, harmspeed=0.0}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Fireworks|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {damage=5.0, trail=1, flicker=1, power=1, type=CREEPER, colour1=13, colour2=3}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: FlameOn|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {usemessage=Flame on!, damage=10.0, holding=BLAZE_ROD, ammobasic=COAL, ammoqtybasic=5, damageadvanced=15.0, ammoqtyadvanced=1, unlimited=0, ammoadvanced=FIREBALL, range=10, fire=1}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Grapple|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {usemessage=Phwtp!, holding=VINE, ammobasic=String, ammoqtybasic=5, ammoqtyadvanced=1, unlimited=0, teleport=1, ammoadvanced=Web, range=10}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Invulnerability|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {types=FIRE,FIRE_TICK,LAVA, override=0, reduction=100.0}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Minions|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|100000
- [11:15:32] [Server thread/INFO]: {qty=1, type=generic}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: NetherJump|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {scalenether=1, worldpairs=world|world_nether}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Strata|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Thor|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {damage=5.0, radius=4, weapons=WOOD_SWORD,STONE_SWORD,IRON_SWORD,GOLD_SWORD,DIAMOND_SWORD}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: WaterWalk|0|0
- [11:15:32] [Server thread/INFO]: 0|0|10000|0
- [11:15:32] [Server thread/INFO]: {material=WATER,STATIONARY_WATER, newmaterial=ICE, time=0, message=WaterWalk Activated}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: BowShield|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {reductionchance=100.0, soak=1, soakchance=100.0, override=0, reduction=100.0, message=Shield Activated}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Escape|0|0
- [11:15:32] [Server thread/INFO]: 0|0|30000|60000
- [11:15:32] [Server thread/INFO]: {message=I want to break free...}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Heal|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {distance=10, removeeffects=SLOWBLEED,BLEED,POISON, heal=10.0}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Taunt|5|0
- [11:15:32] [Server thread/INFO]: 0|0|0|60000
- [11:15:32] [Server thread/INFO]: {distance=5}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: PickPocket|5|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {marked=1, holding=ANY, chance=50.0, distance=10, qty=1, blacklist=EMERALD}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Diagnose|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {distance=10}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Hurt|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {lightning=0, damage=5.0, effectsduration=600000, distance=10, teleport=1, effects=SLOWBLEED, materialduration=0, material=WEB, explode=1, explodepower=4.0, undeadonly=0, heal=5.0, explodefire=1, radius=0, bypassmagicarmour=0, explodeblocks=1}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Dodge|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {soak=5, dodgemod=5, soakchance=50.0, message=Dodged!!}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Fireworks|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {damage=5.0, trail=1, flicker=1, power=1, type=CREEPER}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Fence|5|0
- [11:15:32] [Server thread/INFO]: 0|0|0|60000
- [11:15:32] [Server thread/INFO]: {chance=75.0}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: ItemControl|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {coreskill=CRAFT, allowentities=, disallowentities=, disallowmaterials=, allowmaterials=, message=ItemControl initiated...}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Aura|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|100000
- [11:15:32] [Server thread/INFO]: {effect=REGENERATION, message=Impersonating a TimeLord...}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Vulnerability|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {damage=5, chance=90.5, weapons=WOOD_SWORD,WOOD_PICKAXE,WOOD_HOE,WOOD_AXE}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Shoot|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {damage=5.0, qty=1, fire=1, power=1, projectile=FIREBALL}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: StatBoost|0|0
- [11:15:32] [Server thread/INFO]: 0|0|10000|10000
- [11:15:32] [Server thread/INFO]: {str=0, wis=0, con=0, dex=0, chr=0, message=StatBoost initiated..., int=0}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Enchant|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|10000
- [11:15:32] [Server thread/INFO]: {effect=CONFUSION, range=100, radius=3, message=Nauseous...}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Leap|5|0
- [11:15:32] [Server thread/INFO]: 0|0|0|60000
- [11:15:32] [Server thread/INFO]: {scale=1.0}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: WaterBreathing|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {rate=5}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: WeaponMaster|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {damage=5, chance=90.5, weapons=WOOD_SWORD,STONE_SWORD,IRON_SWORD,GOLD_SWORD,DIAMOND_SWORD}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Ward|0|0
- [11:15:32] [Server thread/INFO]: 0|0|30000|60000
- [11:15:32] [Server thread/INFO]: {entities=Zombie,Skeleton, range=4, message=Ward Active}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Archer|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|10000
- [11:15:32] [Server thread/INFO]: {damage=5.0, effects=POISON,BLEED, materialduration=0, material=COBWEB, explode=0, qty=1, teleport=0, fetch=0, fire=1, velocity=1.2, knockback=1, bowshot=0}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: PassiveAura|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|0
- [11:15:32] [Server thread/INFO]: {effect=REGENERATION}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Stealth|0|0
- [11:15:32] [Server thread/INFO]: 0|0|30000|60000
- [11:15:32] [Server thread/INFO]: {dodgemod=5, message=Be vewy vewy qwiet}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: HealingTouch|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|10000
- [11:15:32] [Server thread/INFO]: {holding=MAGMA_CREAM, effectsduration=10000, effects=REGENERATE, chance=100.0, removeeffects=SLOWBLEED,BLEED,POISON, heal=10.0}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: LightAffinity|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {damage=1.0, darkspeed=0.0, minlight=5, nightpenalty=1, darkpenalty=1, daybonus=1, damageinterval=5, sunonly=0, lightbonus=1, nightspeed=0.0, regenerate=1.0, regeninterval=5, maxlight=10, lightspeed=0.0, lighteffects=, dayspeed=0.0, nighteffects=}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: SummonItems|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|100000
- [11:15:32] [Server thread/INFO]: {data=-1, material=PORK, lore=, qty=1, customname=}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: MightyBlow|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {lightning=0, damage=10, effectsduration=600000, effects=SLOWBLEED, chance=50.0, explode=1, explodepower=4.0, undeadonly=0, explodefire=1, weapons=, bypassmagicarmour=0, explodeblocks=1}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Hadouken|0|0
- [11:15:32] [Server thread/INFO]: 3000|0|10000|60000
- [11:15:32] [Server thread/INFO]: {damage=10, effectsduration=600000, effects=STUNNED,BLEED, chance=50.0, explode=1, explodepower=4.0, explodefire=1, message=Hadouken Ready!, weapons=hands, bypassmagicarmour=0, explodeblocks=1}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: HydroPhobe|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {rainstatmod=1, raineffects=, damage=1.0, watereffects=, waterstatmod=1, raindamageinterval=5, raindamage=1.0, damageinterval=5}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: BraceFall|0|0
- [11:15:32] [Server thread/INFO]: 0|0|10000|5000
- [11:15:32] [Server thread/INFO]: {chance=50.0, soak=1, percentage=99.0}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: LifeLink|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {message=Lifelink initiated..., ratio=0.5}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Shield|0|0
- [11:15:32] [Server thread/INFO]: 0|0|10000|10000
- [11:15:32] [Server thread/INFO]: {holding=, soak=5, soakchance=100.0, soakpercent=0.0, message=Sheilds up!}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Curse|0|0
- [11:15:32] [Server thread/INFO]: 0|0|10000|10000
- [11:15:32] [Server thread/INFO]: {wis=0, damage=0, dodge=0, con=0, distance=16, chr=0, message=Cursed: , int=0, str=0, hit=0, effects=, soak=0, dex=0, power=0}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Miner|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {chance=90.5, stonedropchance=0.01, materials=DIAMOND,IRON_ORE,GOLD_ORE,REDSTONE_ORE,COAL,LAPIS_ORE,GLOWSTONE,QUARTZ_ORE, instabreak=DIRT, stonedrop=0, message=Miner Activated, tools=WOOD_PICKAXE,STONE_PICKAXE,IRON_PICKAXE,GOLD_PICKAXE,DIAMOND_PICKAXE, autosmelt=0}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Immobilise|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|10000
- [11:15:32] [Server thread/INFO]: {distance=10, radius=5, speed=0.0}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Boost|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|10000
- [11:15:32] [Server thread/INFO]: {message=Boost Activated, speed=0.2}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: NightAffinity|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {damage=1.0, darkspeed=0.0, minlight=5, lightpenalty=1, darkbonus=1, damageinterval=5, nightbonus=1, sunonly=0, nightspeed=0.0, regenerate=1.0, regeninterval=5, daypenalty=1, maxlight=10, lightspeed=0.0, lighteffects=, dayspeed=0.0, nighteffects=}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Brawler|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {=, damage=5, chance=75.5}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Hex|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|0
- [11:15:32] [Server thread/INFO]: {chance=50.0, effect=WITHER, message=Target Withered..., weapons=}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Stun|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|0
- [11:15:32] [Server thread/INFO]: {chance=50.0, message=Target Stunned...}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Decapitate|0|0
- [11:15:32] [Server thread/INFO]: 0|0|30000|60000
- [11:15:32] [Server thread/INFO]: {playerchance=100.0, mobchance=50.0, message=Off with his head!}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: FeatherFall|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {chance=50.0, soak=1, percentage=99.0}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Summon|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|100000
- [11:15:32] [Server thread/INFO]: {maxhealth=0.0, qty=1, name=, range=100, entity=pig}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: teleport|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {sound=0, signal=0, maxrange=16}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: BuffParty|0|0
- [11:15:32] [Server thread/INFO]: 0|0|10000|10000
- [11:15:32] [Server thread/INFO]: {wis=0, dodge=0, con=0, chr=0, message=You have been buffed, speed=0.1, int=0, str=0, hit=0, effects=, soak=0, dex=0, heal=10, power=0}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Detect|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {ores=DIAMOND_ORE,EMERALD_ORE, range=30}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Hound|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {margin=50}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Hunt|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {margin=96, worldblacklist=creative}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: MaterialShield|0|0
- [11:15:32] [Server thread/INFO]: 0|0|15000|30000
- [11:15:32] [Server thread/INFO]: {material=GLASS, replace=AIR,LONG_GRASS,DEAD_BUSH, hollow=1, radius=5}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Tracker|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {radius=16}
- [11:15:32] [Server thread/INFO]: [LegendQuest] Scanning for race files in folder: : plugins\LegendQuest\races[m
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found race: darkelf.yml[m
- [11:15:32] [Server thread/INFO]: skill defaults loaded: nighteye|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|0
- [11:15:32] [Server thread/INFO]: {effect=REGENERATION}
- [11:15:32] [Server thread/INFO]: Var effect: NIGHT_VISION is string
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found race: dwarf.yml[m
- [11:15:32] [Server thread/INFO]: skill defaults loaded: minedetect|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {distance=10}
- [11:15:32] [Server thread/INFO]: Var distance: 5 is integer
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found race: elf.yml[m
- [11:15:32] [Server thread/INFO]: skill defaults loaded: nighteye|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|0
- [11:15:32] [Server thread/INFO]: {effect=REGENERATION}
- [11:15:32] [Server thread/INFO]: Var effect: NIGHT_VISION is string
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found race: god.yml[m
- [11:15:32] [Server thread/INFO]: skill defaults loaded: seeclear|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|0
- [11:15:32] [Server thread/INFO]: {effect=REGENERATION}
- [11:15:32] [Server thread/INFO]: Var effect: NIGHT_VISION is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: WaterBreathing|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {rate=5}
- [11:15:32] [Server thread/INFO]: Var rate: 10 is integer
- [11:15:32] [Server thread/INFO]: skill defaults loaded: featherfeet|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {chance=50.0, soak=1, percentage=99.0}
- [11:15:32] [Server thread/INFO]: Var chance: 100.0 is double
- [11:15:32] [Server thread/INFO]: Var percent: 99.0 is double
- [11:15:32] [Server thread/INFO]: Var soak: 10 is integer
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found race: human.yml[m
- [11:15:32] [Server thread/INFO]: skill defaults loaded: moraleboost|0|0
