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- #include <SFML/System.hpp>
- #include <SFML/Window.hpp>
- #include <SFML/Graphics.hpp>
- #include "StateManager.h"
- #include "Menu.h"
- StateManager *createStateManager(sf::RenderWindow *App);
- int main()
- {
- sf::RenderWindow App(sf::VideoMode::GetMode(0), "ODD", sf::Style::Fullscreen);
- App.UseVerticalSync(true);
- StateManager *manager = createStateManager(&App);
- manager->SetState("Menu");
- while(manager->Update(App.GetFrameTime()))
- {
- manager->Render();
- }
- delete manager;
- return 0;
- }
- StateManager *createStateManager(sf::RenderWindow *App)
- {
- StateManager *manager = new StateManager();
- Menu *start = new Menu(App);
- manager->AddState("Menu", start);
- return manager;
- }
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