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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.Buff.Saboteur = buffactive.saboteur or false
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal')
- state.HybridMode:options('Normal', 'PhysicalDef', 'MagicalDef')
- state.CastingMode:options('Normal', 'ConserveMP', 'MB', 'MB2')
- state.IdleMode:options('Normal', 'PDT', 'MDT')
- send_command('bind ^q gs c cycle CastingMode')
- gear.default.obi_waist = "Refoccilation Stone"
- select_default_macro_book(1, 4)
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- gear.NukingHead = {name="Merlinic Hood", augments={'Mag. Acc.+24 "Mag.Atk.Bns."+24','Magic burst mdg.+3%','INT+8','Mag. Acc.+15','"Mag.Atk.Bns."+10',}}
- gear.NukingHands = {name="Helios Gloves", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','"Occult Acumen"+10','Magic burst mdg.+10%',}}
- gear.NukingBoots = {name="Helios Boots", augments={'Mag. Acc.+19 "Mag.Atk.Bns."+19','"Occult Acumen"+9','Magic burst mdg.+10%',}}
- gear.NukingLegs = {name="Merlinic Shalwar", augments={'Mag. Acc.+24 "Mag.Atk.Bns."+24','Magic Damage +6','CHR+3','Mag. Acc.+7','"Mag.Atk.Bns."+9',}}
- gear.MBLegs = {name="Merlinic Shalwar", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Magic burst mdg.+11%','MND+6','Mag. Acc.+13','"Mag.Atk.Bns."+2',}}
- gear.RegenBody = {name="Telchine Chasuble", augments={'Pet: "Mag.Atk.Bns."+18','"Conserve MP"+3','"Regen" potency+3',}}
- gear.RegenLegs = {name="Telchine Braconi", augments={'Rng.Atk.+7','"Fast Cast"+4','"Regen" potency+3',}}
- gear.RegenFeet = {name="Telchine Pigaches", augments={'Evasion+14','"Conserve MP"+4','"Regen" potency+3',}}
- gear.PetRegenBody = {name="Telchine Chasuble", augments={'Pet: DEF+7','Pet: "Regen"+3','Enh. Mag. eff. dur. +10',}}
- gear.CuringHat = {name="Gende. Caubeen +1", augments={'Phys. dmg. taken -3%','"Cure" potency +6%',}}
- gear.CuringHands = {name="Telchine Gloves", augments={'Evasion+20','"Cure" potency +7%','Enh. Mag. eff. dur. +10',}}
- gear.CMPHead = {name="Telchine Cap", augments={'Accuracy+12 Attack+12','Potency of "Cure" effect received+6%','Enh. Mag. eff. dur. +10',}}
- gear.CMPHands = {name="Telchine Gloves", augments={'Evasion+17','Potency of "Cure" effect received+6%',}}
- gear.CMPLegs = {name="Telchine Braconi", augments={'Evasion+18','Potency of "Cure" effect received+7%','Enh. Mag. eff. dur. +10',}}
- gear.CMPFeet = {name="Telchine Pigaches", augments={'DEF+7','Potency of "Cure" effect received+6%','Enh. Mag. eff. dur. +10',}}
- gear.DrainBody = {name="Merlinic Jubbah", augments={'Mag. Acc.+30','"Drain" and "Aspir" potency +8','INT+3',}}
- gear.DrainHands = {name="Merlinic Dastanas", augments={'Mag. Acc.+25','"Drain" and "Aspir" potency +10','INT+6',}}
- gear.DrainLegs = {name="Merlinic Shalwar", augments={'Mag. Acc.+30','"Drain" and "Aspir" potency +9','CHR+14',}}
- gear.DrainFeet = {name="Merlinic Crackows", augments={'Mag. Acc.+28','"Drain" and "Aspir" potency +10','MND+1',}}
- gear.ENFHands = {name="Chironic Gloves", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','"Cure" potency +1%','CHR+6','Mag. Acc.+13','"Mag.Atk.Bns."+5',}}
- gear.ENFLegs = {name="Chironic Hose", augments={'Mag. Acc.+22 "Mag.Atk.Bns."+22','"Fast Cast"+2','Mag. Acc.+14','"Mag.Atk.Bns."+3',}}
