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VeinMiner config

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Mar 10th, 2014
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  1. # Configuration file
  2.  
  3. ####################
  4. # autodetect
  5. #===================
  6. # Autodetect items and blocks during game start-up.
  7. ####################
  8.  
  9. autodetect {
  10. # Autodetect blocks with the below prefixes in the ore dictionary, adding the ids to the axe list. [default: true]
  11. B:autodetect.blocks.axe.enable=true
  12.  
  13. # List of prefixes to autodetect as blocks to be used with a axe.
  14. # Separate with ',' [default: 'log,treeLeaves']
  15. S:autodetect.blocks.axe.prefixes=log,treeLeaves
  16.  
  17. # Autodetect blocks with the below prefixes in the ore dictionary, adding the ids to the hoe list. [default: false]
  18. B:autodetect.blocks.hoe.enable=false
  19.  
  20. # List of prefixes to autodetect as blocks to be used with a hoe.
  21. # Separate with ',' [default: '']
  22. S:autodetect.blocks.hoe.prefixes=
  23.  
  24. # Autodetect blocks with the below prefixes in the ore dictionary, adding the ids to the pickaxe list. [default: true]
  25. B:autodetect.blocks.pickaxe.enable=true
  26.  
  27. # List of prefixes to autodetect as blocks to be used with a pickaxe.
  28. # Separate with ',' [default: 'ore']
  29. S:autodetect.blocks.pickaxe.prefixes=ore
  30.  
  31. # Autodetect blocks with the below prefixes in the ore dictionary, adding the ids to the shears list. [default: true]
  32. B:autodetect.blocks.shears.enable=true
  33.  
  34. # List of prefixes to autodetect as blocks to be used with a shears.
  35. # Separate with ',' [default: 'treeLeaves']
  36. S:autodetect.blocks.shears.prefixes=treeLeaves
  37.  
  38. # Autodetect blocks with the below prefixes in the ore dictionary, adding the ids to the shovel list. [default: false]
  39. B:autodetect.blocks.shovel.enable=false
  40.  
  41. # List of prefixes to autodetect as blocks to be used with a shovel.
  42. # Separate with ',' [default: '']
  43. S:autodetect.blocks.shovel.prefixes=
  44.  
  45. # Autodetect tools on starting the game, adding the ids to the list.
  46. B:autodetect.tools.enable=true
  47. }
  48.  
  49.  
  50. ####################
  51. # blocklist
  52. #===================
  53. # IDs of blocks to auto-mine. Separate ids with ',' and metadata from ID with ':'.
  54. ####################
  55.  
  56. blocklist {
  57. # Block ids to auto-mine when using a configured axe. [default: '17,18']
  58. S:blockList.axe=17,18
  59.  
  60. # Block ids to auto-mine when using a configured hoe. [default: '59,86,103,141,142']
  61. S:blockList.hoe=59,86,103,141,142
  62.  
  63. # Block ids to auto-mine when using a configured pickaxe. [default: '14,15,16,21,24,48,56,73,74,89,129,153']
  64. S:blockList.pickaxe=14,15,16,21,24,48,56,73,74,89,129,153
  65.  
  66. # Block ids to auto-mine when using a configured shears. [default: '18,30,31,32,35,106']
  67. S:blockList.shears=18,30,31,32,35,106
  68.  
  69. # Block ids to auto-mine when using a configured shovel. [default: '82']
  70. S:blockList.shovel=82
  71. }
  72.  
  73.  
  74. ####################
  75. # client
  76. #===================
  77. # These settings are used client side, so they have no impact on servers.
  78. ####################
  79.  
  80. client {
  81. # What mode should the client use when joining a game.
  82. # Valid modes: [default: sneak
  83. # 'auto' = enables on press of keybind
  84. # 'sneak' = enables on sneaking
  85. # 'no_sneak' = disables on sneaking
  86. S:client.preferredMode=sneak
  87. }
  88.  
  89.  
  90. ####################
  91. # itemlist
  92. #===================
  93. # Tools to use to auto-mine with. Separate ids with ',' and metadata from ID with ':'.
  94. ####################
  95.  
  96. itemlist {
  97. # Item ids to use as a axe. [default '258,271,275,279,286']
  98. S:itemList.axe=258,275,279,271,286
  99.  
  100. # Item ids to use as a hoe. [default '290,291,292,293,294']
  101. S:itemList.hoe=290,291,292,293,294
  102.  
  103. # Item ids to use as a pickaxe. [default '257,270,274,278,285']
  104. S:itemList.pickaxe=274,257,278,4089,270,285
  105.  
  106. # Item ids to use as a shears. [default '359']
  107. S:itemList.shears=359
  108.  
  109. # Item ids to use as a shovel. [default '256,269,273,277,284']
  110. S:itemList.shovel=256,273,277,269,284
  111. }
  112.  
  113.  
  114. ####################
  115. # limit
  116. ####################
  117.  
  118. limit {
  119. # Limit of blocks to be destroyed at once. Use -1 for infinite. [range: -1 to 2147483647, default: '800']
  120. I:limit.blocks=800
  121.  
  122. # Maximum number of blocks to be removed per game tick (1/20 seconds). Using a low number will keep the game from getting huge performance drops but also decreases the speed at which blocks are destroyed. [range: 1 ~ 1000, default: 10]
  123. I:limit.blocksPerTick=10
  124.  
  125. # Maximum distance from the first block to search for blocks to destroy. [range: -1 to 1000, default: '20]
  126. I:limit.radius=20
  127. }
  128.  
  129.  
  130. ####################
  131. # misc
  132. ####################
  133.  
  134. misc {
  135. # Block IDs (with metadata) to consider equivalent.
  136. # Separate block IDs from metadata with ':'. Separate blocks with '='. Separate groups with ','
  137. # [default: '73:0=74:0,17:0=17:4=17:8,17:1=17:5=17:9,17:2=17:6=17:10,17:3=17:7=17:11']
  138. S:equalBlocks=74:0=73:0,17:0=17:4=17:8,17:1=17:5=17:9,17:2=17:6=17:10,17:3=17:7=17:11
  139. }
  140.  
  141.  
  142. ####################
  143. # overrides
  144. ####################
  145.  
  146. overrides {
  147. # Mine all blocks with all registered tools that can harvest blocks.
  148. B:override.allBlocks=true
  149.  
  150. # Allow all tools, including the open hand, to be used to mine blocks.
  151. B:override.allTools=true
  152. }
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