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  1. //===========================BOLNICAR RUTA - HELIKOPTERI ===================
  2. if(PlayerToPoint(7.0, playerid, 2065.4507,-1421.2620,48.3315))
  3. {
  4. if(BolRuta[playerid] == 1)
  5. {
  6. DisablePlayerCheckpoint(playerid);
  7. SetPlayerCheckpoint(playerid, 1162.6343,-1317.7928,31.4923, 5.0);
  8. PlayerTextDrawShow(playerid, ruta[playerid]);
  9. TogglePlayerControllable(playerid, 0);
  10. SetTimerEx("Ruta", 8000, false, "d", playerid);
  11. BolRuta[playerid] = 2;
  12. }
  13. }
  14. if(PlayerToPoint(7.0, playerid, 1162.6343,-1317.7928,31.4923))
  15. {
  16. if(BolRuta[playerid] == 2)
  17. {
  18. DisablePlayerCheckpoint(playerid);
  19. PlayerInfo[playerid][BolSkill] += 1;
  20. if(PlayerInfo[playerid][BolSkill] < 100) { PlayerInfo[playerid][PlacaBanka] += 350;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 350$ na banku."); }
  21. else if(PlayerInfo[playerid][BolSkill] >= 100 && PlayerInfo[playerid][BolSkill] < 200) { PlayerInfo[playerid][PlacaBanka] += 700;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 700$ na banku."); }
  22. else if(PlayerInfo[playerid][BolSkill] >= 200 && PlayerInfo[playerid][BolSkill] < 300) { PlayerInfo[playerid][PlacaBanka] += 1050;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove- prebaceno vam je 1050$ na banku."); }
  23. else if(PlayerInfo[playerid][BolSkill] >= 300 && PlayerInfo[playerid][BolSkill] < 400) { PlayerInfo[playerid][PlacaBanka] += 1400;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 1400$ na banku."); }
  24. else if(PlayerInfo[playerid][BolSkill] >= 400 && PlayerInfo[playerid][BolSkill] < 500) { PlayerInfo[playerid][PlacaBanka] += 1750;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 1750$ na banku."); }
  25. else if(PlayerInfo[playerid][BolSkill] >= 500 && PlayerInfo[playerid][BolSkill] < 600) { PlayerInfo[playerid][PlacaBanka] += 2100;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 210$ na banku."); }
  26. else if(PlayerInfo[playerid][BolSkill] >= 600 && PlayerInfo[playerid][BolSkill] < 700) { PlayerInfo[playerid][PlacaBanka] += 2450;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 2450$ na banku."); }
  27. else if(PlayerInfo[playerid][BolSkill] >= 700 && PlayerInfo[playerid][BolSkill] < 800) { PlayerInfo[playerid][PlacaBanka] += 2900;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 2900$ na banku."); }
  28. else if(PlayerInfo[playerid][BolSkill] >= 800 && PlayerInfo[playerid][BolSkill] < 900) { PlayerInfo[playerid][PlacaBanka] += 3250;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 3250$ na banku."); }
  29. else if(PlayerInfo[playerid][BolSkill] >= 900) { PlayerInfo[playerid][PlacaBanka] += 3600;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 3600$ na banku."); }
  30. PlayerInfo[playerid][RutaTajmer] = 600;
  31. BolRuta[playerid] = 0;
  32. if(PlayerInfo[playerid][BolSkill] >= 900) { PlayerInfo[playerid][BolSkill] = 900; }
  33. PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
  34. SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  35.  
  36. }
  37. }
  38. //======================= BOLNICAR RUTA - KOMBI ============================
  39. if(PlayerToPoint(7.0, playerid, 1192.7430,-1333.4446,13.3984))
  40. {
  41. if(BolRuta[playerid] == 3)
  42. {
  43. DisablePlayerCheckpoint(playerid);
  44. SetPlayerCheckpoint(playerid, 2002.8193,-1445.3248,13.5616, 5.0);
  45. PlayerTextDrawShow(playerid, ruta[playerid]);
  46. TogglePlayerControllable(playerid, 0);
  47. SetTimerEx("Ruta", 8000, false, "d", playerid);
  48. BolRuta[playerid] = 4;
  49. }
  50. }
  51. if(PlayerToPoint(7.0, playerid, 2002.8193,-1445.3248,13.5616))
  52. {
  53. if(BolRuta[playerid] == 4)
  54. {
  55. DisablePlayerCheckpoint(playerid);
  56. PlayerInfo[playerid][BolSkill] += 1;
  57. if(PlayerInfo[playerid][BolSkill] < 100) { PlayerInfo[playerid][PlacaBanka] += 250;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 250$ na banku."); }
  58. else if(PlayerInfo[playerid][BolSkill] >= 100 && PlayerInfo[playerid][BolSkill] < 200) { PlayerInfo[playerid][PlacaBanka] += 500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 500$ na banku."); }
  59. else if(PlayerInfo[playerid][BolSkill] >= 200 && PlayerInfo[playerid][BolSkill] < 300) { PlayerInfo[playerid][PlacaBanka] += 750;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove- prebaceno vam je 750$ na banku."); }
  60. else if(PlayerInfo[playerid][BolSkill] >= 300 && PlayerInfo[playerid][BolSkill] < 400) { PlayerInfo[playerid][PlacaBanka] += 1000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 1000$ na banku."); }
  61. else if(PlayerInfo[playerid][BolSkill] >= 400 && PlayerInfo[playerid][BolSkill] < 500) { PlayerInfo[playerid][PlacaBanka] += 1250;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 1250$ na banku."); }
  62. else if(PlayerInfo[playerid][BolSkill] >= 500 && PlayerInfo[playerid][BolSkill] < 600) { PlayerInfo[playerid][PlacaBanka] += 1500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 1500$ na banku."); }
  63. else if(PlayerInfo[playerid][BolSkill] >= 600 && PlayerInfo[playerid][BolSkill] < 700) { PlayerInfo[playerid][PlacaBanka] += 1750;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 1750$ na banku."); }
  64. else if(PlayerInfo[playerid][BolSkill] >= 700 && PlayerInfo[playerid][BolSkill] < 800) { PlayerInfo[playerid][PlacaBanka] += 2000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 2000$ na banku."); }
  65. else if(PlayerInfo[playerid][BolSkill] >= 800 && PlayerInfo[playerid][BolSkill] < 900) { PlayerInfo[playerid][PlacaBanka] += 2250;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 2250$ na banku."); }
  66. else if(PlayerInfo[playerid][BolSkill] >= 900) { PlayerInfo[playerid][PlacaBanka] += 2500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili lijekove - prebaceno vam je 2500$ na banku."); }
  67. PlayerInfo[playerid][RutaTajmer] = 600;
  68. BolRuta[playerid] = 0;
  69. if(PlayerInfo[playerid][BolSkill] >= 900) { PlayerInfo[playerid][BolSkill] = 900; }
  70. PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
  71. SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  72. }
  73. }
  74. //================================ GRADJEVINAR RUTA ========================
  75. if(PlayerToPoint(7.0, playerid, 1255.1456,-1260.5868,13.2159))
  76. {
  77. if(GradjevinarRuta[playerid] == 1)
  78. {
  79. DisablePlayerCheckpoint(playerid);
  80. SetPlayerCheckpoint(playerid, 2771.1057,-2105.9253,11.6790, 5.0);
  81. PlayerTextDrawShow(playerid, ruta[playerid]);