- [11:15:32] [Server thread/INFO]: 0|0|10000|10000
- [11:15:32] [Server thread/INFO]: {wis=0, dodge=0, con=0, chr=0, message=You have been buffed, speed=0.1, int=0, str=0, hit=0, effects=, soak=0, dex=0, heal=10, power=0}
- [11:15:32] [Server thread/INFO]: Var str: 2 is integer
- [11:15:32] [Server thread/INFO]: Var dex: 2 is integer
- [11:15:32] [Server thread/INFO]: Var message: 隊伍受到激勵效果 is string
- [11:15:32] [Server thread/INFO]: Var effects: jump_I is string
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found race: orc.yml[m
- [11:15:32] [Server thread/INFO]: skill defaults loaded: violent|0|0
- [11:15:32] [Server thread/INFO]: 0|0|10000|10000
- [11:15:32] [Server thread/INFO]: {str=0, wis=0, con=0, dex=0, chr=0, message=StatBoost initiated..., int=0}
- [11:15:32] [Server thread/INFO]: Var str: 5 is integer
- [11:15:32] [Server thread/INFO]: Var message: 你變得噬血,STR提昇 is string
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found race: undecided.yml[m
- [11:15:32] [Server thread/INFO]: [LegendQuest] Scanning for race files completed.[m
- [11:15:32] [Server thread/INFO]: [LegendQuest] Scanning for class files in folder: : plugins\LegendQuest\classes[m
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found class: Admin.yml[m
- [11:15:32] [Server thread/INFO]: skill defaults loaded: hunter|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {margin=96, worldblacklist=creative}
- [11:15:32] [Server thread/INFO]: Var margin: 50 is integer
- [11:15:32] [Server thread/INFO]: Var worldblacklist: creative is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: firestorm|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|10000
- [11:15:32] [Server thread/INFO]: {damage=5.0, effects=POISON,BLEED, materialduration=0, material=COBWEB, explode=0, qty=1, teleport=0, fetch=0, fire=1, velocity=1.2, knockback=1, bowshot=0}
- [11:15:32] [Server thread/INFO]: Var damage: 1.0 is double
- [11:15:32] [Server thread/INFO]: Var velocity: 2.4 is double
- [11:15:32] [Server thread/INFO]: Var knockback: 0 is integer
- [11:15:32] [Server thread/INFO]: Var fire: 1 is integer
- [11:15:32] [Server thread/INFO]: Var effects: is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: signalarrow|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|10000
- [11:15:32] [Server thread/INFO]: {damage=5.0, effects=POISON,BLEED, materialduration=0, material=COBWEB, explode=0, qty=1, teleport=0, fetch=0, fire=1, velocity=1.2, knockback=1, bowshot=0}
- [11:15:32] [Server thread/INFO]: Var damage: 0.1 is double
- [11:15:32] [Server thread/INFO]: Var velocity: 1.2 is double
- [11:15:32] [Server thread/INFO]: Var knockback: 0 is integer
- [11:15:32] [Server thread/INFO]: Var fire: 0 is integer
- [11:15:32] [Server thread/INFO]: Var material: TORCH is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: sniper|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|10000
- [11:15:32] [Server thread/INFO]: {damage=5.0, effects=POISON,BLEED, materialduration=0, material=COBWEB, explode=0, qty=1, teleport=0, fetch=0, fire=1, velocity=1.2, knockback=1, bowshot=0}
- [11:15:32] [Server thread/INFO]: Var damage: 0.2 is double
- [11:15:32] [Server thread/INFO]: Var velocity: 4.0 is double
- [11:15:32] [Server thread/INFO]: Var knockback: 2 is integer
- [11:15:32] [Server thread/INFO]: Var fire: 0 is integer
- [11:15:32] [Server thread/INFO]: Var effects: is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: bazooka|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|10000
- [11:15:32] [Server thread/INFO]: {damage=5.0, effects=POISON,BLEED, materialduration=0, material=COBWEB, explode=0, qty=1, teleport=0, fetch=0, fire=1, velocity=1.2, knockback=1, bowshot=0}
- [11:15:32] [Server thread/INFO]: Var damage: 5.0 is double
- [11:15:32] [Server thread/INFO]: Var velocity: 1.2 is double
- [11:15:32] [Server thread/INFO]: Var knockback: 2 is integer
- [11:15:32] [Server thread/INFO]: Var fire: 1 is integer
- [11:15:32] [Server thread/INFO]: Var qty: 4 is integer
- [11:15:32] [Server thread/INFO]: Var explode: 0 is integer
- [11:15:32] [Server thread/INFO]: Var material: Fire is string
- [11:15:32] [Server thread/INFO]: Var effects: STUNNED is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: chainarrow|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|10000
- [11:15:32] [Server thread/INFO]: {damage=5.0, effects=POISON,BLEED, materialduration=0, material=COBWEB, explode=0, qty=1, teleport=0, fetch=0, fire=1, velocity=1.2, knockback=1, bowshot=0}
- [11:15:32] [Server thread/INFO]: Var damage: 0.1 is double
- [11:15:32] [Server thread/INFO]: Var velocity: 2.4 is double
- [11:15:32] [Server thread/INFO]: Var knockback: 0 is integer
- [11:15:32] [Server thread/INFO]: Var fire: 0 is integer
- [11:15:32] [Server thread/INFO]: Var material: WEB is string
- [11:15:32] [Server thread/INFO]: Var effects: is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: teleportarrow|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|10000
- [11:15:32] [Server thread/INFO]: {damage=5.0, effects=POISON,BLEED, materialduration=0, material=COBWEB, explode=0, qty=1, teleport=0, fetch=0, fire=1, velocity=1.2, knockback=1, bowshot=0}
- [11:15:32] [Server thread/INFO]: Var damage: 1.0 is double
- [11:15:32] [Server thread/INFO]: Var velocity: 4.0 is double
- [11:15:32] [Server thread/INFO]: Var knockback: 0 is integer
- [11:15:32] [Server thread/INFO]: Var fire: 0 is integer
- [11:15:32] [Server thread/INFO]: Var teleport: 1 is integer
- [11:15:32] [Server thread/INFO]: Var material: LEAVES is string
- [11:15:32] [Server thread/INFO]: Var effects: is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: nighteffect|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|100000
- [11:15:32] [Server thread/INFO]: {effect=REGENERATION, message=Impersonating a TimeLord...}
- [11:15:32] [Server thread/INFO]: Var effect: NIGHT_VISION is string
- [11:15:32] [Server thread/INFO]: Var message: you can see clear... is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: clearstolen|5|0
- [11:15:32] [Server thread/INFO]: 0|0|0|60000
- [11:15:32] [Server thread/INFO]: {chance=75.0}
- [11:15:32] [Server thread/INFO]: Var chance: 100.0 is double
- [11:15:32] [Server thread/INFO]: skill defaults loaded: backpacksteal|5|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {marked=1, holding=ANY, chance=50.0, distance=10, qty=1, blacklist=EMERALD}
- [11:15:32] [Server thread/INFO]: Var distance: 5 is integer
- [11:15:32] [Server thread/INFO]: Var qty: 1 is integer
- [11:15:32] [Server thread/INFO]: Var holding: any is string
- [11:15:32] [Server thread/INFO]: Var blacklist: EMERALD,DIAMOND is string
- [11:15:32] [Server thread/INFO]: Var chance: 100.0 is double
- [11:15:32] [Server thread/INFO]: Var marked: 1 is integer
- [11:15:32] [Server thread/INFO]: skill defaults loaded: softfall|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {chance=50.0, soak=1, percentage=99.0}
- [11:15:32] [Server thread/INFO]: Var chance: 100.0 is double
- [11:15:32] [Server thread/INFO]: Var percent: 50.0 is double
- [11:15:32] [Server thread/INFO]: Var soak: 0 is integer
- [11:15:32] [Server thread/INFO]: skill defaults loaded: bandage|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {distance=10, removeeffects=SLOWBLEED,BLEED,POISON, heal=10.0}
- [11:15:32] [Server thread/INFO]: Var heal: 10.0 is double
- [11:15:32] [Server thread/INFO]: Var removeeffects: SLOWBLEED,BLEED,POISON is string
- [11:15:32] [Server thread/INFO]: Var distance: 15 is integer
- [11:15:32] [Server thread/INFO]: skill defaults loaded: healtouch|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|10000
- [11:15:32] [Server thread/INFO]: {holding=MAGMA_CREAM, effectsduration=10000, effects=REGENERATE, chance=100.0, removeeffects=SLOWBLEED,BLEED,POISON, heal=10.0}
- [11:15:32] [Server thread/INFO]: Var heal: 10.0 is double
- [11:15:32] [Server thread/INFO]: Var removeeffects: SLOWBLEED,BLEED,POISON is string
- [11:15:32] [Server thread/INFO]: Var chance: 100.0 is double
- [11:15:32] [Server thread/INFO]: Var effects: HEALTH_BOOST is string
- [11:15:32] [Server thread/INFO]: Var effectsduration: 60000 is integer
- [11:15:32] [Server thread/INFO]: Var holding: MAGMA_CREAM is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: poisoneffectweapons|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|0
- [11:15:32] [Server thread/INFO]: {chance=50.0, effect=WITHER, message=Target Withered..., weapons=}
- [11:15:32] [Server thread/INFO]: Var chance: 100.0 is double
- [11:15:32] [Server thread/INFO]: Var effect: POISON is string
- [11:15:32] [Server thread/INFO]: Var weapons: WOOD_SWORD is string
- [11:15:32] [Server thread/INFO]: Var message: Poisoned is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: bleedeffectweapons|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|0
- [11:15:32] [Server thread/INFO]: {chance=50.0, effect=WITHER, message=Target Withered..., weapons=}
- [11:15:32] [Server thread/INFO]: Var chance: 100.0 is double
- [11:15:32] [Server thread/INFO]: Var effect: BLEED is string
- [11:15:32] [Server thread/INFO]: Var weapons: WOOD_AXE,STONE_AXE,IRON_AXE,GOLD_AXE,DIAMOND_AXE is string
- [11:15:32] [Server thread/INFO]: Var message: Wounded... is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: weatherbonus|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {rainstatmod=1, raineffects=, damage=1.0, watereffects=, waterstatmod=1, raindamageinterval=5, raindamage=1.0, damageinterval=5}
- [11:15:32] [Server thread/INFO]: Var raindamage: 0 is integer
- [11:15:32] [Server thread/INFO]: Var raindamageinterval: 0 is integer
- [11:15:32] [Server thread/INFO]: Var damage: 0 is integer
- [11:15:32] [Server thread/INFO]: Var damageinterval: 0 is integer
- [11:15:32] [Server thread/INFO]: Var waterstatmod: 0 is integer
- [11:15:32] [Server thread/INFO]: Var rainstatmod: 0 is integer
- [11:15:32] [Server thread/INFO]: skill defaults loaded: root|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|10000
- [11:15:32] [Server thread/INFO]: {distance=10, radius=5, speed=0.0}
- [11:15:32] [Server thread/INFO]: Var distance: 15 is integer
- [11:15:32] [Server thread/INFO]: Var speed: 0.05 is double
- [11:15:32] [Server thread/INFO]: Var radius: 1 is integer
- [11:15:32] [Server thread/INFO]: skill defaults loaded: jumpboost|5|0
- [11:15:32] [Server thread/INFO]: 0|0|0|60000
- [11:15:32] [Server thread/INFO]: {scale=1.0}
- [11:15:32] [Server thread/INFO]: Var scale: 1.5 is double
- [11:15:32] [Server thread/INFO]: skill defaults loaded: darkbonus|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {damage=1.0, darkspeed=0.0, minlight=5, lightpenalty=1, darkbonus=1, damageinterval=5, nightbonus=1, sunonly=0, nightspeed=0.0, regenerate=1.0, regeninterval=5, daypenalty=1, maxlight=10, lightspeed=0.0, lighteffects=, dayspeed=0.0, nighteffects=}
- [11:15:32] [Server thread/INFO]: Var minlight: 5 is integer
- [11:15:32] [Server thread/INFO]: Var maxlight: 10 is integer
- [11:15:32] [Server thread/INFO]: Var regenerate: 0.2 is double
- [11:15:32] [Server thread/INFO]: Var regeninterval: 5 is integer
- [11:15:32] [Server thread/INFO]: Var damage: 0 is integer
- [11:15:32] [Server thread/INFO]: Var damageinterval: 1 is integer
- [11:15:32] [Server thread/INFO]: Var daybonus: 0 is integer
- [11:15:32] [Server thread/INFO]: Var nightpenalty: 0 is integer
- [11:15:32] [Server thread/INFO]: Var darkpenalty: 0 is integer
- [11:15:32] [Server thread/INFO]: Var lightbonus: 0 is integer
- [11:15:32] [Server thread/INFO]: Var sunonly: 0 is integer
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Shield|0|0
- [11:15:32] [Server thread/INFO]: 0|0|10000|10000
- [11:15:32] [Server thread/INFO]: {holding=, soak=5, soakchance=100.0, soakpercent=0.0, message=Sheilds up!}
- [11:15:32] [Server thread/INFO]: Var soak: 5 is integer
- [11:15:32] [Server thread/INFO]: Var soakchance: 100.0 is double
- [11:15:32] [Server thread/INFO]: Var soakpercent: 100.0 is double
- [11:15:32] [Server thread/INFO]: Var holding: any is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: fireball|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {damage=5.0, qty=1, fire=1, power=1, projectile=FIREBALL}
- [11:15:32] [Server thread/INFO]: Var damage: 5.0 is double
- [11:15:32] [Server thread/INFO]: Var power: 1 is integer
- [11:15:32] [Server thread/INFO]: Var fire: 1 is integer
- [11:15:32] [Server thread/INFO]: Var projectile: FIREBALL is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: iceball|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {damage=5.0, qty=1, fire=1, power=1, projectile=FIREBALL}
- [11:15:32] [Server thread/INFO]: Var damage: 10.0 is double
- [11:15:32] [Server thread/INFO]: Var fire: 0 is integer
- [11:15:32] [Server thread/INFO]: Var projectile: SNOWBALL is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: StatBoost|0|0
- [11:15:32] [Server thread/INFO]: 0|0|10000|10000
- [11:15:32] [Server thread/INFO]: {str=0, wis=0, con=0, dex=0, chr=0, message=StatBoost initiated..., int=0}
- [11:15:32] [Server thread/INFO]: Var str: 10 is integer
- [11:15:32] [Server thread/INFO]: Var message: StrUPPPPPP!!! is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Stun|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|0
- [11:15:32] [Server thread/INFO]: {chance=50.0, message=Target Stunned...}
- [11:15:32] [Server thread/INFO]: Var chance: 75.0 is double
- [11:15:32] [Server thread/INFO]: skill defaults loaded: SummonItems|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|100000
- [11:15:32] [Server thread/INFO]: {data=-1, material=PORK, lore=, qty=1, customname=}
- [11:15:32] [Server thread/INFO]: Var material: ARROW is string
- [11:15:32] [Server thread/INFO]: Var qty: 8 is integer
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Taunt|5|0
- [11:15:32] [Server thread/INFO]: 0|0|0|60000
- [11:15:32] [Server thread/INFO]: {distance=5}
- [11:15:32] [Server thread/INFO]: Var distance: 48 is integer
- [11:15:32] [Server thread/INFO]: skill defaults loaded: woodenplay|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {damage=5, chance=90.5, weapons=WOOD_SWORD,WOOD_PICKAXE,WOOD_HOE,WOOD_AXE}
- [11:15:32] [Server thread/INFO]: Var chance: 100.0 is double
- [11:15:32] [Server thread/INFO]: Var damage: 10 is integer
- [11:15:32] [Server thread/INFO]: Var weapons: STICK,WOOD_SWORD,WOOD_PICKAXE,WOOD_HOE,WOOD_AXE is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: swordmaster|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {damage=5, chance=90.5, weapons=WOOD_SWORD,STONE_SWORD,IRON_SWORD,GOLD_SWORD,DIAMOND_SWORD}