- gear.FCHead = {name="Merlinic Hood", augments={'Mag. Acc.+2','"Fast Cast"+6','"Mag.Atk.Bns."+30',}}
- gear.FCBody = {name="Merlinic Crackows", augments={'Mag. Acc.+16 "Mag.Atk.Bns."+16','"Fast Cast"+5','CHR+2','Mag. Acc.+11','"Mag.Atk.Bns."+10',}}
- gear.FCFeet = {name="Merlinic Crackows", augments={'"Mag.Atk.Bns."+18','"Fast Cast"+7','DEX+2','Mag. Acc.+1',}}
- gear.DTHead = {name="Merlinic Hood", augments={'Pet: Attack+17 Pet: Rng.Atk.+17','CHR+5','Damage taken-5%','Accuracy+6 Attack+6',}}
- gear.DTBody = {name="Merlinic Jubbah", augments={'"Mag.Atk.Bns."+16','Damage taken-3%','CHR+2'}}
- gear.PhalanxHead = { name="Merlinic Hood", augments={'"Dbl.Atk."+5','INT+6','Phalanx +3','Mag. Acc.+4 "Mag.Atk.Bns."+4',}}
- gear.PhalanxFeet = {name="Merlinic Crackows", augments={'Pet: STR+10','Pet: "Dbl.Atk."+3 Pet: Crit.hit rate +3','Phalanx +4','Mag. Acc.+1 "Mag.Atk.Bns."+1',}}
- gear.PhalanxLegs = {name="Merlinic Shalwar", augments={'System: 1 ID: 1793 Val: 8','STR+1','Phalanx +3','Accuracy+10 Attack+10',}}
- gear.PhalanxHands = {name="Merlinic Dastanas", augments={'INT+9','Pet: DEX+14','Phalanx +4',}}
- gear.WSHead = {name="Merlinic Hood", augments={'Attack+15','"Cure" potency +3%','Weapon skill damage +6%','Mag. Acc.+13 "Mag.Atk.Bns."+13',}}
- gear.THHead = {name="Merlinic Hood", augments={'Pet: VIT+2','INT+5','"Treasure Hunter"+1','Accuracy+11 Attack+11','Mag. Acc.+12 "Mag.Atk.Bns."+12',}}
- gear.THHands = {name="Merlinic Dastanas", augments={'"Cure" potency +9%','Phys. dmg. taken -1%','"Treasure Hunter"+2','Accuracy+18 Attack+18','Mag. Acc.+12 "Mag.Atk.Bns."+12',}}
- gear.WSCape = {name="Sucellos's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Crit.hit rate+10',}}
- gear.TPHands = {name="Merlinic Dastanas", augments={'"Triple Atk."+4','MND+3','Magic Damage +6','Accuracy+13 Attack+13','Mag. Acc.+4 "Mag.Atk.Bns."+4',}}
- -- Precast Sets
- -- Precast sets to enhance JAs
- sets.precast.JA['Chainspell'] = {body="Vitivation Tabard +1"}
- -- Waltz set (chr and vit)
- -- Don't need any special gear for Healing Waltz.
- -- Fast cast sets for spells
- -- 80% Fast Cast (including trait) for all spells, plus 5% quick cast
- -- No other FC sets necessary.
- sets.precast.FC = {ammo="Impatiens",
- head=gear.FCHead,ear1="Enchanter Earring +1",ear2="Loquacious Earring",neck="Orunmila's Torque",
- body="Vitivation Tabard +1",hands="Leyline Gloves",ring1="Weather. Ring",ring2="Lebeche Ring",
- back="Perimede Cape",waist="Witful Belt",legs="Psycloth Lappas",feet=gear.FCFeet}
- sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty,body="Twilight Cloak",back="Swith Cape +1"})
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {ammo="Ginsen",
- head="Taeon Chapeau",neck="Fotia Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Taeon Tabard",hands="Taeon Gloves",ring1="Ramuh Ring +1",ring2="Ramuh Ring +1",
- back="Vespid Mantle",legs="Taeon Tights",feet="Taeon Boots", waist="Fotia Belt",}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Requiescat'] = {ammo="Ginsen",
- head="Carmine Mask +1",neck="Fotia Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Vanya Robe",hands=gear.ENFHands,ring1="Rajas Ring",ring2="Vertigo Ring",
- back="Vespid Mantle",legs=gear.ENFLegs,feet="Carmine Greaves +1", waist="Fotia Belt",}
