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- <?xml version="1.0" ?>
- <spellcast xmlns="http://www.windower.net/spellcast/"
- xmlns:xi="http://www.w3.org/2001/XInclude"
- xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
- xsi:schemaLocation="http://www.windower.net/spellcast/ spellcast.xsd">
- <!-- Last modified: 1/18/2013 2:59:01 PM -->
- <config Debug="false"
- ShowGearSwaps="false"
- ShowSpellInfo="false"
- RequireVersion="2.30"
- />
- <!-- Set default variable values -->
- <variables>
- <!-- General configuration -->
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='ConfigurationVars']/*" />
- <var name="Options.DefenseModes">PDT</var>
- <var name="Options.OffenseModes">Normal|Acc</var>
- <var name="Options.WSModes">Default|Acc</var>
- <!-- General utility -->
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='UtilityVars']/*" />
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='ElementalStaves']/*" />
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='RecastDurations']/*" />
- <!-- Local vars. -->
- <!-- Rolls that are enhanced by gear: -->
- <var name="GearEnhancedRolls">Caster's Roll|Courser's Roll|Blitzer's Roll|Tactician's Roll|Allies' Roll</var>
- <var name="Lucky-Corsair's Roll">5</var>
- <var name="Lucky-Ninja Roll">4</var>
- <var name="Lucky-Hunter's Roll">4</var>
- <var name="Lucky-Chaos Roll">4</var>
- <var name="Lucky-Magus's Roll">2</var>
- <var name="Lucky-Healer's Roll">3</var>
- <var name="Lucky-Puppet Roll">4</var>
- <var name="Lucky-Choral Roll">2</var>
- <var name="Lucky-Monk's Roll">3</var>
- <var name="Lucky-Beast Roll">4</var>
- <var name="Lucky-Samurai Roll">2</var>
- <var name="Lucky-Evoker's Roll">5</var>
- <var name="Lucky-Rogue's Roll">5</var>
- <var name="Lucky-Warlock's Roll">4</var>
- <var name="Lucky-Fighter's Roll">5</var>
- <var name="Lucky-Drachen Roll">3</var>
- <var name="Lucky-Gallant's Roll">3</var>
- <var name="Lucky-Wizard's Roll">5</var>
- <var name="Lucky-Dancer's Roll">3</var>
- <var name="Lucky-Scholar's Roll">2</var>
- <var name="Lucky-Bolter's Roll">3</var>
- <var name="Lucky-Caster's Roll">2</var>
- <var name="Lucky-Courser's Roll">3</var>
- <var name="Lucky-Blitzer's Roll">4</var>
- <var name="Lucky-Tactician's Roll">5</var>
- <var name="Lucky-Allies' Roll">3</var>
- <var name="Lucky-Miser's Roll">5</var>
- <var name="Lucky-Companion's Roll">2</var>
- <var name="Lucky-Avenger's Roll">4</var>
- <var name="Unlucky-Corsair's Roll">9</var>
- <var name="Unlucky-Ninja Roll">8</var>
- <var name="Unlucky-Hunter's Roll">8</var>
- <var name="Unlucky-Chaos Roll">8</var>
- <var name="Unlucky-Magus's Roll">6</var>
- <var name="Unlucky-Healer's Roll">7</var>
- <var name="Unlucky-Puppet Roll">8</var>
- <var name="Unlucky-Choral Roll">6</var>
- <var name="Unlucky-Monk's Roll">7</var>
- <var name="Unlucky-Beast Roll">8</var>
- <var name="Unlucky-Samurai Roll">6</var>
- <var name="Unlucky-Evoker's Roll">9</var>
- <var name="Unlucky-Rogue's Roll">9</var>
- <var name="Unlucky-Warlock's Roll">8</var>
- <var name="Unlucky-Fighter's Roll">9</var>
- <var name="Unlucky-Drachen Roll">7</var>
- <var name="Unlucky-Gallant's Roll">7</var>
- <var name="Unlucky-Wizard's Roll">9</var>
- <var name="Unlucky-Dancer's Roll">7</var>
- <var name="Unlucky-Scholar's Roll">6</var>
- <var name="Unlucky-Bolter's Roll">9</var>