- [11:15:32] [Server thread/INFO]: Var chance: 75.0 is double
- [11:15:32] [Server thread/INFO]: Var damage: 3 is integer
- [11:15:32] [Server thread/INFO]: Var weapons: WOOD_SWORD,STONE_SWORD,IRON_SWORD,GOLD_SWORD,DIAMOND_SWORD is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: WaterBreathing|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {rate=5}
- [11:15:32] [Server thread/INFO]: Var rate: 5 is integer
- [11:15:32] [Server thread/INFO]: skill defaults loaded: Backstab|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {chance=100.0, sneakbonus=2.0, bonus=1.5, angle=90, weapons=WOOD_SWORD,STONE_SWORD,IRON_SWORD,GOLD_SWORD,DIAMOND_SWORD}
- [11:15:32] [Server thread/INFO]: Var bonus: 2.0 is double
- [11:15:32] [Server thread/INFO]: Var sneakbonus: 4.0 is double
- [11:15:32] [Server thread/INFO]: Var angle: 90 is integer
- [11:15:32] [Server thread/INFO]: Var weapons: IRON_SWORD is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: flamer|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {usemessage=Flame on!, damage=10.0, holding=BLAZE_ROD, ammobasic=COAL, ammoqtybasic=5, damageadvanced=15.0, ammoqtyadvanced=1, unlimited=0, ammoadvanced=FIREBALL, range=10, fire=1}
- [11:15:32] [Server thread/INFO]: Var damage: 10.0 is double
- [11:15:32] [Server thread/INFO]: Var damageadvanced: 15.0 is double
- [11:15:32] [Server thread/INFO]: Var range: 10 is integer
- [11:15:32] [Server thread/INFO]: Var ammoqtybasic: 5 is integer
- [11:15:32] [Server thread/INFO]: Var ammoqtyadvanced: 1 is integer
- [11:15:32] [Server thread/INFO]: Var fire: 1 is integer
- [11:15:32] [Server thread/INFO]: Var holding: BLAZE_ROD is string
- [11:15:32] [Server thread/INFO]: Var ammobasic: COAL is string
- [11:15:32] [Server thread/INFO]: Var ammoadvanced: FIREBALL is string
- [11:15:32] [Server thread/INFO]: Var usemessage: Flame on!!! is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: flameproof|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {types=FIRE,FIRE_TICK,LAVA, override=0, reduction=100.0}
- [11:15:32] [Server thread/INFO]: Var reduction: 100.0 is double
- [11:15:32] [Server thread/INFO]: Var types: FIRE,FIRE_TICK is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: flamebonus|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {types=FIRE,FIRE_TICK,LAVA, override=0, reduction=100.0}
- [11:15:32] [Server thread/INFO]: Var reduction: 200.0 is double
- [11:15:32] [Server thread/INFO]: Var override: 1 is integer
- [11:15:32] [Server thread/INFO]: Var types: FIRE,FIRE_TICK,LAVA is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: firewall|0|0
- [11:15:32] [Server thread/INFO]: 0|0|15000|30000
- [11:15:32] [Server thread/INFO]: {material=GLASS, replace=AIR,LONG_GRASS,DEAD_BUSH, hollow=1, radius=5}
- [11:15:32] [Server thread/INFO]: Var radius: 7 is integer
- [11:15:32] [Server thread/INFO]: Var material: FIRE is string
- [11:15:32] [Server thread/INFO]: Var replace: AIR,LONG_GRASS,DEAD_BUSH is string
- [11:15:32] [Server thread/INFO]: Var hollow: 1 is integer
- [11:15:32] [Server thread/INFO]: skill defaults loaded: webwall|0|0
- [11:15:32] [Server thread/INFO]: 0|0|15000|30000
- [11:15:32] [Server thread/INFO]: {material=GLASS, replace=AIR,LONG_GRASS,DEAD_BUSH, hollow=1, radius=5}
- [11:15:32] [Server thread/INFO]: Var radius: 4 is integer
- [11:15:32] [Server thread/INFO]: Var material: WEB is string
- [11:15:32] [Server thread/INFO]: Var replace: AIR,LONG_GRASS,DEAD_BUSH is string
- [11:15:32] [Server thread/INFO]: Var hollow: 1 is integer
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found class: Archer.yml[m
- [11:15:32] [Server thread/INFO]: Skillinfo: sablednah
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found class: Areamaster.yml[m
- [11:15:32] [Server thread/INFO]: Skillinfo: sablednah
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found class: Assassin.yml[m
- [11:15:32] [Server thread/INFO]: Skillinfo: sablednah
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found class: Berserker.yml[m
- [11:15:32] [Server thread/INFO]: Skillinfo: sablednah
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found class: Blocker.yml[m
- [11:15:32] [Server thread/INFO]: Skillinfo: sablednah
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found class: Fighter.yml[m
- [11:15:32] [Server thread/INFO]: Skillinfo: sablednah
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found class: Magician.yml[m
- [11:15:32] [Server thread/INFO]: skill defaults loaded: wand|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|100000
- [11:15:32] [Server thread/INFO]: {data=-1, material=PORK, lore=, qty=1, customname=}
- [11:15:32] [Server thread/INFO]: Var material: STICK is string
- [11:15:32] [Server thread/INFO]: Var customname: Wand is string
- [11:15:32] [Server thread/INFO]: Var lore: 魔法選擇|右鍵施放|左鍵來選擇技能 is string
- [11:15:32] [Server thread/INFO]: Var qty: 1 is integer
- [11:15:32] [Server thread/INFO]: Skillinfo: sablednah
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found class: Magister.yml[m
- [11:15:32] [Server thread/INFO]: Skillinfo: sablednah
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found class: Newbie.yml[m
- [11:15:32] [Server thread/INFO]: skill defaults loaded: megapunch|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {lightning=0, damage=10, effectsduration=600000, effects=SLOWBLEED, chance=50.0, explode=1, explodepower=4.0, undeadonly=0, explodefire=1, weapons=, bypassmagicarmour=0, explodeblocks=1}
- [11:15:32] [Server thread/INFO]: Var explodepower: 4.0 is double
- [11:15:32] [Server thread/INFO]: Var damage: 20 is integer
- [11:15:32] [Server thread/INFO]: Var explode: 1 is integer
- [11:15:32] [Server thread/INFO]: Var bypassmagicarmour: 1 is integer
- [11:15:32] [Server thread/INFO]: Var explodeblocks: 0 is integer
- [11:15:32] [Server thread/INFO]: Var explodefire: 0 is integer
- [11:15:32] [Server thread/INFO]: Var effects: STUNNED is string
- [11:15:32] [Server thread/INFO]: Var weapons: HANDS is string
- [11:15:32] [Server thread/INFO]: Var effectsduration: 10000 is integer
- [11:15:32] [Server thread/INFO]: skill defaults loaded: survey|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {}
- [11:15:32] [Server thread/INFO]: skill defaults loaded: fireheal|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {types=FIRE,FIRE_TICK,LAVA, override=0, reduction=100.0}
- [11:15:32] [Server thread/INFO]: Var reduction: 100.0 is double
- [11:15:32] [Server thread/INFO]: Var override: 0 is integer
- [11:15:32] [Server thread/INFO]: Var types: FIRE,FIRE_TICK,LAVA is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: examine|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {distance=10}
- [11:15:32] [Server thread/INFO]: Var distance: 10 is integer
- [11:15:32] [Server thread/INFO]: skill defaults loaded: cash|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|10000
- [11:15:32] [Server thread/INFO]: {distance=10, radius=5, speed=0.0}
- [11:15:32] [Server thread/INFO]: Var distance: 20 is integer
- [11:15:32] [Server thread/INFO]: Var speed: 0.0 is double
- [11:15:32] [Server thread/INFO]: Var radius: 4 is integer
- [11:15:32] [Server thread/INFO]: skill defaults loaded: shieldex|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|0
- [11:15:32] [Server thread/INFO]: {reductionchance=100.0, soak=1, soakchance=100.0, override=0, reduction=100.0, message=Shield Activated}
- [11:15:32] [Server thread/INFO]: Var soak: 1 is integer
- [11:15:32] [Server thread/INFO]: Var soakchance: 100.0 is double
- [11:15:32] [Server thread/INFO]: Var soakpercent: 100.0 is double
- [11:15:32] [Server thread/INFO]: Var holding: is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: fireball|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {damage=5.0, qty=1, fire=1, power=1, projectile=FIREBALL}
- [11:15:32] [Server thread/INFO]: Var damage: 5.0 is double
- [11:15:32] [Server thread/INFO]: Var power: 1 is integer
- [11:15:32] [Server thread/INFO]: Var fire: 1 is integer
- [11:15:32] [Server thread/INFO]: Var projectile: FIREBALL is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: wand|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|100000
- [11:15:32] [Server thread/INFO]: {data=-1, material=PORK, lore=, qty=1, customname=}
- [11:15:32] [Server thread/INFO]: Var material: STICK is string
- [11:15:32] [Server thread/INFO]: Var customname: Wand is string
- [11:15:32] [Server thread/INFO]: Var lore: 魔法選擇|右鍵施放|左鍵來選擇技能 is string
- [11:15:32] [Server thread/INFO]: Var qty: 1 is integer
- [11:15:32] [Server thread/INFO]: skill defaults loaded: wand2|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|100000
- [11:15:32] [Server thread/INFO]: {data=-1, material=PORK, lore=, qty=1, customname=}
- [11:15:32] [Server thread/INFO]: Var material: IRON_INGOT is string
- [11:15:32] [Server thread/INFO]: Var customname: test is string
- [11:15:32] [Server thread/INFO]: Var lore: test is string
- [11:15:32] [Server thread/INFO]: Var qty: 1 is integer
- [11:15:32] [Server thread/INFO]: skill defaults loaded: pig|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|100000
- [11:15:32] [Server thread/INFO]: {maxhealth=0.0, qty=1, name=, range=100, entity=pig}
- [11:15:32] [Server thread/INFO]: Var maxhealth: 500.0 is double
- [11:15:32] [Server thread/INFO]: Var qty: 1 is integer
- [11:15:32] [Server thread/INFO]: Var entity: PIG is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: regenerate|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|100000
- [11:15:32] [Server thread/INFO]: {effect=REGENERATION, message=Impersonating a TimeLord...}
- [11:15:32] [Server thread/INFO]: Var effect: REGENERATION is string
- [11:15:32] [Server thread/INFO]: Var message: Healing... is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: runboost|0|0
- [11:15:32] [Server thread/INFO]: 0|0|5000|10000
- [11:15:32] [Server thread/INFO]: {message=Boost Activated, speed=0.2}
- [11:15:32] [Server thread/INFO]: Var speed: 0.5 is double
- [11:15:32] [Server thread/INFO]: skill defaults loaded: messiah|0|0
- [11:15:32] [Server thread/INFO]: 0|0|10000|0
- [11:15:32] [Server thread/INFO]: {material=WATER,STATIONARY_WATER, newmaterial=ICE, time=0, message=WaterWalk Activated}
- [11:15:32] [Server thread/INFO]: Var time: 5 is integer
- [11:15:32] [Server thread/INFO]: Var message: 水上行走 is string
- [11:15:32] [Server thread/INFO]: Var material: WATER,STATIONARY_WATER is string
- [11:15:32] [Server thread/INFO]: Var newmaterial: ICE is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: plow|0|0
- [11:15:32] [Server thread/INFO]: 0|0|10000|0
- [11:15:32] [Server thread/INFO]: {material=WATER,STATIONARY_WATER, newmaterial=ICE, time=0, message=WaterWalk Activated}
- [11:15:32] [Server thread/INFO]: Var time: 0 is integer
- [11:15:32] [Server thread/INFO]: Var material: GRASS,DIRT is string
- [11:15:32] [Server thread/INFO]: Var newmaterial: SOIL is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: wardex|0|0
- [11:15:32] [Server thread/INFO]: 0|0|30000|60000
- [11:15:32] [Server thread/INFO]: {entities=Zombie,Skeleton, range=4, message=Ward Active}
- [11:15:32] [Server thread/INFO]: Var range: 5 is integer
- [11:15:32] [Server thread/INFO]: Var entities: Zombie is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: firework|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {damage=5.0, trail=1, flicker=1, power=1, type=CREEPER}
- [11:15:32] [Server thread/INFO]: Var power: 1 is integer
- [11:15:32] [Server thread/INFO]: Var flicker: 1 is integer
- [11:15:32] [Server thread/INFO]: Var trail: 1 is integer
- [11:15:32] [Server thread/INFO]: Var colour1: 13 is integer
- [11:15:32] [Server thread/INFO]: Var colour2: 3 is integer
- [11:15:32] [Server thread/INFO]: Var type: CREEPER is string
- [11:15:32] [Server thread/INFO]: skill defaults loaded: iceball|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|10000
- [11:15:32] [Server thread/INFO]: {damage=5.0, qty=1, fire=1, power=1, projectile=FIREBALL}
- [11:15:32] [Server thread/INFO]: Var damage: 10.0 is double
- [11:15:32] [Server thread/INFO]: Var qty: 10 is integer
- [11:15:32] [Server thread/INFO]: Var fire: 0 is integer
- [11:15:32] [Server thread/INFO]: Var projectile: SNOW_BALL is string
- [11:15:32] [Server thread/INFO]: Skillinfo: sablednah
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found class: Ranger.yml[m
- [11:15:32] [Server thread/INFO]: Skillinfo: sablednah
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found class: Robbery.yml[m
- [11:15:32] [Server thread/INFO]: Skillinfo: sablednah
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found class: Soldier.yml[m
- [11:15:32] [Server thread/INFO]: skill defaults loaded: wand3|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|100000
- [11:15:32] [Server thread/INFO]: {data=-1, material=PORK, lore=, qty=1, customname=}
- [11:15:32] [Server thread/INFO]: Var material: IRON_INGOT is string
- [11:15:32] [Server thread/INFO]: Var customname: test2 is string
- [11:15:32] [Server thread/INFO]: Var lore: test is string
- [11:15:32] [Server thread/INFO]: Var qty: 1 is integer
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found class: Warrior.yml[m
- [11:15:32] [Server thread/INFO]: Skillinfo: sablednah
- [11:15:32] [Server thread/INFO]: [LegendQuest] Found class: Wizard.yml[m
- [11:15:32] [Server thread/INFO]: skill defaults loaded: wand|0|0
- [11:15:32] [Server thread/INFO]: 0|0|0|100000
- [11:15:32] [Server thread/INFO]: {data=-1, material=PORK, lore=, qty=1, customname=}
- [11:15:32] [Server thread/INFO]: Var material: STICK is string
- [11:15:32] [Server thread/INFO]: Var customname: Wand is string
- [11:15:32] [Server thread/INFO]: Var lore: 魔法選擇|右鍵施放|左鍵來選擇技能 is string
- [11:15:32] [Server thread/INFO]: Var qty: 1 is integer
- [11:15:32] [Server thread/INFO]: Skillinfo: sablednah
- [11:15:32] [Server thread/INFO]: [LegendQuest] Scanning for class files completed.[m
- [11:15:32] [Server thread/INFO]: [LegendQuest] opening db...[m
- [11:15:35] [Server thread/INFO]: [MultiInv] Enabling MultiInv v3.3.3
- [11:15:35] [Server thread/INFO]: [MultiInv] MC 1.3 or above found, enabling version 2 XP handling.
- [11:15:35] [Server thread/INFO]: Server permissions file permissions.yml is empty, ignoring it
- [11:15:35] [Server thread/INFO]: Done (19.271s)! For help, type "help" or "?"
