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  1. -European Colonial Administration-
  2. Leader: Commissioner Marshal César Gransstorm (Flamelord)
  3. Backer: European Union
  4. Location: New Europa City
  5. Police Force: 3 000 Officers, 500 Eurobot PL32 Police bots
  6. "Ares" Garrison:
  7. Soldiers: 10 000 Soldiers, 690 Eurobot Sl3 Military Bots
  8. Cavalry: 40 Gepard LX23 Automated Hover Tanks, 100 Boxer VN3 MARV ACPs, 200 Automated G-Class XL172
  9. Artillery: 50 Hyena Class MLRS
  10. Weapons: Semi-modern weapons systems and body-armors for the Soldiers, Advanced and modern systems for the Legionnaires
  11. Gunships: 1 Euroshuttle Pantera (armed), 3 M60 Transports
  12. Bonus: Capital of Mars [+3 AP; going to self], High Season Travel [+1 going to no one because of Phobos], Reconstruction of Phobos [-2 taken from the Colonial administration (2 more turns), -1 taken from the ESA (2 more turns)]
  13. Actions points: 12
  14. Conflicts: Martian Cold War, Terrorism, Corruption, Nationalism, Tensions with the North American Union, China and Russia, Phobos attack==
  15. -European Space Agency-
  16. Leader: Colin Quaid
  17. Conflicts: Corruption, Smuggling, Terrorism
  18. Assets: 147 Civilian Personnel, Space port, 578 Guards, 2 Transport shuttles, Massive fleet of civilian craft
  19. Bonus: Purian Silver [+1 going to self], High Season [+2 going to no one, because of Phobos]
  20. Action Points: 6
  21. ==
  22. -"Ares" Battle Group-
  23. Leader: Responds directly to European Commission on Earth, Marshal Maximilian Galitieri is in charge on Mars
  24. Assets: ~18 500, spread out between Headquarters, Europa and the Helios Power Plant, 2 000 Elite Legionaries
  25.  
  26. -NAU Governor General-
  27. Leader: Head of Operations Jordan Jericho III Esq. (RinKou)
  28. Backer: North American Union
  29. Location: Liberty One City
  30. Police Force: 100 Arcturus Internal Security controlling 1 412 Sakai Corp V6 Police-Bots
  31. Liberty Group: 500 Officers
  32. Active Arcturus PMS Operators: 4 821 Infantry, 1 984 Sakai Corp B23 Automated Soldiers
  33. Active NAU Soldiers: 5 000 Elite American Marines, 500 Canadian Rangers, 100 High Command GAFE
  34. Cavalry [Arcturus]: 10 Dempsey M3X1 Automated Tanks, 100 Montgomery M6 Automated ACPs, 500 Automated HMMWV (Humvee)
  35. Cavalry [NAU]: 10 Dempsey M3X1 Automated Tanks, 100 Montgomery M6 Automated ACPs, 100 Automated HMMWVs
  36. Artillery: 16 Johnson Class MLRS, 44 Schwarzkopf Self-propelled Artillery system
  37. Weapons: Semi-modern weapons systems and body-armors for Arcturus, advanced modern weapons for the NAU contingent
  38. Gunships: 2 McMarcus Combat Gunship (armed), 2 VS143 Independent Transport Shuttle (Ittie) [One is damaged]
  39. Bonus: Finances [+2 AP; going to self], High Season Travel [+1 going to no one, due to Phobos]
  40. Actions points: 10
  41. Conflicts: Martian Cold War, Riots, Corproatism, Terrorism, MSC coup, Militarization
  42. ==
  43. -Arcturus Security Services-
  44. Leader: Under Contract with the North American Union on earth
  45. Assets: 10 000, spread between Fort Redwind and Liberty One
  46. ==
  47. -The Inter-Solar Corporation-
  48. Leader: CEO Elizabeth Deveraux (Andromeda)
  49. Assets: 1 000 Corporate Security, an array of scientists, technicians and salespeople
  50. Location: A factory on the outskirts of Liberty One, Mars Alpha Station [half occupied by the ESA], Unity Park
  51. Bonus: Payoff [+1 going to self; +1 going to the ESA], Rising profits [+1 going to self; +1 going to the ESA],
  52. Action Points: 7
  53. Conflicts: 50% of the company is owned by European interests
  54.  