- <var name="Unlucky-Caster's Roll">7</var>
- <var name="Unlucky-Courser's Roll">9</var>
- <var name="Unlucky-Blitzer's Roll">9</var>
- <var name="Unlucky-Tactician's Roll">8</var>
- <var name="Unlucky-Allies' Roll">10</var>
- <var name="Unlucky-Miser's Roll">7</var>
- <var name="Unlucky-Companion's Roll">10</var>
- <var name="Unlucky-Avenger's Roll">8</var>
- <var name="Bonus-Corsair's Roll">Experience Points</var>
- <var name="Bonus-Ninja Roll">Evasion</var>
- <var name="Bonus-Hunter's Roll">Accuracy</var>
- <var name="Bonus-Chaos Roll">Attack</var>
- <var name="Bonus-Magus's Roll">Magic Defense</var>
- <var name="Bonus-Healer's Roll">Cure Potency Received</var>
- <var name="Bonus-Puppet Roll">Pet Magic Accuracy/Attack</var>
- <var name="Bonus-Choral Roll">Spell Interruption Rate</var>
- <var name="Bonus-Monk's Roll">Subtle Blow</var>
- <var name="Bonus-Beast Roll">Pet Attack</var>
- <var name="Bonus-Samurai Roll">Store TP</var>
- <var name="Bonus-Evoker's Roll">Refresh</var>
- <var name="Bonus-Rogue's Roll">Critical Hit Rate</var>
- <var name="Bonus-Warlock's Roll">Magic Accuracy</var>
- <var name="Bonus-Fighter's Roll">Double Attack Rate</var>
- <var name="Bonus-Drachen Roll">Pet Accuracy</var>
- <var name="Bonus-Gallant's Roll">Defense</var>
- <var name="Bonus-Wizard's Roll">Magic Attack</var>
- <var name="Bonus-Dancer's Roll">Regen</var>
- <var name="Bonus-Scholar's Roll">Conserve MP</var>
- <var name="Bonus-Bolter's Roll">Movement Speed</var>
- <var name="Bonus-Caster's Roll">Fast Cast</var>
- <var name="Bonus-Courser's Roll">Snapshot</var>
- <var name="Bonus-Blitzer's Roll">Attack Delay</var>
- <var name="Bonus-Tactician's Roll">Regain</var>
- <var name="Bonus-Allies' Roll">Skillchain Damage</var>
- <var name="Bonus-Miser's Roll">Save TP</var>
- <var name="Bonus-Companion's Roll">Pet Regain and Regen</var>
- <var name="Bonus-Avenger's Roll">Counter Rate</var>
- <var name="RollSize">Large</var>
- <var name="QuickDrawBoost">No</var>
- <!-- Melee TP weapons -->
- <var name="Daggers">Aluh Jambiya|Trailer's Kukri|Archer's Knife</var>
- <var name="Swords">Joyeuse</var>
- <var name="Staffs">Chatoyant Staff</var>
- <var name="SkillupGun">Awilda's Gun</var>
- <var name="DamageGun">Armageddon|Stoertebeker</var>
- <var name="QuickdrawBullet">Orichalcum Bullet</var>
- <!-- Varies based on weapon, weaponskill and offense mode: -->
- <var name="WSBullet">Bronze Bullet</var>
- <var name="FireBullet">Bronze Bullet</var>
- <var name="RangedSet">None</var>
- <var name="TripleSet">None</var>
- </variables>
- <sets>
- <group name="Outside-Group" default="true">
- <set name="None">
- </set>
- <!-- Primary equipment sets -->
- <set name="Idle-Town-*">
- <head>Navarch's Tricorne +2</head>
- <neck>Wiglen Gorget</neck>
- <lear>Brutal Earring</lear>
- <rear>Bloodgem Earring</rear>
- <body>Navarch's Frac +2</body>
- <hands>Navarch's Gants +2</hands>
- <lring>Sheltered Ring</lring>
- <rring>Paguroidea Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Twilight Belt</waist>
- <legs>Navarch's Culottes +2</legs>
- <feet>Navarch's Bottes +2</feet>
- </set>
- <!-- Can't predict when an 11 is active, so just use a default
- Idle mode whenever we have any roll present. In general
- we should be aiming to have an 11. -->
- <set name="Idle-Field-Normal" BaseSet="Idle-Town-Normal|Regen">
- </set>