- [11:15:35] [Server thread/INFO]: [MyMenu] Skipping Update Check
- [11:15:38] [Server thread/INFO]: onDamaged triggered
- [11:17:17] [User Authenticator #1/INFO]: UUID of player Arthurdes is 2de373b3-17a8-4584-a7b1-a8c8bea107b6
- [11:17:17] [Server thread/INFO]: getting loadouts
- [11:17:17] [Server thread/INFO]: adding loadouts
- [11:17:17] [Server thread/INFO]: adding loadout: Combat
- [11:17:17] [Server thread/INFO]: adding loadout: Spells
- [11:17:17] [Server thread/INFO]: setting level perms:[]
- [11:17:17] [Server thread/INFO]: Arthurdes[/127.0.0.1:4086] logged in with entity id 278 at ([world]-436.9310968253139, 4.0, 1036.509237436683)
- [11:17:18] [Server thread/INFO]: checking load:Combat
- [11:17:18] [Server thread/INFO]: hold type:AIR
- [11:17:18] [Server thread/INFO]: match type:IRON_INGOT
- [11:17:18] [Server thread/INFO]: match types failed :(
- [11:17:18] [Server thread/INFO]: checking load:Spells
- [11:17:18] [Server thread/INFO]: hold type:AIR
- [11:17:18] [Server thread/INFO]: match type:STICK
- [11:17:18] [Server thread/INFO]: match types failed :(
- [11:17:18] [Server thread/INFO]: checking load:Combat
- [11:17:18] [Server thread/INFO]: hold type:AIR
- [11:17:18] [Server thread/INFO]: match type:GOLD_SWORD
- [11:17:18] [Server thread/INFO]: match types failed :(
- [11:17:18] [Server thread/INFO]: checking load:Spells
- [11:17:18] [Server thread/INFO]: hold type:AIR
- [11:17:18] [Server thread/INFO]: match type:STICK
- [11:17:18] [Server thread/INFO]: match types failed :(
- [11:17:21] [Server thread/INFO]: Arthurdes issued server command: /stats
- [11:17:22] [Server thread/INFO]: Arthurdes issued server command: /hp
- [11:17:24] [Server thread/INFO]: checking inventory on close: start
- [11:17:24] [Server thread/INFO]: checking inventory on close: in player pass
- [11:17:24] [Server thread/INFO]: checking inventory on close: player has name
- [11:17:24] [Server thread/INFO]: checking inventory on close valid world
- [11:17:24] [Server thread/INFO]: checking inventory on close: getting PC
- [11:17:24] [Server thread/INFO]: doing check inventory on close
- [11:17:27] [Server thread/INFO]: checking inventory on close: start
- [11:17:27] [Server thread/INFO]: checking inventory on close: in player pass
- [11:17:27] [Server thread/INFO]: checking inventory on close: player has name
- [11:17:27] [Server thread/INFO]: checking inventory on close valid world
- [11:17:27] [Server thread/INFO]: checking inventory on close: getting PC
- [11:17:27] [Server thread/INFO]: doing check inventory on close
- [11:17:30] [Server thread/INFO]: checking inventory on close: start
- [11:17:30] [Server thread/INFO]: checking inventory on close: in player pass
- [11:17:30] [Server thread/INFO]: checking inventory on close: player has name
- [11:17:30] [Server thread/INFO]: checking inventory on close valid world
- [11:17:30] [Server thread/INFO]: checking inventory on close: getting PC
- [11:17:30] [Server thread/INFO]: doing check inventory on close
- [11:17:32] [Server thread/INFO]: Using item:AIR
- [11:17:32] [Server thread/INFO]: Right click: RIGHT_CLICK_BLOCK
- [11:17:32] [Server thread/INFO]: is in dataset weapons: false
- [11:17:32] [Server thread/INFO]: is in dataset tools: false
- [11:17:32] [Server thread/INFO]: is in dataset utility: false
- [11:17:32] [Server thread/INFO]: not in dataset - item allowed
- [11:17:34] [Server thread/INFO]: checking inventory on close: start
- [11:17:34] [Server thread/INFO]: checking inventory on close: in player pass
- [11:17:34] [Server thread/INFO]: checking inventory on close: player has name
- [11:17:34] [Server thread/INFO]: checking inventory on close valid world
- [11:17:34] [Server thread/INFO]: checking inventory on close: getting PC
- [11:17:34] [Server thread/INFO]: doing check inventory on close
- [11:17:35] [Server thread/INFO]: checking inventory on close: start
- [11:17:35] [Server thread/INFO]: checking inventory on close: in player pass
- [11:17:35] [Server thread/INFO]: checking inventory on close: player has name
- [11:17:35] [Server thread/INFO]: checking inventory on close valid world
- [11:17:35] [Server thread/INFO]: checking inventory on close: getting PC
- [11:17:35] [Server thread/INFO]: doing check inventory on close
- [11:17:36] [Server thread/INFO]: Using item:AIR
- [11:17:36] [Server thread/INFO]: Right click: RIGHT_CLICK_BLOCK
- [11:17:36] [Server thread/INFO]: is in dataset weapons: false
- [11:17:36] [Server thread/INFO]: is in dataset tools: false
- [11:17:36] [Server thread/INFO]: is in dataset utility: false
- [11:17:36] [Server thread/INFO]: not in dataset - item allowed
- [11:17:59] [Server thread/INFO]: 你給予了經驗: Arthurdes / 160 (level: 10)[m
- [11:18:00] [Server thread/INFO]: checking inventory on close: start
- [11:18:00] [Server thread/INFO]: checking inventory on close: in player pass
- [11:18:00] [Server thread/INFO]: checking inventory on close: player has name
- [11:18:00] [Server thread/INFO]: checking inventory on close valid world
- [11:18:00] [Server thread/INFO]: checking inventory on close: getting PC
- [11:18:00] [Server thread/INFO]: doing check inventory on close
- [11:18:01] [Server thread/INFO]: Using item:AIR
- [11:18:01] [Server thread/INFO]: Right click: RIGHT_CLICK_BLOCK
- [11:18:01] [Server thread/INFO]: is in dataset weapons: false
- [11:18:01] [Server thread/INFO]: is in dataset tools: false
- [11:18:01] [Server thread/INFO]: is in dataset utility: false
- [11:18:01] [Server thread/INFO]: not in dataset - item allowed
- [11:18:11] [Server thread/INFO]: checking inventory on close: start
- [11:18:11] [Server thread/INFO]: checking inventory on close: in player pass
- [11:18:11] [Server thread/INFO]: checking inventory on close: player has name
- [11:18:11] [Server thread/INFO]: checking inventory on close valid world
- [11:18:11] [Server thread/INFO]: checking inventory on close: getting PC
- [11:18:11] [Server thread/INFO]: doing check inventory on close
- [11:18:13] [Server thread/INFO]: Using item:AIR
- [11:18:13] [Server thread/INFO]: Right click: RIGHT_CLICK_BLOCK
- [11:18:13] [Server thread/INFO]: is in dataset weapons: false
- [11:18:13] [Server thread/INFO]: is in dataset tools: false
- [11:18:13] [Server thread/INFO]: is in dataset utility: false
- [11:18:13] [Server thread/INFO]: not in dataset - item allowed
- [11:18:15] [Server thread/INFO]: checking inventory on close: start
- [11:18:15] [Server thread/INFO]: checking inventory on close: in player pass
- [11:18:15] [Server thread/INFO]: checking inventory on close: player has name
- [11:18:15] [Server thread/INFO]: checking inventory on close valid world
- [11:18:15] [Server thread/INFO]: checking inventory on close: getting PC
- [11:18:15] [Server thread/INFO]: doing check inventory on close
- [11:18:16] [Server thread/INFO]: checking load:Combat
- [11:18:16] [Server thread/INFO]: hold type:EXP_BOTTLE
- [11:18:16] [Server thread/INFO]: match type:IRON_INGOT
- [11:18:16] [Server thread/INFO]: match types failed :(
- [11:18:16] [Server thread/INFO]: checking load:Spells
- [11:18:16] [Server thread/INFO]: hold type:EXP_BOTTLE
- [11:18:16] [Server thread/INFO]: match type:STICK
- [11:18:16] [Server thread/INFO]: match types failed :(
- [11:18:16] [Server thread/INFO]: checking load:Combat
- [11:18:16] [Server thread/INFO]: hold type:EXP_BOTTLE
- [11:18:16] [Server thread/INFO]: match type:GOLD_SWORD
- [11:18:16] [Server thread/INFO]: match types failed :(
- [11:18:16] [Server thread/INFO]: checking load:Spells
- [11:18:16] [Server thread/INFO]: hold type:EXP_BOTTLE
- [11:18:16] [Server thread/INFO]: match type:STICK
- [11:18:16] [Server thread/INFO]: match types failed :(
- [11:18:16] [Server thread/INFO]: Using item:EXP_BOTTLE
- [11:18:16] [Server thread/INFO]: Right click: RIGHT_CLICK_BLOCK
- [11:18:16] [Server thread/INFO]: is in dataset weapons: false
- [11:18:16] [Server thread/INFO]: is in dataset tools: false
- [11:18:16] [Server thread/INFO]: is in dataset utility: false
- [11:18:16] [Server thread/INFO]: not in dataset - item allowed
- [11:18:16] [Server thread/INFO]: Looking for loadout
- [11:18:16] [Server thread/INFO]: checking load:Combat
- [11:18:16] [Server thread/INFO]: hold type:EXP_BOTTLE
- [11:18:16] [Server thread/INFO]: match type:GOLD_SWORD
- [11:18:16] [Server thread/INFO]: match types failed :(
- [11:18:16] [Server thread/INFO]: checking load:Spells
- [11:18:16] [Server thread/INFO]: hold type:EXP_BOTTLE
- [11:18:16] [Server thread/INFO]: match type:STICK
- [11:18:16] [Server thread/INFO]: match types failed :(
- [11:18:16] [Server thread/INFO]: loadout:null
- [11:18:16] [Server thread/INFO]: xpAmount: 7.0
- [11:18:16] [Server thread/INFO]: xpAmount (7.0) p.getExpToLevel(): 27
- [11:18:16] [Server thread/INFO]: ScaleXP (100.0) xpAmount: 7.0
- [11:18:16] [Server thread/INFO]: subclassed xpAmount: 7.0
- [11:18:16] [Server thread/INFO]: xpAmount: 3.0
- [11:18:16] [Server thread/INFO]: xpAmount (3.0) p.getExpToLevel(): 27
- [11:18:16] [Server thread/INFO]: ScaleXP (100.0) xpAmount: 3.0
- [11:18:16] [Server thread/INFO]: subclassed xpAmount: 3.0
- [11:18:16] [Server thread/INFO]: xpAmount: 1.0
- [11:18:16] [Server thread/INFO]: xpAmount (1.0) p.getExpToLevel(): 27
- [11:18:16] [Server thread/INFO]: ScaleXP (100.0) xpAmount: 1.0
- [11:18:16] [Server thread/INFO]: subclassed xpAmount: 1.0
- [11:18:17] [Server thread/INFO]: checking load:Combat
- [11:18:17] [Server thread/INFO]: hold type:EXP_BOTTLE
- [11:18:17] [Server thread/INFO]: match type:IRON_INGOT
- [11:18:17] [Server thread/INFO]: match types failed :(
- [11:18:17] [Server thread/INFO]: checking load:Spells
- [11:18:17] [Server thread/INFO]: hold type:EXP_BOTTLE
- [11:18:17] [Server thread/INFO]: match type:STICK
- [11:18:17] [Server thread/INFO]: match types failed :(
- [11:18:17] [Server thread/INFO]: checking load:Combat
- [11:18:17] [Server thread/INFO]: hold type:EXP_BOTTLE
- [11:18:17] [Server thread/INFO]: match type:GOLD_SWORD
- [11:18:17] [Server thread/INFO]: match types failed :(
- [11:18:17] [Server thread/INFO]: checking load:Spells
- [11:18:17] [Server thread/INFO]: hold type:EXP_BOTTLE
- [11:18:17] [Server thread/INFO]: match type:STICK
- [11:18:17] [Server thread/INFO]: match types failed :(
- [11:18:17] [Server thread/INFO]: checking load:Combat
- [11:18:17] [Server thread/INFO]: hold type:AIR
- [11:18:17] [Server thread/INFO]: match type:IRON_INGOT
- [11:18:17] [Server thread/INFO]: match types failed :(
- [11:18:17] [Server thread/INFO]: checking load:Spells
- [11:18:17] [Server thread/INFO]: hold type:AIR
- [11:18:17] [Server thread/INFO]: match type:STICK
- [11:18:17] [Server thread/INFO]: match types failed :(
- [11:18:17] [Server thread/INFO]: checking load:Combat
- [11:18:17] [Server thread/INFO]: hold type:AIR
- [11:18:17] [Server thread/INFO]: match type:GOLD_SWORD
- [11:18:17] [Server thread/INFO]: match types failed :(
- [11:18:17] [Server thread/INFO]: checking load:Spells
- [11:18:17] [Server thread/INFO]: hold type:AIR
- [11:18:17] [Server thread/INFO]: match type:STICK
- [11:18:17] [Server thread/INFO]: match types failed :(
- [11:18:21] [Server thread/INFO]: Arthurdes issued server command: /skill wand
- [11:18:24] [Server thread/INFO]: Arthurdes issued server command: /skill wand2
- [11:18:26] [Server thread/INFO]: checking inventory on close: start
- [11:18:26] [Server thread/INFO]: checking inventory on close: in player pass
- [11:18:26] [Server thread/INFO]: checking inventory on close: player has name
- [11:18:26] [Server thread/INFO]: checking inventory on close valid world
- [11:18:26] [Server thread/INFO]: checking inventory on close: getting PC
- [11:18:26] [Server thread/INFO]: doing check inventory on close
- [11:18:30] [Server thread/INFO]: Arthurdes issued server command: /skill wand
- [11:18:55] [Server thread/INFO]: checking inventory on close: start
- [11:18:55] [Server thread/INFO]: checking inventory on close: in player pass
- [11:18:55] [Server thread/INFO]: checking inventory on close: player has name
- [11:18:55] [Server thread/INFO]: checking inventory on close valid world
- [11:18:55] [Server thread/INFO]: checking inventory on close: getting PC
- [11:18:55] [Server thread/INFO]: doing check inventory on close
- [11:18:55] [Server thread/INFO]: left click: Looking for loadout
- [11:18:55] [Server thread/INFO]: checking load:Combat
- [11:18:55] [Server thread/INFO]: hold type:STICK
- [11:18:55] [Server thread/INFO]: match type:IRON_INGOT
- [11:18:55] [Server thread/INFO]: match types failed :(
- [11:18:55] [Server thread/INFO]: checking load:Spells
- [11:18:55] [Server thread/INFO]: hold type:STICK
- [11:18:55] [Server thread/INFO]: match type:STICK
- [11:18:55] [Server thread/INFO]: match types
- [11:18:55] [Server thread/INFO]: customname match: true
- [11:18:55] [Server thread/INFO]: checking lore: --------------------------
- [11:18:55] [Server thread/INFO]: mlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:18:55] [Server thread/INFO]: hlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:18:55] [Server thread/INFO]: lores are same size
- [11:18:55] [Server thread/INFO]: lore match: true
- [11:18:55] [Server thread/INFO]: lore: ----------------------------------
- [11:18:55] [Server thread/INFO]: returning load type - Spells
- [11:18:55] [Server thread/INFO]: loadout:me.sablednah.legendquest.loadout.Loadout@1130661
- [11:18:55] [Server thread/INFO]: left click: Looking for loadout
- [11:18:55] [Server thread/INFO]: checking load:Combat
- [11:18:55] [Server thread/INFO]: hold type:STICK
- [11:18:55] [Server thread/INFO]: match type:IRON_INGOT
- [11:18:55] [Server thread/INFO]: match types failed :(
- [11:18:55] [Server thread/INFO]: checking load:Spells
- [11:18:55] [Server thread/INFO]: hold type:STICK
- [11:18:55] [Server thread/INFO]: match type:STICK
- [11:18:55] [Server thread/INFO]: match types
- [11:18:55] [Server thread/INFO]: customname match: true
- [11:18:55] [Server thread/INFO]: checking lore: --------------------------
- [11:18:55] [Server thread/INFO]: mlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:18:55] [Server thread/INFO]: hlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:18:55] [Server thread/INFO]: lores are same size
- [11:18:55] [Server thread/INFO]: lore match: true
- [11:18:55] [Server thread/INFO]: lore: ----------------------------------
- [11:18:55] [Server thread/INFO]: returning load type - Spells
- [11:18:55] [Server thread/INFO]: loadout:me.sablednah.legendquest.loadout.Loadout@1130661