  55. -Russian Martian Directorate-
  56. Leader: Colonel-General Danila Vsevolodovich Zakharov (Smyg)
  57. Backer: Union State of the All-Russian Nation
  58. Location: Gorchakov camp
  59. Police Force: 4 414 Internal Ministry Troops
  60. Military (Active): 15 171 Soldiers
  61. Cavalry: 100 T150 Tanks, 300 BMP 148 APCs, 898 GAZ Tigrs
  62. Artillery: 62 Boratino Class MLRS
  63. Weapons: Semi-modern weapons systems, but fairly old protective systems
  64. Gunships: 3 Mil Mi 117 (armed transport)
  65. Bonus: Mines [+2 AP; going to self]; Weapons Sale [+1 AP; frozen due to the destruction of Gomovedea, until Kalashnikov starts selling]; Boom in trade [+1 AP; going to self]
  66. Actions points: 8
  67. Conflicts: The Maroons, the destruction of Gomovedea, Martian Cold War
  68. ==
  69. -V. Putin Mine-
  70. Leader: Martian Directorate
  71. Bonus: [+2 AP; going to the Martian Directorate]
  72. ==
  73. -Whitecliff-
  74. Leader: Colonel Michael Bowens
  75. Assets: 1589 soldiers, 8 bots, 1 BAE Mallet, 6 artillery guns
  76.  
  77.  
  78. -Chinese Martian District-
  79. Leader: Jiang Rong Jiao (Litos)
  80. Backer: Chinese Federation
  81. Location: Yinghuo City
  82. Police Force: 1 000 National Armed Police, 1 000 Federal Helpers (bots)
  83. Military (Active): 9 710 Chinese National Army, 489 Military Helpers (bots)
  84. Cavalry: 12 Type 881 Automated Tanks, 148 Type C34 APCs, 741 GreatWall 87
  85. Artillery: 51 Type Y531 Self-Propelled Artillery
  86. Weapons: Semi-modern automated systems, but fairly old protective and offensive systems
  87. Gunships: 1 Jeng-chang Mark 3 (armed transport), 1 Mark 7 LinGou (Transport)
  88. Bonus: Trade Way-point [+1 AP; going to self]
  89. Actions points: 6
  90. Conflicts: Korean Terrorists, Scuffle with the Scottish, Exchange shots with the Russians over the Agricultural Settlements, Lyon-Sur-Mars tensions
  91. ==
  92. -Hong Bao-
  93. Leader: Responds directly to earth
  94. Assets: 15 000 PLA, 2000 Elite Strategic Command Fighters spread between Hong Bao and Yinghuo City
  95. =
  96. -Korean Liberation Organization-
  97. Leaders: The Kyung Twins
  98. Assets: Unknown
  99.  
  100. -New Glasgow Movement-
  101. Leader: "Constantine" and "Redwallace" (Coinneach)
  102. Ideology: Scottish Liberation
  103. Location: Victoria Factory District/ New Glasgow
  104. Police Force: 1500 Poilis Ghlaschu Ùr
  105. Revolutionaries: 3000 Feachd nan Saoranach and 27 Salvaged Bots
  106. Cavalry: 114 Salvaged APCs, 210 Various technicals and transports, 50 Stewart Mk I Technicals
  107. Artillery: 30 Static Defensive Cannons
  108. Weapons: locally produced weapons, salvaged foreign equipment
  109. Gunships: 1 Transport, 1 BAE Mallet
  110. Bonus: Factories [+2 AP; going to self]; Economic Explosion [+1; Will be gone next turn], High Season Travel [+1 going to no one because of the attack on Phobos]
  111. Actions points: 7
  112. Conflicts: Scuffle with the Chinese, the British
  113.  