- sets.precast.WS['Sanguine Blade'] = {ammo="Pemphredo Tathlum",
- head=gear.NukingHead,neck="Fotia Gorget",ear1="Friomisi Earring",ear2="Hecate's Earring",
- body="Amalric Doublet +1",hands="Amalric Gages +1",ring1="Shiva Ring +1",ring2="Shiva Ring +1",
- back="Toro Cape",waist="Fotia Belt",legs="Amalric Slops +1",feet="Amalric Nails +1"}
- sets.precast.WS['Chant du Cygne'] = {ammo="Yetshila",
- head="Taeon Chapeau",neck="Fotia Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Taeon Tabard",hands="Taeon Gloves",ring1="Hetairoi Ring",ring2="Begrudging Ring",
- back=gear.WSCape,legs="Taeon Tights",feet="Thereoid Greaves", waist="Fotia Belt",}
- sets.precast.WS['Savage Blade'] = {ammo="Ginsen",
- head="Taeon Chapeau",neck="Fotia Gorget",ear1="Ishvara Earring",ear2="Moonshade Earring",
- body="Taeon Tabard",hands="Taeon Gloves",ring1="Rajas Ring",ring2="Ramuh Ring +1",
- back=gear.WSCape,legs="Taeon Tights",feet="Taeon Boots", waist="Fotia Belt",}
- -- Midcast Sets
- sets.midcast.FastRecast = {ammo="Hasty Pinion +1",
- head=gear.FCHead,ear1="Enchanter Earring +1",ear2="Loquacious Earring",neck="Orunmila's Torque",
- body="Zendik Robe",hands="Leyline Gloves",ring1="Weather. Ring",ring2="Prolix Ring",
- back="Swith Cape +1",waist="Witful Belt",legs="Psycloth Lappas",feet=gear.FCFeet}
- sets.midcast.Cure = {ammo="Sapience Orb",
- head="Gendewitha Caubeen +1",neck="Incanter's Torque",ear1="Mendicant's Earring",ear2="Loquacious Earring",
- body="Kaykaus Bliaut +1",hands=gear.CuringHands,ring1="Haoma's Ring",ring2="Haoma's Ring",
- back="Oretania's Cape +1",waist="Witful Belt",legs="Atrophy Tights +1",feet=gear.FCFeet}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast.CureSelf = {neck="Phalaina Locket",hands=gear.CMPHands,legs=gear.CMPLegs,feet=gear.CMPFeet,waist="Gishdubar Sash"}
- sets.midcast['Enhancing Magic'] = {ammo="Staunch Tathlum",
- head="Befouled Crown",neck="Incanter's Torque",ear1="Andoaa Earring",ear2="Calamitous Earring",
- body="Vitivation Tabard +1",hands="Vitivation Gloves +1",ring1="Weather. Ring",ring2="Prolix Ring",
- back="Ghostfyre Cape",waist="Olympus Sash",legs="Atrophy Tights +1",feet="Lethargy Houseaux +1"}
- sets.midcast.Phalanx = {ammo="Staunch Tathlum",
- head=gear.PhalanxHead,neck="Incanter's Torque",ear1="Andoaa Earring",ear2="Calamitous Earring",
- body="Vitivation Tabard +1",hands="Vitivation Gloves +1",ring1="Weather. Ring",ring2="Prolix Ring",
- back="Ghostfyre Cape",waist="Olympus Sash",legs=gear.PhalanxLegs,feet="Lethargy Houseaux +1"}
- sets.midcast['Temper II']= sets.midcast['Enhancing Magic']
- sets.midcast.Blink = sets.midcast.FastRecast
- sets.midcast.Aquaveil = {legs="Shedir Seraweels",waist="Emphatikos Rope",feet="Lethargy Houseaux +1",head="Amalric Coif +1",body=gear.PetRegenBody,
- hands="Atrophy Gloves +1",back="Ghostfyre Cape",ammo="Staunch Tathlum",}
- sets.midcast.Refresh = {waist="Gishdubar Sash",legs="Lethargy Fuseau +1",feet="Lethargy Houseaux +1",body=gear.PetRegenBody,head=gear.CMPHead,
- hands="Atrophy Gloves +1",back="Ghostfyre Cape",ammo="Staunch Tathlum",}
- sets.midcast.Stoneskin = set_combine(sets.midcast.FastCast,
- {waist="Siegel Sash",legs="Shedir Seraweels",neck="Stone Gorget",right_ear="Earthcry Earring"})
