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- BACKUP ~test/backup~
- AUTHOR ~tb~
- BEGIN ~dialogue tests~
- <<<<<<<< test.d
- APPEND shank
- IF WEIGHT #-100 ~True()~ THEN BEGIN a0
- SAY ~Hello!~
- IF ~~ THEN DO ~SetGlobal("tb#shank","GLOBAL",1)~ REPLY ~E~ EXIT
- IF ~~ THEN DO ~SetGlobal("tb#shank","GLOBAL",2)~ REPLY ~C~ EXTERN carbos C
- IF ~~ THEN DO ~SetGlobal("tb#shank","GLOBAL",3)~ REPLY ~SC~ GOTO SC
- IF ~~ THEN DO ~SetGlobal("tb#shank","GLOBAL",4)~ REPLY ~SCS~ GOTO SCS
- IF ~~ THEN DO ~SetGlobal("tb#shank","GLOBAL",5)~ REPLY ~CS~ EXTERN carbos CS
- END
- END
- APPEND carbos
- IF WEIGHT #-100 ~True()~ THEN BEGIN C
- SAY ~Hello!~
- IF ~~ THEN EXIT
- END
- END
- CHAIN IF ~~ THEN shank SC
- ~OK!~
- == carbos ~OK!~
- EXIT
- CHAIN IF ~~ THEN shank SCS
- ~OK!~
- == carbos ~OK!~
- == shank ~OK!~
- EXIT
- CHAIN IF ~~ THEN carbos CS
- ~OK!~
- == shank ~OK!~
- EXIT
- >>>>>>>>
- <<<<<<<< shank.baf
- IF
- Global("tb#shank","GLOBAL",1)
- THEN
- RESPONSE #100
- DisplayStringHead(Myself, ~Global("tb#shank","GLOBAL",1)~)
- END
- IF
- Global("tb#shank","GLOBAL",2)
- THEN
- RESPONSE #100
- DisplayStringHead(Myself, ~Global("tb#shank","GLOBAL",2)~)
- END
- IF
- Global("tb#shank","GLOBAL",3)
- THEN
- RESPONSE #100
- DisplayStringHead(Myself, ~Global("tb#shank","GLOBAL",3)~)
- END
- IF
- Global("tb#shank","GLOBAL",4)
- THEN
- RESPONSE #100
- DisplayStringHead(Myself, ~Global("tb#shank","GLOBAL",4)~)
- END
- IF
- Global("tb#shank","GLOBAL",5)
- THEN
- RESPONSE #100
- DisplayStringHead(Myself, ~Global("tb#shank","GLOBAL",5)~)
- END
- IF
- Global("tb#shank","GLOBAL",6)
- THEN
- RESPONSE #100
- DisplayStringHead(Myself, ~Global("tb#shank","GLOBAL",6)~)
- END
- >>>>>>>>
- <<<<<<<< baldur.baf
- IF
- Global("tb#spshank","GLOBAL",0)
- THEN
- RESPONSE #100
- SetGlobal("tb#spshank","GLOBAL",1)
- CreateCreatureObject("shank",Player1,0,0,0)
- CreateCreatureObject("carbos",Player1,0,0,0)
- END
- >>>>>>>>
- COMPILE test.d
- EXTEND_TOP ~shank.bcs~ ~shank.baf~
- EXTEND_TOP ~baldur.bcs~ ~baldur.baf~
- EXTEND_TOP ~baldur25.bcs~ ~baldur.baf~
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