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May 19th, 2012
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  1. local bless = {1, 2, 3, 4, 5}
  2. local pricexlvl = {
  3. [1] = {level=50, price= 1*100*100, text = "1cc"},
  4. [2] = {level=100, price= 2*100*100, text = "2cc"},
  5. [3] = {level=150, price= 4*100*100, text = "4cc"},
  6. [4] = {level=200, price= 6*100*100, text = "6cc"},
  7. [5] = {level=280, price= 8*100*100, text = "8cc"},
  8. [6] = {level=350, price= 10*100*100, text = "10cc"}
  9. }
  10.  
  11. local function getPrice(cid, n)
  12. if getPlayerLevel(cid) > pricexlvl[n].level and n < #pricexlvl then
  13. return getPrice(cid,n+1)
  14. end
  15. return pricexlvl[n].price, pricexlvl[n].text
  16. end
  17.  
  18. function onSay(cid, words, param)
  19. for i = 1, table.maxn(bless) do
  20. if(getPlayerBlessing(cid, bless[i])) then
  21. doPlayerSendCancel(cid, "You have already have been blessed.")
  22. return TRUE
  23. end
  24. end
  25. local precio, texto = getPrice(cid,1)
  26. if doPlayerRemoveMoney(cid, precio) then
  27. for i = 1, table.maxn(bless) do
  28. doPlayerAddBlessing(cid, bless[i])
  29. end
  30. doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,"You have been successfully blessed.!")
  31. else
  32. doPlayerPopupFYI(cid, "You need "..texto.." to buy blessings.")
  33. end
  34. return true
  35. end
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