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Oct 7th, 2011
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  1. #TouhouDanmakufu
  2. #Title[Proiettile Ciel "Heat of the Falling Ice"]
  3. #Text[The main shot of the Eight Gods.]
  4. #BGM[.\bgm\Rumia's theme - Apparations Stalk The Night.mp3]
  5. #Background[.\img\IceMountain.png, 1, 1]
  6. #ScriptVersion[2]
  7.  
  8. script_enemy_main
  9.  
  10. let imgBoss = "script\EXRumia\img\ExRumia.png";
  11. let frame = 0;
  12. let angle = 1;
  13. let test = 2;
  14.  
  15. @Initialize {
  16. SetLife(1000);
  17. SetMovePosition01 (GetCenterX,GetCenterY,5);
  18. SetTimer(65);
  19. LoadGraphic(imgBoss);
  20. @MainLoop {
  21. SetCollisionA(GetX, GetY, 24);
  22. SetCollisionB(GetX, GetY, 24);
  23. if (frame == 60)
  24. {
  25. CreateShot01(GetX, GetY, 3, GetAngleToPlayer, RED01, 10);
  26. frame=0;
  27. CreateShot01(GetX, GetY, 4, GetAngleToPlayer, RED02, 11);
  28. frame=0;
  29. CreateShot01(GetX, GetY, 5, GetAngleToPlayer, RED03, 12);
  30. frame=0;
  31. CreateShot01(GetX, GetY, 6, GetAngleToPlayer, RED02, 13);
  32. frame=0;
  33. CreateShot01(GetX, GetY, 7, GetAngleToPlayer, RED01, 14);
  34. frame=61
  35. }
  36. if (frame == 180)
  37. {
  38. CreateLaser01(GetX, GetY, 5, GetAngleToPlayer, 200, 5, RED22, 60);
  39. frame=120;
  40. CreateLaser01(GetX, GetY, 5, GetAngleToPlayer, 200, 10, RED22, 120);
  41. frame=120;
  42. CreateLaser01(GetX, GetY, 5, GetAngleToPlayer, 200, 15, RED32, 150);
  43. frame=120;
  44. CreateLaser01(GetX, GetY, 5, GetAngleToPlayer, 200, 20, RED22, 165);
  45. frame=120;
  46. CreateLaser01(GetX, GetY, 5, GetAngleToPlayer, 200, 25, RED22, 170);
  47. frame=181;
  48. }
  49. if (frame == 260)
  50. {
  51. loop(36){
  52. CreateShot01(GetX, GetY, 360, angle, BLUE12, 170);
  53. angle += 120/36;
  54. }
  55. loop(36){
  56. CreateShot01(GetX, GetY, 360, angle, BLUE12, 170);
  57. angle += 120/36;
  58. }
  59.  
  60. loop(36){
  61. CreateShot01(GetX, GetY, 360, angle, BLUE12, 170);
  62. angle += 120/36;
  63. }
  64. frame = 0
  65.  
  66.  
  67. }
  68. frame++;
  69. }
  70.  
  71. @DrawLoop {
  72. SetTexture(imgBoss);
  73. SetRenderState(ALPHA);
  74. SetAlpha(255);
  75. SetGraphicRect(0,0,50,50);
  76. SetGraphicScale(1,1);
  77. SetGraphicAngle(0,0,0);
  78. DrawGraphic(GetX, GetY);
  79.  
  80. }
  81.  
  82. @Finalize {
  83. DeleteGraphic(imgBoss);
  84. }
  85. }
  86.  
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