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Aug 20th, 2014
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  1. //Combat Zone
  2. RemoveBuildingForPlayer(playerid, 11445, -1289.3672, 2513.6094, 86.6172, 0.25);
  3. RemoveBuildingForPlayer(playerid, 11457, -1303.7734, 2550.2344, 86.2266, 0.25);
  4. CreateObject(11556, -1266.23535, 2588.34570, 81.18108, 356.85840, 0.00000, 137.97382);
  5. CreateObject(11556, -1301.16345, 2605.33032, 79.77344, 356.85840, 0.00000, 193.89082);
  6. CreateObject(11556, -1274.06152, 2535.45313, 89.28606, 356.85840, 0.00000, 293.22842);
  7. CreateObject(11556, -1265.69067, 2500.93555, 89.28606, 356.85840, 0.00000, 259.45056);
  8. CreateObject(8411, -1250.85657, 2443.20776, 64.29466, 0.00000, 0.00000, 250.71236);
  9. CreateObject(8411, -1293.33899, 2413.86963, 64.05480, 0.00000, 0.00000, 181.63393);
  10. CreateObject(8411, -1252.01233, 2567.77515, 64.17905, 0.00000, 0.00000, 294.64954);
  11. CreateObject(8411, -1307.55127, 2602.23169, 64.16329, 0.00000, 0.00000, 1.80475);
  12. CreateObject(8411, -1365.21655, 2568.37012, 64.05480, 0.00000, 0.00000, 60.13147);
  13. CreateObject(8411, -1379.82874, 2502.85815, 64.05480, 0.00000, 0.00000, 95.21242);
  14. CreateObject(8411, -1353.89905, 2441.10327, 64.05480, 0.00000, 0.00000, 130.88095);
  15. CreateObject(8411, -1239.18335, 2503.07153, 64.29466, 0.00000, 0.00000, 267.49277);
  16. CreateObject(11556, -1350.46558, 2536.29639, 89.28606, 356.85840, 0.00000, 54.58169);
  17. CreateObject(11556, -1274.69177, 2455.90869, 89.28606, 356.85840, 0.00000, 249.58159);
  18. CreateObject(11556, -1302.00623, 2439.73364, 89.28606, 356.85840, 0.00000, 181.44547);
  19. CreateObject(11556, -1337.71667, 2461.13306, 89.28606, 356.85840, 0.00000, 133.67233);
  20. CreateObject(11556, -1354.93713, 2504.32837, 89.28606, 356.85840, 0.00000, 99.55492);
  21. CreateObject(11445, -1291.93713, 2475.11328, 86.21115, 356.85840, 0.00000, 283.87225);
  22. CreateObject(11443, -1288.78723, 2495.44116, 86.01015, 356.85840, 0.00000, 35.89006);
  23. CreateObject(11442, -1313.71838, 2478.62354, 86.09543, 356.85840, 0.00000, 220.36517);
  24. CreateObject(11440, -1301.64490, 2458.03467, 86.14590, 356.79840, 0.00000, 93.73250);
  25. CreateObject(11459, -1336.04541, 2501.62378, 85.92119, 3.14159, -0.03491, -3.14159);
  26. CreateObject(11446, -1324.43933, 2489.20483, 86.16097, 356.85840, 0.00000, 314.94696);
  27. CreateObject(11458, -1332.23218, 2474.17725, 86.02111, 356.85840, 0.00000, 317.21765);
  28. CreateObject(11443, -1345.39685, 2518.57935, 85.70100, 356.85840, 0.00000, 35.89006);
  29. CreateObject(689, -1280.75562, 2576.78857, 85.21149, 0.00000, 0.00000, 316.35410);
  30. CreateObject(689, -1270.76990, 2545.23730, 89.51918, 0.00000, 0.00000, 315.99380);
