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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. Opened log '/home/cadel/.fs2_open/data/fs2_open.log', Sun Dec 29 16:33:52 2013 ...
  6. FreeSpace 2 Open version: 3.6.13
  7. Passed cmdline options:
  8. -spec_exp 0.7
  9. -ogl_spec 15
  10. -spec_static 1.0
  11. -spec_point 0.7
  12. -spec_tube 1.0
  13. -ambient_factor 90
  14. -soft_particles
  15. -post_process
  16. -bloom_intensity 20
  17. -fxaa
  18. -cache_bitmaps
  19. -ship_choice_3d
  20. -weapon_choice_3d
  21. -warp_flash
  22. -snd_preload
  23. -no_glsl
  24. -window
  25. -nograb
  26. Building file index...
  27. Found root pack '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/R1.0.4_Patch.vp' with a checksum of 0x78778fe8
  28. Found root pack '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/R1_Core.vp' with a checksum of 0x2b0863f9
  29. Found root pack '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/R1_Effects.vp' with a checksum of 0xbd1d2fde
  30. Found root pack '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/R1_Interface.vp' with a checksum of 0x2ed2245f
  31. Found root pack '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/R1_Movies.vp' with a checksum of 0x10d8b681
  32. Found root pack '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/R1_Ships.vp' with a checksum of 0x07315d6d
  33. Found root pack '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/R1_Sound.vp' with a checksum of 0xdc928568
  34. Found root pack '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/R1_Textures.vp' with a checksum of 0xdd208c33
  35. Searching root '/home/cadel/.fs2_open/' ... 0 files
  36. Searching root '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/' ... 8 files
  37. Searching root pack '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/R1.0.4_Patch.vp' ... 206 files
  38. Searching root pack '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/R1_Core.vp' ... 86 files
  39. Searching root pack '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/R1_Effects.vp' ... 2451 files
  40. Searching root pack '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/R1_Interface.vp' ... 1518 files
  41. Searching root pack '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/R1_Movies.vp' ... 1432 files
  42. Searching root pack '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/R1_Ships.vp' ... 353 files
  43. Searching root pack '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/R1_Sound.vp' ... 1367 files
  44. Searching root pack '/home/cadel/Games/Diaspora_R1_Linux/Diaspora/R1_Textures.vp' ... 574 files
  45. Found 10 roots and 7995 files.
  46. AutoLang: Language auto-detection successful...
  47. Setting language to English
  48. Initializing OpenAL...
  49. OpenAL Vendor : OpenAL Community
  50. OpenAL Renderer : OpenAL Soft
  51. OpenAL Version : 1.1 ALSOFT 1.14
  52.  
  53. Found extension "AL_EXT_float32".
  54. Found extension "ALC_EXT_EFX".
  55.  
  56. Sample rate: 44100 (44100)
  57. EFX enabled: NO
  58. Playback device: Built-in Audio Analogue Stereo
  59. Capture device: Built-in Audio Analogue Stereo
  60. ... OpenAL successfully initialized!
  61. Failed to init speech
  62. Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  63. Initializing SDL...
  64. Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  65. Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  66. OpenGL Vendor : Intel Open Source Technology Center
  67. OpenGL Renderer : Mesa DRI Intel(R) Ironlake Mobile x86/MMX/SSE2
  68. OpenGL Version : 2.1 Mesa 9.2.1
  69.  
  70. Using extension "GL_EXT_fog_coord".
  71. Using extension "GL_ARB_multitexture".
  72. Using extension "GL_ARB_texture_env_add".
  73. Using extension "GL_ARB_texture_compression".
  74. Using extension "GL_EXT_texture_compression_s3tc".
  75. Using extension "GL_EXT_texture_filter_anisotropic".
  76. Using extension "GL_ARB_texture_env_combine".
  77. Using extension "GL_EXT_compiled_vertex_array".
  78. Using extension "GL_EXT_draw_range_elements".
  79. Using extension "GL_ARB_texture_mirrored_repeat".
  80. Using extension "GL_ARB_texture_non_power_of_two".
  81. Using extension "GL_ARB_vertex_buffer_object".
  82. Using extension "GL_ARB_pixel_buffer_object".
  83. Using extension "GL_SGIS_generate_mipmap".
  84. Using extension "GL_EXT_framebuffer_object".
  85. Using extension "GL_ARB_texture_rectangle".
  86. Using extension "GL_EXT_bgra".
  87. Using extension "GL_ARB_texture_cube_map".
  88. Using extension "GL_EXT_texture_lod_bias".
  89. Using extension "GL_ARB_point_sprite".
  90. Using extension "GL_ARB_shading_language_100".
  91. Using extension "GL_ARB_shader_objects".
  92. Using extension "GL_ARB_vertex_shader".
  93. Using extension "GL_ARB_fragment_shader".
  94. Using extension "GL_ARB_shader_texture_lod".
  95. Using extension "GL_ARB_texture_float".
  96. Using extension "GL_ARB_draw_elements_base_vertex".
  97. Found special extension function "glXSwapIntervalSGI".
  98.  