  114. -Israel-Palestine's Colonial Zone-
  115. Leader: Governor General Khaled Al-Khalaf and Administrator Hagai Ayal (Serenissima)
  116. Backer: United Republic of Israel and Palestine
  117. Location: New Galilee/Al-Jalil
  118. Police Force: 500 Police, 500 Bots, 800 Militia
  119. Military (Active): 4 698 Soldiers, 989 Armed Militia, 690 Bots
  120. Cavalry: 8 Heichalot Automated Hover Tanks, 150 various APCs, 880 Various technicals and transports
  121. Artillery: 30 al-Aqsa Self-propelled Artillery
  122. Weapons: Mid-range weapons and modern defensive systems
  123. Gunships: 1 Gaon Gunship; 1 Al-Galeth Flying Transport; 2 IPAI Dayah; A swarm of Aldabyr
  124. Bonus: Agriculture [+1 AP; going to self], Technical investments [+1 AP; Going to self]
  125. Actions points: 8
  126. Conflicts: The Jihadists
  127. ==
  128. -Brigades of Abu Bakr al-Baghdadi-
  129. Sphere: Neutral
  130. Assets: ~2000 Islamic fighters
  131.  
  132.  
  133. -National Front for a United Mars & Earth-
  134. Leader: Chancellor Alan Ricks (Scorpion)
  135. Ideology: White Supremacist Drug Cartel
  136. Location: Unity City
  137. Assets: 9 936 Party Members
  138. Militia: 1041 Militiamen
  139. Vehicles: 154 Technicals, 2 APCs
  140. Weapons: low quality weapons and armors
  141. Bonus: Drug Production [+1 AP; Going to self], Mobilization [+1 AP; going to self]
  142. Actions points: 5
  143. Percent of Unity City Under control: 20%
  144. =
  145. -Christian Crusaders-
  146. Leader: Unknown
  147. Assets: 451 well trained soldiers
  148.  
  149. -Unity City Liberation Front-
  150. Leaders: Unity City Revolutionary Committee (Huojin)
  151. Ideology: Martian Nationalist Criminal Syndicate
  152. Location: Unity City
  153. Assets: 1 014 Red Banners (Citizen Guan Yu's Unit, Elite Unit), 2 345 Hardcore Revolutionaries (Delegate Tamoyo's Unit, Advanced Unit) 9 247 Syndicate Members (Commanded by Delegate Hannibal; Mixture of Revolutionaries and Criminals)
  154. Militia: 1319 Enforcers (Delegate Juanita's Police, Armed with Chinese Guns imported from the Rangers, mixture of Revolutionaries, Criminals and payed Bashers), 4 Salvaged Bots (Under Delegate Yuri's tech squad of 10 people)
  155. Vehicles: 114 Well-armed technicals (Known as Ungambi's Motorcade, crewed mostly by speed-freak criminals) 280 all kinds of Technicals and Transports (All sorts of vesicles crewed by all sorts of people, overall command under Delegate Ji)
  156. Weapons: low quality weapons and armors
  157. Bonus: Crime [+1 AP; Going to self], Mobilization [+2 AP; going to self]
  158. Actions points: 6
  159. Percent of Unity City Under control: 36%
  160.  
