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IClimbClouds

GET IT TOGETHER, ACE

Jan 9th, 2012
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  1. Enhanced Training - TL, S
  2. Static
  3. Trigger: Your pokemon gains experience points.
  4. Effect: Each of your pokemon gains and additional 20% the amount of experience they would gain normally.
  5.  
  6. Improved Attacks - TL, S
  7. Static
  8. Trigger: Your pokemon’s damage dealing attack hits.
  9. Effect: When adding up damage dealt to the foe, add either half of your STR modifier or half of your CON modifier before your foes subtracts their defense or special defense from the attack.
  10.  
  11. ----------------------------
  12. Affirmation - TL, FA
  13. Prerequisites: Ace Trainer, 16 STR
  14. At-Will
  15. Trigger: Your pokemon fells a foe, or scores a critical hit.
  16. Effect: Your Pokemon gains temporary Hit Points equal to your STR modifier doubled.
  17.  
  18. Beast Master - TL, S
  19. Prerequisites: Ace Trainer, 8 Badges
  20. Static
  21. Target: Your pokemon.
  22. Effect: Your pokemon do not protest to your commands. They cannot be disobedient unless they are Legendary.
  23.  
  24. Break Through!: - TL, FA
  25. Prerequisites: Ace Trainer, 18 STR
  26. Daily
  27. Trigger: Your pokemon’s damage dealing attack hits.
  28. Effect: Your pokemon's attack deals typeless damage.
  29.  
  30. Brutal Workout - TL, FA
  31. Prerequisites: Ace Trainer, 15 CON
  32. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  33. Trigger: Your pokemon fells a foe
  34. Effect: Your pokemon loses half of its full HP, but gains +100% experience from the foe they just felled.
  35.  
  36. Constructive Criticism - TL, TA
  37. Prerequisites: Ace Trainer, 16 CON
  38. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  39. Target: Your pokemon that missed all targets with a move on its previous turn.
  40. Effect: Your pokemon needs to roll -1 on accuracy checks for the remainder of the encounter.
  41.  
  42. Focus! FA, TL
  43. Prerequisites: Ace Trainer, Constructive Criticism
  44. Daily - Every 15 levels, you may use this Feature another time per day.
  45. Trigger: Your Pokemon uses a move without a damage dice check.
  46. Effect: Subtract half your CON modifier from the move's Accuracy Check. This may not be used with moves that set the target's HP to 0.
  47.  
  48. Improved Attacks + - TL, S
  49. Prerequisites: Ace Trainer, 16 STR, 16 CON
  50. Static
  51. Trigger: Your pokemon’s damage dealing attack hits.
  52. Effect: When adding up damage dealt to the foe, add your STR modifier or your CON modifier before your foes subtracts their defense or special defense from the attack. The Feature replaces Improved Attacks.
  53.  
  54. Improved Attacks Z - TL, S
  55. Prerequisites: Ace Trainer, Improved Attacks +, 20 STR, 20 CON
  56. Static
  57. Trigger: Your pokemon’s damage dealing attack hits.
  58. Effect: When adding up damage dealt to the foe, add your STR modifier and your CON modifier before your foes subtracts their defense or special defense from the attack. The Feature replaces Improved Attacks+.
  59.  
  60. Intimidate - TL, TA
  61. Prerequisites: Ace Trainer, 17 STR, 15 CON
  62. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  63. Target: A pokemon.
  64. Effect: You use the Intimidate Ability on the target.
  65.  
  66. Master's Resolve - TL, FA
  67. Prerequisites: Ace Trainer, 2 Badges and/or Medals.
  68. Daily - Every 25 levels gained, you may perform this Feature another time per day.
  69. Trigger: Your pokemon is about to make a roll
  70. Effect: Add or subtract X to your pokemon's roll, where X is the number of badges and frontier medals you own. The use of this feature must be declared before you make the roll.
  71.  
  72. Press - TI, TA
  73. Prerequisites: Ace Trainer
  74. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  75. Target: Your own pokemon.
  76. Effect: Deal damage to your pokemon equal to 1/5th of their toal HP with your weapon. Raise any of their stats’ Combat Stages 1 level. Using Press more than once per Pokemon, per day may make them dislike you.
  77.  
  78. Press + - TI, TA
  79. Prerequisites: Ace Trainer, Press
  80. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  81. Target: Your own pokemon.
  82. Effect: Deal damage to your pokemon equal to 1/4th of their total HP with your weapon. Raise any of their stats’ Combat Stages 2 levels. Using Press more than once per Pokemon, per day may make them dislike you. This Feature does not replaces Press.
  83.  
  84. Taskmaster - TI, TA
  85. Prerequisites: Ace Trainer, Press +
  86. Static
  87. Effect: Whenever you use Press, Press+, or Positive Press on a target, remove the Flinched and Confused conditions on the target if applicable, and raise any negative combat stages to 0.
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