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Jul 6th, 2015
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  1. pathtoclasses = "Classes\loadout\";
  2. EXECscript1 = 'player execVM "'+pathtoclasses+'%1"';
  3.  
  4. Private ["_humanity"];
  5. _humanity = (player getVariable["humanity",0]);
  6.  
  7. if ((getPlayerUID player) in ["0","0","0"]) then {
  8. classes =
  9. [
  10. ["",false],
  11. ["Regular Classes", [2], "#USER:Peasant", -5, [["expression", ""]], "1", "1"],
  12. ["Hero Classes", [3], "#USER:Hero", -5, [["expression", ""]], "1", "1"],
  13. ["Legendary Hero", [4], "#USER:LegendHero", -5, [["expression", ""]], "1", "1"],
  14. ["Bandit Classes", [5], "#USER:Bandit", -5, [["expression", ""]], "1", "1"],
  15. ["Legendary Bandit", [6], "#USER:LegendBandit", -5, [["expression", ""]], "1", "1"],
  16. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  17. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  18. ];
  19. } else {
  20. if(_humanity >= 25000) then {
  21. classes =
  22. [
  23. ["",false],
  24. ["Regular Classes", [2], "#USER:Peasant", -5, [["expression", ""]], "1", "1"],
  25. ["Hero Classes", [3], "#USER:Hero", -5, [["expression", ""]], "1", "1"],
  26. ["Legendary Classes", [4], "#USER:LegendHero", -5, [["expression", ""]], "1", "1"],
  27. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  28. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  29. ];
  30. }else {
  31. if(_humanity >= 5000) then {
  32. classes =
  33. [
  34. ["",false],
  35. ["Regular Classes", [2], "#USER:Peasant", -5, [["expression", ""]], "1", "1"],
  36. ["Hero Classes", [3], "#USER:Hero", -5, [["expression", ""]], "1", "1"],
  37. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  38. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  39. ];
  40. }else {
  41. if(_humanity <= -25000) then {
  42. classes =
  43. [
  44. ["",false],
  45. ["Regular Classes", [2], "#USER:Peasant", -5, [["expression", ""]], "1", "1"],
  46. ["Bandit Classes", [3], "#USER:Bandit", -5, [["expression", ""]], "1", "1"],
  47. ["Legendary Classes", [4], "#USER:LegendBandit", -5, [["expression", ""]], "1", "1"],
  48. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  49. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  50. ];
  51. }else {
  52. if(_humanity <= -2500) then {
  53. classes =
  54. [
  55. ["",false],
  56. ["Regular Classes", [2], "#USER:Peasant", -5, [["expression", ""]], "1", "1"],
  57. ["Bandit Classes", [3], "#USER:Bandit", -5, [["expression", ""]], "1", "1"],
  58. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  59. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  60. ];
  61. }else {
  62. classes =
  63. [
  64. ["",false],
  65. ["Select Class", [2], "#USER:Peasant", -5, [["expression", ""]], "1", "1"],
  66. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  67. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  68. ];
  69. }
  70. };
  71. };
  72. };
  73. };
  74.  
  75. Peasant =
  76. [
  77. ["",false],
  78. ["Class1", [2], "", -5, [["expression", format[EXECscript1,"class1.sqf"]]], "1", "1"],
  79. ["Class2", [3], "", -5, [["expression", format[EXECscript1,"class2.sqf"]]], "1", "1"],
  80. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  81. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  82. ];
  83.  
  84. Hero =
  85. [
  86. ["",false],
  87. ["Class1", [2], "", -5, [["expression", format[EXECscript1,"class1.sqf"]]], "1", "1"],
  88. ["Class2", [3], "", -5, [["expression", format[EXECscript1,"class2.sqf"]]], "1", "1"],
  89. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  90. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  91. ];
  92.  
  93. Bandit =
  94. [
  95. ["",false],
  96. ["Class1", [2], "", -5, [["expression", format[EXECscript1,"class1.sqf"]]], "1", "1"],
  97. ["Class2", [3], "", -5, [["expression", format[EXECscript1,"class2.sqf"]]], "1", "1"],
  98. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  99. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  100. ];
  101.  
  102. LegendHero =
  103. [
  104. ["",false],
  105. ["Class1", [2], "", -5, [["expression", format[EXECscript1,"class1.sqf"]]], "1", "1"],
  106. ["Class2", [3], "", -5, [["expression", format[EXECscript1,"class2.sqf"]]], "1", "1"],
  107. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  108. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  109. ];
  110.  
  111. LegendBandit =
  112. [
  113. ["",false],
  114. ["Class1", [2], "", -5, [["expression", format[EXECscript1,"class1.sqf"]]], "1", "1"],
  115. ["Class2", [3], "", -5, [["expression", format[EXECscript1,"class2.sqf"]]], "1", "1"],
  116. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  117. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  118. ];
  119.  
  120. showCommandingMenu "#USER:classes";
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