  161. -Nueva Cumaná-
  162. Leader: Secretary General Fray Buenaventura Leonardo de Valdez y Ortega (OYID)
  163. Ideology: Liberation Theology cult
  164. Location: Nueva Cumaná [Unknown]
  165. Assets: 18 786 Maroons
  166. Militia: ~3 400 Guardsmen, 10 Salvaged Bots, ~850 Bolivarians Elites, ~500 Spartaci (Elites); Around 50 men in the hands of the Russians
  167. Vehicles: 178 Motorcycles, 12 Artillery Guns
  168. Weapons: low quality weapons and armors
  169. Gunships: 1 Transport (Granma)
  170. Bonus: The Shadow Network [+1 AP going to self; +1 Blocked by the Web Brigades]; Maroon Music Association [+1 AP going to self; Blocked by the Web Brigades]; Branching out [+1 AP going to self]
  171. Actions points: 6
  172. Conflicts: The Russians, The Nación de Bronce
  173.  
  174. -The Nightingale Society-Bogdanovist Movement-
  175. Leader: Director al-Malika (Gesar)
  176. Ideology: Revolutionary Humanism
  177. Location: Has cells in most major cities, suspected headquarters is Mahd adh Dhahab
  178. Assets: Unknown, Presumed around ~1900 members, made up of doctors, nurses, scientists, and revolutionaries; Presumed ~500 Elite Revolutionaries, 19 soldiers captured by the Russians, 57 soldiers captured by the Americans
  179. Vehicles: Various cross terrain vehicles and motorcycles. 40 Tachankas
  180. Weapons: good quality weapons and armors
  181. Bonus: Popular Support [1 AP; going to self]; Radicalist support [2 AP; going to self]; Generous Backers [2 AP, going to self]
  182. Actions points: 7
  183. Conflicts: EVERYTHING
  184.  
  185. -Interstational Aeronautic Response and Aid Service-
  186. Leader: Chief Ranger Roger Chavez (Snacks)
  187. Ideology: final-frontiersmen
  188. Location: Mobile organization, has safe-houses in most agricultural settlements, main office is in the Market
  189. Assets: ~500 Highly specialized and elite Rangers; ~200 Support staff; 20 Elite Pilots
  190. Vehicles: Cross terrain vehicles, Jeeps
  191. Gunships: 2 "Boats", small armed shuttle transport craft, 2 BAE Mallets, 4 Retrofitted Transport Shuttles
  192. Weapons: low quality weapons and armors
  193. Bonus: Heroes [4 AP; going to self]
  194. Actions points: 7
  195.  
  196. -Mahd adh Dhahab-
  197. Leader: President Qassem Barzani (Maddox)
  198. Backer: Dubai Compact
  199. Location: Mahd adh Dhahab (Cradle of Gold/مهد الذهب)
  200. Police Force: 1 000 Shurṭa (Police), 300 Basij (Elite Persian Special Police)
  201. Military (Active): 2 000 Al Nahyan Mobile Force, 1 000 Peshmerga (Advanced), 100 Djin (bots)
  202. Cavalry: 30 Lion 2.21 (updated and home produced AMX Leclerc C1A1) Automated Tanks, 100 Desert Fox Armored Vehicle (updated and home produced Type C34 APCs), 547 Automated HMMWV produced under license
  203. Artillery: 30 Vz.879 SVAZhP Self-Propelled Hover Auto-Loading Gun (Produced Under License)
  204. Weapons: Modern Weapons Systems produced under licenses
  205. Gunships: 1 Al-Silma (Upgraded Lockheed Martin FS-34 Armed Shuttle)
  206. Bonus: Agricultural Trade Way-point [+2 AP; going to self]
  207. Actions points: 6
  208. Conflicts: Violence in the poor neighborhoods, Radical Islam, Racial Tensions
  209.  
  210. [spoiler=stats]
  211. -Directorate of the Montanha-
  212. Stability: low
  213. Sphere: Divided between Russian and Maroon
  214. Military: Medium sized, Moderately Armed
  215. Bonus: 2 [Has +1 AP bonus going to Russia; +1 going to no one due to the brewing civil war]
  216. Conflicts: Duster Migrations, Integralist Takeover
  217. ==
  218. Nación de Bronce
  219. Sphere: Maroon
  220. Assets: 1 241 Brown Berates, 21 Elite Revolutionaries
  221.  