- <set name="Idle-Field-WithRoll" BaseSet="Idle-Field-Normal">
- <lring>Roller's Ring</lring>
- </set>
- <set name="Kite|Move">
- <feet>Skadi's Jambeaux</feet>
- </set>
- <set name="Regen">
- <head>Ocelomeh Headpiece +1</head>
- <neck>Wiglen Gorget</neck>
- <lring>Sheltered Ring</lring>
- <rring>Paguroidea Ring</rring>
- </set>
- <set name="TP-Dagger-Normal-*|TP-Sword-Normal-*">
- <head>Ocelomeh Headpiece +1</head>
- <neck>Agasaya's Collar</neck>
- <lear>Brutal Earring</lear>
- <rear>Suppanomimi</rear>
- <body>Aurore Doublet</body>
- <hands>Mustela Gloves</hands>
- <lring>Rajas Ring</lring>
- <rring>Epona's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Twilight Belt</waist>
- <legs>Ocelot Trousers</legs>
- <feet>Athos's Boots</feet>
- </set>
- <set name="TP-Dagger-Acc-*|TP-Sword-Acc-*" BaseSet="TP-Dagger-Normal-Normal">
- <hands>Navarch's Gants +2</hands>
- </set>
- <set name="TP-Staff-*">
- <head>Ocelomeh Headpiece +1</head>
- <neck>Agasaya's Collar</neck>
- <lear>Brutal Earring</lear>
- <rear>Suppanomimi</rear>
- <body>Aurore Doublet</body>
- <hands>Mustela Gloves</hands>
- <lring>Rajas Ring</lring>
- <rring>Epona's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Twilight Belt</waist>
- <legs>Ocelot Trousers</legs>
- <feet>Athos's Boots</feet>
- </set>
- <!-- Rapid Shot/Snapshot gear.
- Snapshot ~= Fast Cast
- Rapid Shot ~= Quick Cast -->
- <set name="RapidShot">
- <head>Navarch's Tricorne +2</head>
- <legs>Entois Trousers</legs>
- </set>
- <set name="Snapshot">
- <head>Aurore Beret</head>
- <hands>Commodore Gants</hands>
- <back>Navarch's Mantle</back>
- <waist>Impulse Belt</waist>
- <legs>Navarche's Culottes +2</legs>
- </set>
- <set name="Ranged-Att">
- <head>Commodore Tricorne +2</head>
- <neck>Faith Torque</neck>
- <lear>Clearview Earring</lear>
- <rear>Volley Earring</rear>
- <body>Navarch's Frac +2</body>
- <hands>Mustela Gloves</hands>
- <lring>Rajas Ring</lring>
- <rring>Tyrant's Ring</rring>
- <back>Terebellum Mantle</back>
- <waist>Commodore Belt</waist>
- <legs>Commodore Culottes +2</legs>
- <feet>Skadi's Jambeaux</feet>
- </set>
- <set name="Ranged-Acc">
- <head>Navarch's Tricorne +2</head>
- <neck>Faith Torque</neck>
- <lear>Clearview Earring</lear>
- <rear>Volley Earring</rear>
- <body>Navarch's Frac +2</body>
- <hands>Navarch's Gants +2</hands>
- <lring>Rajas Ring</lring>
- <rring>Tyrant's Ring</rring>
- <back>Libeccio Mantle</back>
- <waist>Aquiline Belt</waist>
- <legs>Commodore Culottes +2</legs>
- <feet>Skadi's Jambeaux</feet>
- </set>
- <!-- For single shots, highest damage -->
- <set name="QuickDraw">
- <ammo>$QuickdrawBullet</ammo>
- <head>Corsair's Tricorne</head>
- <neck>Stoicheion Medal</neck>
- <lear>Strophadic Earring</lear>
- <rear>Hecate's Earring</rear>
- <body>Navarch's Frac +2</body>
- <hands>Schutzen Mittens</hands>
- <lring>Solemn Ring</lring>
- <rring>Demon's Ring</rring>
- <back>Forban Cape</back>
- <waist>Aquiline Belt</waist>
- <legs>Denali Kecks</legs>
- <feet>Commodore Bottes +2</feet>
- </set>
- <!-- Use when we want to boost the following Quick Draw using the
- AF3 feet bonus. Use AF3 hands as well, for better chance at
- set bonus (don't really need the extra TP on the first shot). -->
- <set name="QuickDrawBoost">
- <hands>Navarch's Gants +2</hands>
- <feet>Navarch's Bottes +2</feet>
- </set>