  99. Max texture units: 8 (2)
  100. Max elements vertices: 3000
  101. Max elements indices: 3000
  102. Max texture size: 8192x8192
  103. Max render buffer size: 8192x8192
  104. Can use compressed textures: YES
  105. Texture compression available: YES
  106. Post-processing enabled: NO
  107. Using trilinear texture filter.
  108. ... OpenGL init is complete!
  109. Size of bitmap info = 742 KB
  110. Size of bitmap extra info = 48 bytes
  111. ANI cursorweb with size 24x24 (25.0% wasted)
  112. GRAPHICS: Initializing default colors...
  113. Game Settings Table: Using Standard Loops For SEXP Arguments
  114. Game Settings Table: Using standard event chaining behavior
  115. Game Settings Table: External shaders are DISABLED
  116. Game Settings Table: Using Reversed Loops For SEXP Arguments
  117. SCRIPTING: Beginning initialization sequence...
  118. SCRIPTING: Beginning Lua initialization...
  119. LUA: Opening LUA state...
  120. LUA: Initializing base Lua libraries...
  121. LUA: Beginning ADE initialization
  122. ADE: Initializing enumeration constants...
  123. ADE: Assigning Lua session...
  124. SCRIPTING: Beginning main hook parse sequence....
  125. Wokka! Error opening file (scripting.tbl)!
  126. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  127. TBM => Starting parse of 'PitchYawBankLocked-sct.tbm' ...
  128. TBM => Starting parse of 'flakSnd-sct.tbm' ...
  129. TBM => Starting parse of 'explosions-sct.tbm' ...
  130. TBM => Starting parse of 'debris-sct.tbm' ...
  131. TBM => Starting parse of 'cylonHud-sct.tbm' ...
  132. SCRIPTING: Inititialization complete.
  133. SCRIPTING: Splash screen overrides checked
  134. SCRIPTING: Splash hook has been run
  135. SCRIPTING: Splash screen conditional hook has been run
  136. Using high memory settings...
  137. Wokka! Error opening file (interface.tbl)!
  138. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  139. No joysticks found
  140. Current soundtrack set to -1 in event_music_reset_choices
  141. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  142. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  143. BMPMAN: Found EFF (Exp_Nuke.eff) with 86 frames at 24 fps.
  144. BMPMAN: Found EFF (Exp_Fighter_Norm.eff) with 71 frames at 30 fps.
  145. BMPMAN: Found EFF (Exp_Fighter_Vapor.eff) with 92 frames at 30 fps.
  146. BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 20 fps.
  147. BMPMAN: Found EFF (Exp_Flak_Small.eff) with 98 frames at 30 fps.
  148. BMPMAN: Found EFF (Exp_Medium.eff) with 100 frames at 30 fps.
  149. BMPMAN: Found EFF (Exp_Missile_Small.eff) with 45 frames at 30 fps.
  150. BMPMAN: Found EFF (Exp_Missile_EMP.eff) with 72 frames at 30 fps.
  151. BMPMAN: Found EFF (Exp_Huge.eff) with 106 frames at 30 fps.
  152. BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 25 fps.
  153. BMPMAN: Found EFF (Exp_Nuke_Big.eff) with 64 frames at 15 fps.
  154. TBM => Starting parse of 'weak-wep.tbm' ...
  155. Weapon variant 'MEC-A6#Weak' requires the "player allowed" flag because its base weapon 'MEC-A6' has it! Adding it by default.
  156. Weapon variant '30mm 2.1#Weak' requires the "player allowed" flag because its base weapon '30mm 2.1' has it! Adding it by default.
  157. Weapon variant 'HD-70 Lightning Javelin#Weak' requires the "player allowed" flag because its base weapon 'HD-70 Lightning Javelin' has it! Adding it by default.
  158. Weapon variant 'TM-7 Pyro Javelin#Weak' requires the "player allowed" flag because its base weapon 'TM-7 Pyro Javelin' has it! Adding it by default.
  159. Weapon variant 'GBU-102 Tercio#Weak' requires the "player allowed" flag because its base weapon 'GBU-102 Tercio' has it! Adding it by default.
  160. Weapon variant 'SRM-AF 2.6 Pilum#Weak' requires the "player allowed" flag because its base weapon 'SRM-AF 2.6 Pilum' has it! Adding it by default.
  161. Weapon variant 'LRT-AP 2.2 Shipwreck#Weak' requires the "player allowed" flag because its base weapon 'LRT-AP 2.2 Shipwreck' has it! Adding it by default.