- sets.midcast.Haste = set_combine(sets.midcast.FastCast,
- {ammo="Staunch Tathlum",legs=gear.CMPLegs,body=gear.PetRegenBody,feet="Lethargy Houseaux +1",head=gear.CMPHead,hands="Atrophy Gloves +1",back="Ghostfyre Cape",})
- sets.midcast.Flurry = sets.midcast.Haste
- sets.midcast.Firestorm = sets.midcast.Haste
- sets.midcast.Hailstorm = sets.midcast.Haste
- sets.midcast.Windstorm = sets.midcast.Haste
- sets.midcast.Sandstorm = sets.midcast.Haste
- sets.midcast.Thunderstorm = sets.midcast.Haste
- sets.midcast.Rainstorm = sets.midcast.Haste
- sets.midcast.Aurorastorm = sets.midcast.Haste
- sets.midcast.Voidstorm = sets.midcast.Haste
- sets.midcast["Haste II"] = sets.midcast.Haste
- sets.midcast["Flurry II"] = sets.midcast.Haste
- sets.midcast['Shock Spikes'] = sets.midcast.Haste
- sets.midcast['Ice Spikes'] = sets.midcast.Haste
- sets.midcast['Blaze Spikes'] = sets.midcast.Haste
- sets.midcast['Refresh II'] = sets.midcast.Refresh
- sets.midcast['Regen II'] = sets.midcast.Refresh
- sets.midcast.Protect = {ring2="Sheltered Ring",legs=gear.CMPLegs,body=gear.PetRegenBody,feet="Lethargy Houseaux +1",head=gear.CMPHead,
- hands="Atrophy Gloves +1",back="Ghostfyre Cape",}
- sets.midcast.Protectra = sets.midcast.Protect
- sets.midcast.Shell = sets.midcast.Protect
- sets.midcast.Shellra = sets.midcast.Protect
- sets.midcast['Barfire'] = set_combine(sets.midcast['Enhancing Magic'], {head=gear.CMPHead,body=gear.PetRegenBody,hands="Atrophy Gloves +1",})
- sets.midcast.Barblizzard = sets.midcast.Barfire
- sets.midcast.Baraero = sets.midcast.Barfire
- sets.midcast.Barstone = sets.midcast.Barfire
- sets.midcast.Barthunder = sets.midcast.Barfire
- sets.midcast.Barwater = sets.midcast.Barfire
- sets.midcast.Barsleep = sets.midcast.Barfire
- sets.midcast.Barpoison = sets.midcast.Barfire
- sets.midcast.Barparalyze = sets.midcast.Barfire
- sets.midcast.Barblind = sets.midcast.Barfire
- sets.midcast.Barsilence = sets.midcast.Barfire
- sets.midcast.Baramnesia = sets.midcast.Barfire
- sets.midcast.Phalanx = sets.midcast.Barfire
- sets.midcast['Gain-STR'] = sets.midcast.Haste
- sets.midcast['Gain-DEX'] = sets.midcast.Haste
- sets.midcast['Gain-VIT'] = sets.midcast.Haste
- sets.midcast['Gain-AGI'] = sets.midcast.Haste
- sets.midcast['Gain-MND'] = sets.midcast.Haste
- sets.midcast['Gain-CHR'] = sets.midcast.Haste
- sets.midcast['Gain-INT'] = sets.midcast.Haste
- sets.midcast['Enfeebling Magic'] = {ammo="Hydrocera",
- head=gear.NukingHead,neck="Imbodla Necklace",left_ear="Enchanter Earring +1",right_ear="Dignitary's Earring",
- body="Vanya Robe",hands=gear.ENFHands,left_ring="Weather. Ring",right_ring="Vertigo Ring",
- back=gear.WSCape,waist="Porous Rope",legs=gear.ENFLegs,feet="Medium's Sabots"}
- sets.midcast['Dia III'] = {ammo="Quartz Tathlum +1",
- head="Vitivation Chapeau +1",neck="Incanter's Torque",left_ear="Enfeebling Earring",right_ear="Dignitary's Earring",
- body="Lethargy Sayon +1",hands="Lethargy Gantherots +1",left_ring="Globidonta Ring",right_ring="Irrwisch Ring",
- back=gear.WSCape,waist="Rumination Sash",legs="Psycloth Lappas",feet="Medium's Sabots"}
- sets.midcast['Slow II'] = sets.midcast['Dia III']
- sets.midcast['Paralyze II'] = sets.midcast['Dia III']