  82. TogglePlayerControllable(playerid, 0);
  83. SetTimerEx("Ruta", 8000, false, "d", playerid);
  84. GradjevinarRuta[playerid] = 2;
  85. }
  86. }
  87. if(PlayerToPoint(7.0, playerid, 2772.2532,-2102.5759,11.7168))
  88. {
  89. if(GradjevinarRuta[playerid] == 2)
  90. {
  91. DisablePlayerCheckpoint(playerid);
  92. PlayerInfo[playerid][GraSkill] += 1;
  93. if(PlayerInfo[playerid][GraSkill] < 100) { PlayerInfo[playerid][PlacaBanka] += 300;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili materijale - prebaceno vam je 300$ na banku."); }
  94. else if(PlayerInfo[playerid][GraSkill] >= 100 && PlayerInfo[playerid][GraSkill] < 200) { PlayerInfo[playerid][PlacaBanka] += 600;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili materijale - prebaceno vam je 600$ na banku."); }
  95. else if(PlayerInfo[playerid][GraSkill] >= 200 && PlayerInfo[playerid][GraSkill] < 300) { PlayerInfo[playerid][PlacaBanka] += 900;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili materijale - prebaceno vam je 900$ na banku."); }
  96. else if(PlayerInfo[playerid][GraSkill] >= 300 && PlayerInfo[playerid][GraSkill] < 400) { PlayerInfo[playerid][PlacaBanka] += 1200;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili materijale - prebaceno vam je 1200$ na banku."); }
  97. else if(PlayerInfo[playerid][GraSkill] >= 400 && PlayerInfo[playerid][GraSkill] < 500) { PlayerInfo[playerid][PlacaBanka] += 1500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili materijale - prebaceno vam je 1500$ na banku."); }
  98. else if(PlayerInfo[playerid][GraSkill] >= 500 && PlayerInfo[playerid][GraSkill] < 600) { PlayerInfo[playerid][PlacaBanka] += 1800;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili materijale - prebaceno vam je 1800$ na banku."); }
  99. else if(PlayerInfo[playerid][GraSkill] >= 600 && PlayerInfo[playerid][GraSkill] < 700) { PlayerInfo[playerid][PlacaBanka] += 2100;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili materijale - prebaceno vam je 2100$ na banku."); }
  100. else if(PlayerInfo[playerid][GraSkill] >= 700 && PlayerInfo[playerid][GraSkill] < 800) { PlayerInfo[playerid][PlacaBanka] += 2400;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili materijale - prebaceno vam je 2400$ na banku."); }
  101. else if(PlayerInfo[playerid][GraSkill] >= 800 && PlayerInfo[playerid][GraSkill] < 900) { PlayerInfo[playerid][PlacaBanka] += 2700;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili materijale - prebaceno vam je 2700$ na banku."); }
  102. else if(PlayerInfo[playerid][GraSkill] >= 900) { PlayerInfo[playerid][PlacaBanka] += 3000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili materijale - prebaceno vam je 3000$ na banku."); }
  103. PlayerInfo[playerid][RutaTajmer] = 600;
  104. GradjevinarRuta[playerid] = 0;
  105. if(PlayerInfo[playerid][GraSkill] >= 900) { PlayerInfo[playerid][GraSkill] = 900; }
  106. PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
  107. SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  108. }
  109. }
  110. //========================== GRADJEVINAR RUTA CEMENTA ======================
  111. if(PlayerToPoint(7.0, playerid, 2359.7932,-2109.9324,13.5868))
  112. {
  113. if(GradjevinarRuta[playerid] == 3)
  114. {
  115. DisablePlayerCheckpoint(playerid);
  116. SetPlayerCheckpoint(playerid, 2772.2532,-2102.5759,11.7168, 5.0);
  117. PlayerTextDrawShow(playerid, ruta[playerid]);
  118. TogglePlayerControllable(playerid, 0);
  119. SetTimerEx("Ruta", 8000, false, "d", playerid);
  120. GradjevinarRuta[playerid] = 4;
  121. }
  122. }
  123. if(PlayerToPoint(7.0, playerid, 2772.2532,-2102.5759,11.7168))
  124. {
  125. if(GradjevinarRuta[playerid] == 4)
  126. {
  127. DisablePlayerCheckpoint(playerid);
  128. PlayerInfo[playerid][GraSkill] += 1;
  129. if(PlayerInfo[playerid][GraSkill] < 100) { PlayerInfo[playerid][PlacaBanka] += 200;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili cement - prebaceno vam je 200$ na banku."); }
  130. else if(PlayerInfo[playerid][GraSkill] >= 100 && PlayerInfo[playerid][GraSkill] < 200) { PlayerInfo[playerid][PlacaBanka] += 400;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili cement - prebaceno vam je 400$ na banku."); }
  131. else if(PlayerInfo[playerid][GraSkill] >= 200 && PlayerInfo[playerid][GraSkill] < 300) { PlayerInfo[playerid][PlacaBanka] += 600;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili cement - prebaceno vam je 600$ na banku."); }
  132. else if(PlayerInfo[playerid][GraSkill] >= 300 && PlayerInfo[playerid][GraSkill] < 400) { PlayerInfo[playerid][PlacaBanka] += 800;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili cement - prebaceno vam je 800$ na banku."); }
  133. else if(PlayerInfo[playerid][GraSkill] >= 400 && PlayerInfo[playerid][GraSkill] < 500) { PlayerInfo[playerid][PlacaBanka] += 1000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili cement - prebaceno vam je 1000$ na banku."); }
  134. else if(PlayerInfo[playerid][GraSkill] >= 500 && PlayerInfo[playerid][GraSkill] < 600) { PlayerInfo[playerid][PlacaBanka] += 1200;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili cement - prebaceno vam je 1200$ na banku."); }
  135. else if(PlayerInfo[playerid][GraSkill] >= 600 && PlayerInfo[playerid][GraSkill] < 700) { PlayerInfo[playerid][PlacaBanka] += 1400;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili cement - prebaceno vam je 1400$ na banku."); }
  136. else if(PlayerInfo[playerid][GraSkill] >= 700 && PlayerInfo[playerid][GraSkill] < 800) { PlayerInfo[playerid][PlacaBanka] += 1600;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili cement - prebaceno vam je 1600$ na banku."); }
  137. else if(PlayerInfo[playerid][GraSkill] >= 800 && PlayerInfo[playerid][GraSkill] < 900) { PlayerInfo[playerid][PlacaBanka] += 1800;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili cement - prebaceno vam je 1800$ na banku."); }
  138. else if(PlayerInfo[playerid][GraSkill] >= 900) { PlayerInfo[playerid][PlacaBanka] += 2000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili cement - prebaceno vam je 2000$ na banku."); }
  139. PlayerInfo[playerid][RutaTajmer] = 600;
  140. GradjevinarRuta[playerid] = 0;
  141. if(PlayerInfo[playerid][GraSkill] >= 900) { PlayerInfo[playerid][GraSkill] = 900; }
  142. PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
  143. SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  144. }
  145. }
  146. //========================= KAMIONDZIJA RUTA - LAS V. ======================
  147. if(PlayerToPoint(7.0, playerid, 2601.9856,804.4131,5.9408))
  148. {