- [11:18:55] [Server thread/INFO]: left click: Looking for loadout
- [11:18:55] [Server thread/INFO]: checking load:Combat
- [11:18:55] [Server thread/INFO]: hold type:STICK
- [11:18:55] [Server thread/INFO]: match type:IRON_INGOT
- [11:18:55] [Server thread/INFO]: match types failed :(
- [11:18:55] [Server thread/INFO]: checking load:Spells
- [11:18:55] [Server thread/INFO]: hold type:STICK
- [11:18:55] [Server thread/INFO]: match type:STICK
- [11:18:55] [Server thread/INFO]: match types
- [11:18:55] [Server thread/INFO]: customname match: true
- [11:18:55] [Server thread/INFO]: checking lore: --------------------------
- [11:18:55] [Server thread/INFO]: mlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:18:55] [Server thread/INFO]: hlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:18:55] [Server thread/INFO]: lores are same size
- [11:18:55] [Server thread/INFO]: lore match: true
- [11:18:55] [Server thread/INFO]: lore: ----------------------------------
- [11:18:55] [Server thread/INFO]: returning load type - Spells
- [11:18:55] [Server thread/INFO]: loadout:me.sablednah.legendquest.loadout.Loadout@1130661
- [11:18:56] [Server thread/INFO]: left click: Looking for loadout
- [11:18:56] [Server thread/INFO]: checking load:Combat
- [11:18:56] [Server thread/INFO]: hold type:STICK
- [11:18:56] [Server thread/INFO]: match type:IRON_INGOT
- [11:18:56] [Server thread/INFO]: match types failed :(
- [11:18:56] [Server thread/INFO]: checking load:Spells
- [11:18:56] [Server thread/INFO]: hold type:STICK
- [11:18:56] [Server thread/INFO]: match type:STICK
- [11:18:56] [Server thread/INFO]: match types
- [11:18:56] [Server thread/INFO]: customname match: true
- [11:18:56] [Server thread/INFO]: checking lore: --------------------------
- [11:18:56] [Server thread/INFO]: mlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:18:56] [Server thread/INFO]: hlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:18:56] [Server thread/INFO]: lores are same size
- [11:18:56] [Server thread/INFO]: lore match: true
- [11:18:56] [Server thread/INFO]: lore: ----------------------------------
- [11:18:56] [Server thread/INFO]: returning load type - Spells
- [11:18:56] [Server thread/INFO]: loadout:me.sablednah.legendquest.loadout.Loadout@1130661
- [11:18:56] [Server thread/INFO]: checking load:Combat
- [11:18:56] [Server thread/INFO]: hold type:IRON_INGOT
- [11:18:56] [Server thread/INFO]: match type:IRON_INGOT
- [11:18:56] [Server thread/INFO]: match types
- [11:18:56] [Server thread/INFO]: customname match: true
- [11:18:56] [Server thread/INFO]: checking lore: --------------------------
- [11:18:56] [Server thread/INFO]: mlore: [test]
- [11:18:56] [Server thread/INFO]: hlore: [test]
- [11:18:56] [Server thread/INFO]: lores are same size
- [11:18:56] [Server thread/INFO]: lore match: true
- [11:18:56] [Server thread/INFO]: lore: ----------------------------------
- [11:18:56] [Server thread/INFO]: returning load type - Combat
- [11:18:56] [Server thread/INFO]: checking load:Combat
- [11:18:56] [Server thread/INFO]: hold type:IRON_INGOT
- [11:18:56] [Server thread/INFO]: match type:GOLD_SWORD
- [11:18:56] [Server thread/INFO]: match types failed :(
- [11:18:56] [Server thread/INFO]: checking load:Spells
- [11:18:56] [Server thread/INFO]: hold type:IRON_INGOT
- [11:18:56] [Server thread/INFO]: match type:STICK
- [11:18:56] [Server thread/INFO]: match types failed :(
- [11:18:56] [Server thread/INFO]: left click: Looking for loadout
- [11:18:56] [Server thread/INFO]: checking load:Combat
- [11:18:56] [Server thread/INFO]: hold type:IRON_INGOT
- [11:18:56] [Server thread/INFO]: match type:IRON_INGOT
- [11:18:56] [Server thread/INFO]: match types
- [11:18:56] [Server thread/INFO]: customname match: true
- [11:18:56] [Server thread/INFO]: checking lore: --------------------------
- [11:18:56] [Server thread/INFO]: mlore: [test]
- [11:18:56] [Server thread/INFO]: hlore: [test]
- [11:18:56] [Server thread/INFO]: lores are same size
- [11:18:56] [Server thread/INFO]: lore match: true
- [11:18:56] [Server thread/INFO]: lore: ----------------------------------
- [11:18:56] [Server thread/INFO]: returning load type - Combat
- [11:18:56] [Server thread/INFO]: loadout:me.sablednah.legendquest.loadout.Loadout@1524f01
- [11:19:02] [Server thread/INFO]: checking inventory on close: start
- [11:19:02] [Server thread/INFO]: checking inventory on close: in player pass
- [11:19:02] [Server thread/INFO]: checking inventory on close: player has name
- [11:19:02] [Server thread/INFO]: checking inventory on close valid world
- [11:19:02] [Server thread/INFO]: checking inventory on close: getting PC
- [11:19:02] [Server thread/INFO]: doing check inventory on close
- [11:19:02] [Server thread/INFO]: left click: Looking for loadout
- [11:19:02] [Server thread/INFO]: checking load:Combat
- [11:19:02] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:02] [Server thread/INFO]: match type:IRON_INGOT
- [11:19:02] [Server thread/INFO]: match types
- [11:19:02] [Server thread/INFO]: customname match: true
- [11:19:02] [Server thread/INFO]: checking lore: --------------------------
- [11:19:02] [Server thread/INFO]: mlore: [test]
- [11:19:02] [Server thread/INFO]: hlore: [test]
- [11:19:02] [Server thread/INFO]: lores are same size
- [11:19:02] [Server thread/INFO]: lore match: true
- [11:19:02] [Server thread/INFO]: lore: ----------------------------------
- [11:19:02] [Server thread/INFO]: returning load type - Combat
- [11:19:02] [Server thread/INFO]: loadout:me.sablednah.legendquest.loadout.Loadout@1524f01
- [11:19:03] [Server thread/INFO]: left click: Looking for loadout
- [11:19:03] [Server thread/INFO]: checking load:Combat
- [11:19:03] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:03] [Server thread/INFO]: match type:IRON_INGOT
- [11:19:03] [Server thread/INFO]: match types
- [11:19:03] [Server thread/INFO]: customname match: true
- [11:19:03] [Server thread/INFO]: checking lore: --------------------------
- [11:19:03] [Server thread/INFO]: mlore: [test]
- [11:19:03] [Server thread/INFO]: hlore: [test]
- [11:19:03] [Server thread/INFO]: lores are same size
- [11:19:03] [Server thread/INFO]: lore match: true
- [11:19:03] [Server thread/INFO]: lore: ----------------------------------
- [11:19:03] [Server thread/INFO]: returning load type - Combat
- [11:19:03] [Server thread/INFO]: loadout:me.sablednah.legendquest.loadout.Loadout@1524f01
- [11:19:03] [Server thread/INFO]: left click: Looking for loadout
- [11:19:03] [Server thread/INFO]: checking load:Combat
- [11:19:03] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:03] [Server thread/INFO]: match type:IRON_INGOT
- [11:19:03] [Server thread/INFO]: match types
- [11:19:03] [Server thread/INFO]: customname match: true
- [11:19:03] [Server thread/INFO]: checking lore: --------------------------
- [11:19:03] [Server thread/INFO]: mlore: [test]
- [11:19:03] [Server thread/INFO]: hlore: [test]
- [11:19:03] [Server thread/INFO]: lores are same size
- [11:19:03] [Server thread/INFO]: lore match: true
- [11:19:03] [Server thread/INFO]: lore: ----------------------------------
- [11:19:03] [Server thread/INFO]: returning load type - Combat
- [11:19:03] [Server thread/INFO]: loadout:me.sablednah.legendquest.loadout.Loadout@1524f01
- [11:19:03] [Server thread/INFO]: left click: Looking for loadout
- [11:19:03] [Server thread/INFO]: checking load:Combat
- [11:19:03] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:03] [Server thread/INFO]: match type:IRON_INGOT
- [11:19:03] [Server thread/INFO]: match types
- [11:19:03] [Server thread/INFO]: customname match: true
- [11:19:03] [Server thread/INFO]: checking lore: --------------------------
- [11:19:03] [Server thread/INFO]: mlore: [test]
- [11:19:03] [Server thread/INFO]: hlore: [test]
- [11:19:03] [Server thread/INFO]: lores are same size
- [11:19:03] [Server thread/INFO]: lore match: true
- [11:19:03] [Server thread/INFO]: lore: ----------------------------------
- [11:19:03] [Server thread/INFO]: returning load type - Combat
- [11:19:03] [Server thread/INFO]: loadout:me.sablednah.legendquest.loadout.Loadout@1524f01
- [11:19:03] [Server thread/INFO]: left click: Looking for loadout
- [11:19:03] [Server thread/INFO]: checking load:Combat
- [11:19:03] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:03] [Server thread/INFO]: match type:IRON_INGOT
- [11:19:03] [Server thread/INFO]: match types
- [11:19:03] [Server thread/INFO]: customname match: true
- [11:19:03] [Server thread/INFO]: checking lore: --------------------------
- [11:19:03] [Server thread/INFO]: mlore: [test]
- [11:19:03] [Server thread/INFO]: hlore: [test]
- [11:19:03] [Server thread/INFO]: lores are same size
- [11:19:03] [Server thread/INFO]: lore match: true
- [11:19:03] [Server thread/INFO]: lore: ----------------------------------
- [11:19:03] [Server thread/INFO]: returning load type - Combat
- [11:19:03] [Server thread/INFO]: loadout:me.sablednah.legendquest.loadout.Loadout@1524f01
- [11:19:04] [Server thread/INFO]: checking inventory on close: start
- [11:19:04] [Server thread/INFO]: checking inventory on close: in player pass
- [11:19:04] [Server thread/INFO]: checking inventory on close: player has name
- [11:19:04] [Server thread/INFO]: checking inventory on close valid world
- [11:19:04] [Server thread/INFO]: checking inventory on close: getting PC
- [11:19:04] [Server thread/INFO]: doing check inventory on close
- [11:19:05] [Server thread/INFO]: checking load:Combat
- [11:19:05] [Server thread/INFO]: hold type:STICK
- [11:19:05] [Server thread/INFO]: match type:IRON_INGOT
- [11:19:05] [Server thread/INFO]: match types failed :(
- [11:19:05] [Server thread/INFO]: checking load:Spells
- [11:19:05] [Server thread/INFO]: hold type:STICK
- [11:19:05] [Server thread/INFO]: match type:STICK
- [11:19:05] [Server thread/INFO]: match types
- [11:19:05] [Server thread/INFO]: customname match: true
- [11:19:05] [Server thread/INFO]: checking lore: --------------------------
- [11:19:05] [Server thread/INFO]: mlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:19:05] [Server thread/INFO]: hlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:19:05] [Server thread/INFO]: lores are same size
- [11:19:05] [Server thread/INFO]: lore match: true
- [11:19:05] [Server thread/INFO]: lore: ----------------------------------
- [11:19:05] [Server thread/INFO]: returning load type - Spells
- [11:19:05] [Server thread/INFO]: checking load:Combat
- [11:19:05] [Server thread/INFO]: hold type:STICK
- [11:19:05] [Server thread/INFO]: match type:GOLD_SWORD
- [11:19:05] [Server thread/INFO]: match types failed :(
- [11:19:05] [Server thread/INFO]: checking load:Spells
- [11:19:05] [Server thread/INFO]: hold type:STICK
- [11:19:05] [Server thread/INFO]: match type:STICK
- [11:19:05] [Server thread/INFO]: match types
- [11:19:05] [Server thread/INFO]: customname match: true
- [11:19:05] [Server thread/INFO]: checking lore: --------------------------
- [11:19:05] [Server thread/INFO]: mlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:19:05] [Server thread/INFO]: hlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:19:05] [Server thread/INFO]: lores are same size
- [11:19:05] [Server thread/INFO]: lore match: true
- [11:19:05] [Server thread/INFO]: lore: ----------------------------------
- [11:19:05] [Server thread/INFO]: returning load type - Spells
- [11:19:05] [Server thread/INFO]: checking load:Combat
- [11:19:05] [Server thread/INFO]: hold type:STICK
- [11:19:05] [Server thread/INFO]: match type:IRON_INGOT
- [11:19:05] [Server thread/INFO]: match types failed :(
- [11:19:05] [Server thread/INFO]: checking load:Spells
- [11:19:05] [Server thread/INFO]: hold type:STICK
- [11:19:05] [Server thread/INFO]: match type:STICK
- [11:19:05] [Server thread/INFO]: match types
- [11:19:05] [Server thread/INFO]: customname match: true
- [11:19:05] [Server thread/INFO]: checking lore: --------------------------
- [11:19:05] [Server thread/INFO]: mlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:19:05] [Server thread/INFO]: hlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:19:05] [Server thread/INFO]: lores are same size
- [11:19:05] [Server thread/INFO]: lore match: true
- [11:19:05] [Server thread/INFO]: lore: ----------------------------------
- [11:19:05] [Server thread/INFO]: returning load type - Spells
- [11:19:05] [Server thread/INFO]: checking load:Combat
- [11:19:05] [Server thread/INFO]: hold type:STICK
- [11:19:05] [Server thread/INFO]: match type:GOLD_SWORD
- [11:19:05] [Server thread/INFO]: match types failed :(
- [11:19:05] [Server thread/INFO]: checking load:Spells
- [11:19:05] [Server thread/INFO]: hold type:STICK
- [11:19:05] [Server thread/INFO]: match type:STICK
- [11:19:05] [Server thread/INFO]: match types
- [11:19:05] [Server thread/INFO]: customname match: true
- [11:19:05] [Server thread/INFO]: checking lore: --------------------------
- [11:19:05] [Server thread/INFO]: mlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:19:05] [Server thread/INFO]: hlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:19:05] [Server thread/INFO]: lores are same size
- [11:19:05] [Server thread/INFO]: lore match: true
- [11:19:05] [Server thread/INFO]: lore: ----------------------------------
- [11:19:05] [Server thread/INFO]: returning load type - Spells
- [11:19:06] [Server thread/INFO]: Using item:AIR
- [11:19:06] [Server thread/INFO]: Right click: RIGHT_CLICK_BLOCK
- [11:19:06] [Server thread/INFO]: is in dataset weapons: false
- [11:19:06] [Server thread/INFO]: is in dataset tools: false
- [11:19:06] [Server thread/INFO]: is in dataset utility: false
- [11:19:06] [Server thread/INFO]: not in dataset - item allowed
- [11:19:08] [Server thread/INFO]: checking inventory on close: start
- [11:19:08] [Server thread/INFO]: checking inventory on close: in player pass
- [11:19:08] [Server thread/INFO]: checking inventory on close: player has name
- [11:19:08] [Server thread/INFO]: checking inventory on close valid world
- [11:19:08] [Server thread/INFO]: checking inventory on close: getting PC
- [11:19:08] [Server thread/INFO]: doing check inventory on close
- [11:19:08] [Server thread/INFO]: left click: Looking for loadout
- [11:19:08] [Server thread/INFO]: checking load:Combat
- [11:19:08] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:08] [Server thread/INFO]: match type:IRON_INGOT
- [11:19:08] [Server thread/INFO]: match types
- [11:19:08] [Server thread/INFO]: customname match: false