- sets.midcast['Distract III'] = sets.midcast['Dia III']
- sets.midcast['Frazzle III'] = sets.midcast['Dia III']
- sets.midcast['Elemental Magic'] = {ammo="Pemphredo Tathlum",
- head=gear.NukingHead,neck="Baetyl Pendant",ear1="Friomisi Earring",ear2="Hecate's Earring",
- body="Amalric Doublet +1",hands="Amalric Gages +1",ring1="Shiva Ring +1",ring2="Shiva Ring +1",
- back="Toro Cape",waist=gear.ElementalObi,legs="Amalric Slops +1",feet="Amalric Nails +1",}
- sets.midcast['Elemental Magic'].ConserveMP = {ammo="Pemphredo Tathlum",
- head=gear.NukingHead,neck="Baetyl Pendant",ear1="Friomisi Earring",ear2="Hecate's Earring",
- body="Seidr Cotehardie",hands="Amalric Gages +1",ring1="Shiva Ring +1",ring2="Shiva Ring +1",
- back="Toro Cape",waist=gear.ElementalObi,legs="Amalric Slops +1",feet="Amalric Nails +1"}
- sets.midcast['Elemental Magic'].MB ={ammo="Pemphredo Tathlum",
- head=gear.NukingHead,neck="Mizu. Kubikazari",ear1="Friomisi Earring",ear2="Static Earring",
- body="Seidr Cotehardie",hands="Amalric Gages +1",ring1="Mujin Band",ring2="Locus Ring",
- back="Seshaw Cape +1",waist=gear.ElementalObi,legs=gear.MBLegs,feet="Amalric Nails +1"}
- sets.midcast['Elemental Magic'].MB2 ={ammo="Pemphredo Tathlum",
- head=gear.NukingHead,neck="Mizu. Kubikazari",ear1="Friomisi Earring",ear2="Static Earring",
- body="Amalric Doublet +1",hands="Amalric Gages +1",ring1="Mujin Band",ring2="Locus Ring",
- back="Seshaw Cape +1",waist=gear.ElementalObi,legs=gear.MBLegs,feet="Amalric Nails +1"}
- sets.midcast.Impact = set_combine(sets.midcast['Enfeebling Magic'], {head=empty,body="Twilight Cloak"})
- sets.midcast['Dark Magic'] = {main="Rubicundity",sub="Genmei Shield",ammo="Pemphredo Tathlum",
- head="Pixie Hairpin +1",neck="Incanter's Torque",ear1="Enchanter's Earring +1",ear2="Loquacious Earring",
- body="Psycloth Vest",hands="Amalric Gages +1",ring1="Archon Ring",right_ring="Evanescence Ring",
- back="Toro Cape",waist="Porous Rope",legs="Artsieq Hose",feet="Amalric Nails +1",}
- --sets.midcast.Stun = set_combine(sets.midcast['Dark Magic'], {})
- sets.midcast.Drain = {main="Rubicundity",sub="Genmei Shield",ammo="Hasty Pinion +1",
- head="Pixie Hairpin +1",neck="Incanter's Torque",ear1="Hirudinea Earring",ear2="Abyssal Earring",
- body=gear.DrainBody,hands=gear.DrainHands,ring1="Archon Ring",ring2="Evanescence Ring",
- back="Ogapepo Cape +1",waist="Fucho-no-Obi",legs=gear.DrainLegs,feet=gear.DrainFeet}
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Klimaform = sets.midcast.FastRecast
- sets.midcast.Stone = {ammo="Pemphredo Tathlum",
- head=gear.THHead,neck="Saevus Pendant +1",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
- body="Chironic Doublet",hands=gear.THHands,left_ring="Shiva Ring +1",right_ring="Shiva Ring +1",
- back=gear.HelixCape,waist="Refoccilation Stone",legs="Amalric Slops +1",feet="Amalric Nails +1",}
- sets.midcast['Apururu (UC)'] = {body="Apururu Unity Shirt"}
- -- Sets for special buff conditions on spells.
- sets.buff.ComposureOther = {head="Lethargy Chappel +1",
- body="Lethargy Sayon +1",hands="Lethargy Gantherots +1",
- legs="Lethargy Fuseau +1",feet="Lethargy Houseaux +1"}
- sets.buff.Saboteur = {hands="Lethargy Gantherots +1"}
- -- Sets to return to when not performing an action.