  149. if(KamionRuta[playerid] == 1)
  150. {
  151. DisablePlayerCheckpoint(playerid);
  152. SetPlayerCheckpoint(playerid, 2134.3547,-2163.4734,13.5469, 5.0);
  153. PlayerTextDrawShow(playerid, ruta[playerid]);
  154. TogglePlayerControllable(playerid, 0);
  155. SetTimerEx("Ruta", 10000, false, "d", playerid);
  156. KamionRuta[playerid] = 2;
  157. }
  158. }
  159. if(PlayerToPoint(7.0, playerid, 2134.3547,-2163.4734,13.5469))
  160. {
  161. if(KamionRuta[playerid] == 2)
  162. {
  163. DisablePlayerCheckpoint(playerid);
  164. PlayerInfo[playerid][KamionSkill] += 1;
  165. if(PlayerInfo[playerid][KamionSkill] < 100) { PlayerInfo[playerid][PlacaBanka] += 300;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 300$ na banku."); }
  166. else if(PlayerInfo[playerid][KamionSkill] >= 100 && PlayerInfo[playerid][KamionSkill] < 200) { PlayerInfo[playerid][PlacaBanka] += 700;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 600$ na banku."); }
  167. else if(PlayerInfo[playerid][KamionSkill] >= 200 && PlayerInfo[playerid][KamionSkill] < 300) { PlayerInfo[playerid][PlacaBanka] += 1000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 900$ na banku."); }
  168. else if(PlayerInfo[playerid][KamionSkill] >= 300 && PlayerInfo[playerid][KamionSkill] < 400) { PlayerInfo[playerid][PlacaBanka] += 1300;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 1200$ na banku."); }
  169. else if(PlayerInfo[playerid][KamionSkill] >= 400 && PlayerInfo[playerid][KamionSkill] < 500) { PlayerInfo[playerid][PlacaBanka] += 1500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 1500$ na banku."); }
  170. else if(PlayerInfo[playerid][KamionSkill] >= 500 && PlayerInfo[playerid][KamionSkill] < 600) { PlayerInfo[playerid][PlacaBanka] += 1800;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 1800$ na banku."); }
  171. else if(PlayerInfo[playerid][KamionSkill] >= 600 && PlayerInfo[playerid][KamionSkill] < 700) { PlayerInfo[playerid][PlacaBanka] += 2100;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 2100$ na banku."); }
  172. else if(PlayerInfo[playerid][KamionSkill] >= 700 && PlayerInfo[playerid][KamionSkill] < 800) { PlayerInfo[playerid][PlacaBanka] += 2400;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 2400$ na banku."); }
  173. else if(PlayerInfo[playerid][KamionSkill] >= 800 && PlayerInfo[playerid][KamionSkill] < 900) { PlayerInfo[playerid][PlacaBanka] += 2700;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 2700$ na banku."); }
  174. else if(PlayerInfo[playerid][KamionSkill] >= 900) { PlayerInfo[playerid][PlacaBanka] += 3000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 3000$ na banku."); }
  175. PlayerInfo[playerid][RutaTajmer] = 600;
  176. KamionRuta[playerid] = 0;
  177. if(PlayerInfo[playerid][KamionSkill] >= 900) { PlayerInfo[playerid][KamionSkill] = 900; }
  178. PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
  179. SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  180. }
  181. }
  182. //========================== KAMIONDZIJA RUTA S.F. =========================
  183. if(PlayerToPoint(7.0, playerid, -518.0738,-484.7535,25.5234))
  184. {
  185. if(KamionRuta[playerid] == 3)
  186. {
  187. DisablePlayerCheckpoint(playerid);
  188. SetPlayerCheckpoint(playerid, 2134.3547,-2163.4734,13.5469, 5.0);
  189. PlayerTextDrawShow(playerid, ruta[playerid]);
  190. TogglePlayerControllable(playerid, 0);
  191. SetTimerEx("Ruta", 10000, false, "d", playerid);
  192. KamionRuta[playerid] = 4;
  193. }
  194. }
  195. if(PlayerToPoint(7.0, playerid, 2134.3547,-2163.4734,13.5469))
  196. {
  197. if(KamionRuta[playerid] == 4)
  198. {
  199. DisablePlayerCheckpoint(playerid);
  200. PlayerInfo[playerid][KamionSkill] += 1;
  201. if(PlayerInfo[playerid][KamionSkill] < 100) { PlayerInfo[playerid][PlacaBanka] += 250;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 250$ na banku."); }
  202. else if(PlayerInfo[playerid][KamionSkill] >= 100 && PlayerInfo[playerid][KamionSkill] < 200) { PlayerInfo[playerid][PlacaBanka] += 500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 500$ na banku."); }
  203. else if(PlayerInfo[playerid][KamionSkill] >= 200 && PlayerInfo[playerid][KamionSkill] < 300) { PlayerInfo[playerid][PlacaBanka] += 750;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 750$ na banku."); }
  204. else if(PlayerInfo[playerid][KamionSkill] >= 300 && PlayerInfo[playerid][KamionSkill] < 400) { PlayerInfo[playerid][PlacaBanka] += 1000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 1000$ na banku."); }
  205. else if(PlayerInfo[playerid][KamionSkill] >= 400 && PlayerInfo[playerid][KamionSkill] < 500) { PlayerInfo[playerid][PlacaBanka] += 1250;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 1250$ na banku."); }
  206. else if(PlayerInfo[playerid][KamionSkill] >= 500 && PlayerInfo[playerid][KamionSkill] < 600) { PlayerInfo[playerid][PlacaBanka] += 1500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 1500$ na banku."); }
  207. else if(PlayerInfo[playerid][KamionSkill] >= 600 && PlayerInfo[playerid][KamionSkill] < 700) { PlayerInfo[playerid][PlacaBanka] += 1750;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 1750$ na banku."); }
  208. else if(PlayerInfo[playerid][KamionSkill] >= 700 && PlayerInfo[playerid][KamionSkill] < 800) { PlayerInfo[playerid][PlacaBanka] += 2000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 2000$ na banku."); }
  209. else if(PlayerInfo[playerid][KamionSkill] >= 800 && PlayerInfo[playerid][KamionSkill] < 900) { PlayerInfo[playerid][PlacaBanka] += 2250;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 2250$ na banku."); }
  210. else if(PlayerInfo[playerid][KamionSkill] >= 900) { PlayerInfo[playerid][PlacaBanka] += 2500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 2500$ na banku."); }
  211. PlayerInfo[playerid][RutaTajmer] = 600;
  212. KamionRuta[playerid] = 0;
  213. if(PlayerInfo[playerid][KamionSkill] >= 900) { PlayerInfo[playerid][KamionSkill] = 900; }
  214. PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
  215. SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  216. }
  217. }
  218. //===================== ZASTITAR RUTA - PUNJENJE BANKOMATA =================
  219. if(PlayerToPoint(7.0, playerid, 1194.3903,-951.8735,42.6858))
  220. {
  221. if(ZastRuta[playerid] == 1)
  222. {
  223. DisablePlayerCheckpoint(playerid);
  224. SetPlayerCheckpoint(playerid, 1257.9423,-1122.7236,24.0782, 5.0);
  225. PlayerTextDrawShow(playerid, ruta[playerid]);
  226. TogglePlayerControllable(playerid, 0);
  227. SetTimerEx("Ruta", 5000, false, "d", playerid);