- <!-- Quick Draw uses Agi as a basis for accuracy, along with M.Acc. -->
- <set name="QuickDrawAcc">
- <ammo>Bronze Bullet</ammo>
- <head>Ocelomeh Headpiece +1</head>
- <neck>Houyi's Gorget</neck>
- <lear>Drone Earring</lear>
- <rear>Suppanomimi</rear>
- <body>Navarch's Frac +2</body>
- <hands>Schutzen Mittens</hands>
- <lring>Solemn Ring</lring>
- <back>Navarch's Mantle</back>
- <waist>Aquiline Belt</waist>
- <legs>Denali Kecks</legs>
- <feet>Navarch's Bottes +2</feet>
- </set>
- <set name="Phantom Roll">
- <head>Commodore Tricorne +2</head>
- <hands>Navarch's Gants +2</hands>
- </set>
- <set name="Caster's Roll">
- <head>Navarch's Culottes +2</head>
- </set>
- <set name="Courser's Roll">
- <feet>Navarch's Bottes +2</feet>
- </set>
- <set name="Blitzer's Roll">
- <head>Navarch's Tricorne +2</head>
- </set>
- <set name="Tactician's Roll">
- <body>Navarch's Frac +2</body>
- </set>
- <set name="Allies' Roll">
- <hands>Navarch's Gants +2</hands>
- </set>
- <set name="WS-Wildfire-Brew">
- <ammo>Bronze Bullet</ammo>
- <head>Pandinus Beret</head>
- <neck>Soil Gorget</neck>
- <lear>Hecate's Earring</lear>
- <rear>Strophadic Earring</rear>
- <body>Loki's Kaftan</body>
- <hands>Athos's Gloves</hands>
- <lring>Solemn Ring</lring>
- <rring>Demon's Ring</rring>
- <back>Forban Cape</back>
- <waist>Soil Belt</waist>
- <legs>Denali Kecks</legs>
- <feet>Commodore Bottes +2</feet>
- </set>
- <set name="WS-Wildfire-Acc">
- <ammo>Bronze Bullet</ammo>
- <head>Pandinus Beret</head>
- <neck>Stoicheion Medal</neck>
- <lear>Hecate's Earring</lear>
- <rear>Strophadic Earring</rear>
- <body>Loki's Kaftan</body>
- <hands>Schutzen Mittens</hands>
- <lring>Solemn Ring</lring>
- <rring>Demon's Ring</rring>
- <back>Forban Cape</back>
- <waist>Soil Belt</waist>
- <legs>Denali Kecks</legs>
- <feet>Navarch's Bottes +2</feet>
- </set>
- <set name="WS-Wildfire">
- <ammo>Bronze Bullet</ammo>
- <head>Pandinus Beret</head>
- <neck>Stoicheion Medal</neck>
- <lear>Hecate's Earring</lear>
- <rear>Strophadic Earring</rear>
- <body>Loki's Kaftan</body>
- <hands>Athos's Gloves</hands>
- <lring>Solemn Ring</lring>
- <rring>Demon's Ring</rring>
- <back>Forban Cape</back>
- <waist>Soil Belt</waist>
- <legs>Denali Kecks</legs>
- <feet>Navarch's Bottes +2</feet>
- </set>
- <set name="WS-Leaden Salute-*">
- <ammo>Bronze Bullet</ammo>
- <head>Pandinus Beret</head>
- <neck>Stoicheion Medal</neck>
- <lear>Hecate's Earring</lear>
- <rear>Moonshade Earring</rear>
- <body>Loki's Kaftan</body>
- <hands>Schutzen Mittens</hands>
- <lring>Rajas Ring</lring>
- <rring>Demon's Ring</rring>
- <back>Forban Cape</back>
- <waist>Light Belt</waist>
- <legs>Navarch's Culottes +2</legs>
- <feet>Navarch's Bottes +2</feet>
- </set>
- <set name="WS-Detonator-*">
- <ammo>$WSBullet</ammo>
- <head>Ocelomeh Headpiece +1</head>
- <neck>Stoicheion Medal</neck>
- <lear>Claerview Earring</lear>
- <rear>Moonshade Earring</rear>
- <body>Loki's Kaftan</body>
- <hands>Schutzen Mittens</hands>
- <lring>Rajas Ring</lring>
- <rring>Demon's Ring</rring>
- <back>Forban Cape</back>
- <waist>Light Belt</waist>
- <legs>Navarch's Culottes +2</legs>
- <feet>Navarch's Bottes +2</feet>
- </set>
- <set name="WS-Exenterator-*">
- <head>Ocelomeh Headpiece +1</head>
- <neck>Houyi's Gorget</neck>
- <lear>Brutal Earring</lear>
- <rear>Aesir Ear Pendant</rear>
- <body>Denali Jacket</body>
