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jpenguin

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Aug 22nd, 2014
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  1. [Video-Glide64mk2]
  2.  
  3. # Card ID
  4. card_id = 0
  5. # Vertical sync
  6. vsync = False
  7. # TODO:ssformat
  8. ssformat = False
  9. # Display performance stats (add together desired flags): 1=FPS counter, 2=VI/s counter, 4=% speed, 8=FPS transparent
  10. show_fps = 1
  11. # Clock enabled
  12. clock = False
  13. # Clock is 24-hour
  14. clock_24_hr = False
  15. # Wrapper resolution
  16. wrpResolution = 0
  17. # Wrapper VRAM
  18. wrpVRAM = 0
  19. # Wrapper FBO
  20. wrpFBO = True
  21. # Wrapper Anisotropic Filtering
  22. wrpAnisotropic = False
  23. # Texture Enhancement: Smooth/Sharpen Filters
  24. ghq_fltr = 0
  25. # Texture Compression: 0 for S3TC, 1 for FXT1
  26. ghq_cmpr = 0
  27. # Texture Enhancement: More filters
  28. ghq_enht = 0
  29. # Hi-res texture pack format (0 for none, 1 for Rice)
  30. ghq_hirs = 1
  31. # Compress texture cache with S3TC or FXT1
  32. ghq_enht_cmpr = False
  33. # Tile textures (saves memory but could cause issues)
  34. ghq_enht_tile = 0
  35. # Force 16bpp textures (saves ram but lower quality)
  36. ghq_enht_f16bpp = False
  37. # Compress texture cache
  38. ghq_enht_gz = True
  39. # Don't enhance textures for backgrounds
  40. ghq_enht_nobg = False
  41. # Enable S3TC and FXT1 compression
  42. ghq_hirs_cmpr = False
  43. # Tile hi-res textures (saves memory but could cause issues)
  44. ghq_hirs_tile = False
  45. # Force 16bpp hi-res textures (saves ram but lower quality)
  46. ghq_hirs_f16bpp = False
  47. # Compress hi-res texture cache
  48. ghq_hirs_gz = True
  49. # Alternative CRC calculation -- emulates Rice bug
  50. ghq_hirs_altcrc = True
  51. # Save tex cache to disk
  52. ghq_cache_save = True
  53. # Texture Cache Size (MB)
  54. ghq_cache_size = 128
  55. # Use full alpha channel -- could cause issues for some tex packs
  56. ghq_hirs_let_texartists_fly = True
  57. # Dump textures
  58. ghq_hirs_dump = False
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