  228. }
  229. }
  230. if(PlayerToPoint(7.0, playerid, 1257.9423,-1122.7236,24.0782))
  231. {
  232. if(ZastRuta[playerid] == 1)
  233. {
  234. DisablePlayerCheckpoint(playerid);
  235. SetPlayerCheckpoint(playerid, 1771.6227,-1136.6699,24.0859, 5.0);
  236. PlayerTextDrawShow(playerid, ruta[playerid]);
  237. TogglePlayerControllable(playerid, 0);
  238. SetTimerEx("Ruta", 5000, false, "d", playerid);
  239. }
  240. }
  241. if(PlayerToPoint(7.0, playerid, 1771.6227,-1136.6699,24.0859))
  242. {
  243. if(ZastRuta[playerid] == 1)
  244. {
  245. DisablePlayerCheckpoint(playerid);
  246. SetPlayerCheckpoint(playerid, 2316.1575,-1308.7635,24.2231, 5.0);
  247. PlayerTextDrawShow(playerid, ruta[playerid]);
  248. TogglePlayerControllable(playerid, 0);
  249. SetTimerEx("Ruta", 5000, false, "d", playerid);
  250. }
  251. }
  252. if(PlayerToPoint(7.0, playerid, 2316.1575,-1308.7635,24.2231))
  253. {
  254. if(ZastRuta[playerid] == 1)
  255. {
  256. DisablePlayerCheckpoint(playerid);
  257. SetPlayerCheckpoint(playerid, 2425.5627,-1562.4393,24.0000, 5.0);
  258. PlayerTextDrawShow(playerid, ruta[playerid]);
  259. TogglePlayerControllable(playerid, 0);
  260. SetTimerEx("Ruta", 5000, false, "d", playerid);
  261. }
  262. }
  263. if(PlayerToPoint(7.0, playerid, 2425.5627,-1562.4393,24.0000))
  264. {
  265. if(ZastRuta[playerid] == 1)
  266. {
  267. DisablePlayerCheckpoint(playerid);
  268. SetPlayerCheckpoint(playerid, 2522.8135,-1743.7566,13.3828, 5.0);
  269. PlayerTextDrawShow(playerid, ruta[playerid]);
  270. TogglePlayerControllable(playerid, 0);
  271. SetTimerEx("Ruta", 5000, false, "d", playerid);
  272. }
  273. }
  274. if(PlayerToPoint(7.0, playerid, 2522.8135,-1743.7566,13.3828))
  275. {
  276. if(ZastRuta[playerid] == 1)
  277. {
  278. DisablePlayerCheckpoint(playerid);
  279. SetPlayerCheckpoint(playerid, 2387.5967,-1977.2067,13.3828, 5.0);
  280. PlayerTextDrawShow(playerid, ruta[playerid]);
  281. TogglePlayerControllable(playerid, 0);
  282. SetTimerEx("Ruta", 5000, false, "d", playerid);
  283. }
  284. }
  285. if(PlayerToPoint(7.0, playerid, 2387.5967,-1977.2067,13.3828))
  286. {
  287. if(ZastRuta[playerid] == 1)
  288. {
  289. DisablePlayerCheckpoint(playerid);
  290. SetPlayerCheckpoint(playerid, 2063.8142,-1807.2850,13.5532, 5.0);
  291. PlayerTextDrawShow(playerid, ruta[playerid]);
  292. TogglePlayerControllable(playerid, 0);
  293. SetTimerEx("Ruta", 5000, false, "d", playerid);
  294. }
  295. }
  296. if(PlayerToPoint(7.0, playerid, 2063.8142,-1807.2850,13.5532))
  297. {
  298. if(ZastRuta[playerid] == 1)
  299. {
  300. DisablePlayerCheckpoint(playerid);
  301. SetPlayerCheckpoint(playerid, 1835.0566,-1795.5206,13.5469, 5.0);
  302. PlayerTextDrawShow(playerid, ruta[playerid]);
  303. TogglePlayerControllable(playerid, 0);
  304. SetTimerEx("Ruta", 5000, false, "d", playerid);
  305. }
  306. }
  307. if(PlayerToPoint(7.0, playerid, 1835.0566,-1795.5206,13.5469))
  308. {
  309. if(ZastRuta[playerid] == 1)
  310. {
  311. DisablePlayerCheckpoint(playerid);
  312. SetPlayerCheckpoint(playerid, 1330.2170,-1849.5919,13.3828, 5.0);
  313. PlayerTextDrawShow(playerid, ruta[playerid]);
  314. TogglePlayerControllable(playerid, 0);
  315. SetTimerEx("Ruta", 5000, false, "d", playerid);
  316. }
  317. }
  318. if(PlayerToPoint(7.0, playerid, 1330.2170,-1849.5919,13.3828))
  319. {
  320. if(ZastRuta[playerid] == 1)
  321. {
  322. DisablePlayerCheckpoint(playerid);
  323. SetPlayerCheckpoint(playerid, 1073.3174,-1856.5709,13.3916, 5.0);
  324. PlayerTextDrawShow(playerid, ruta[playerid]);
  325. TogglePlayerControllable(playerid, 0);
  326. SetTimerEx("Ruta", 5000, false, "d", playerid);
  327. }
  328. }
  329. if(PlayerToPoint(7.0, playerid, 1073.3174,-1856.5709,13.3916))//
  330. {
  331. if(ZastRuta[playerid] == 1)
  332. {
  333. DisablePlayerCheckpoint(playerid);
  334. SetPlayerCheckpoint(playerid, 678.7222,-1581.4697,14.0528, 5.0);
  335. PlayerTextDrawShow(playerid, ruta[playerid]);
  336. TogglePlayerControllable(playerid, 0);
  337. SetTimerEx("Ruta", 5000, false, "d", playerid);
  338. }
  339. }
  340. if(PlayerToPoint(7.0, playerid, 678.7222,-1581.4697,14.0528))
  341. {
  342. if(ZastRuta[playerid] == 1)
  343. {
  344. DisablePlayerCheckpoint(playerid);
  345. SetPlayerCheckpoint(playerid, 770.9294,-1043.2452,24.0006, 5.0);
  346. PlayerTextDrawShow(playerid, ruta[playerid]);
  347. TogglePlayerControllable(playerid, 0);
  348. SetTimerEx("Ruta", 5000, false, "d", playerid);
  349. }
  350. }
  351. if(PlayerToPoint(7.0, playerid, 770.9294,-1043.2452,24.0006))
  352. {
  353. if(ZastRuta[playerid] == 1)
  354. {
  355. DisablePlayerCheckpoint(playerid);
  356. SetPlayerCheckpoint(playerid, 1048.3092,-907.9388,42.6880, 5.0);
  357. PlayerTextDrawShow(playerid, ruta[playerid]);
  358. TogglePlayerControllable(playerid, 0);
  359. SetTimerEx("Ruta", 5000, false, "d", playerid);
  360. ZastRuta[playerid] = 2;
  361. }
  362. }
  363. if(PlayerToPoint(7.0, playerid, 1048.3092,-907.9388,42.6880))
  364. {
  365. if(ZastRuta[playerid] == 2)
  366. {
  367. DisablePlayerCheckpoint(playerid);
  368. PlayerInfo[playerid][ZastSkill] += 1;
  369. if(PlayerInfo[playerid][ZastSkill] < 100) { PlayerInfo[playerid][PlacaBanka] += 400;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 400$ na banku."); }
  370. else if(PlayerInfo[playerid][ZastSkill] >= 100 && PlayerInfo[playerid][ZastSkill] < 200) { PlayerInfo[playerid][PlacaBanka] += 800;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 800$ na banku."); }
  371. else if(PlayerInfo[playerid][ZastSkill] >= 200 && PlayerInfo[playerid][ZastSkill] < 300) { PlayerInfo[playerid][PlacaBanka] += 1200;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 1200$ na banku."); }
  372. else if(PlayerInfo[playerid][ZastSkill] >= 300 && PlayerInfo[playerid][ZastSkill] < 400) { PlayerInfo[playerid][PlacaBanka] += 1600;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 1600$ na banku."); }
  373. else if(PlayerInfo[playerid][ZastSkill] >= 400 && PlayerInfo[playerid][ZastSkill] < 500) { PlayerInfo[playerid][PlacaBanka] += 2000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 2000$ na banku."); }
  374. else if(PlayerInfo[playerid][ZastSkill] >= 500 && PlayerInfo[playerid][ZastSkill] < 600) { PlayerInfo[playerid][PlacaBanka] += 2400;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 2400$ na banku."); }
  375. else if(PlayerInfo[playerid][ZastSkill] >= 600 && PlayerInfo[playerid][ZastSkill] < 700) { PlayerInfo[playerid][PlacaBanka] += 2800;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 2800$ na banku."); }