- -- Resting sets
- -- Idle sets
- sets.idle = {ammo="Homiliary",
- head="Vitivation Chapeau +1",neck="Bathy Choker +1",ear1="Etiolation Earring",ear2="Infused Earring",
- body="Amalric Doublet +1",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
- back="Mecisto. Mantle",waist="Fucho-no-Obi",legs="Carmine Cuisses +1",feet="Amalric Nails +1"}
- sets.idle.PDT = {ammo="Staunch Tathlum",
- head=gear.DTHead,neck="Loricate Torque +1",ear1="Impregnable Earring",ear2="Genmei Earring",
- body=gear.DTBody,hands="Hagondes Cuffs +1",ring1="Defending Ring",ring2="Dark Ring",
- back="Umbra Cape",waist="Flume Belt +1",legs="Artsieq Hose",feet="Hippomenes Socks +1"}
- sets.idle.MDT = {ammo="Vanir Battery",
- head="Befouled Crown",neck="Warder's Charm +1",ear1="Etiolation Earring",ear2="Merman's Earring",
- body=gear.DTBody,hands="Leyline Gloves",ring1="Defending Ring",ring2="Shadow Ring",
- back="Hexerei Cape",waist="Slipor Sash",legs="Lethargy Fuseau +1",feet=gear.FCFeet}
- -- Defense sets
- sets.defense.PDT = {ammo="Staunch Tathlum",
- head=gear.DTHead,neck="Loricate Torque +1",ear1="Impregnable Earring",ear2="Genmei Earring",
- body=gear.DTBody,hands="Hagondes Cuffs +1",ring1="Defending Ring",ring2="Dark Ring",
- back="Umbra Cape",waist="Flume Belt +1",legs="Artsieq Hose",feet="Hippomenes Socks +1"}
- sets.defense.MDT = {ammo="Vanir Battery",
- head="Befouled Crown",neck="Warder's Charm +1",ear1="Etiolation Earring",ear2="Merman's Earring",
- body=gear.DTBody,hands="Leyline Gloves",ring1="Defending Ring",ring2="Shadow Ring",
- back="Agema Cape",waist="Slipor Sash",legs="Lethargy Fuseau +1",feet=gear.FCFeet}
- sets.Kiting = {legs="Carmine Cuisses +1"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- -- sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {ammo="Ginsen",
- head="Taeon Chapeau",neck="Combatant's Torque",ear1="Brutal Earring",ear2="Eabani Earring",
- body="Taeon Tabard",hands=gear.TPHands,ring1="Rajas Ring",ring2="Petrov Ring",
- back="Bleating Mantle",waist="Windbuffet Belt +1",legs="Carmine Cuisses +1",feet="Taeon Boots"}
- sets.engaged.Defense = {ammo="Staunch Tathlum",
- head=gear.DTHead,neck="Loricate Torque +1",ear1="Impregnable Earring",ear2="Genmei Earring",
- body=gear.DTBody,hands="Hagondes Cuffs +1",ring1="Defending Ring",ring2="Dark Ring",
- back="Umbra Cape",waist="Flume Belt +1",legs="Artsieq Hose",feet="Hippomenes Socks +1"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Run after the default midcast() is done.
- -- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.skill == 'Enfeebling Magic' and state.Buff.Saboteur then
- equip(sets.buff.Saboteur)
- elseif spell.skill == 'Enhancing Magic' then
- equip(sets.midcast.EnhancingDuration)
- if buffactive.composure and spell.target.type == 'PLAYER' then
- equip(sets.buff.ComposureOther)
- end
- elseif spellMap == 'Cure' and spell.target.type == 'SELF' then
- equip(sets.midcast.CureSelf)
- end
- end
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted then
- if spell.english == 'Break' or spell.english == 'Breakga' then
- send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 30 down spells/00220.png')
- elseif spell.english == 'Sleep' or spell.english == 'Sleepga' then
- send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 60 down spells/00220.png')
- elseif spell.english == 'Sleep II' or spell.english == 'Sleepga II' then
- send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 90 down spells/00220.png')
- end
- classes.CustomIdleGroups:clear()
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'None' then
- enable('main','sub','range')
- else
- disable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Set eventArgs.handled to true if we don't want the automatic display to be run.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'DNC' then
- set_macro_page(1, 4)
- elseif player.sub_job == 'NIN' then
- set_macro_page(1, 4)
- elseif player.sub_job == 'THF' then
- set_macro_page(1, 4)
- else
- set_macro_page(1, 4)
- end
- end
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