- [11:19:08] [Server thread/INFO]: checking lore: --------------------------
- [11:19:08] [Server thread/INFO]: mlore: [test]
- [11:19:08] [Server thread/INFO]: hlore: null
- [11:19:08] [Server thread/INFO]: lores are diff nullstates
- [11:19:08] [Server thread/INFO]: lore match: false
- [11:19:08] [Server thread/INFO]: lore: ----------------------------------
- [11:19:08] [Server thread/INFO]: item match fail
- [11:19:08] [Server thread/INFO]: checking load:Spells
- [11:19:08] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:08] [Server thread/INFO]: match type:STICK
- [11:19:08] [Server thread/INFO]: match types failed :(
- [11:19:08] [Server thread/INFO]: loadout:null
- [11:19:08] [Server thread/INFO]: left click: Looking for loadout
- [11:19:08] [Server thread/INFO]: checking load:Combat
- [11:19:08] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:08] [Server thread/INFO]: match type:IRON_INGOT
- [11:19:08] [Server thread/INFO]: match types
- [11:19:08] [Server thread/INFO]: customname match: false
- [11:19:08] [Server thread/INFO]: checking lore: --------------------------
- [11:19:08] [Server thread/INFO]: mlore: [test]
- [11:19:08] [Server thread/INFO]: hlore: null
- [11:19:08] [Server thread/INFO]: lores are diff nullstates
- [11:19:08] [Server thread/INFO]: lore match: false
- [11:19:08] [Server thread/INFO]: lore: ----------------------------------
- [11:19:08] [Server thread/INFO]: item match fail
- [11:19:08] [Server thread/INFO]: checking load:Spells
- [11:19:08] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:08] [Server thread/INFO]: match type:STICK
- [11:19:08] [Server thread/INFO]: match types failed :(
- [11:19:08] [Server thread/INFO]: loadout:null
- [11:19:09] [Server thread/INFO]: left click: Looking for loadout
- [11:19:09] [Server thread/INFO]: checking load:Combat
- [11:19:09] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:09] [Server thread/INFO]: match type:IRON_INGOT
- [11:19:09] [Server thread/INFO]: match types
- [11:19:09] [Server thread/INFO]: customname match: false
- [11:19:09] [Server thread/INFO]: checking lore: --------------------------
- [11:19:09] [Server thread/INFO]: mlore: [test]
- [11:19:09] [Server thread/INFO]: hlore: null
- [11:19:09] [Server thread/INFO]: lores are diff nullstates
- [11:19:09] [Server thread/INFO]: lore match: false
- [11:19:09] [Server thread/INFO]: lore: ----------------------------------
- [11:19:09] [Server thread/INFO]: item match fail
- [11:19:09] [Server thread/INFO]: checking load:Spells
- [11:19:09] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:09] [Server thread/INFO]: match type:STICK
- [11:19:09] [Server thread/INFO]: match types failed :(
- [11:19:09] [Server thread/INFO]: loadout:null
- [11:19:09] [Server thread/INFO]: left click: Looking for loadout
- [11:19:09] [Server thread/INFO]: checking load:Combat
- [11:19:09] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:09] [Server thread/INFO]: match type:IRON_INGOT
- [11:19:09] [Server thread/INFO]: match types
- [11:19:09] [Server thread/INFO]: customname match: false
- [11:19:09] [Server thread/INFO]: checking lore: --------------------------
- [11:19:09] [Server thread/INFO]: mlore: [test]
- [11:19:09] [Server thread/INFO]: hlore: null
- [11:19:09] [Server thread/INFO]: lores are diff nullstates
- [11:19:09] [Server thread/INFO]: lore match: false
- [11:19:09] [Server thread/INFO]: lore: ----------------------------------
- [11:19:09] [Server thread/INFO]: item match fail
- [11:19:09] [Server thread/INFO]: checking load:Spells
- [11:19:09] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:09] [Server thread/INFO]: match type:STICK
- [11:19:09] [Server thread/INFO]: match types failed :(
- [11:19:09] [Server thread/INFO]: loadout:null
- [11:19:09] [Server thread/INFO]: checking load:Combat
- [11:19:09] [Server thread/INFO]: hold type:STICK
- [11:19:09] [Server thread/INFO]: match type:IRON_INGOT
- [11:19:09] [Server thread/INFO]: match types failed :(
- [11:19:09] [Server thread/INFO]: checking load:Spells
- [11:19:09] [Server thread/INFO]: hold type:STICK
- [11:19:09] [Server thread/INFO]: match type:STICK
- [11:19:09] [Server thread/INFO]: match types
- [11:19:09] [Server thread/INFO]: customname match: true
- [11:19:09] [Server thread/INFO]: checking lore: --------------------------
- [11:19:09] [Server thread/INFO]: mlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:19:09] [Server thread/INFO]: hlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:19:09] [Server thread/INFO]: lores are same size
- [11:19:09] [Server thread/INFO]: lore match: true
- [11:19:09] [Server thread/INFO]: lore: ----------------------------------
- [11:19:09] [Server thread/INFO]: returning load type - Spells
- [11:19:09] [Server thread/INFO]: checking load:Combat
- [11:19:09] [Server thread/INFO]: hold type:STICK
- [11:19:09] [Server thread/INFO]: match type:GOLD_SWORD
- [11:19:09] [Server thread/INFO]: match types failed :(
- [11:19:09] [Server thread/INFO]: checking load:Spells
- [11:19:09] [Server thread/INFO]: hold type:STICK
- [11:19:09] [Server thread/INFO]: match type:STICK
- [11:19:09] [Server thread/INFO]: match types
- [11:19:09] [Server thread/INFO]: customname match: true
- [11:19:09] [Server thread/INFO]: checking lore: --------------------------
- [11:19:09] [Server thread/INFO]: mlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:19:09] [Server thread/INFO]: hlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:19:09] [Server thread/INFO]: lores are same size
- [11:19:09] [Server thread/INFO]: lore match: true
- [11:19:09] [Server thread/INFO]: lore: ----------------------------------
- [11:19:09] [Server thread/INFO]: returning load type - Spells
- [11:19:09] [Server thread/INFO]: checking load:Combat
- [11:19:09] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:09] [Server thread/INFO]: match type:IRON_INGOT
- [11:19:09] [Server thread/INFO]: match types
- [11:19:09] [Server thread/INFO]: customname match: true
- [11:19:09] [Server thread/INFO]: checking lore: --------------------------
- [11:19:09] [Server thread/INFO]: mlore: [test]
- [11:19:09] [Server thread/INFO]: hlore: [test]
- [11:19:09] [Server thread/INFO]: lores are same size
- [11:19:09] [Server thread/INFO]: lore match: true
- [11:19:09] [Server thread/INFO]: lore: ----------------------------------
- [11:19:09] [Server thread/INFO]: returning load type - Combat
- [11:19:09] [Server thread/INFO]: checking load:Combat
- [11:19:09] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:09] [Server thread/INFO]: match type:GOLD_SWORD
- [11:19:09] [Server thread/INFO]: match types failed :(
- [11:19:09] [Server thread/INFO]: checking load:Spells
- [11:19:09] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:09] [Server thread/INFO]: match type:STICK
- [11:19:09] [Server thread/INFO]: match types failed :(
- [11:19:10] [Server thread/INFO]: left click: Looking for loadout
- [11:19:10] [Server thread/INFO]: checking load:Combat
- [11:19:10] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:10] [Server thread/INFO]: match type:IRON_INGOT
- [11:19:10] [Server thread/INFO]: match types
- [11:19:10] [Server thread/INFO]: customname match: true
- [11:19:10] [Server thread/INFO]: checking lore: --------------------------
- [11:19:10] [Server thread/INFO]: mlore: [test]
- [11:19:10] [Server thread/INFO]: hlore: [test]
- [11:19:10] [Server thread/INFO]: lores are same size
- [11:19:10] [Server thread/INFO]: lore match: true
- [11:19:10] [Server thread/INFO]: lore: ----------------------------------
- [11:19:10] [Server thread/INFO]: returning load type - Combat
- [11:19:10] [Server thread/INFO]: loadout:me.sablednah.legendquest.loadout.Loadout@1524f01
- [11:19:13] [Server thread/INFO]: checking inventory on close: start
- [11:19:13] [Server thread/INFO]: checking inventory on close: in player pass
- [11:19:13] [Server thread/INFO]: checking inventory on close: player has name
- [11:19:13] [Server thread/INFO]: checking inventory on close valid world
- [11:19:13] [Server thread/INFO]: checking inventory on close: getting PC
- [11:19:13] [Server thread/INFO]: doing check inventory on close
- [11:19:14] [Server thread/INFO]: Using item:AIR
- [11:19:14] [Server thread/INFO]: Right click: RIGHT_CLICK_BLOCK
- [11:19:14] [Server thread/INFO]: is in dataset weapons: false
- [11:19:14] [Server thread/INFO]: is in dataset tools: false
- [11:19:14] [Server thread/INFO]: is in dataset utility: false
- [11:19:14] [Server thread/INFO]: not in dataset - item allowed
- [11:19:21] [Server thread/INFO]: checking inventory on close: start
- [11:19:21] [Server thread/INFO]: checking inventory on close: in player pass
- [11:19:21] [Server thread/INFO]: checking inventory on close: player has name
- [11:19:21] [Server thread/INFO]: checking inventory on close valid world
- [11:19:21] [Server thread/INFO]: checking inventory on close: getting PC
- [11:19:21] [Server thread/INFO]: doing check inventory on close
- [11:19:25] [Server thread/INFO]: checking inventory on close: start
- [11:19:25] [Server thread/INFO]: checking inventory on close: in player pass
- [11:19:25] [Server thread/INFO]: checking inventory on close: player has name
- [11:19:25] [Server thread/INFO]: checking inventory on close valid world
- [11:19:25] [Server thread/INFO]: checking inventory on close: getting PC
- [11:19:25] [Server thread/INFO]: doing check inventory on close
- [11:19:25] [Server thread/INFO]: left click: Looking for loadout
- [11:19:25] [Server thread/INFO]: checking load:Combat
- [11:19:25] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:25] [Server thread/INFO]: match type:IRON_INGOT
- [11:19:25] [Server thread/INFO]: match types
- [11:19:25] [Server thread/INFO]: customname match: true
- [11:19:25] [Server thread/INFO]: checking lore: --------------------------
- [11:19:25] [Server thread/INFO]: mlore: [test]
- [11:19:25] [Server thread/INFO]: hlore: null
- [11:19:25] [Server thread/INFO]: lores are diff nullstates
- [11:19:25] [Server thread/INFO]: lore match: false
- [11:19:25] [Server thread/INFO]: lore: ----------------------------------
- [11:19:25] [Server thread/INFO]: item match fail
- [11:19:25] [Server thread/INFO]: checking load:Spells
- [11:19:25] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:25] [Server thread/INFO]: match type:STICK
- [11:19:25] [Server thread/INFO]: match types failed :(
- [11:19:25] [Server thread/INFO]: loadout:null
- [11:19:25] [Server thread/INFO]: left click: Looking for loadout
- [11:19:25] [Server thread/INFO]: checking load:Combat
- [11:19:25] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:25] [Server thread/INFO]: match type:IRON_INGOT
- [11:19:25] [Server thread/INFO]: match types
- [11:19:25] [Server thread/INFO]: customname match: true
- [11:19:25] [Server thread/INFO]: checking lore: --------------------------
- [11:19:25] [Server thread/INFO]: mlore: [test]
- [11:19:25] [Server thread/INFO]: hlore: null
- [11:19:25] [Server thread/INFO]: lores are diff nullstates
- [11:19:25] [Server thread/INFO]: lore match: false
- [11:19:25] [Server thread/INFO]: lore: ----------------------------------
- [11:19:25] [Server thread/INFO]: item match fail
- [11:19:25] [Server thread/INFO]: checking load:Spells
- [11:19:25] [Server thread/INFO]: hold type:IRON_INGOT
- [11:19:25] [Server thread/INFO]: match type:STICK
- [11:19:25] [Server thread/INFO]: match types failed :(
- [11:19:25] [Server thread/INFO]: loadout:null
- [11:19:27] [Server thread/INFO]: checking inventory on close: start
- [11:19:27] [Server thread/INFO]: checking inventory on close: in player pass
- [11:19:27] [Server thread/INFO]: checking inventory on close: player has name
- [11:19:27] [Server thread/INFO]: checking inventory on close valid world
- [11:19:27] [Server thread/INFO]: checking inventory on close: getting PC
- [11:19:27] [Server thread/INFO]: doing check inventory on close
- [11:19:30] [Server thread/INFO]: checking inventory on close: start
- [11:19:30] [Server thread/INFO]: checking inventory on close: in player pass
- [11:19:30] [Server thread/INFO]: checking inventory on close: player has name
- [11:19:30] [Server thread/INFO]: checking inventory on close valid world
- [11:19:30] [Server thread/INFO]: checking inventory on close: getting PC
- [11:19:30] [Server thread/INFO]: doing check inventory on close
- [11:19:40] [Server thread/INFO]: Invalid class: : arthurdes / aoldier[m
- [11:19:52] [Server thread/INFO]: ------- 職業 -------[m
- [11:19:52] [Server thread/INFO]: Areamaster 1 [fighter, magician][m
- [11:19:52] [Server thread/INFO]: Blocker 1 [archer, wizard][m
- [11:19:52] [Server thread/INFO]: # Newbie 1[m
- [11:19:52] [Server thread/INFO]: Warrior 1 [soldier, magician][m
- [11:19:52] [Server thread/INFO]: Ranger 1 1x[archer, robbery][m
- [11:19:52] [Server thread/INFO]: Admin [newbie][m
- [11:19:52] [Server thread/INFO]: Robbery[m
- [11:19:52] [Server thread/INFO]: Assassin 1 [fighter, robbery][m
- [11:19:52] [Server thread/INFO]: Soldier[m
- [11:19:52] [Server thread/INFO]: Berserker 1 1x[soldier, fighter][m
- [11:19:52] [Server thread/INFO]: Archer[m
- [11:19:52] [Server thread/INFO]: Fighter[m
- [11:19:52] [Server thread/INFO]: Magister 1 1x[magician, wizard][m
- [11:19:52] [Server thread/INFO]: Wizard[m
- [11:19:52] [Server thread/INFO]: Magician[m
- [11:19:55] [Server thread/INFO]: checking inventory on close: start
- [11:19:55] [Server thread/INFO]: checking inventory on close: in player pass
- [11:19:55] [Server thread/INFO]: checking inventory on close: player has name
- [11:19:55] [Server thread/INFO]: checking inventory on close valid world
- [11:19:55] [Server thread/INFO]: checking inventory on close: getting PC
- [11:19:55] [Server thread/INFO]: doing check inventory on close
- [11:20:16] [Server thread/INFO]: Args.length: 3
- [11:20:16] [Server thread/INFO]: Args: 0 | class |
- [11:20:16] [Server thread/INFO]: Args: 1 | arthurdes |
- [11:20:16] [Server thread/INFO]: Args: 2 | soldier |
- [11:20:16] [Server thread/INFO]: Admin/nopay: true
- [11:20:16] [Server thread/INFO]: lq.configMain.ecoClassSwap: 1000
- [11:20:16] [Server thread/INFO]: setting level perms:[]
- [11:20:16] [Server thread/INFO]: getting loadouts
- [11:20:16] [Server thread/INFO]: adding loadouts
- [11:20:16] [Server thread/INFO]: adding loadout: Combat
- [11:20:16] [Server thread/INFO]: adding loadout: Spells
- [11:20:16] [Server thread/INFO]: setting level perms:[]
- [11:20:16] [Server thread/INFO]: 你改變你的職業至: : Soldier[m