  376. else if(PlayerInfo[playerid][ZastSkill] >= 700 && PlayerInfo[playerid][ZastSkill] < 800) { PlayerInfo[playerid][PlacaBanka] += 3200;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 3200$ na banku."); }
  377. else if(PlayerInfo[playerid][ZastSkill] >= 800 && PlayerInfo[playerid][ZastSkill] < 900) { PlayerInfo[playerid][PlacaBanka] += 3600;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 3600$ na banku."); }
  378. else if(PlayerInfo[playerid][ZastSkill] >= 900) { PlayerInfo[playerid][PlacaBanka] += 4000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 4000$ na banku."); }
  379. PlayerInfo[playerid][RutaTajmer] = 600;
  380. ZastRuta[playerid] = 0;
  381. if(PlayerInfo[playerid][ZastSkill] >= 900) { PlayerInfo[playerid][ZastSkill] = 900; }
  382. PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
  383. SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  384. }
  385. }
  386. //========================= ZASTITAR RUTA - PUNJENJE BANKI =================
  387. if(PlayerToPoint(7.0, playerid, 1461.8718,-1027.6227,23.8281))
  388. {
  389. if(ZastRuta[playerid] == 3)
  390. {
  391. DisablePlayerCheckpoint(playerid);
  392. SetPlayerCheckpoint(playerid, 1481.3195,-1742.3751,13.5469, 5.0);
  393. PlayerTextDrawShow(playerid, ruta[playerid]);
  394. TogglePlayerControllable(playerid, 0);
  395. SetTimerEx("Ruta", 5000, false, "d", playerid);
  396. }
  397. }
  398. if(PlayerToPoint(7.0, playerid, 1481.3195,-1742.3751,13.5469))//
  399. {
  400. if(ZastRuta[playerid] == 3)
  401. {
  402. DisablePlayerCheckpoint(playerid);
  403. SetPlayerCheckpoint(playerid, 288.1683,-1586.6888,32.7251, 5.0);
  404. PlayerTextDrawShow(playerid, ruta[playerid]);
  405. TogglePlayerControllable(playerid, 0);
  406. SetTimerEx("Ruta", 5000, false, "d", playerid);
  407. }
  408. }
  409. if(PlayerToPoint(7.0, playerid, 288.1683,-1586.6888,32.7251))
  410. {
  411. if(ZastRuta[playerid] == 3)
  412. {
  413. DisablePlayerCheckpoint(playerid);
  414. SetPlayerCheckpoint(playerid, 1048.3092,-907.9388,42.6880, 5.0);
  415. PlayerTextDrawShow(playerid, ruta[playerid]);
  416. TogglePlayerControllable(playerid, 0);
  417. SetTimerEx("Ruta", 5000, false, "d", playerid);
  418. ZastRuta[playerid] = 4;
  419. }
  420. }
  421. if(PlayerToPoint(7.0, playerid, 1048.3092,-907.9388,42.6880))
  422. {
  423. if(ZastRuta[playerid] == 4)
  424. {
  425. DisablePlayerCheckpoint(playerid);
  426. PlayerInfo[playerid][ZastSkill] += 1;
  427. if(PlayerInfo[playerid][ZastSkill] < 100) { PlayerInfo[playerid][PlacaBanka] += 250;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 250$ na banku."); }
  428. else if(PlayerInfo[playerid][ZastSkill] >= 100 && PlayerInfo[playerid][ZastSkill] < 200) { PlayerInfo[playerid][PlacaBanka] += 500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 500$ na banku."); }
  429. else if(PlayerInfo[playerid][ZastSkill] >= 200 && PlayerInfo[playerid][ZastSkill] < 300) { PlayerInfo[playerid][PlacaBanka] += 750;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 750$ na banku."); }
  430. else if(PlayerInfo[playerid][ZastSkill] >= 300 && PlayerInfo[playerid][ZastSkill] < 400) { PlayerInfo[playerid][PlacaBanka] += 1000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 1000$ na banku."); }
  431. else if(PlayerInfo[playerid][ZastSkill] >= 400 && PlayerInfo[playerid][ZastSkill] < 500) { PlayerInfo[playerid][PlacaBanka] += 1250;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 1250$ na banku."); }
  432. else if(PlayerInfo[playerid][ZastSkill] >= 500 && PlayerInfo[playerid][ZastSkill] < 600) { PlayerInfo[playerid][PlacaBanka] += 1500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 1500$ na banku."); }
  433. else if(PlayerInfo[playerid][ZastSkill] >= 600 && PlayerInfo[playerid][ZastSkill] < 700) { PlayerInfo[playerid][PlacaBanka] += 1750;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 1750$ na banku."); }
  434. else if(PlayerInfo[playerid][ZastSkill] >= 700 && PlayerInfo[playerid][ZastSkill] < 800) { PlayerInfo[playerid][PlacaBanka] += 2000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 2000$ na banku."); }
  435. else if(PlayerInfo[playerid][ZastSkill] >= 800 && PlayerInfo[playerid][ZastSkill] < 900) { PlayerInfo[playerid][PlacaBanka] += 2250;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 2250$ na banku."); }
  436. else if(PlayerInfo[playerid][ZastSkill] >= 900) { PlayerInfo[playerid][PlacaBanka] += 2500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste dostavili posiljku - prebaceno vam je 2500$ na banku."); }
  437. PlayerInfo[playerid][RutaTajmer] = 600;
  438. ZastRuta[playerid] = 0;
  439. if(PlayerInfo[playerid][ZastSkill] >= 900) { PlayerInfo[playerid][ZastSkill] = 900; }
  440. PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
  441. SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  442. }
  443. }
  444. //############################ VOZAC BUSA LONG RUTA ##############################################//
  445. if(PlayerToPoint(7.0, playerid, 1160.9690,-1851.7206,13.3961))
  446. {
  447. if(BusRuta[playerid] == 1)
  448. {
  449. DisablePlayerCheckpoint(playerid);
  450. SetPlayerCheckpoint(playerid, 1080.9464,-1851.4220,13.3897, 5.0);
  451. PlayerTextDrawShow(playerid, ruta[playerid]);
  452. TogglePlayerControllable(playerid, 0);
  453. SetTimerEx("Ruta", 5000, false, "d", playerid);
  454. BusRuta[playerid] = 1;
  455. }
  456. }
  457. if(PlayerToPoint(7.0, playerid, 1080.9464,-1851.4220,13.3897))
  458. {
  459. if(BusRuta[playerid] == 1)
  460. {
  461. DisablePlayerCheckpoint(playerid);
  462. SetPlayerCheckpoint(playerid, 1038.2844,-1735.3401,13.3828, 5.0);
  463. PlayerTextDrawShow(playerid, ruta[playerid]);
  464. TogglePlayerControllable(playerid, 0);
  465. SetTimerEx("Ruta", 5000, false, "d", playerid);
  466. BusRuta[playerid] = 1;
  467. }
  468. }
  469. if(PlayerToPoint(7.0, playerid, 1038.2844,-1735.3401,13.3828))
  470. {
  471. if(BusRuta[playerid] == 1)
  472. {
  473. DisablePlayerCheckpoint(playerid);
  474. SetPlayerCheckpoint(playerid, 1038.3625,-1589.7509,13.3828, 5.0);
  475. PlayerTextDrawShow(playerid, ruta[playerid]);
  476. TogglePlayerControllable(playerid, 0);
  477. SetTimerEx("Ruta", 5000, false, "d", playerid);
  478. BusRuta[playerid] = 1;
  479. }
  480. }
  481. if(PlayerToPoint(7.0, playerid, 1038.3625,-1589.7509,13.3828))
  482. {
  483. if(BusRuta[playerid] == 1)
  484. {
  485. DisablePlayerCheckpoint(playerid);
  486. SetPlayerCheckpoint(playerid, 1196.9213,-1425.6113,13.2687, 5.0);