  162. Weapon variant 'MRT-HE 1.0 Scythe#Weak' requires the "player allowed" flag because its base weapon 'MRT-HE 1.0 Scythe' has it! Adding it by default.
  163. Weapon variant 'MRT-N 2.3 Mangonel#Weak' requires the "player allowed" flag because its base weapon 'MRT-N 2.3 Mangonel' has it! Adding it by default.
  164. TBM => Starting parse of 'objecttypes-obt.tbm' ...
  165. BMPMAN: Found EFF (Thruster_Col_Fire.eff) with 20 frames at 25 fps.
  166. BMPMAN: Found EFF (Thruster_Jets.eff) with 3 frames at 25 fps.
  167. BMPMAN: Found EFF (col_miscbargauge.eff) with 11 frames at 1 fps.
  168. BMPMAN: Found EFF (Throttle_Default.eff) with 4 frames at 1 fps.
  169. BMPMAN: Found EFF (Threat_Arc_Default.eff) with 2 frames at 1 fps.
  170. BMPMAN: Found EFF (Threat_Dumb_Default.eff) with 3 frames at 1 fps.
  171. BMPMAN: Found EFF (Threat_Lock_Default.eff) with 3 frames at 1 fps.
  172. BMPMAN: Found EFF (Dummy.eff) with 4 frames at 1 fps.
  173. BMPMAN: Found EFF (Energy_Big_Default.eff) with 4 frames at 1 fps.
  174. BMPMAN: Found EFF (Energy_Default.eff) with 4 frames at 1 fps.
  175. BMPMAN: Found EFF (Flight_Path_Default.eff) with 1 frames at 1 fps.
  176. BMPMAN: Found EFF (Warhead_Icon_Default.eff) with 1 frames at 1 fps.
  177. BMPMAN: Found EFF (Leadsight_Default.eff) with 2 frames at 1 fps.
  178. BMPMAN: Found EFF (col_weapons_h.eff) with 1 frames at 1 fps.
  179. BMPMAN: Found EFF (col_weapons_list.eff) with 1 frames at 1 fps.
  180. BMPMAN: Found EFF (Wingman_Left_Default.eff) with 1 frames at 1 fps.
  181. BMPMAN: Found EFF (Wingman_Entry_Default.eff) with 1 frames at 1 fps.
  182. BMPMAN: Found EFF (Wingman_Dot_Default.eff) with 2 frames at 1 fps.
  183. BMPMAN: Found EFF (Lock_Ind_Default.eff) with 10 frames at 20 fps.
  184. BMPMAN: Found EFF (Locked_Ind_Default.eff) with 1 frames at 5 fps.
  185. BMPMAN: Found EFF (Reticle_Center_Default.eff) with 1 frames at 1 fps.
  186. ANI Support_Default with size 108x24 (25.0% wasted)
  187. BMPMAN: Found EFF (Direct_Top_Default.eff) with 1 frames at 1 fps.
  188. BMPMAN: Found EFF (Direct_Entry_Default.eff) with 1 frames at 1 fps.
  189. BMPMAN: Found EFF (TargetMon_Main_Default.eff) with 2 frames at 1 fps.
  190. ANI TargetMon_Bar_Default with size 4x96 (25.0% wasted)
  191. BMPMAN: Found EFF (TargetMon_Alpha.eff) with 1 frames at 1 fps.
  192. ANI targhit1 with size 31x21 (34.4% wasted)
  193. BMPMAN: Found EFF (netlag1.eff) with 2 frames at 1 fps.
  194. ANI Support_Cylon with size 108x24 (25.0% wasted)
  195. ANI Damage_Top_Cylon with size 148x25 (21.9% wasted)
  196. ANI Wingman_Left_Cylon with size 71x53 (17.2% wasted)
  197. ANI Wingman_Entry_Cylon with size 35x53 (17.2% wasted)
  198. ANI Wingman_Right_Cylon with size 14x53 (17.2% wasted)
  199. BMPMAN: Found EFF (Wingman_Dot_Cylon.eff) with 2 frames at 1 fps.
  200. ANI Weapon_P_Top_Cylon with size 221x20 (37.5% wasted)
  201. ANI Objective_Cylon with size 149x21 (34.4% wasted)
  202. BMPMAN: Found EFF (TargetMon_Main_Cylon.eff) with 2 frames at 1 fps.
  203. ANI TargetMon_Bar_Cylon with size 7x20 (37.5% wasted)
  204. BMPMAN: Found EFF (Energy_Cylon.eff) with 4 frames at 1 fps.
  205. BMPMAN: Found EFF (Flight_Path_Cylon.eff) with 1 frames at 1 fps.
  206. BMPMAN: Found EFF (Reticle_Center_Cylon.eff) with 1 frames at 1 fps.
  207. BMPMAN: Found EFF (Throttle_Cylon.eff) with 4 frames at 1 fps.
  208. BMPMAN: Found EFF (Threat_Arc_Cylon.eff) with 2 frames at 1 fps.
  209. BMPMAN: Found EFF (Threat_Dumb_Cylon.eff) with 3 frames at 1 fps.