- [11:20:19] [Server thread/INFO]: checking inventory on close: start
- [11:20:19] [Server thread/INFO]: checking inventory on close: in player pass
- [11:20:19] [Server thread/INFO]: checking inventory on close: player has name
- [11:20:19] [Server thread/INFO]: checking inventory on close valid world
- [11:20:19] [Server thread/INFO]: checking inventory on close: getting PC
- [11:20:19] [Server thread/INFO]: doing check inventory on close
- [11:20:29] [Server thread/INFO]: checking inventory on close: start
- [11:20:29] [Server thread/INFO]: checking inventory on close: in player pass
- [11:20:29] [Server thread/INFO]: checking inventory on close: player has name
- [11:20:29] [Server thread/INFO]: checking inventory on close valid world
- [11:20:29] [Server thread/INFO]: checking inventory on close: getting PC
- [11:20:29] [Server thread/INFO]: doing check inventory on close
- [11:20:35] [Server thread/INFO]: checking inventory on close: start
- [11:20:35] [Server thread/INFO]: checking inventory on close: in player pass
- [11:20:35] [Server thread/INFO]: checking inventory on close: player has name
- [11:20:35] [Server thread/INFO]: checking inventory on close valid world
- [11:20:35] [Server thread/INFO]: checking inventory on close: getting PC
- [11:20:35] [Server thread/INFO]: doing check inventory on close
- [11:20:35] [Server thread/INFO]: left click: Looking for loadout
- [11:20:35] [Server thread/INFO]: checking load:Combat
- [11:20:35] [Server thread/INFO]: hold type:STICK
- [11:20:35] [Server thread/INFO]: match type:IRON_INGOT
- [11:20:35] [Server thread/INFO]: match types failed :(
- [11:20:35] [Server thread/INFO]: checking load:Spells
- [11:20:35] [Server thread/INFO]: hold type:STICK
- [11:20:35] [Server thread/INFO]: match type:STICK
- [11:20:35] [Server thread/INFO]: match types
- [11:20:35] [Server thread/INFO]: customname match: false
- [11:20:35] [Server thread/INFO]: checking lore: --------------------------
- [11:20:35] [Server thread/INFO]: mlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:20:35] [Server thread/INFO]: hlore: [魔法選擇, 右鍵施放, 左鍵來選擇技能]
- [11:20:35] [Server thread/INFO]: lores are same size
- [11:20:35] [Server thread/INFO]: lore match: true
- [11:20:35] [Server thread/INFO]: lore: ----------------------------------
- [11:20:35] [Server thread/INFO]: item match fail
- [11:20:35] [Server thread/INFO]: loadout:null
- [11:20:47] [Server thread/INFO]: checking inventory on close: start
- [11:20:47] [Server thread/INFO]: checking inventory on close: in player pass
- [11:20:47] [Server thread/INFO]: checking inventory on close: player has name
- [11:20:47] [Server thread/INFO]: checking inventory on close valid world
- [11:20:47] [Server thread/INFO]: checking inventory on close: getting PC
- [11:20:47] [Server thread/INFO]: doing check inventory on close
- [11:20:47] [Server thread/INFO]: left click: Looking for loadout
- [11:20:47] [Server thread/INFO]: checking load:Combat
- [11:20:47] [Server thread/INFO]: hold type:IRON_INGOT
- [11:20:47] [Server thread/INFO]: match type:IRON_INGOT
- [11:20:47] [Server thread/INFO]: match types
- [11:20:47] [Server thread/INFO]: customname match: false
- [11:20:47] [Server thread/INFO]: checking lore: --------------------------
- [11:20:47] [Server thread/INFO]: mlore: [test]
- [11:20:47] [Server thread/INFO]: hlore: [test]
- [11:20:47] [Server thread/INFO]: lores are same size
- [11:20:47] [Server thread/INFO]: lore match: true
- [11:20:47] [Server thread/INFO]: lore: ----------------------------------
- [11:20:47] [Server thread/INFO]: item match fail
- [11:20:47] [Server thread/INFO]: checking load:Spells
- [11:20:47] [Server thread/INFO]: hold type:IRON_INGOT
- [11:20:47] [Server thread/INFO]: match type:STICK
- [11:20:47] [Server thread/INFO]: match types failed :(
- [11:20:47] [Server thread/INFO]: loadout:null
- [11:20:53] [Server thread/INFO]: checking inventory on close: start
- [11:20:53] [Server thread/INFO]: checking inventory on close: in player pass
- [11:20:53] [Server thread/INFO]: checking inventory on close: player has name
- [11:20:53] [Server thread/INFO]: checking inventory on close valid world
- [11:20:53] [Server thread/INFO]: checking inventory on close: getting PC
- [11:20:53] [Server thread/INFO]: doing check inventory on close
- [11:20:53] [Server thread/INFO]: left click: Looking for loadout
- [11:20:53] [Server thread/INFO]: checking load:Combat
- [11:20:53] [Server thread/INFO]: hold type:IRON_INGOT
- [11:20:53] [Server thread/INFO]: match type:IRON_INGOT
- [11:20:53] [Server thread/INFO]: match types
- [11:20:53] [Server thread/INFO]: customname match: false
- [11:20:53] [Server thread/INFO]: checking lore: --------------------------
- [11:20:53] [Server thread/INFO]: mlore: [test]
- [11:20:53] [Server thread/INFO]: hlore: null
- [11:20:53] [Server thread/INFO]: lores are diff nullstates
- [11:20:53] [Server thread/INFO]: lore match: false
- [11:20:53] [Server thread/INFO]: lore: ----------------------------------
- [11:20:53] [Server thread/INFO]: item match fail
- [11:20:53] [Server thread/INFO]: checking load:Spells
- [11:20:53] [Server thread/INFO]: hold type:IRON_INGOT
- [11:20:53] [Server thread/INFO]: match type:STICK
- [11:20:53] [Server thread/INFO]: match types failed :(
- [11:20:53] [Server thread/INFO]: loadout:null
- [11:20:53] [Server thread/INFO]: left click: Looking for loadout
- [11:20:53] [Server thread/INFO]: checking load:Combat
- [11:20:53] [Server thread/INFO]: hold type:IRON_INGOT
- [11:20:53] [Server thread/INFO]: match type:IRON_INGOT
- [11:20:53] [Server thread/INFO]: match types
- [11:20:53] [Server thread/INFO]: customname match: false
- [11:20:53] [Server thread/INFO]: checking lore: --------------------------
- [11:20:53] [Server thread/INFO]: mlore: [test]
- [11:20:53] [Server thread/INFO]: hlore: null
- [11:20:53] [Server thread/INFO]: lores are diff nullstates
- [11:20:53] [Server thread/INFO]: lore match: false
- [11:20:53] [Server thread/INFO]: lore: ----------------------------------
- [11:20:53] [Server thread/INFO]: item match fail
- [11:20:53] [Server thread/INFO]: checking load:Spells
- [11:20:53] [Server thread/INFO]: hold type:IRON_INGOT
- [11:20:53] [Server thread/INFO]: match type:STICK
- [11:20:53] [Server thread/INFO]: match types failed :(
- [11:20:53] [Server thread/INFO]: loadout:null
- [11:20:58] [Server thread/INFO]: checking inventory on close: start
- [11:20:58] [Server thread/INFO]: checking inventory on close: in player pass
- [11:20:58] [Server thread/INFO]: checking inventory on close: player has name
- [11:20:58] [Server thread/INFO]: checking inventory on close valid world
- [11:20:58] [Server thread/INFO]: checking inventory on close: getting PC
- [11:20:58] [Server thread/INFO]: doing check inventory on close
- [11:21:01] [Server thread/INFO]: checking inventory on close: start
- [11:21:01] [Server thread/INFO]: checking inventory on close: in player pass
- [11:21:01] [Server thread/INFO]: checking inventory on close: player has name
- [11:21:01] [Server thread/INFO]: checking inventory on close valid world
- [11:21:01] [Server thread/INFO]: checking inventory on close: getting PC
- [11:21:01] [Server thread/INFO]: doing check inventory on close
- [11:21:05] [Server thread/INFO]: Arthurdes issued server command: /skill wand3
- [11:21:07] [Server thread/INFO]: checking inventory on close: start
- [11:21:07] [Server thread/INFO]: checking inventory on close: in player pass
- [11:21:07] [Server thread/INFO]: checking inventory on close: player has name
- [11:21:07] [Server thread/INFO]: checking inventory on close valid world
- [11:21:07] [Server thread/INFO]: checking inventory on close: getting PC
- [11:21:07] [Server thread/INFO]: doing check inventory on close
- [11:21:07] [Server thread/INFO]: left click: Looking for loadout
- [11:21:07] [Server thread/INFO]: checking load:Combat
- [11:21:07] [Server thread/INFO]: hold type:IRON_INGOT
- [11:21:07] [Server thread/INFO]: match type:IRON_INGOT
- [11:21:07] [Server thread/INFO]: match types
- [11:21:07] [Server thread/INFO]: customname match: true
- [11:21:07] [Server thread/INFO]: checking lore: --------------------------
- [11:21:07] [Server thread/INFO]: mlore: [test]
- [11:21:07] [Server thread/INFO]: hlore: [test]
- [11:21:07] [Server thread/INFO]: lores are same size
- [11:21:07] [Server thread/INFO]: lore match: true
- [11:21:07] [Server thread/INFO]: lore: ----------------------------------
- [11:21:07] [Server thread/INFO]: returning load type - Combat
- [11:21:07] [Server thread/INFO]: loadout:me.sablednah.legendquest.loadout.Loadout@141542d
- [11:21:08] [Server thread/INFO]: left click: Looking for loadout
- [11:21:08] [Server thread/INFO]: checking load:Combat
- [11:21:08] [Server thread/INFO]: hold type:IRON_INGOT
- [11:21:08] [Server thread/INFO]: match type:IRON_INGOT
- [11:21:08] [Server thread/INFO]: match types
- [11:21:08] [Server thread/INFO]: customname match: true
- [11:21:08] [Server thread/INFO]: checking lore: --------------------------
- [11:21:08] [Server thread/INFO]: mlore: [test]
- [11:21:08] [Server thread/INFO]: hlore: [test]
- [11:21:08] [Server thread/INFO]: lores are same size
- [11:21:08] [Server thread/INFO]: lore match: true
- [11:21:08] [Server thread/INFO]: lore: ----------------------------------
- [11:21:08] [Server thread/INFO]: returning load type - Combat
- [11:21:08] [Server thread/INFO]: loadout:me.sablednah.legendquest.loadout.Loadout@141542d
- [11:21:10] [Server thread/INFO]: checking inventory on close: start
- [11:21:10] [Server thread/INFO]: checking inventory on close: in player pass
- [11:21:10] [Server thread/INFO]: checking inventory on close: player has name
- [11:21:10] [Server thread/INFO]: checking inventory on close valid world
- [11:21:10] [Server thread/INFO]: checking inventory on close: getting PC
- [11:21:10] [Server thread/INFO]: doing check inventory on close
- [11:21:10] [Server thread/INFO]: Using item:AIR
- [11:21:10] [Server thread/INFO]: Right click: RIGHT_CLICK_BLOCK
- [11:21:10] [Server thread/INFO]: is in dataset weapons: false
- [11:21:10] [Server thread/INFO]: is in dataset tools: false
- [11:21:10] [Server thread/INFO]: is in dataset utility: false
- [11:21:10] [Server thread/INFO]: not in dataset - item allowed
- [11:21:13] [Server thread/INFO]: checking inventory on close: start
- [11:21:13] [Server thread/INFO]: checking inventory on close: in player pass
- [11:21:13] [Server thread/INFO]: checking inventory on close: player has name
- [11:21:13] [Server thread/INFO]: checking inventory on close valid world
- [11:21:13] [Server thread/INFO]: checking inventory on close: getting PC
- [11:21:13] [Server thread/INFO]: doing check inventory on close
- [11:21:13] [Server thread/INFO]: left click: Looking for loadout
- [11:21:13] [Server thread/INFO]: checking load:Combat
- [11:21:13] [Server thread/INFO]: hold type:GOLD_SWORD
- [11:21:13] [Server thread/INFO]: match type:IRON_INGOT
- [11:21:13] [Server thread/INFO]: match types failed :(
- [11:21:13] [Server thread/INFO]: checking load:Spells
- [11:21:13] [Server thread/INFO]: hold type:GOLD_SWORD
- [11:21:13] [Server thread/INFO]: match type:STICK
- [11:21:13] [Server thread/INFO]: match types failed :(
- [11:21:13] [Server thread/INFO]: loadout:null
- [11:21:14] [Server thread/INFO]: Looking for loadout
- [11:21:14] [Server thread/INFO]: checking load:Combat
- [11:21:14] [Server thread/INFO]: hold type:GOLD_SWORD
- [11:21:14] [Server thread/INFO]: match type:GOLD_SWORD
- [11:21:14] [Server thread/INFO]: match types
- [11:21:14] [Server thread/INFO]: customname match: true
- [11:21:14] [Server thread/INFO]: checking lore: --------------------------
- [11:21:14] [Server thread/INFO]: lores are both null/empty
- [11:21:14] [Server thread/INFO]: mlore: null
- [11:21:14] [Server thread/INFO]: hlore: null
- [11:21:14] [Server thread/INFO]: lores are diff nullstates
- [11:21:14] [Server thread/INFO]: lore match: true
- [11:21:14] [Server thread/INFO]: lore: ----------------------------------
- [11:21:14] [Server thread/INFO]: returning load type - Combat
- [11:21:14] [Server thread/INFO]: loadout:me.sablednah.legendquest.loadout.Loadout@141542d
- [11:21:14] [Server thread/INFO]: 使用連結技能: null
- [11:21:15] [Server thread/INFO]: Looking for loadout
- [11:21:15] [Server thread/INFO]: checking load:Combat
- [11:21:15] [Server thread/INFO]: hold type:GOLD_SWORD
- [11:21:15] [Server thread/INFO]: match type:GOLD_SWORD
- [11:21:15] [Server thread/INFO]: match types
- [11:21:15] [Server thread/INFO]: customname match: true
- [11:21:15] [Server thread/INFO]: checking lore: --------------------------
- [11:21:15] [Server thread/INFO]: lores are both null/empty
- [11:21:15] [Server thread/INFO]: mlore: null
- [11:21:15] [Server thread/INFO]: hlore: null
- [11:21:15] [Server thread/INFO]: lores are diff nullstates
- [11:21:15] [Server thread/INFO]: lore match: true
- [11:21:15] [Server thread/INFO]: lore: ----------------------------------
- [11:21:15] [Server thread/INFO]: returning load type - Combat
- [11:21:15] [Server thread/INFO]: loadout:me.sablednah.legendquest.loadout.Loadout@141542d
- [11:21:15] [Server thread/INFO]: 使用連結技能: null
- [11:21:16] [Server thread/INFO]: checking load:Combat
- [11:21:16] [Server thread/INFO]: hold type:GOLD_SWORD
- [11:21:16] [Server thread/INFO]: match type:IRON_INGOT
- [11:21:16] [Server thread/INFO]: match types failed :(
- [11:21:16] [Server thread/INFO]: checking load:Spells
- [11:21:16] [Server thread/INFO]: hold type:GOLD_SWORD
- [11:21:16] [Server thread/INFO]: match type:STICK
- [11:21:16] [Server thread/INFO]: match types failed :(
- [11:21:16] [Server thread/INFO]: checking load:Combat
- [11:21:16] [Server thread/INFO]: hold type:GOLD_SWORD
- [11:21:16] [Server thread/INFO]: match type:GOLD_SWORD
- [11:21:16] [Server thread/INFO]: match types
- [11:21:16] [Server thread/INFO]: customname match: true
- [11:21:16] [Server thread/INFO]: checking lore: --------------------------
- [11:21:16] [Server thread/INFO]: lores are both null/empty
- [11:21:16] [Server thread/INFO]: mlore: null
- [11:21:16] [Server thread/INFO]: hlore: null
- [11:21:16] [Server thread/INFO]: lores are diff nullstates
- [11:21:16] [Server thread/INFO]: lore match: true
- [11:21:16] [Server thread/INFO]: lore: ----------------------------------
- [11:21:16] [Server thread/INFO]: returning load type - Combat
- [11:21:16] [Server thread/INFO]: checking load:Combat