  487. PlayerTextDrawShow(playerid, ruta[playerid]);
  488. TogglePlayerControllable(playerid, 0);
  489. SetTimerEx("Ruta", 5000, false, "d", playerid);
  490. BusRuta[playerid] = 1;
  491. }
  492. }
  493. if(PlayerToPoint(7.0, playerid, 1196.9213,-1425.6113,13.2687))
  494. {
  495. if(BusRuta[playerid] == 1)
  496. {
  497. DisablePlayerCheckpoint(playerid);
  498. SetPlayerCheckpoint(playerid, 1324.0851,-1406.2462,13.3288, 5.0);
  499. PlayerTextDrawShow(playerid, ruta[playerid]);
  500. TogglePlayerControllable(playerid, 0);
  501. SetTimerEx("Ruta", 5000, false, "d", playerid);
  502. BusRuta[playerid] = 1;
  503. }
  504. }
  505. if(PlayerToPoint(7.0, playerid, 1324.0851,-1406.2462,13.3288))
  506. {
  507. if(BusRuta[playerid] == 1)
  508. {
  509. DisablePlayerCheckpoint(playerid);
  510. SetPlayerCheckpoint(playerid, 1297.9755,-1554.5398,13.3828, 5.0);
  511. PlayerTextDrawShow(playerid, ruta[playerid]);
  512. TogglePlayerControllable(playerid, 0);
  513. SetTimerEx("Ruta", 5000, false, "d", playerid);
  514. BusRuta[playerid] = 1;
  515. }
  516. }
  517. if(PlayerToPoint(7.0, playerid, 1297.9755,-1554.5398,13.3828))
  518. {
  519. if(BusRuta[playerid] == 1)
  520. {
  521. DisablePlayerCheckpoint(playerid);
  522. SetPlayerCheckpoint(playerid, 1296.5160,-1724.6986,13.3828, 5.0);
  523. PlayerTextDrawShow(playerid, ruta[playerid]);
  524. TogglePlayerControllable(playerid, 0);
  525. SetTimerEx("Ruta", 5000, false, "d", playerid);
  526. BusRuta[playerid] = 1;
  527. }
  528. }
  529. if(PlayerToPoint(7.0, playerid, 1296.5160,-1724.6986,13.3828))
  530. {
  531. if(BusRuta[playerid] == 1)
  532. {
  533. DisablePlayerCheckpoint(playerid);
  534. SetPlayerCheckpoint(playerid, 1296.8468,-1836.3651,13.3828, 5.0);
  535. PlayerTextDrawShow(playerid, ruta[playerid]);
  536. TogglePlayerControllable(playerid, 0);
  537. SetTimerEx("Ruta", 5000, false, "d", playerid);
  538. BusRuta[playerid] = 1;
  539. }
  540. }
  541. if(PlayerToPoint(7.0, playerid, 1296.8468,-1836.3651,13.3828))
  542. {
  543. if(BusRuta[playerid] == 1)
  544. {
  545. DisablePlayerCheckpoint(playerid);
  546. SetPlayerCheckpoint(playerid, 1257.8579,-1823.8407,13.3995, 5.0);
  547. PlayerTextDrawShow(playerid, ruta[playerid]);
  548. TogglePlayerControllable(playerid, 0);
  549. SetTimerEx("Ruta", 5000, false, "d", playerid);
  550. BusRuta[playerid] = 2;
  551. }
  552. }
  553. if(PlayerToPoint(7.0, playerid, 1257.8579,-1823.8407,13.3995))
  554. {
  555. if(BusRuta[playerid] == 2)
  556. {
  557. DisablePlayerCheckpoint(playerid);
  558. PlayerInfo[playerid][BusSkill] += 1;
  559. if(PlayerInfo[playerid][BusSkill] < 100) { PlayerInfo[playerid][PlacaBanka] += 250;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 250$ na banku."); }
  560. else if(PlayerInfo[playerid][BusSkill] >= 100 && PlayerInfo[playerid][BusSkill] < 200) { PlayerInfo[playerid][PlacaBanka] += 500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 500$ na banku."); }
  561. else if(PlayerInfo[playerid][BusSkill] >= 200 && PlayerInfo[playerid][BusSkill] < 300) { PlayerInfo[playerid][PlacaBanka] += 750;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 750$ na banku."); }
  562. else if(PlayerInfo[playerid][BusSkill] >= 300 && PlayerInfo[playerid][BusSkill] < 400) { PlayerInfo[playerid][PlacaBanka] += 1000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 1000$ na banku."); }
  563. else if(PlayerInfo[playerid][BusSkill] >= 400 && PlayerInfo[playerid][BusSkill] < 500) { PlayerInfo[playerid][PlacaBanka] += 1250;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 1250$ na banku."); }
  564. else if(PlayerInfo[playerid][BusSkill] >= 500 && PlayerInfo[playerid][BusSkill] < 600) { PlayerInfo[playerid][PlacaBanka] += 1500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 1500$ na banku."); }
  565. else if(PlayerInfo[playerid][BusSkill] >= 600 && PlayerInfo[playerid][BusSkill] < 700) { PlayerInfo[playerid][PlacaBanka] += 1750;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 1750$ na banku."); }
  566. else if(PlayerInfo[playerid][BusSkill] >= 700 && PlayerInfo[playerid][BusSkill] < 800) { PlayerInfo[playerid][PlacaBanka] += 2000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 2000$ na banku."); }
  567. else if(PlayerInfo[playerid][BusSkill] >= 800 && PlayerInfo[playerid][BusSkill] < 900) { PlayerInfo[playerid][PlacaBanka] += 2250;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 2250$ na banku."); }
  568. else if(PlayerInfo[playerid][BusSkill] >= 900) { PlayerInfo[playerid][PlacaBanka] += 2500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 2500$ na banku."); }
  569. PlayerInfo[playerid][RutaTajmer] = 600;
  570. BusRuta[playerid] = 0;
  571. if(PlayerInfo[playerid][BusSkill] >= 900) { PlayerInfo[playerid][BusSkill] = 900; }
  572. PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
  573. SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  574. }
  575. }
  576. //############################ VOZAC BUSA CENTER ##############################################//
  577. if(PlayerToPoint(7.0, playerid, 1162.6307,-1851.0436,13.3973))
  578. {
  579. if(BusRuta[playerid] == 3)
  580. {
  581. DisablePlayerCheckpoint(playerid);
  582. SetPlayerCheckpoint(playerid, 1080.4420,-1851.5839,13.3898, 5.0);
  583. PlayerTextDrawShow(playerid, ruta[playerid]);
  584. TogglePlayerControllable(playerid, 0);
  585. SetTimerEx("Ruta", 5000, false, "d", playerid);
  586. BusRuta[playerid] = 3;
  587. }
  588. }
  589. if(PlayerToPoint(7.0, playerid, 1080.4420,-1851.5839,13.3898))
  590. {
  591. if(BusRuta[playerid] == 3)
  592. {
  593. DisablePlayerCheckpoint(playerid);
  594. SetPlayerCheckpoint(playerid, 1038.0875,-1735.5178,13.3828, 5.0);
  595. PlayerTextDrawShow(playerid, ruta[playerid]);
  596. TogglePlayerControllable(playerid, 0);
  597. SetTimerEx("Ruta", 5000, false, "d", playerid);
  598. BusRuta[playerid] = 3;
  599. }
  600. }
  601. if(PlayerToPoint(7.0, playerid, 1038.0875,-1735.5178,13.3828))
  602. {
  603. if(BusRuta[playerid] == 3)
  604. {
  605. DisablePlayerCheckpoint(playerid);
  606. SetPlayerCheckpoint(playerid, 1149.6508,-1713.2358,13.7813, 5.0);
  607. PlayerTextDrawShow(playerid, ruta[playerid]);
  608. TogglePlayerControllable(playerid, 0);
  609. SetTimerEx("Ruta", 5000, false, "d", playerid);
  610. BusRuta[playerid] = 3;
  611. }
  612. }
  613. if(PlayerToPoint(7.0, playerid, 1149.6508,-1713.2358,13.7813))
  614. {
  615. if(BusRuta[playerid] == 3)
  616. {
  617. DisablePlayerCheckpoint(playerid);
  618. SetPlayerCheckpoint(playerid, 1297.3414,-1724.1748,13.3828, 5.0);