  222. -The Outliers-
  223. Stability: Low
  224. Spheres: European (30%); Russian (40%), Chinese (10%), Nightingale (10%), Rangers (10%)
  225. Conflicts: Duster Migrations; Outlier Militarization
  226.  
  227. -Clearwater City-
  228. Stability: Medium
  229. Sphere: Russian
  230. Military: Small sized, Poorly Armed
  231. Bonus: 1 [Has +1 AP bonus going to Russia]
  232. Conflicts: Filth in Clearwater lake, Russian Peacekeepers
  233.  
  234.  
  235. -Kieserbach - Kaapland Factory District-
  236. Stability: High
  237. Sphere: European
  238. Military: Small sized, well armed
  239. Bonus: 1 [Has + 1 AP going to Europa]
  240. Conflicts: British Security Forces
  241.  
  242. -Puria Mines-
  243. Stability: Medium
  244. Sphere: Europa
  245. Military: Small sized, well armed
  246. Bonus: 2 [Has +2 AP bonus going to New Europa and SolCorp]
  247. Conflicts: None
  248.  
  249. -Martian Space Center-
  250. Stability: Medium to low
  251. Sphere: Europa
  252. Military: Small sized, Well armed
  253. Bonus: 2 [Has +1 AP bonus going to the ESA, +1 AP going to Europa]
  254. Conflicts: Corporate espionage, Corruption, European Coup
  255. =
  256. Bishamonten Group
  257. Sphere: NAU
  258. Assets: Unknown, presumed around ~700 operatives
  259.  
  260. -The Market-
  261. Stability: Medium to low
  262. Sphere: Rangers
  263. Military: Small sized, Medium armed
  264. Bonus: 1 [Has +1 AP bonus going to Rangers]
  265. Conflicts: None
  266.  
  267. -Lyon-sur-Mars-
  268. Stability: Medium to Low
  269. Sphere: Neutral [Split between Europe and China]
  270. Military: Small sized, badly armed
  271. Bonus: 3 [Has +2 AP bonus going to Europa, +1 to Yinghuo]
  272. Conflicts: Racial Tensions
  273.  
  274. -New Bengaluru-
  275. Stability: High
  276. Sphere: Neutral
  277. Military: Small sized, well armed
  278. Bonus: None
  279. Conflicts: None
  280.  
  281. -Anga Colony-
  282. Stability: Medium
  283. Sphere: Neutral [NAU]
  284. Military: Small sized, badly armed
  285. Bonus: None
  286. Conflicts: Illegal Settlements
  287. ==
  288. -Illegal Settlements-
  289. Sphere: Various [Nightingale]
  290. Conflicts: Increasing division
  291.  
  292. -SpaceX Martian HQ -
  293. Stability: High
  294. Sphere: Liberty One
  295. Military: Small sized, well armed
  296. Bonus: 2 [+2 AP bonus going to the NAU]
  297. Conflicts: New Bagong prospectors
  298.  
  299. -Hotsprings city -
  300. Stability: High
  301. Sphere: Liberty One
  302. Military: Small sized, well armed
  303. Bonus: 1 [+1 AP bonus going to the NAU]; High Season Tourism [+1AP going to the NAU]
  304. Conflicts: None
  305.  
  306. -Heaven -
  307. Stability: Medium
  308. Sphere: Europa
  309. Military: Small sized, well armed
  310. Bonus: None
  311. Conflicts: Chinese Aggression
  312.  
  313. -Settlement of Christ-
  314. Stability: High
  315. Sphere: Neutral
  316. Military: Large sized, well armed
  317. Bonus: None
  318. Conflicts: Bandit Raids
  319.  
  320. -Fort Vanern-
  321. Stability: High
  322. Sphere: Neutral [Leaning towards Europa]
  323. Military: Large sized, well armed
  324. Bonus: None
  325. Conflicts: Chinese Aggression[/spoiler]
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