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  1. Deathwyrm: Is this what we want? https://jadendreamer.wordpress.com/2009/08/03/c-mysql-database-class/
  2. 2LT. C. Ledere is currently offline, they will receive your message the next time they log in.
  3. Deathwyrm: So, update. Buske on his own has put up all the php scripts back to be web accessible and I can now access the database and put up new scripts, so work won't slow down. However after what you said, we do need to figure out a way to make a non web accessible master PHP server that will do all the script based work for us for security. Suggestions on how we go about doing that?
  4. 2LT. C. Ledere is now Online.
  5. 2LT. C. Ledere: Stop using PHP.
  6. 2LT. C. Ledere: Incorporate your SQL calls into the game engine.
  7. Deathwyrm: How?
  8. 2LT. C. Ledere: You'll need a MySQL library for UE4.
  9. 2LT. C. Ledere: I'm sure someone has made one.
  10. Deathwyrm: So we won't be having any sort of master server calling php scripts?
  11. 2LT. C. Ledere: Kinda...
  12. Deathwyrm: I learnt this language for nothing? :(
  13. 2LT. C. Ledere: Welcome to my life.
  14. Deathwyrm: Right ok, when the mercurial thing is up, we can get the people who actually know c++ to get to work on that stuff.
  15. Deathwyrm: Cause I don't have a clue how to do it
  16. Deathwyrm: And I don't have a clue how to implement it
  17. Deathwyrm: Will we be able to access the mysql database still from play in editor dedicated servers?
  18. 2LT. C. Ledere: No idea.
  19. Deathwyrm: K k, we'll bumble along
  20. Deathwyrm: Right, gonna head sleeps now, night
  21. 2LT. C. Ledere: Later.
  22. Deathwyrm: Lemme know when the merc thing is up and we can start sharing files out again
  23. 2LT. C. Ledere: Alright.
  24. Your state is set to Offline.
  25. 2LT. C. Ledere is now Offline.
  26. Lost connection to Steam, will rejoin chat automatically when connection regained.
  27. Connected again and rejoined chat.
  28. 2LT. C. Ledere is now Online.
  29. Deathwyrm: Have you talked with Caboose yet about what needs doing?
  30. 2LT. C. Ledere: I don't have the full chat log, but it goes something like this.
  31. Way too early: Caboose: You alive?
  32. Way too late: Ledere: No.
  33. Ledere: What's up?
  34. An hour later: Ledere: ?
  35. 2LT. C. Ledere: There was an attempt.
  36. Deathwyrm: Lol XD
  37. 2LT. C. Ledere: Anyways, to somewhat answer your question that you've had for the past few days.
  38. 2LT. C. Ledere: Basically.
  39. 2LT. C. Ledere: Instead of doing everything in PHP scripts on the server.
  40. 2LT. C. Ledere: We just have the game server handle all of our SQL requests.
  41. Deathwyrm: WOn't that cause additional lag?
  42. 2LT. C. Ledere: Cutting out the PHP, due to the sheer /volume/ of requests we're going to be dealing with, will be faster.
  43. 2LT. C. Ledere: PHP parses slower than compiled code.
  44. 2LT. C. Ledere: So, the original way of doing would be correct, if we were making just some 2 bit singleplayer game decided we wanted to add a leaderboard function.
  45. 2LT. C. Ledere: Because we hate people.
  46. 2LT. C. Ledere: (I might be strongly biased towards leaderboards)
  47. Deathwyrm: Yeah, no kill and death stats, people go nuts on that shit and use it to justify being complete dicks
  48. 2LT. C. Ledere: Ohthankgod
  49. 2LT. C. Ledere: A sensible person.
  50. 2LT. C. Ledere: "Ehhh, my K/D
  51. 2LT. C. Ledere: "
  52. Deathwyrm: Whats the language this library is going to be in, and can we make the functions/scripts blueprint accessible?
  53. 2LT. C. Ledere is now Online.
  54. 2LT. C. Ledere: From what incredibly little digging I saw, we will be able to make it blueprint accessible.
  55. 2LT. C. Ledere: And we could make it in theoretically any language. Apparently we could even make a PHP API and have that be called through Blueprint.
  56. 2LT. C. Ledere: UE4 is cool.
  57. 2LT. C. Ledere: But for maximum speed, it'd be best to do it in C++
  58. Deathwyrm: Helmic just dropped off the team
  59. Deathwyrm: Ah well, he hadn't done anything yet anyway XD
  60. 2LT. C. Ledere: Can't say I'm surprised.
  61. Deathwyrm: A lot of effort this thing
  62. 2LT. C. Ledere: There's a reason I've been stepping back from programming this.
  63. 2LT. C. Ledere: It's a logistic nightmare on the C++ side.
  64. 2LT. C. Ledere: And as talented as I may, or may not be, I'd tear my hair out before making substantial progress.
  65. Deathwyrm: We are all happy you are here doing your thing :). First thing is mercurial and sharing out what I've been working on, second is the switch over from PHP to this new library. One step at a time.
  66. 2LT. C. Ledere: Yeah. Honestly, it's probably best to make as much of this game in Blueprint. Get to the point where we can start paying people, get a decent of programmers, then look at porting the game to C++.
  67. Deathwyrm: So basically....Keep doing what I was doing anyway.
  68. 2LT. C. Ledere: Pretty much.
  69. 2LT. C. Ledere: http://i.imgur.com/Y3CM8Uv.jpg
  70. I knew the economy, but jeez.
  71. Deathwyrm: Lol
  72. Your state is set to Offline.
  73. 2LT. C. Ledere is now Offline.
  74. Lost connection to Steam, will rejoin chat automatically when connection regained.
  75. Connected again and rejoined chat.
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