  619. PlayerTextDrawShow(playerid, ruta[playerid]);
  620. TogglePlayerControllable(playerid, 0);
  621. SetTimerEx("Ruta", 5000, false, "d", playerid);
  622. BusRuta[playerid] = 3;
  623. }
  624. }
  625. if(PlayerToPoint(7.0, playerid, 1297.3414,-1724.1748,13.3828))
  626. {
  627. if(BusRuta[playerid] == 3)
  628. {
  629. DisablePlayerCheckpoint(playerid);
  630. SetPlayerCheckpoint(playerid, 1296.6938,-1836.0183,13.3828, 5.0);
  631. PlayerTextDrawShow(playerid, ruta[playerid]);
  632. TogglePlayerControllable(playerid, 0);
  633. SetTimerEx("Ruta", 5000, false, "d", playerid);
  634. BusRuta[playerid] = 3;
  635. }
  636. }
  637. if(PlayerToPoint(7.0, playerid, 1296.6938,-1836.0183,13.3828))
  638. {
  639. if(BusRuta[playerid] == 3)
  640. {
  641. DisablePlayerCheckpoint(playerid);
  642. SetPlayerCheckpoint(playerid, 1256.8427,-1820.6560,13.4034, 5.0);
  643. PlayerTextDrawShow(playerid, ruta[playerid]);
  644. TogglePlayerControllable(playerid, 0);
  645. SetTimerEx("Ruta", 5000, false, "d", playerid);
  646. BusRuta[playerid] = 4;
  647. }
  648. }
  649. if(PlayerToPoint(7.0, playerid, 1256.8427,-1820.6560,13.4034))
  650. {
  651. if(BusRuta[playerid] == 4)
  652. {
  653. DisablePlayerCheckpoint(playerid);
  654. PlayerInfo[playerid][BusSkill] += 1;
  655. if(PlayerInfo[playerid][BusSkill] < 100) { PlayerInfo[playerid][PlacaBanka] += 150;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 150$ na banku."); }
  656. else if(PlayerInfo[playerid][BusSkill] >= 100 && PlayerInfo[playerid][BusSkill] < 200) { PlayerInfo[playerid][PlacaBanka] += 300;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 300$ na banku."); }
  657. else if(PlayerInfo[playerid][BusSkill] >= 200 && PlayerInfo[playerid][BusSkill] < 300) { PlayerInfo[playerid][PlacaBanka] += 450;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 450$ na banku."); }
  658. else if(PlayerInfo[playerid][BusSkill] >= 300 && PlayerInfo[playerid][BusSkill] < 400) { PlayerInfo[playerid][PlacaBanka] += 600;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 600$ na banku."); }
  659. else if(PlayerInfo[playerid][BusSkill] >= 400 && PlayerInfo[playerid][BusSkill] < 500) { PlayerInfo[playerid][PlacaBanka] += 750;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 750$ na banku."); }
  660. else if(PlayerInfo[playerid][BusSkill] >= 500 && PlayerInfo[playerid][BusSkill] < 600) { PlayerInfo[playerid][PlacaBanka] += 900;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 900$ na banku."); }
  661. else if(PlayerInfo[playerid][BusSkill] >= 600 && PlayerInfo[playerid][BusSkill] < 700) { PlayerInfo[playerid][PlacaBanka] += 1050;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 1050$ na banku."); }
  662. else if(PlayerInfo[playerid][BusSkill] >= 700 && PlayerInfo[playerid][BusSkill] < 800) { PlayerInfo[playerid][PlacaBanka] += 1200;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 1200$ na banku."); }
  663. else if(PlayerInfo[playerid][BusSkill] >= 800 && PlayerInfo[playerid][BusSkill] < 900) { PlayerInfo[playerid][PlacaBanka] += 1350;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 1350$ na banku."); }
  664. else if(PlayerInfo[playerid][BusSkill] >= 900) { PlayerInfo[playerid][PlacaBanka] += 1500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli putnike - prebaceno vam je 1500$ na banku."); }
  665. PlayerInfo[playerid][RutaTajmer] = 600;
  666. BusRuta[playerid] = 0;
  667. if(PlayerInfo[playerid][BusSkill] >= 900) { PlayerInfo[playerid][BusSkill] = 900; }
  668. PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
  669. SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  670. }
  671. }
  672. //====================== MEHANICAR - RUTA #2 ===============================
  673. if(PlayerToPoint(7.0, playerid, 1507.2214,-1323.6891,14.0555))
  674. {
  675. if(MehRuta[playerid] == 3)
  676. {
  677. DisablePlayerCheckpoint(playerid);
  678. SetPlayerCheckpoint(playerid, 2359.2163,-1474.5983,23.8330, 5.0);
  679. PlayerTextDrawShow(playerid, ruta[playerid]);
  680. TogglePlayerControllable(playerid, 0);
  681. SetTimerEx("Ruta", 5000, false, "d", playerid);
  682. }
  683. }
  684. if(PlayerToPoint(7.0, playerid, 2359.2163,-1474.5983,23.8330))
  685. {
  686. if(MehRuta[playerid] == 3)
  687. {
  688. DisablePlayerCheckpoint(playerid);
  689. SetPlayerCheckpoint(playerid, 1347.6522,-1818.0679,13.5014, 5.0);
  690. PlayerTextDrawShow(playerid, ruta[playerid]);
  691. TogglePlayerControllable(playerid, 0);
  692. SetTimerEx("Ruta", 5000, false, "d", playerid);
  693. }
  694. }
  695. if(PlayerToPoint(7.0, playerid, 1347.6522,-1818.0679,13.5014))
  696. {
  697. if(MehRuta[playerid] == 3)
  698. {
  699. DisablePlayerCheckpoint(playerid);
  700. SetPlayerCheckpoint(playerid, 1620.7834,-1887.7609,13.5480, 5.0);
  701. PlayerTextDrawShow(playerid, ruta[playerid]);
  702. TogglePlayerControllable(playerid, 0);
  703. SetTimerEx("Ruta", 5000, false, "d", playerid);
  704. }
  705. }
  706. if(PlayerToPoint(7.0, playerid, 1620.7834,-1887.7609,13.5480))
  707. {
  708. if(MehRuta[playerid] == 3)
  709. {
  710. DisablePlayerCheckpoint(playerid);
  711. SetPlayerCheckpoint(playerid, 1978.9504,-2060.8789,13.3835, 5.0);
  712. PlayerTextDrawShow(playerid, ruta[playerid]);
  713. TogglePlayerControllable(playerid, 0);
  714. SetTimerEx("Ruta", 5000, false, "d", playerid);
  715. }
  716. }
  717. if(PlayerToPoint(7.0, playerid, 1978.9504,-2060.8789,13.3835))
  718. {
  719. if(MehRuta[playerid] == 3)
  720. {
  721. DisablePlayerCheckpoint(playerid);
  722. SetPlayerCheckpoint(playerid, 1347.6522,-1818.0679,13.5014, 5.0);
  723. PlayerTextDrawShow(playerid, ruta[playerid]);
  724. TogglePlayerControllable(playerid, 0);
  725. SetTimerEx("Ruta", 5000, false, "d", playerid);
  726. MehRuta[playerid] = 4;
  727. }
  728. }
  729. if(PlayerToPoint(7.0, playerid, 1347.6522,-1818.0679,13.5014))
  730. {
  731. if(MehRuta[playerid] == 4)
  732. {
  733. DisablePlayerCheckpoint(playerid);
  734. PlayerInfo[playerid][MehSkill] += 1;
  735. if(PlayerInfo[playerid][MehSkill] < 100) { PlayerInfo[playerid][PlacaBanka] += 300;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 300$ na banku."); }
  736. else if(PlayerInfo[playerid][MehSkill] >= 100 && PlayerInfo[playerid][MehSkill] < 200) { PlayerInfo[playerid][PlacaBanka] += 600;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 600$ na banku."); }
  737. else if(PlayerInfo[playerid][MehSkill] >= 200 && PlayerInfo[playerid][MehSkill] < 300) { PlayerInfo[playerid][PlacaBanka] += 900;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 900$ na banku."); }
