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- Setting:
- Long, distant future. Society has collapsed and is forgotten. Most of earth covered in desert/forest with landmarks and “ancient” architecture barely remaining. Cities are mostly abandoned, albeit for scavengers with the mettle enough to venture inside.
- Human life is sparse. Gunpowder and ammunition has long ran out, rendering guns useless. Medicine is a thing of the past. Much of society has reverted to a new medieval era; although combat is staged in whatever manner the participants’ miscellany of equipment dictates, armor and bladed weapons are commonplace.
- What remains of human society is a scattered collection of private dwellings, compounds and trading hubs strewn across the vast wasteland. Varied geography; deep valleys,
- Visuals:
- A unique spin on post-apocalyptic. Not at all grungy of washed out. Land covered by a mixture of sand and greenery, half buried buildings and landmarks make for unique locations. Weather varies.
- Character:
- Wanders from settlement to settlement. Carries a combination of luggage and armor. Longsword with flat edge. Cloak?
- Gameplay:
- Top down action rpg. Combat like dark souls, e.g. high difficulty, rolling, timing etc. Slow strategic combat.
- Decent bit of dialogue.
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