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AntipathicZora

chernava (thot 2: hellectric boogaloo)

May 8th, 2019
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  1. Character Name: Chernava
  2. Player Name: Zora
  3. Class/Level: Warlock 2 (Infernal Pact)/Bard 1 (College of Valor)
  4. Race: Demon (Tiefling)
  5. Age: ???
  6. Height: 6'6" (8'0" counting horns)
  7. Weight: 150 lbs
  8. Alignment: Neutral Evil
  9. Background: Rakdos Cultist
  10. Mana Colors: Black 2/Red 1
  11.  
  12.  
  13. --- Ability Scores ---
  14.  
  15. Scores: Modifier Saving Throws
  16. Strength ........ 10 ... (+0) ........ [ ]
  17. Dexterity ....... 14 ... (+2) ........ [x]
  18. Constitution .... 14 ... (+2) ........ [ ]
  19. Wisdom .......... 10 ... (+0) ........ [x]
  20. Intelligence .... 16 ... (+3) ........ [ ]
  21. Charisma ........ 18 ... (+4) ........ [x]
  22.  
  23.  
  24. --- Statistics ---
  25.  
  26. Base Speed ...... 30 ft
  27. Armor Class ..... (AC) 13
  28. Initiative ...... +2 (Dex modifier)
  29.  
  30. Hit Points ...... 27
  31. Hit Dice ........ 1d8
  32. Hit Dice Total .. 3
  33.  
  34. Death saves:
  35. Successes: [ ] [ ] [ ]
  36. Failures: [ ] [ ] [ ]
  37.  
  38. Passive Wisdom (Perception) 00
  39.  
  40.  
  41. --- Skills ---
  42.  
  43. Modifier Skill (Ability Mod) Proficiency?
  44. [+2] ... Acrobatics (Dex) ........... [x]
  45. [+4] ... Animal Handling (Cha) ...... [ ]
  46. [+3] ... Arcana (Int) ............... [ ]
  47. [+0] ... Athletics (Str) ............ [ ]
  48. [+4] ... Deception (Cha) ............ [x]
  49. [+3] ... History (Int) .............. [ ]
  50. [+0] ... Insight (Wis) .............. [ ]
  51. [+4] ... Intimidation (Cha) ......... [x]
  52. [+3] ... Investigation (Int) ........ [ ]
  53. [+0] ... Medicine (Wis) ............. [ ]
  54. [+3] ... Nature (Int) ............... [ ]
  55. [+0] ... Perception (Wis) ........... [ ]
  56. [+4] ... Performance (Cha) .......... [x]
  57. [+4] ... Persuasion (Cha) ........... [x]
  58. [+0] ... Religion (Int) ............. [ ]
  59. [+2] ... Sleight of Hand (Dex) ...... [ ]
  60. [+2] ... Stealth (Dex) .............. [x]
  61. [+0] ... Survival (Wis) ............. [ ]
  62.  
  63.  
  64. --- Equipment and Attacks ---
  65.  
  66. Weapon name: Atk Bonus: Damage/Type:
  67. [Dagger] ............ [+5] ......... [1d4 Piercing]
  68. ["""""Club"""""] ............ [+3] ......... [1d4 bludgeoning]
  69. [ ] ............ [ ] ......... [ ]
  70. [ ] ............ [ ] ......... [ ]
  71.  
  72. Wealth:
  73. 00cp, 00sp, 10gp, 00ep, 00pp
  74.  
  75. Other Equipment:
  76. - Component pouch
  77. - Scholar's pack
  78. - """""""""""club""""""""""""""
  79. - two daggers
  80. - leather "armor"
  81. - entertainer's pack
  82. - Rakdos insignia
  83. - musical instrument (choose later)
  84. - costume
  85. - hooded lantern (wrought iron)
  86. - 10ft of spiked chain
  87. - tinderbox
  88. - 10 torches
  89. - set of common clothes
  90. - bottle of sweet, red juice
  91. - Rakdos Charm
  92. - Rakdos Signet
  93.  
  94.  
  95. --- Features and Traits ---
  96. SKULKER
  97. Prerequisite: Dexterity 13 or higher
  98. You are expert at slinking through shadows. You gain the following benefits:
  99. You can try to hide when you are lightly obscured from the creature from which you are hiding.
  100. When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position.
  101. Dim light doesn't impose disadvantage on your Wisdom (Perception) checks relying on sight.
  102.  
  103. Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright 1ight. and in darkness as if it were dim light. You can't discern color in darkness. only shades of gray.
  104. Hellish Resistance. You have resistance to fire damage.
  105. Infernal Legacy. You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spellcasting ability for these spells.
  106. Winged. You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet while you aren't wearing heavy armor.
  107.  
