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Jul 1st, 2016
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  1. Setting:
  2. Long, distant future. Society has collapsed and is forgotten. Most of earth covered in desert/forest with landmarks and “ancient” architecture barely remaining. Cities are mostly abandoned, albeit for scavengers with the mettle enough to venture inside.
  3. Human life is sparse. Gunpowder and ammunition has long ran out, rendering guns useless. Medicine is a thing of the past. Much of society has reverted to a new medieval era; although combat is staged in whatever manner the participants’ miscellany of equipment dictates, armor and bladed weapons are commonplace.
  4. What remains of human society is a scattered collection of private dwellings, compounds and trading hubs strewn across the vast wasteland. Varied geography; deep valleys,
  5.  
  6. Visuals:
  7. A unique spin on post-apocalyptic. Not at all grungy of washed out. Land covered by a mixture of sand and greenery, half buried buildings and landmarks make for unique locations. Weather varies.
  8.  
  9. Character:
  10. Wanders from settlement to settlement. Carries a combination of luggage and armor. Longsword with flat edge. Cloak?
  11.  
  12. Gameplay:
  13. Top down action rpg. Combat like dark souls, e.g. high difficulty, rolling, timing etc. Slow strategic combat.
  14. Decent bit of dialogue.
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