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- #include "BallManager.hpp"
- BallManager::BallManager()
- {
- }
- void BallManager::insert(Ball *ball)
- {
- mList.push_back(ball);
- }
- void BallManager::update(float frametime)
- {
- for (auto it : mList)
- {
- it->update(frametime);
- }
- }
- void BallManager::handle()
- {
- for (auto it : mList)
- {
- it->handle();
- }
- }
- void BallManager::render(sf::RenderWindow *rw)
- {
- for (auto it : mList)
- {
- it->render(rw);
- }
- }
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