  108. PACT MAGIC
  109. Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock spell list.
  110.  
  111. CANTRIPS
  112. You know two cantrips of your choice from the warlock spells. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.
  113.  
  114. You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.
  115.  
  116. SPELL SLOTS
  117. The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st Level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
  118.  
  119. For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.
  120.  
  121. SPELLS KNOWN OF 1ST LEVEL AND HIGHER
  122. at 1st Level, you know two 1st-level spells of your choice from the warlock spell list.
  123.  
  124. The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.
  125.  
  126. Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.
  127.  
  128. SPELLCASTING ABILITY
  129. Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when selling the saving throw DC for a warlock spell you cast and when making an attack roll with one.
  130.  
  131. SPELLCASTING FOCUS
  132. You can use an arcane focus (found in chapter 5) as a spellcasting focus for your warlock spells.
  133.  
  134. ELDRITCH INVOCATIONS
  135. In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.
  136.  
  137. at 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain cerlain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.
  138.  
  139. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
  140.  
  141. BARDIC INSPIRATION
  142. You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
  143.  
  144. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled. it is lost. A creature can have only one Bardic Inspiration die at a time.
  145.  
  146. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
  147.  
  148. FEATURE: FEARSOME REPUTATION
  149. People recognize you as a member of the Cult of Rakdos, and they're careful not to draw your anger or ridicule. You can get away with minor criminal offenses, such as refusing to pay for food at a restaurant or breaking down a door at a local shop, if no legal authorities witness the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
  150.  
  151.  
  152. Invocations:
  153. AGONIZING BLAST
  154. Prerequisite: eldritch blast cantrip
  155. When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
  156. BEGUILING INFLUENCE
  157. You gain proficiency in the Deception and Persuasion skills.
  158.  
  159.  
  160. --- Languages and Proficiencies ---
  161.  
  162. Languages: Common, Abyssal, Giant
  163.  
  164. Melee Weapon Proficiencies: Simple weapons, longswords, rapiers, shortswords
  165. Ranged Weapon Proficiencies: Simple weapons, hand crossbows
  166. Armor Proficiencies: Light armor
  167.  
  168. Tools: Musical Instruments (2) [choose later]
  169. Vehicles: N/A
  170.  
  171.  
  172. --- Background-Related ---
  173.  
  174. Performance style: "Pain Artist" (honestly the closest thing to hooker i can think of)
  175.  
  176. Personality Traits:
  177. - I enjoy testing other people's patience.
  178. - I throw my weight around to make sure I get my way.
  179.  
  180. Ideals:
  181. - Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life.
  182.  
  183. Bonds:
  184. - I want to be better at my chosen form of performance than any other member of my troupe.
  185.  
  186. Flaws:
  187. - There's no such thing as too much pleasure.
  188.  
  189. Contacts:
  190. - I was part of a two-person act until my former partner moved to a different troupe. (x2) (1 ally, 1 rival)
  191. - There's a lesser demon in the cult who thinks he owes me a favor, and who am I to argue?
  192. - The master of ceremonies in my troupe is well connected with other troupes.
  193.  
  194. --- Spells ---
  195.  
  196. Spellcasting Ability:
  197. Spell save DC:
  198. Spell attack bonus:
  199.  
  200. Cantrips:
  201. - Thaumaturgy
  202. - Eldritch Blast
  203. - Green-Flame Blade
  204. - Vicious Mockery
  205. - Friends
  206. -
  207. -
  208.  
  209. Spell level 1:
  210. - Charm Person
  211. - Hellish Rebuke
  212. - Disguise Self
  213. - Cure Wounds
  214. -
  215. -
  216. -
  217. -
  218.  
  219. Spell level 2:
  220. -
  221. -
  222. -
  223. -
  224. -
  225. -
  226. -
  227. -
  228.  
  229. Spell level 3:
  230. -
  231. -
  232. -
  233. -
  234. -
  235. -
  236. -
  237. -
  238.  
  239. Spell level 4:
  240. -
  241. -
  242. -
  243. -
  244. -
  245. -
  246. -
  247. -
  248.  
  249. Spell level 5:
  250. -
  251. -
  252. -
  253. -
  254. -
  255. -
  256. -
  257. -
  258.  
  259. Spell level 6:
  260. -
  261. -
  262. -
  263. -
  264. -
  265.  
  266. Spell level 7:
  267. -
  268. -
  269. -
  270. -
  271.  
  272. Spell level 8:
  273. -
  274. -
  275. -
  276.  
  277. Spell level 9:
  278. -
  279. -
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