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- Information about object: obj_lego
- Sprite: sprite0
- Solid: false
- Visible: true
- Depth: 0
- Persistent: false
- Parent:
- Mask:
- Create Event:
- execute code:
- shake_amount = 0;
- shake_decay = 0.25;
- alarm[0] = 120;
- Alarm Event for alarm 0:
- execute code:
- shake_amount = 10;
- alarm[0] = 120;
- Step Event:
- execute code:
- shake_amount = max(0, shake_amount - shake_decay);
- Draw Event:
- execute code:
- var x1, y1, dir;
- dir = irandom_range(0, 359);
- x1 = lengthdir_x(round(shake_amount), dir);
- y1 = lengthdir_y(round(shake_amount), dir);
- draw_sprite_ext(sprite_index, image_index, x + x1, y + y1, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
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