  738. else if(PlayerInfo[playerid][MehSkill] >= 300 && PlayerInfo[playerid][MehSkill] < 400) { PlayerInfo[playerid][PlacaBanka] += 1200;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 1200$ na banku."); }
  739. else if(PlayerInfo[playerid][MehSkill] >= 400 && PlayerInfo[playerid][MehSkill] < 500) { PlayerInfo[playerid][PlacaBanka] += 1500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 1500$ na banku."); }
  740. else if(PlayerInfo[playerid][MehSkill] >= 500 && PlayerInfo[playerid][MehSkill] < 600) { PlayerInfo[playerid][PlacaBanka] += 1800;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 1800$ na banku."); }
  741. else if(PlayerInfo[playerid][MehSkill] >= 600 && PlayerInfo[playerid][MehSkill] < 700) { PlayerInfo[playerid][PlacaBanka] += 2100;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 2100$ na banku."); }
  742. else if(PlayerInfo[playerid][MehSkill] >= 700 && PlayerInfo[playerid][MehSkill] < 800) { PlayerInfo[playerid][PlacaBanka] += 2400;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 2400$ na banku."); }
  743. else if(PlayerInfo[playerid][MehSkill] >= 800 && PlayerInfo[playerid][MehSkill] < 900) { PlayerInfo[playerid][PlacaBanka] += 2700;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 2700$ na banku."); }
  744. else if(PlayerInfo[playerid][MehSkill] >= 900) { PlayerInfo[playerid][PlacaBanka] += 3000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 3000$ na banku."); }
  745. PlayerInfo[playerid][RutaTajmer] = 600;
  746. MehRuta[playerid] = 0;
  747. if(PlayerInfo[playerid][MehSkill] >= 900) { PlayerInfo[playerid][MehSkill] = 900; }
  748. PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
  749. SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  750. }
  751. }
  752. //================== MEHANICAR RUTA - DOSTAVA DIJELOVA #1 ==================
  753. if(PlayerToPoint(7.0, playerid, 984.8438,-1760.9932,13.7182))
  754. {
  755. if(MehRuta[playerid] == 1)
  756. {
  757. DisablePlayerCheckpoint(playerid);
  758. SetPlayerCheckpoint(playerid,611.1563,-1517.1852,14.9764, 5.0);
  759. PlayerTextDrawShow(playerid, ruta[playerid]);
  760. TogglePlayerControllable(playerid, 0);
  761. SetTimerEx("Ruta", 5000, false, "d", playerid);
  762. }
  763. }
  764. if(PlayerToPoint(7.0, playerid, 611.1563,-1517.1852,14.9764))
  765. {
  766. if(MehRuta[playerid] == 1)
  767. {
  768. DisablePlayerCheckpoint(playerid);
  769. SetPlayerCheckpoint(playerid, 1347.6522,-1818.0679,13.5014, 5.0);
  770. PlayerTextDrawShow(playerid, ruta[playerid]);
  771. TogglePlayerControllable(playerid, 0);
  772. SetTimerEx("Ruta", 5000, false, "d", playerid);
  773. }
  774. }
  775. if(PlayerToPoint(7.0, playerid, 1347.6522,-1818.0679,13.5014))
  776. {
  777. if(MehRuta[playerid] == 1)
  778. {
  779. DisablePlayerCheckpoint(playerid);
  780. SetPlayerCheckpoint(playerid, 1144.5042,-1377.8625,13.8042, 5.0);
  781. PlayerTextDrawShow(playerid, ruta[playerid]);
  782. TogglePlayerControllable(playerid, 0);
  783. SetTimerEx("Ruta", 5000, false, "d", playerid);
  784. }
  785. }
  786. if(PlayerToPoint(7.0, playerid, 1144.5042,-1377.8625,13.8042))
  787. {
  788. if(MehRuta[playerid] == 1)
  789. {
  790. DisablePlayerCheckpoint(playerid);
  791. SetPlayerCheckpoint(playerid, 1305.6270,-1060.0437,29.2344, 5.0);
  792. PlayerTextDrawShow(playerid, ruta[playerid]);
  793. TogglePlayerControllable(playerid, 0);
  794. SetTimerEx("Ruta", 5000, false, "d", playerid);
  795. }
  796. }
  797. if(PlayerToPoint(7.0, playerid, 1305.6270,-1060.0437,29.2344))
  798. {
  799. if(MehRuta[playerid] == 1)
  800. {
  801. DisablePlayerCheckpoint(playerid);
  802. SetPlayerCheckpoint(playerid, 1347.6522,-1818.0679,13.5014, 5.0);
  803. PlayerTextDrawShow(playerid, ruta[playerid]);
  804. TogglePlayerControllable(playerid, 0);
  805. SetTimerEx("Ruta", 5000, false, "d", playerid);
  806. MehRuta[playerid] = 2;
  807. }
  808. }
  809. if(PlayerToPoint(7.0, playerid, 1347.6522,-1818.0679,13.5014))
  810. {
  811. if(MehRuta[playerid] == 2)
  812. {
  813. DisablePlayerCheckpoint(playerid);
  814. PlayerInfo[playerid][MehSkill] += 1;
  815. if(PlayerInfo[playerid][MehSkill] < 100) { PlayerInfo[playerid][PlacaBanka] += 250;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 250$ na banku."); }
  816. else if(PlayerInfo[playerid][MehSkill] >= 100 && PlayerInfo[playerid][MehSkill] < 200) { PlayerInfo[playerid][PlacaBanka] += 500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 500$ na banku."); }
  817. else if(PlayerInfo[playerid][MehSkill] >= 200 && PlayerInfo[playerid][MehSkill] < 300) { PlayerInfo[playerid][PlacaBanka] += 750;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 750$ na banku."); }
  818. else if(PlayerInfo[playerid][MehSkill] >= 300 && PlayerInfo[playerid][MehSkill] < 400) { PlayerInfo[playerid][PlacaBanka] += 1000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 1000$ na banku."); }
  819. else if(PlayerInfo[playerid][MehSkill] >= 400 && PlayerInfo[playerid][MehSkill] < 500) { PlayerInfo[playerid][PlacaBanka] += 1250;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 1250$ na banku."); }
  820. else if(PlayerInfo[playerid][MehSkill] >= 500 && PlayerInfo[playerid][MehSkill] < 600) { PlayerInfo[playerid][PlacaBanka] += 1500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 1500$ na banku."); }
  821. else if(PlayerInfo[playerid][MehSkill] >= 600 && PlayerInfo[playerid][MehSkill] < 700) { PlayerInfo[playerid][PlacaBanka] += 1750;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 1750$ na banku."); }
  822. else if(PlayerInfo[playerid][MehSkill] >= 700 && PlayerInfo[playerid][MehSkill] < 800) { PlayerInfo[playerid][PlacaBanka] += 2000;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 2000$ na banku."); }
  823. else if(PlayerInfo[playerid][MehSkill] >= 800 && PlayerInfo[playerid][MehSkill] < 900) { PlayerInfo[playerid][PlacaBanka] += 2250;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 2250$ na banku."); }
  824. else if(PlayerInfo[playerid][MehSkill] >= 900) { PlayerInfo[playerid][PlacaBanka] += 2500;SCM(playerid, COLOR_GOLD, "(INFO) Uspjesno ste prevezli autodijelove - prebaceno vam je 2500$ na banku."); }
  825. PlayerInfo[playerid][RutaTajmer] = 600;
  826. MehRuta[playerid] = 0;
  827. if(PlayerInfo[playerid][MehSkill] >= 900) { PlayerInfo[playerid][MehSkill] = 900; }
  828. PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
  829. SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  830. }
  831. }
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