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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Zack\Desktop\Cinema Project\cinema_theatron_fixed.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  9. Loading C:\Users\Zack\Desktop\Cinema Project\cinema_theatron_fixed.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 398 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (1)
  24. writing C:\Users\Zack\Desktop\Cinema Project\cinema_theatron_fixed.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day01_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_day01_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (411647 bytes)
  37. Error! prop_static using model "models/props_c17/lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  38. Error loading studio model "models/props_c17/lockers001a.mdl"!
  39. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  40. Compacting texture/material tables...
  41. Reduced 2261 texinfos to 1111
  42. Reduced 233 texdatas to 191 (11881 bytes to 10406)
  43. Writing C:\Users\Zack\Desktop\Cinema Project\cinema_theatron_fixed.bsp
  44. 2 seconds elapsed
  45. -1.065116 -0.451568 0.000000
  46. -0.124930 -0.574737 0.000000
  47. -0.124930 -0.451568 0.000000
  48. -2.667763 -0.451568 0.000000
  49. make_triangles:calc_triangle_representation: Cannot convert
  50.  
  51. ** Executing...
  52. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
  53. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Zack\Desktop\Cinema Project\cinema_theatron_fixed"
  54.  
  55. Valve Software - vvis.exe (May 15 2014)
  56. 4 threads
  57. reading c:\users\zack\desktop\cinema project\cinema_theatron_fixed.bsp
  58. reading c:\users\zack\desktop\cinema project\cinema_theatron_fixed.prt
  59. 419 portalclusters
  60. 1046 numportals
  61. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  62. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  63. Optimized: 151 visible clusters (0.56%)
  64. Total clusters visible: 27206
  65. Average clusters visible: 64
  66. Building PAS...
  67. Average clusters audible: 110
  68. visdatasize:26375 compressed from 46928
  69. writing c:\users\zack\desktop\cinema project\cinema_theatron_fixed.bsp
  70. 0 seconds elapsed
  71.  
  72. ** Executing...
  73. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
  74. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Zack\Desktop\Cinema Project\cinema_theatron_fixed"
  75.  
  76. Valve Software - vrad.exe SSE (May 14 2014)
  77.  
  78. Valve Radiosity Simulator
  79. 4 threads
  80. [Reading texlights from 'lights.rad']
  81. [2 texlights parsed from 'lights.rad']
  82.  
  83. Loading c:\users\zack\desktop\cinema project\cinema_theatron_fixed.bsp
  84. Setting up ray-trace acceleration structure... Done (0.83 seconds)
  85. 2824 faces
  86. 280255 square feet [40356852.00 square inches]
  87. 0 Displacements
  88. 0 Square Feet [0.00 Square Inches]
  89. 2824 patches before subdivision
  90. zero area child patch
  91. zero area child patch
  92. zero area child patch
  93. 90500 patches after subdivision
  94. WARNING: light_spot at (1296 1664 -8) has outer angle larger than 90 degrees! Clamping to 90...
  95. WARNING: light_spot at (-1360 1712 -8) has outer angle larger than 90 degrees! Clamping to 90...
  96. 294 direct lights
  97. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
  98. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
  99. transfers 7808528, max 419
  100. transfer lists: 59.6 megs
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #1 added RGB(45039, 33898, 36155)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #2 added RGB(5261, 4503, 4863)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #3 added RGB(1114, 1066, 1096)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #4 added RGB(313, 313, 311)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #5 added RGB(95, 99, 96)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #6 added RGB(31, 33, 32)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  114. Bounce #7 added RGB(10, 11, 11)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #8 added RGB(4, 4, 4)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #9 added RGB(1, 1, 1)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #10 added RGB(0, 1, 1)
  121. Build Patch/Sample Hash Table(s).....Done<0.0426 sec>
  122. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  123. FinalLightFace Done
  124. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  125. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
  126. Writing leaf ambient...done
  127. Ready to Finish
  128.  
  129. Object names Objects/Maxobjs Memory / Maxmem Fullness
  130. ------------ --------------- --------------- --------
  131. models 20/1024 960/49152 ( 2.0%)
  132. brushes 1225/8192 14700/98304 (15.0%)
  133. brushsides 8334/65536 66672/524288 (12.7%)
  134. planes 3342/65536 66840/1310720 ( 5.1%)
  135. vertexes 5686/65536 68232/786432 ( 8.7%)
  136. nodes 1064/65536 34048/2097152 ( 1.6%)
  137. texinfos 1111/12288 79992/884736 ( 9.0%)
  138. texdata 191/2048 6112/65536 ( 9.3%)
  139. dispinfos 0/0 0/0 ( 0.0%)
  140. disp_verts 0/0 0/0 ( 0.0%)
  141. disp_tris 0/0 0/0 ( 0.0%)
  142. disp_lmsamples 0/0 0/0 ( 0.0%)
  143. faces 2824/65536 158144/3670016 ( 4.3%)
  144. hdr faces 0/65536 0/3670016 ( 0.0%)
  145. origfaces 1992/65536 111552/3670016 ( 3.0%)
  146. leaves 1085/65536 34720/2097152 ( 1.7%)
  147. leaffaces 3754/65536 7508/131072 ( 5.7%)
  148. leafbrushes 2180/65536 4360/131072 ( 3.3%)
  149. areas 13/256 104/2048 ( 5.1%)
  150. surfedges 21664/512000 86656/2048000 ( 4.2%)
  151. edges 13898/256000 55592/1024000 ( 5.4%)
  152. LDR worldlights 294/8192 25872/720896 ( 3.6%)
  153. HDR worldlights 0/8192 0/720896 ( 0.0%)
  154. leafwaterdata 0/32768 0/393216 ( 0.0%)
  155. waterstrips 374/32768 3740/327680 ( 1.1%)
  156. waterverts 0/65536 0/786432 ( 0.0%)
  157. waterindices 6915/65536 13830/131072 (10.6%)
  158. cubemapsamples 22/1024 352/16384 ( 2.1%)
  159. overlays 54/512 19008/180224 (10.5%)
  160. LDR lightdata [variable] 6582248/0 ( 0.0%)
  161. HDR lightdata [variable] 0/0 ( 0.0%)
  162. visdata [variable] 26375/16777216 ( 0.2%)
  163. entdata [variable] 239112/393216 (60.8%)
  164. LDR ambient table 1085/65536 4340/262144 ( 1.7%)
  165. HDR ambient table 1085/65536 4340/262144 ( 1.7%)
  166. LDR leaf ambient 3817/65536 106876/1835008 ( 5.8%)
  167. HDR leaf ambient 1085/65536 30380/1835008 ( 1.7%)
  168. occluders 0/0 0/0 ( 0.0%)
  169. occluder polygons 0/0 0/0 ( 0.0%)
  170. occluder vert ind 0/0 0/0 ( 0.0%)
  171. detail props [variable] 1/12 ( 8.3%)
  172. static props [variable] 1/11538 ( 0.0%)
  173. pakfile [variable] 2490052/0 ( 0.0%)
  174. physics [variable] 411647/4194304 ( 9.8%)
  175. physics terrain [variable] 2/1048576 ( 0.0%)
  176.  
  177. Level flags = 0
  178.  
  179. Total triangle count: 8140
  180. Writing c:\users\zack\desktop\cinema project\cinema_theatron_fixed.bsp
  181. 22 seconds elapsed
  182.  
  183. ** Executing...
  184. ** Command: Copy File
  185. ** Parameters: "C:\Users\Zack\Desktop\Cinema Project\cinema_theatron_fixed.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\cinema_theatron_fixed.bsp"
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