- <hands>Mustela Gloves</hands>
- <lring>Rajas Ring</lring>
- <rring>Solemn Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Crudelis Belt</waist>
- <legs>Commodore Culottes +2</legs>
- <feet>Navarch's Bottes +2</feet>
- </set>
- <set name="WS-*">
- <ammo>$WSBullet</ammo>
- <head>Navarch's Tricorne +2</head>
- <neck>Light Gorget</neck>
- <lear>Brutal Earring</lear>
- <rear>Moonshade Earring</rear>
- <body>Loki's Kaftan</body>
- <hands>Athos's Gloves</hands>
- <lring>Rajas Ring</lring>
- <rring>Merman's Ring</rring>
- <back>Libeccio Mantle</back>
- <waist>Commodore Belt</waist>
- <legs>Commodore Culottes +2</legs>
- <feet>Skadi's Jambeaux</feet>
- </set>
- <set name="PhysDef-PDT">
- <neck>Twilight Torque</neck>
- <hands>Denali Wristbands</hands>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- </set>
- <set name="MDT-*|Resist-*">
- <neck>Twilight Torque</neck>
- <body>Avalon Breastplate</body>
- <hands>Denali Wristbands</hands>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <!-- <back>Lamia Mantle +1</back> -->
- </set>
- <set name="Resting-Normal">
- </set>
- <set name="WeakSet">
- </set>
- <set name="CureWaltz">
- <ammo>Sonia's Plectrum</ammo>
- </set>
- <set name="CureWaltzMe">
- <ammo>Sonia's Plectrum</ammo>
- <waist>Warwolf Belt</waist>
- </set>
- <set name="FastCast">
- <lear>Loquacious Earring</lear>
- </set>
- <set name="HasteCast">
- <head>Ocelomeh Headpiece +1</head>
- <waist>Twilight Belt</waist>
- <legs>Ocelot Trousers</legs>
- <feet>Eurus' Ledelsens</feet>
- </set>
- <set name="FastUtsusemi">
- <neck>Magoraga Beads</neck>
- </set>
- </group>
- <group name="Abyssea-Group" inherit="Outside-Group" />
- <group name="Campaign-Group" inherit="Outside-Group" />
- <group name="Voidwatch-Group" inherit="Outside-Group" />
- <group name="Salvage-Group" inherit="Outside-Group" />
- <group name="Legion-Group" inherit="Outside-Group" />
- </sets>
- <rules>
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RunFirstUpdate']/*" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='LevelRequirement']/*" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ReturnRules']/*" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='CleanTransportation']/*" />
- <!-- Make sure locks are in place before auto-changing gear. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='EquipmentLockRules']/*" />
- <!-- Auto-change gear call via Aftercast to limit lag. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ChangeGearAftercast']/*" />
- <!-- Other general imports. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RecastWarnings']/*" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RespawnTimer']/*" />
- <!-- First set variable values based on current status for autoset changes. -->
- <!-- Check for weakness -->
- <if BuffActive="Weakness">
- <var cmd="set WeaknessArmor WeakSet" />
- </if>
- <if BuffActive="*Roll">
- <var cmd="set IdleMode WithRoll" />
- </if>
- <else>
- <var cmd="set IdleMode Normal" />
- </else>
- <!-- Second: Update certain values when their status may drop, or when autoset changes. -->
- <if spell="Update|autoset">
- <!-- Autoset (engage/disengage/rest/etc) gets same checks as a Reset command -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='AreaRules']/*" />
- <if status="Engaged" advanced='"$Movement"="Move"'>
- <var cmd="set Movement None" />
- </if>
- <elseif status="Idle">
- <var cmd="set Movement Move" />
- </elseif>
- <!-- Turn off armor sets on an Update call. -->
- <if NotBuffActive="Weakness">
- <var cmd="set WeaknessArmor None" />
- </if>
- <if NotBuffActive="Triple Shot">
- <var cmd="set TripleSet None" />
- </if>
- <if EquipMain="$Daggers">
- <var cmd="set TPWeapon Dagger" />
- </if>
- <elseif EquipMain="$Swords">
- <var cmd="set TPWeapon Sword" />
- </elseif>
- <elseif EquipMain="$Staffs">
- <var cmd="set TPWeapon Staff" />
- </elseif>
- <else>
- <var cmd="set TPWeapon Unknown" />
- </else>
- <if SpellTargetRaw=".Manual">
- <addtochat>Update. Weapon: [$TPWeapon/%EquipRange] PD:$PhysicalDefense, MD:$MagicalDefense, $Movement</addtochat>
- </if>
- </if>
- <!-- Third: Adjust configurations based on action/trigger. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='UniversalTriggerRules']/*" />
- <if type="Trigger">
- <if spell="ClassTrigger">
- <if SpellTargetRaw="Luzaf*">
- <if SpellTargetRaw="*.small|*:small">
- <var cmd="set RollSize Small" />
- </if>
- <elseif SpellTargetRaw="*.large|*:large">
- <var cmd="set RollSize Large" />
- </elseif>
- <elseif advanced='"$RollSize" = "Small"'>
- <var cmd="set RollSize Large" />
- </elseif>
- <else>
- <var cmd="set RollSize Small" />
- </else>
- <addtochat>Roll size: $RollSize</addtochat>
- </if>
- <elseif SpellTargetRaw=".BoostNextQuickDraw">
- <var cmd="set QuickDrawBoost Yes" />
- <addtochat>~~~ Next Quick Draw uses AF3+2 feet for boosting the one following it.</addtochat>
- </elseif>
- </if>
- </if>
- <!-- Fourth: Compile all adjustments into the final gear set. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='DefineBaseLayer']/*" />
- <!-- Compile all subsets into a single final set -->
- <var cmd="set CurrentSet $BaseLayer|$WeaknessArmor|$PhysicalDefense|$MagicalDefense|$Movement" />
- <!-- And assign to appropriate sets for idle/aftercast/etc -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='HandleEquippingGear']/*" />
- <!-- ************************************************************************ -->
- <!-- The following sections are solely for setting precast/midcast equipment, -->
- <!-- and should not be changing any configuration options. -->
- <!-- ************************************************************************ -->
- <if type="CorsairRoll">
- <addtochat color="8">%Spell [$Bonus-%Spell] ($RollSize)</addtochat>
- <addtochat color="8">~~~~ Lucky $Lucky-%Spell / Unlucky $Unlucky-%Spell</addtochat>
- <if Spell="$GearEnhancedRolls">
- <equip when="Precast" set="Phantom Roll|%Spell" />
- </if>
- <else>
- <equip when="Precast" set="Phantom Roll" />
- </else>
- <if advanced='"$RollSize"="Large"'>
- <equip when="Precast">
- <rring>Luzaf's Ring</rring>
- </equip>
- </if>
- </if>
- <elseif type="CorsairShot">
- <!-- Light and dark only need max agi/m.acc. Other elements get damage. -->
- <if Element="Light|Dark">
- <equip when="Precast" set="QuickDrawAcc" />
- </if>
- <else>
- <equip when="Precast" set="QuickDraw" />
- <if advanced='"$QuickDrawBoost"="Yes"'>
- <equip when="Precast" set="QuickDrawBoost" />
- <var cmd="set QuickDrawBoost No" />
- </if>
- </else>
- <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='ObiRingCape-CorsairShot']/*" />
- </elseif>
- <!-- Job Ability equip rules -->
- <elseif type="JobAbility">
- <if Spell="Double-up">
