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- Deathwyrm: Is this what we want? https://jadendreamer.wordpress.com/2009/08/03/c-mysql-database-class/
- 2LT. C. Ledere is currently offline, they will receive your message the next time they log in.
- Deathwyrm: So, update. Buske on his own has put up all the php scripts back to be web accessible and I can now access the database and put up new scripts, so work won't slow down. However after what you said, we do need to figure out a way to make a non web accessible master PHP server that will do all the script based work for us for security. Suggestions on how we go about doing that?
- 2LT. C. Ledere is now Online.
- 2LT. C. Ledere: Stop using PHP.
- 2LT. C. Ledere: Incorporate your SQL calls into the game engine.
- Deathwyrm: How?
- 2LT. C. Ledere: You'll need a MySQL library for UE4.
- 2LT. C. Ledere: I'm sure someone has made one.
- Deathwyrm: So we won't be having any sort of master server calling php scripts?
- 2LT. C. Ledere: Kinda...
- Deathwyrm: I learnt this language for nothing? :(
- 2LT. C. Ledere: Welcome to my life.
- Deathwyrm: Right ok, when the mercurial thing is up, we can get the people who actually know c++ to get to work on that stuff.
- Deathwyrm: Cause I don't have a clue how to do it
- Deathwyrm: And I don't have a clue how to implement it
- Deathwyrm: Will we be able to access the mysql database still from play in editor dedicated servers?
- 2LT. C. Ledere: No idea.
- Deathwyrm: K k, we'll bumble along
- Deathwyrm: Right, gonna head sleeps now, night
- 2LT. C. Ledere: Later.
- Deathwyrm: Lemme know when the merc thing is up and we can start sharing files out again
- 2LT. C. Ledere: Alright.
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- Deathwyrm: Have you talked with Caboose yet about what needs doing?
- 2LT. C. Ledere: I don't have the full chat log, but it goes something like this.
- Way too early: Caboose: You alive?
- Way too late: Ledere: No.
- Ledere: What's up?
- An hour later: Ledere: ?
- 2LT. C. Ledere: There was an attempt.
- Deathwyrm: Lol XD
- 2LT. C. Ledere: Anyways, to somewhat answer your question that you've had for the past few days.
- 2LT. C. Ledere: Basically.
- 2LT. C. Ledere: Instead of doing everything in PHP scripts on the server.
- 2LT. C. Ledere: We just have the game server handle all of our SQL requests.
- Deathwyrm: WOn't that cause additional lag?
- 2LT. C. Ledere: Cutting out the PHP, due to the sheer /volume/ of requests we're going to be dealing with, will be faster.
- 2LT. C. Ledere: PHP parses slower than compiled code.
- 2LT. C. Ledere: So, the original way of doing would be correct, if we were making just some 2 bit singleplayer game decided we wanted to add a leaderboard function.
- 2LT. C. Ledere: Because we hate people.
- 2LT. C. Ledere: (I might be strongly biased towards leaderboards)
- Deathwyrm: Yeah, no kill and death stats, people go nuts on that shit and use it to justify being complete dicks
- 2LT. C. Ledere: Ohthankgod
- 2LT. C. Ledere: A sensible person.
- 2LT. C. Ledere: "Ehhh, my K/D
- 2LT. C. Ledere: "
- Deathwyrm: Whats the language this library is going to be in, and can we make the functions/scripts blueprint accessible?
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- 2LT. C. Ledere: From what incredibly little digging I saw, we will be able to make it blueprint accessible.
- 2LT. C. Ledere: And we could make it in theoretically any language. Apparently we could even make a PHP API and have that be called through Blueprint.
- 2LT. C. Ledere: UE4 is cool.
- 2LT. C. Ledere: But for maximum speed, it'd be best to do it in C++
- Deathwyrm: Helmic just dropped off the team
- Deathwyrm: Ah well, he hadn't done anything yet anyway XD
- 2LT. C. Ledere: Can't say I'm surprised.
- Deathwyrm: A lot of effort this thing
- 2LT. C. Ledere: There's a reason I've been stepping back from programming this.
- 2LT. C. Ledere: It's a logistic nightmare on the C++ side.
- 2LT. C. Ledere: And as talented as I may, or may not be, I'd tear my hair out before making substantial progress.
- Deathwyrm: We are all happy you are here doing your thing :). First thing is mercurial and sharing out what I've been working on, second is the switch over from PHP to this new library. One step at a time.
- 2LT. C. Ledere: Yeah. Honestly, it's probably best to make as much of this game in Blueprint. Get to the point where we can start paying people, get a decent of programmers, then look at porting the game to C++.
- Deathwyrm: So basically....Keep doing what I was doing anyway.
- 2LT. C. Ledere: Pretty much.
- 2LT. C. Ledere: http://i.imgur.com/Y3CM8Uv.jpg
- I knew the economy, but jeez.
- Deathwyrm: Lol
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