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- #include <a_samp>
- #if defined FILTERSCRIPT
- new PlayerText:diemsg[2];
- main(){print("-- GTA V Death Message --\n");}
- public OnPlayerConnect(playerid)
- {
- diemsg[0] = CreatePlayerTextDraw(playerid,260.000000, 217.000000, "~r~~h~se fodeu");
- PlayerTextDrawBackgroundColor(playerid,diemsg[0], 255);
- PlayerTextDrawFont(playerid,diemsg[0], 3);
- PlayerTextDrawLetterSize(playerid,diemsg[0], 0.800000, 3.000000);
- PlayerTextDrawColor(playerid,diemsg[0], -1);
- PlayerTextDrawSetOutline(playerid,diemsg[0], 1);
- PlayerTextDrawSetProportional(playerid,diemsg[0], 1);
- PlayerTextDrawSetSelectable(playerid,diemsg[0], 0);
- diemsg[1] = CreatePlayerTextDraw(playerid,-17.000000, 4.000000, "o");
- PlayerTextDrawBackgroundColor(playerid,diemsg[1], 255);
- PlayerTextDrawFont(playerid,diemsg[1], 2);
- PlayerTextDrawLetterSize(playerid,diemsg[1], 0.360000, 53.499996);
- PlayerTextDrawColor(playerid,diemsg[1], -1);
- PlayerTextDrawSetOutline(playerid,diemsg[1], 0);
- PlayerTextDrawSetProportional(playerid,diemsg[1], 1);
- PlayerTextDrawSetShadow(playerid,diemsg[1], 1);
- PlayerTextDrawUseBox(playerid,diemsg[1], 1);
- PlayerTextDrawBoxColor(playerid,diemsg[1], -222);
- PlayerTextDrawTextSize(playerid,diemsg[1], 680.000000, -34.000000);
- PlayerTextDrawSetSelectable(playerid,diemsg[1], 0);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- PlayerTextDrawHide(playerid, PlayerText:diemsg[0]);
- PlayerTextDrawHide(playerid, PlayerText:diemsg[1]);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- PlayerTextDrawShow(playerid, PlayerText:diemsg[0]);
- PlayerTextDrawShow(playerid, PlayerText:diemsg[1]);
- return 1;
- }
- #endif
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