- <!-- Possibly include gear swaps to blink out of animation lock? -->
- <!-- <equip when="Precast" set="Phantom Roll|$RollSize" /> -->
- <if advanced='"$RollSize"="Large"'>
- <equip when="Precast">
- <rring>Luzaf's Ring</rring>
- </equip>
- </if>
- </if>
- <elseif Spell="Snake Eye">
- <equip when="Precast">
- <legs>Commodore Culottes +2</legs>
- </equip>
- </elseif>
- <elseif Spell="Random Deal">
- <equip when="Precast">
- <body>Commodore Frac</body>
- </equip>
- </elseif>
- <elseif Spell="Triple Shot">
- <var cmd="set TripleSet TripleShot" />
- <command when="Precast">wait 95;$UpdateCommand</command>
- </elseif>
- <elseif Spell="Wild Card">
- <equip when="Precast">
- <feet>Commodore Bottes +2</feet>
- </equip>
- </elseif>
- </elseif>
- <elseif type="WeaponSkill">
- <if EquipRange="$SkillupGun">
- <!-- Low damage bullets if we're just doing skillups. -->
- <var cmd="set WSBullet Bronze Bullet" />
- </if>
- <elseif Spell="Slug Shot|Detonator|Last Stand">
- <!-- High damage bullets for our main physical weaponskills. -->
- <var cmd="set WSBullet Steel Bullet" />
- </elseif>
- <else>
- <!-- Low damage bullets for proc weaponskills, magic weaponskills, and dagger/sword weaponskills. -->
- <var cmd="set WSBullet Bronze Bullet" />
- </else>
- <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='DefineWeaponskillSet']/*" />
- <if BuffActive="Trancendency" Spell="Wildfire">
- <equip when="Precast" set="$WSSet-Brew" />
- </if>
- <else>
- <equip when="Precast" set="$WSSet" />
- </else>
- <if EquipAmmo="$QuickdrawBullet">
- <cancelspell />
- <addtochat color="28">~~~ $QuickdrawBullet in ammo slot. Cancelling weaponskill. Try again. ~~~</addtochat>
- <return />
- </if>
- </elseif>
- <elseif Spell="Ranged">
- <aftercastdelay delay="5.0" />
- <if EquipRange="$SkillupGun">
- <var cmd="set FireBullet Bronze Bullet" />
- <var cmd="set RangedSet Ranged-Acc" />
- </if>
- <elseif EquipRange="$DamageGun">
- <!-- <aftercast delay="10" /> -->
- <var cmd="set FireBullet Steel Bullet" />
- <!--
- <if advanced='"$OffenseMode"="Acc" OR "$OffenseMode"="MaxAcc">
- <var cmd="set RangedSet Ranged-Acc" />
- </if>
- <else>
- <var cmd="set RangedSet Ranged-Att" />
- </else>
- -->
- <var cmd="set RangedSet Ranged-Att" />
- </elseif>
- <else>
- <!-- Undefined weapon... -->
- <var cmd="set FireBullet Bronze Bullet" />
- <var cmd="set RangedSet Ranged-Acc" />
- </else>
- <equip when="Precast" set="Snapshot|RapidShot">
- <ammo>$FireBullet</ammo>
- </equip>
- <if EquipAmmo="$QuickdrawBullet">
- <cancelspell />
- <addtochat color="28">~~~ $QuickdrawBullet in ammo slot. Cancelling weaponskill. Try again. ~~~</addtochat>
- <return />
- </if>
- <if advanced='"$TripleSet"="TripleShot"'>
- <equip when="Precast">
- <body>Navarch's Frac +2</body>
- </equip>
- </if>
- <equip when="Midcast" set="$RangedSet" />
- </elseif>
- <elseif type="Waltz">
- <!-- Waltzes for /dnc -->
- <if NotSpell="Healing Waltz">
- <if TargetType="Self">
- <equip when="Precast" set="CureWaltzMe" />
- </if>
- <else>
- <equip when="Precast" set="CureWaltz" />
- </else>
- </if>
- </elseif>
- <!-- Put on haste gear when casting utsu -->
- <elseif type="Ninjutsu">
- <if Spell="Utsusemi*">
- <equip when="Precast" set="FastCast|FastUtsusemi" />
- </if>
- </elseif>
- </rules>
- </spellcast>
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