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- Prototype definition:
- data:extend({
- {
- type = "custom-input",
- name = "my-custom-input",
- key_sequence = "SHIFT + R",
- consuming = "script-only"
- -- 'consuming'
- -- available options:
- -- none: default if not defined
- -- all: if this is the first input to get this key sequence then no other inputs listening for this sequence are fired
- -- script-only: if this is the first *custom* input to get this key sequence then no other *custom* inputs listening for this sequence are fired. Normal game inputs will still be fired even if they match this sequence.
- -- game-only: The opposite of script-only: blocks game inputs using the same key sequence but lets other custom inputs using the same key sequence fire.
- }})
- Local definition:
- [controls]
- my-custom-input=Potato controls
- Subscribing to the event:
- script.on_event("my-custom-input", function(event) game.players[event.player_index].print(event.input_name .. " ran on tick: " .. tostring(event.tick)) end)
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