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- local bless = {1, 2, 3, 4, 5}
- local pricexlvl = {
- [1] = {level=50, price= 1*100*100, text = "1cc"},
- [2] = {level=100, price= 2*100*100, text = "2cc"},
- [3] = {level=150, price= 4*100*100, text = "4cc"},
- [4] = {level=200, price= 6*100*100, text = "6cc"},
- [5] = {level=280, price= 8*100*100, text = "8cc"},
- [6] = {level=350, price= 10*100*100, text = "10cc"}
- }
- local function getPrice(cid, n)
- if getPlayerLevel(cid) > pricexlvl[n].level and n < #pricexlvl then
- return getPrice(cid,n+1)
- end
- return pricexlvl[n].price, pricexlvl[n].text
- end
- function onSay(cid, words, param)
- for i = 1, table.maxn(bless) do
- if(getPlayerBlessing(cid, bless[i])) then
- doPlayerSendCancel(cid, "You have already have been blessed.")
- return TRUE
- end
- end
- local precio, texto = getPrice(cid,1)
- if doPlayerRemoveMoney(cid, precio) then
- for i = 1, table.maxn(bless) do
- doPlayerAddBlessing(cid, bless[i])
- end
- doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,"You have been successfully blessed.!")
- else
- doPlayerPopupFYI(cid, "You need "..texto.." to buy blessings.")
- end
- return true
- end
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