  31. CreateObject(689, -1262.07898, 2505.71167, 85.88029, 0.00000, 0.00000, 315.99380);
  32. CreateObject(689, -1271.77637, 2459.25732, 85.88029, 0.00000, 0.00000, 315.99380);
  33. CreateObject(689, -1296.90039, 2436.74585, 85.88029, 0.00000, 0.00000, 315.99380);
  34. CreateObject(689, -1324.87903, 2444.74805, 85.88029, 0.00000, 0.00000, 315.99380);
  35. CreateObject(689, -1351.18628, 2466.95435, 85.88029, 0.00000, 0.00000, 315.99380);
  36. CreateObject(689, -1359.27100, 2499.29150, 85.88029, 0.00000, 0.00000, 315.99380);
  37. CreateObject(689, -1359.92236, 2529.91626, 85.88029, 0.00000, 0.00000, 315.99380);
  38. CreateObject(689, -1334.48389, 2563.24609, 85.88029, 0.00000, 0.00000, 315.99380);
  39. CreateObject(689, -1311.63049, 2578.02197, 80.20915, 0.00000, 0.00000, 315.99380);
  40. CreateObject(762, -1267.62854, 2531.04517, 89.96032, 0.00000, 0.00000, 0.00000);
  41. CreateObject(762, -1279.51709, 2452.84302, 89.96032, 0.00000, 0.00000, 0.00000);
  42. CreateObject(762, -1264.29651, 2488.42041, 89.96032, 0.00000, 0.00000, 0.00000);
  43. CreateObject(762, -1350.75928, 2478.67163, 89.96032, 0.00000, 0.00000, 0.00000);
  44. CreateObject(762, -1339.34558, 2545.23022, 89.96032, 0.00000, 0.00000, 0.00000);
  45. CreateObject(11457, -1304.91345, 2554.17065, 85.41248, 0.00000, 0.00000, 0.00000);
  46. CreateObject(11445, -1291.39587, 2513.03345, 86.14520, 0.00000, 0.00000, 0.00000);
  47. //Combat Zone end
  48.  
  49. //Spawns
  50. AddPlayerClass(0,-1286.4120,2481.1313,87.2103,190.1012,0,0,0,0,0,0); //
  51. AddPlayerClass(0,-1298.3489,2447.3042,87.9269,106.6087,0,0,0,0,0,0); //
  52. AddPlayerClass(0,-1311.3983,2457.9424,92.6903,352.8676,0,0,0,0,0,0); //
  53. AddPlayerClass(0,-1325.9860,2478.8530,87.0469,57.7282,0,0,0,0,0,0); //
  54. AddPlayerClass(0,-1329.5332,2497.5908,87.0469,336.5741,0,0,0,0,0,0); //
  55. AddPlayerClass(0,-1336.7942,2501.9805,89.7939,309.3138,0,0,0,0,0,0); //
  56. AddPlayerClass(0,-1325.5537,2513.4045,89.6719,7.5944,0,0,0,0,0,0); //
  57. AddPlayerClass(0,-1321.2031,2549.5198,87.3122,203.7196,0,0,0,0,0,0); //
  58. AddPlayerClass(0,-1304.4816,2555.2927,89.5140,241.0065,0,0,0,0,0,0); //
  59. AddPlayerClass(0,-1293.5898,2538.4905,87.7422,118.1787,0,0,0,0,0,0); //
  60. AddPlayerClass(0,-1278.3367,2507.3652,87.0395,114.1054,0,0,0,0,0,0); //
  61. AddPlayerClass(0,-1281.0267,2465.9978,87.6426,81.8317,0,0,0,0,0,0); //
  62. AddPlayerClass(0,-1299.6445,2478.0889,87.2889,36.3980,0,0,0,0,0,0); //
  63. AddPlayerClass(0,-1324.0494,2490.3369,87.0469,308.9772,0,0,0,0,0,0); //
  64. AddPlayerClass(0,-1348.2239,2520.5635,87.0772,0.3643,0,0,0,0,0,0); //
  65. //Spawns end
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