- [11:21:16] [Server thread/INFO]: hold type:AIR
- [11:21:16] [Server thread/INFO]: match type:IRON_INGOT
- [11:21:16] [Server thread/INFO]: match types failed :(
- [11:21:16] [Server thread/INFO]: checking load:Spells
- [11:21:16] [Server thread/INFO]: hold type:AIR
- [11:21:16] [Server thread/INFO]: match type:STICK
- [11:21:16] [Server thread/INFO]: match types failed :(
- [11:21:16] [Server thread/INFO]: checking load:Combat
- [11:21:16] [Server thread/INFO]: hold type:AIR
- [11:21:16] [Server thread/INFO]: match type:GOLD_SWORD
- [11:21:16] [Server thread/INFO]: match types failed :(
- [11:21:16] [Server thread/INFO]: checking load:Spells
- [11:21:16] [Server thread/INFO]: hold type:AIR
- [11:21:16] [Server thread/INFO]: match type:STICK
- [11:21:16] [Server thread/INFO]: match types failed :(
- [11:21:17] [Server thread/INFO]: Using item:AIR
- [11:21:17] [Server thread/INFO]: Using item:AIR
- [11:21:17] [Server thread/INFO]: Right click: RIGHT_CLICK_BLOCK
- [11:21:17] [Server thread/INFO]: is in dataset weapons: false
- [11:21:17] [Server thread/INFO]: is in dataset tools: false
- [11:21:17] [Server thread/INFO]: is in dataset utility: false
- [11:21:17] [Server thread/INFO]: not in dataset - item allowed
- [11:21:21] [Server thread/INFO]: checking inventory on close: start
- [11:21:21] [Server thread/INFO]: checking inventory on close: in player pass
- [11:21:21] [Server thread/INFO]: checking inventory on close: player has name
- [11:21:21] [Server thread/INFO]: checking inventory on close valid world
- [11:21:21] [Server thread/INFO]: checking inventory on close: getting PC
- [11:21:21] [Server thread/INFO]: doing check inventory on close
- [11:21:21] [Server thread/INFO]: checking load:Combat
- [11:21:21] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:21] [Server thread/INFO]: match type:IRON_INGOT
- [11:21:21] [Server thread/INFO]: match types failed :(
- [11:21:21] [Server thread/INFO]: checking load:Spells
- [11:21:21] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:21] [Server thread/INFO]: match type:STICK
- [11:21:21] [Server thread/INFO]: match types failed :(
- [11:21:21] [Server thread/INFO]: checking load:Combat
- [11:21:21] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:21] [Server thread/INFO]: match type:GOLD_SWORD
- [11:21:21] [Server thread/INFO]: match types failed :(
- [11:21:21] [Server thread/INFO]: checking load:Spells
- [11:21:21] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:21] [Server thread/INFO]: match type:STICK
- [11:21:21] [Server thread/INFO]: match types failed :(
- [11:21:21] [Server thread/INFO]: left click: Looking for loadout
- [11:21:21] [Server thread/INFO]: checking load:Combat
- [11:21:21] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:21] [Server thread/INFO]: match type:IRON_INGOT
- [11:21:21] [Server thread/INFO]: match types failed :(
- [11:21:21] [Server thread/INFO]: checking load:Spells
- [11:21:21] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:21] [Server thread/INFO]: match type:STICK
- [11:21:21] [Server thread/INFO]: match types failed :(
- [11:21:21] [Server thread/INFO]: loadout:null
- [11:21:22] [Server thread/INFO]: left click: Looking for loadout
- [11:21:22] [Server thread/INFO]: checking load:Combat
- [11:21:22] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:22] [Server thread/INFO]: match type:IRON_INGOT
- [11:21:22] [Server thread/INFO]: match types failed :(
- [11:21:22] [Server thread/INFO]: checking load:Spells
- [11:21:22] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:22] [Server thread/INFO]: match type:STICK
- [11:21:22] [Server thread/INFO]: match types failed :(
- [11:21:22] [Server thread/INFO]: loadout:null
- [11:21:22] [Server thread/INFO]: left click: Looking for loadout
- [11:21:22] [Server thread/INFO]: checking load:Combat
- [11:21:22] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:22] [Server thread/INFO]: match type:IRON_INGOT
- [11:21:22] [Server thread/INFO]: match types failed :(
- [11:21:22] [Server thread/INFO]: checking load:Spells
- [11:21:22] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:22] [Server thread/INFO]: match type:STICK
- [11:21:22] [Server thread/INFO]: match types failed :(
- [11:21:22] [Server thread/INFO]: loadout:null
- [11:21:22] [Server thread/INFO]: Looking for loadout
- [11:21:22] [Server thread/INFO]: checking load:Combat
- [11:21:22] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:22] [Server thread/INFO]: match type:GOLD_SWORD
- [11:21:22] [Server thread/INFO]: match types failed :(
- [11:21:22] [Server thread/INFO]: checking load:Spells
- [11:21:22] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:22] [Server thread/INFO]: match type:STICK
- [11:21:22] [Server thread/INFO]: match types failed :(
- [11:21:22] [Server thread/INFO]: loadout:null
- [11:21:23] [Server thread/INFO]: Looking for loadout
- [11:21:23] [Server thread/INFO]: checking load:Combat
- [11:21:23] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:23] [Server thread/INFO]: match type:GOLD_SWORD
- [11:21:23] [Server thread/INFO]: match types failed :(
- [11:21:23] [Server thread/INFO]: checking load:Spells
- [11:21:23] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:23] [Server thread/INFO]: match type:STICK
- [11:21:23] [Server thread/INFO]: match types failed :(
- [11:21:23] [Server thread/INFO]: loadout:null
- [11:21:24] [Server thread/INFO]: checking load:Combat
- [11:21:24] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:24] [Server thread/INFO]: match type:IRON_INGOT
- [11:21:24] [Server thread/INFO]: match types failed :(
- [11:21:24] [Server thread/INFO]: checking load:Spells
- [11:21:24] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:24] [Server thread/INFO]: match type:STICK
- [11:21:24] [Server thread/INFO]: match types failed :(
- [11:21:24] [Server thread/INFO]: checking load:Combat
- [11:21:24] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:24] [Server thread/INFO]: match type:GOLD_SWORD
- [11:21:24] [Server thread/INFO]: match types failed :(
- [11:21:24] [Server thread/INFO]: checking load:Spells
- [11:21:24] [Server thread/INFO]: hold type:IRON_SWORD
- [11:21:24] [Server thread/INFO]: match type:STICK
- [11:21:24] [Server thread/INFO]: match types failed :(
- [11:21:24] [Server thread/INFO]: Using item:AIR
- [11:21:24] [Server thread/INFO]: Right click: RIGHT_CLICK_BLOCK
- [11:21:24] [Server thread/INFO]: is in dataset weapons: false
- [11:21:24] [Server thread/INFO]: is in dataset tools: false
- [11:21:24] [Server thread/INFO]: is in dataset utility: false
- [11:21:24] [Server thread/INFO]: not in dataset - item allowed
- [11:21:25] [Server thread/INFO]: checking inventory on close: start
- [11:21:25] [Server thread/INFO]: checking inventory on close: in player pass
- [11:21:25] [Server thread/INFO]: checking inventory on close: player has name
- [11:21:25] [Server thread/INFO]: checking inventory on close valid world
- [11:21:25] [Server thread/INFO]: checking inventory on close: getting PC
- [11:21:25] [Server thread/INFO]: doing check inventory on close
- [11:21:26] [Server thread/INFO]: Using item:AIR
- [11:21:26] [Server thread/INFO]: Right click: RIGHT_CLICK_BLOCK
- [11:21:26] [Server thread/INFO]: is in dataset weapons: false
- [11:21:26] [Server thread/INFO]: is in dataset tools: false
- [11:21:26] [Server thread/INFO]: is in dataset utility: false
- [11:21:26] [Server thread/INFO]: not in dataset - item allowed
- [11:22:06] [Server thread/INFO]: CONSOLE issued server command: /give arthurdes golden_sword 1 enchant:sharpness 5
- [11:22:06] [Server thread/INFO]: [0;31;1m錯誤:Enchantment OXYGEN: Specified enchantment cannot be applied to this itemstack[m
- [11:22:15] [Server thread/INFO]: [0;31;22m[ClearLag] [0;31;1mWarning Ground items will be removed in [0;37;22m60 [0;31;1mseconds![m
- [11:22:20] [Server thread/INFO]: CONSOLE issued server command: /gm 1 arthurdes
- [11:22:20] [Server thread/INFO]: [0;33;22m將[0;31;1mArthurdes[0;33;22m的遊戲模式設定為[0;31;1m 創造模式 [0;33;22m。[m
- [11:22:22] [Server thread/INFO]: checking inventory on close: start
- [11:22:22] [Server thread/INFO]: checking inventory on close: in player pass
- [11:22:22] [Server thread/INFO]: checking inventory on close: player has name
- [11:22:22] [Server thread/INFO]: checking inventory on close valid world
- [11:22:22] [Server thread/INFO]: checking inventory on close: getting PC
- [11:22:22] [Server thread/INFO]: doing check inventory on close
- [11:22:33] [Server thread/INFO]: onDamaged triggered
- [11:22:33] [Server thread/INFO]: onDamaged triggered
- [11:22:33] [Server thread/INFO]: onDamaged triggered
- [11:22:33] [Server thread/INFO]: onDamaged triggered
- [11:22:34] [Server thread/INFO]: onDamaged triggered
- [11:22:34] [Server thread/INFO]: onDamaged triggered
- [11:22:34] [Server thread/INFO]: onDamaged triggered
- [11:22:34] [Server thread/INFO]: onDamaged triggered
- [11:22:35] [Server thread/INFO]: onDamaged triggered
- [11:22:35] [Server thread/INFO]: onDamaged triggered
- [11:22:35] [Server thread/INFO]: onDamaged triggered
- [11:22:35] [Server thread/INFO]: onDamaged triggered
- [11:22:36] [Server thread/INFO]: onDamaged triggered
- [11:22:36] [Server thread/INFO]: onDamaged triggered
- [11:22:36] [Server thread/INFO]: onDamaged triggered
- [11:22:36] [Server thread/INFO]: onDamaged triggered
- [11:22:36] [Server thread/INFO]: onDamaged triggered
- [11:22:36] [Server thread/INFO]: onDamaged triggered
- [11:22:36] [Server thread/INFO]: onDamaged triggered
- [11:22:37] [Server thread/INFO]: onDamaged triggered
- [11:22:37] [Server thread/INFO]: onDamaged triggered
- [11:22:37] [Server thread/INFO]: onDamaged triggered
- [11:22:37] [Server thread/INFO]: onDamaged triggered
- [11:22:37] [Server thread/INFO]: onDamaged triggered
- [11:22:37] [Server thread/INFO]: onDamaged triggered
- [11:22:37] [Server thread/INFO]: onDamaged triggered
- [11:22:37] [Server thread/INFO]: onDamaged triggered
- [11:22:38] [Server thread/INFO]: onDamaged triggered
- [11:22:38] [Server thread/INFO]: onDamaged triggered
- [11:22:38] [Server thread/INFO]: checking inventory on close: start
- [11:22:38] [Server thread/INFO]: checking inventory on close: in player pass
- [11:22:38] [Server thread/INFO]: checking inventory on close: player has name
- [11:22:38] [Server thread/INFO]: checking inventory on close valid world
- [11:22:38] [Server thread/INFO]: checking inventory on close: getting PC
- [11:22:38] [Server thread/INFO]: doing check inventory on close
- [11:22:38] [Server thread/INFO]: onDamaged triggered
- [11:22:38] [Server thread/INFO]: onDamaged triggered
- [11:22:38] [Server thread/INFO]: onDamaged triggered
- [11:22:38] [Server thread/INFO]: onDamaged triggered
- [11:22:38] [Server thread/INFO]: onDamaged triggered
- [11:22:38] [Server thread/INFO]: onDamaged triggered
- [11:22:38] [Server thread/INFO]: onDamaged triggered
- [11:22:38] [Server thread/INFO]: onDamaged triggered
- [11:22:38] [Server thread/INFO]: onDamaged triggered
- [11:22:39] [Server thread/INFO]: onDamaged triggered
- [11:22:39] [Server thread/INFO]: onDamaged triggered
- [11:22:39] [Server thread/INFO]: onDamaged triggered
- [11:22:39] [Server thread/INFO]: onDamaged triggered
- [11:22:39] [Server thread/INFO]: onDamaged triggered
- [11:22:39] [Server thread/INFO]: onDamaged triggered
- [11:22:39] [Server thread/INFO]: onDamaged triggered
- [11:22:39] [Server thread/INFO]: onDamaged triggered
- [11:22:39] [Server thread/INFO]: onDamaged triggered
- [11:22:39] [Server thread/INFO]: onDamaged triggered
- [11:22:39] [Server thread/INFO]: onDamaged triggered
- [11:22:40] [Server thread/INFO]: onDamaged triggered
- [11:22:40] [Server thread/INFO]: onDamaged triggered
- [11:22:40] [Server thread/INFO]: onDamaged triggered
- [11:22:40] [Server thread/INFO]: onDamaged triggered
- [11:22:40] [Server thread/INFO]: onDamaged triggered
- [11:22:40] [Server thread/INFO]: onDamaged triggered
- [11:22:40] [Server thread/INFO]: onDamaged triggered
- [11:22:40] [Server thread/INFO]: onDamaged triggered
- [11:22:40] [Server thread/INFO]: onDamaged triggered
- [11:22:40] [Server thread/INFO]: onDamaged triggered
- [11:22:40] [Server thread/INFO]: onDamaged triggered
- [11:22:40] [Server thread/INFO]: Arthurdes lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
- [11:22:40] [Server thread/INFO]: checking inventory on close: start
- [11:22:40] [Server thread/INFO]: checking inventory on close: in player pass
- [11:22:40] [Server thread/INFO]: checking inventory on close: player has name
- [11:22:40] [Server thread/INFO]: checking inventory on close valid world
- [11:22:40] [Server thread/INFO]: checking inventory on close: getting PC
- [11:22:40] [Server thread/INFO]: doing check inventory on close
- [11:22:40] [Server thread/INFO]: Arthurdes left the game.
- [11:22:40] [Server thread/INFO]: onDamaged triggered
- [11:22:41] [Server thread/INFO]: onDamaged triggered
- [11:22:41] [Server thread/INFO]: onDamaged triggered
- [11:22:41] [Server thread/INFO]: onDamaged triggered
- [11:22:41] [Server thread/INFO]: onDamaged triggered
- [11:22:41] [Server thread/INFO]: onDamaged triggered
- [11:22:41] [Server thread/INFO]: onDamaged triggered
- [11:22:41] [Server thread/INFO]: onDamaged triggered
- [11:22:41] [Server thread/INFO]: onDamaged triggered
- [11:22:41] [Server thread/INFO]: onDamaged triggered
- [11:22:41] [Server thread/INFO]: onDamaged triggered
- [11:22:41] [Server thread/INFO]: onDamaged triggered
- [11:22:41] [Server thread/INFO]: onDamaged triggered
- [11:22:42] [Server thread/INFO]: onDamaged triggered
- [11:22:42] [Server thread/INFO]: onDamaged triggered
- [11:22:42] [Server thread/INFO]: onDamaged triggered
- [11:22:42] [Server thread/INFO]: onDamaged triggered
- [11:22:42] [Server thread/INFO]: onDamaged triggered
- [11:22:42] [Server thread/INFO]: onDamaged triggered
- [11:22:42] [Server thread/INFO]: onDamaged triggered
- [11:22:42] [Server thread/INFO]: onDamaged triggered
- [11:22:42] [Server thread/INFO]: onDamaged triggered
- [11:22:42] [Server thread/INFO]: onDamaged triggered
- [11:22:42] [Server thread/INFO]: onDamaged triggered
- [11:22:42] [Server thread/INFO]: onDamaged triggered
- [11:22:43] [Server thread/INFO]: onDamaged triggered
- [11:22:43] [Server thread/INFO]: onDamaged triggered
- [11:22:43] [Server thread/INFO]: onDamaged triggered
- [11:22:43] [Server thread/INFO]: Stopping the server
- [11:22:43] [Server thread/INFO]: Stopping server
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