Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Zack\Desktop\Cinema Project\cinema_theatron_fixed.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\Zack\Desktop\Cinema Project\cinema_theatron_fixed.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 398 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Users\Zack\Desktop\Cinema Project\cinema_theatron_fixed.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (411647 bytes)
- Error! prop_static using model "models/props_c17/lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/lockers001a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2261 texinfos to 1111
- Reduced 233 texdatas to 191 (11881 bytes to 10406)
- Writing C:\Users\Zack\Desktop\Cinema Project\cinema_theatron_fixed.bsp
- 2 seconds elapsed
- -1.065116 -0.451568 0.000000
- -0.124930 -0.574737 0.000000
- -0.124930 -0.451568 0.000000
- -2.667763 -0.451568 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Zack\Desktop\Cinema Project\cinema_theatron_fixed"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading c:\users\zack\desktop\cinema project\cinema_theatron_fixed.bsp
- reading c:\users\zack\desktop\cinema project\cinema_theatron_fixed.prt
- 419 portalclusters
- 1046 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 151 visible clusters (0.56%)
- Total clusters visible: 27206
- Average clusters visible: 64
- Building PAS...
- Average clusters audible: 110
- visdatasize:26375 compressed from 46928
- writing c:\users\zack\desktop\cinema project\cinema_theatron_fixed.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Zack\Desktop\Cinema Project\cinema_theatron_fixed"
- Valve Software - vrad.exe SSE (May 14 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\users\zack\desktop\cinema project\cinema_theatron_fixed.bsp
- Setting up ray-trace acceleration structure... Done (0.83 seconds)
- 2824 faces
- 280255 square feet [40356852.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2824 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- 90500 patches after subdivision
- WARNING: light_spot at (1296 1664 -8) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-1360 1712 -8) has outer angle larger than 90 degrees! Clamping to 90...
- 294 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
- transfers 7808528, max 419
- transfer lists: 59.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(45039, 33898, 36155)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(5261, 4503, 4863)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1114, 1066, 1096)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(313, 313, 311)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(95, 99, 96)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(31, 33, 32)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(10, 11, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(4, 4, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(0, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0426 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 20/1024 960/49152 ( 2.0%)
- brushes 1225/8192 14700/98304 (15.0%)
- brushsides 8334/65536 66672/524288 (12.7%)
- planes 3342/65536 66840/1310720 ( 5.1%)
- vertexes 5686/65536 68232/786432 ( 8.7%)
- nodes 1064/65536 34048/2097152 ( 1.6%)
- texinfos 1111/12288 79992/884736 ( 9.0%)
- texdata 191/2048 6112/65536 ( 9.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2824/65536 158144/3670016 ( 4.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1992/65536 111552/3670016 ( 3.0%)
- leaves 1085/65536 34720/2097152 ( 1.7%)
- leaffaces 3754/65536 7508/131072 ( 5.7%)
- leafbrushes 2180/65536 4360/131072 ( 3.3%)
- areas 13/256 104/2048 ( 5.1%)
- surfedges 21664/512000 86656/2048000 ( 4.2%)
- edges 13898/256000 55592/1024000 ( 5.4%)
- LDR worldlights 294/8192 25872/720896 ( 3.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 374/32768 3740/327680 ( 1.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6915/65536 13830/131072 (10.6%)
- cubemapsamples 22/1024 352/16384 ( 2.1%)
- overlays 54/512 19008/180224 (10.5%)
- LDR lightdata [variable] 6582248/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 26375/16777216 ( 0.2%)
- entdata [variable] 239112/393216 (60.8%)
- LDR ambient table 1085/65536 4340/262144 ( 1.7%)
- HDR ambient table 1085/65536 4340/262144 ( 1.7%)
- LDR leaf ambient 3817/65536 106876/1835008 ( 5.8%)
- HDR leaf ambient 1085/65536 30380/1835008 ( 1.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/11538 ( 0.0%)
- pakfile [variable] 2490052/0 ( 0.0%)
- physics [variable] 411647/4194304 ( 9.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 8140
- Writing c:\users\zack\desktop\cinema project\cinema_theatron_fixed.bsp
- 22 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Zack\Desktop\Cinema Project\cinema_theatron_fixed.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\cinema_theatron_fixed.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement