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- local Players = game:GetService("Players")
- local groupsIn = {}
- game.Players.PlayerAdded:connect(function(player)
- local pages = game:GetService("GroupService"):GetGroupsAsync(player.userId)
- while true do
- for _, group in pairs(pages:GetCurrentPages()) do
- table.insert(groupsIn, group)
- end
- if pages.IsFinished then
- break
- end
- pages:AdvanceToNextPageAsync()
- end
- print(groupsIn)
- end)
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