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May 28th, 2016
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  1. else if(SamusAction==SAMUS_ACTION_CROUCH_LEFT || SamusAction==SAMUS_ACTION_CROUCH_RIGHT){
  2. if(Link->PressLeft){
  3. SamusAction=SAMUS_ACTION_CROUCH_LEFT;
  4. Link->PressLeft= false;
  5. Link->InputLeft = false;
  6. Link->Dir= DIR_LEFT;
  7. }
  8. else if(Link->PressRight){
  9. SamusAction=SAMUS_ACTION_CROUCH_RIGHT;
  10. Link->PressRight= false;
  11. Link->InputRight = false;
  12. Link->Dir= DIR_RIGHT;
  13. }
  14. else if(Link->PressDown && OnGround()){
  15. if(Link->Item[I_MORPH_BALL])isMorphed = true;
  16. }
  17. else if(Link->PressUp||Link->InputUp||Link->Jump>0)
  18. SamusAction= SAMUS_ACTION_NONE;
  19. if(SamusAction==SAMUS_ACTION_CROUCH_LEFT)
  20. Screen->DrawCombo(2, drawX, drawY-16, SAMUS_CROUCH_COMBO, 1, 2, SAMUS_CSET, -1, -1, 0, 0, 0, -1, 0, true, 128);
  21. else if(SamusAction==SAMUS_ACTION_CROUCH_RIGHT)
  22. Screen->DrawCombo(2, drawX, drawY-16, SAMUS_CROUCH_COMBO+1, 1, 2, SAMUS_CSET, -1, -1, 0, 0, 0, -1, 0, true, 128);
  23. else
  24. Screen->DrawCombo(2, drawX, drawY-16, SAMUS_CROUCH_COMBO+1, 1, 2, SAMUS_CSET, -1, -1, 0, 0, 0, -1, 0, true, 128);
  25. }
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