  210. BMPMAN: Found EFF (Threat_Lock_Cylon.eff) with 3 frames at 1 fps.
  211. ANI Lead_Ind_Default with size 26x26 (18.8% wasted)
  212. ANI Time_Cylon with size 47x23 (28.1% wasted)
  213. BMPMAN: Found EFF (Left_Border.eff) with 1 frames at 1 fps.
  214. BMPMAN: Found EFF (Left_Border_bottom.eff) with 1 frames at 1 fps.
  215. BMPMAN: Found EFF (Right_Border.eff) with 1 frames at 1 fps.
  216. BMPMAN: Found EFF (Right_Border_bottom.eff) with 1 frames at 1 fps.
  217. BMPMAN: Found EFF (left_bottomarc.eff) with 1 frames at 1 fps.
  218. BMPMAN: Found EFF (right_bottomarc.eff) with 1 frames at 1 fps.
  219. BMPMAN: Found EFF (left_toparc.eff) with 1 frames at 1 fps.
  220. BMPMAN: Found EFF (right_toparc.eff) with 1 frames at 1 fps.
  221. BMPMAN: Found EFF (left_bracket_small.eff) with 1 frames at 1 fps.
  222. BMPMAN: Found EFF (left_bracket_small2.eff) with 1 frames at 1 fps.
  223. BMPMAN: Found EFF (right_bracket_small.eff) with 1 frames at 1 fps.
  224. BMPMAN: Found EFF (right_bracket_small2.eff) with 1 frames at 1 fps.
  225. BMPMAN: Found EFF (right_bracket_large.eff) with 1 frames at 1 fps.
  226. ANI Damage_Top_Default with size 148x25 (21.9% wasted)
  227. ANI toggle1 with size 57x20 (37.5% wasted)
  228. ANI Weapon_P_Top_Default with size 221x20 (37.5% wasted)
  229. ANI Objective_Default with size 149x21 (34.4% wasted)
  230. BMPMAN: Found EFF (Escort_Entry_Default.eff) with 1 frames at 1 fps.
  231. ANI Time_Default with size 47x23 (28.1% wasted)
  232. BMPMAN: Found EFF (Exp_Asteroid.eff) with 70 frames at 12 fps.
  233. Someone passed an extension to bm_load for file 'Lightning.dds'
  234. Someone passed an extension to bm_load for file 'Lightning_Glow_Blue.dds'
  235. Someone passed an extension to bm_load for file 'Lightning.dds'
  236. Someone passed an extension to bm_load for file 'Lightning_Glow_Red.dds'
  237. Someone passed an extension to bm_load for file 'Lightning.dds'
  238. Someone passed an extension to bm_load for file 'Lightning_Glow_Green.dds'
  239. Someone passed an extension to bm_load for file 'Lightning.dds'
  240. Someone passed an extension to bm_load for file 'Lightning_Glow_EMP.dds'
  241. loading animated cursor "cursor"
  242. ANI cursor with size 24x24 (25.0% wasted)
  243. TABLES => Starting parse of 'mainhall.tbl.
  244. MediaVPs: Explosions script loaded!
  245. MediaVPs: Flaming debris script loaded!
  246. Initializing Cylon HUD overlay textures...
  247. BMPMAN: Found EFF (Cyl_Datastream1.eff) with 120 frames at 20 fps.
  248. BMPMAN: Found EFF (Cyl_Datastream2.eff) with 120 frames at 20 fps.
  249. BMPMAN: Found EFF (Cyl_Datastream3.eff) with 120 frames at 20 fps.
  250. Cylon HUD overlay initialized!
  251. Ships.tbl is : INVALID!!!!
  252. Weapons.tbl is : INVALID!!!!
  253. cfile_init() took 409
  254. VIDEO: No shader support and hd video is beeing played this can get choppy.Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  255. ANI cursor.ani with size 24x24 (25.0% wasted)
  256. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  257. ANI Main_Hall_Exit.ani with size 68x22 (31.2% wasted)
  258. ANI Main_Hall_Pilot.ani with size 102x22 (31.2% wasted)
  259. ANI Main_Hall_Brief.ani with size 132x22 (31.2% wasted)
  260. ANI Main_Hall_Tech.ani with size 166x22 (31.2% wasted)
  261. ANI Main_Hall_Options.ani with size 126x22 (31.2% wasted)
  262. ANI Main_Hall_Campaign.ani with size 174x24 (25.0% wasted)
  263. ANI cursor.ani with size 24x24 (25.0% wasted)
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