Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" encoding="utf-8"?>
- <includes>
- <!--- ***************** Variables ***************** --->
- <!-- Fast Cast Magian Staffs -->
- <include name="TrialStaffFastCast">
- <var name="Staff-Fire">Fire Staff</var>
- <var name="Staff-Ice">Varuna's Staff +2</var>
- <var name="Staff-Wind">Wind Staff</var>
- <var name="Staff-Earth">Earth Staff</var>
- <var name="Staff-Thunder">Jupiter's Staff</var>
- <var name="Staff-Water">Water Staff</var>
- <var name="Staff-Light">Light Staff</var>
- <var name="Staff-Dark">Pluto's Staff</var>
- </include>
- <!-- Trial of the Magian Staffs for damage -->
- <include name="TrialStaffDMG">
- <var name="Staff-DMG-Fire">Fire Staff</var>
- <var name="Staff-DMG-Ice">Varuna's Staff +2</var>
- <var name="Staff-DMG-Wind">Wind Staff</var>
- <var name="Staff-DMG-Earth">Earth Staff</var>
- <var name="Staff-DMG-Thunder">Jupiter's Staff</var>
- <var name="Staff-DMG-Water">Water Staff</var>
- <var name="Staff-DMG-Light">Light Staff</var>
- <var name="Staff-DMG-Dark">Pluto's Staff</var>
- </include>
- <!-- Trial of the Magian Staffs for Magic Accuracy -->
- <include name="TrialStaffACC">
- <var name="Staff-Fire">Fire Staff</var>
- <var name="Staff-Ice">Varuna's Staff +2</var>
- <var name="Staff-Wind">Wind Staff</var>
- <var name="Staff-Earth">Earth Staff</var>
- <var name="Staff-Thunder">Jupiter's Staff</var>
- <var name="Staff-Water">Water Staff</var>
- <var name="Staff-Light">Light Staff</var>
- <var name="Staff-Dark">Pluto's Staff</var>
- </include>
- <!-- Elemental Stave Constants -->
- <include name="EleStaffConst">
- <var name="Staff-Fire">Fire Staff</var>
- <var name="Staff-Ice">Varuna's Staff +2</var>
- <var name="Staff-Wind">Wind Staff</var>
- <var name="Staff-Earth">Earth Staff</var>
- <var name="Staff-Thunder">Jupiter's Staff</var>
- <var name="Staff-Water">Water Staff</var>
- <var name="Staff-Light">Light Staff</var>
- <var name="Staff-Dark">Pluto's Staff</var>
- </include>
- <!-- Elemental Obi Constants -->
- <include name="ElementalObiConstants">
- <var name="Obi-Fire">0</var>
- <var name="Obi-Ice">0</var>
- <var name="Obi-Wind">0</var>
- <var name="Obi-Earth">0</var>
- <var name="Obi-Thunder">0</var>
- <var name="Obi-Water">0</var>
- <var name="Obi-Light">0</var>
- <var name="Obi-Dark">0</var>
- </include>
- <!-- Enspells Vars -->
- <include name="VarEnSpells">
- <var name="Enspell-Fire">Enfire</var>
- <var name="Enspell-Earth">Enstone</var>
- <var name="Enspell-Water">Enwater</var>
- <var name="Enspell-Wind">Enaero</var>
- <var name="Enspell-Ice">Enblizzard</var>
- <var name="Enspell-Thunder">Enthunder</var>
- </include>
- <!--- ***************** Rules ***************** --->
- <!-- Return Rules -->
- <!-- These stop any gear changes if I'm unable to take particular actions. The reason for this is because
- if I'm impatient and spamming a macro while petrified or something I don't want a WHM to be unable to target
- me for Stona, for instance. -->
- <include name="ReturnRules">
- <if BuffActive="Sleep|Petrification|Stun|Terror|Charm">
- <return />
- </if>
- <elseif spell="Ranged">
- <if advanced='"%SpellTargetDistance" > "24.9"'>
- <return />
- </if>
- </elseif>
- <elseif Type="*Magic|BardSong|Ninjutsu" BuffActive="Silence">
- <return />
- </elseif>
- <elseif Type="Weaponskill|JobAbility|PetCommand" BuffActive="Amnesia">
- <return />
- </elseif>
- <elseif Type="JobAbility|PetCommand" RecastGT="1">
- <return />
- </elseif>
- <elseif type="Weaponskill">
- <if mode="OR" TPLT="100" advanced='%SpellTargetDistance > $Distance' notstatus="engaged">
- <cancelspell />
- <return />
- </if>
- </elseif>
- </include>
- <!--- Do not use rules if less than LV50 --->
- <include name="LVrestriction">
- <if notMLvlGT="50">
- <return />
- </if>
- </include>
- <!--- Do not change gear if spell is a transport spell -->
- <include name="CleanTransportation">
- <if Spell="Warp*|Teleport*|Recall*|Retrace">
- <return />
- </if>
- </include>
- <!-- Variable Trigger: Set Distance Rules -->
- <include name="SetDistanceVariable">
- <if Spell="Shackled Fists">
- <cancelspell />
- <var cmd="set Distance %TargetDistance" />
- <addtochat color="135">Distance Variable: $Distance</addtochat>
- </if>
- </include>
- <!--- Variable Trigger: Change between Regular Mobs and NMs --->
- <include name="ResistRule">
- <if spell="Grim Halo">
- <cancelspell />
- <if notMainJob="RDM|BLM|SCH">
- <if advanced='"$Resist"=="R"'>
- <var cmd="set Resist NM" />
- </if>
- <else>
- <var cmd="set Resist R" />
- </else>
- </if>
- <else>
- <if advanced='"$Resist"=="R"'>
- <var cmd="set Resist RNM" />
- <var cmd="set QuickResist RNM" />
- </if>
- <elseif advanced='"$Resist"=="RNM"'>
- <var cmd="set Resist NM" />
- <var cmd="set QuickResist NM" />
- </elseif>
- <else>
- <var cmd="set Resist R" />
- <var cmd="set QuickResist R" />
- </else>
- </else>
- </if>
- </include>
- <!--- Area variable rule --->
- <include name="AreaRule">
- <if area="Abyssea*">
- <var cmd="set Area Abyssea" />
- </if>
- <else>
- <var cmd="set Area Outside" />
- </else>
- </include>
- <!--- Lock Weapon Rules --->
- <include name="LockWeaponRule">
- <if mode="OR" advanced='$LockMain==1' EquipMain="TrialWeaponsHere">
- <equip when="all">
- <main lock="true" />
- <sub lock="true" />
- </equip>
- </if>
- </include>
- <!--- Change to TP when engaged, Idle when idle, and Resting when resting --->
- <include name="AutoChangeGear">
- <if status="idle">
- <equip when="idle|aftercast" set="$Idle" />
- </if>
- <elseif status="engaged">
- <equip when="engaged|aftercast" set="$TP" />
- </elseif>
- <elseif status="resting">
- <equip when="all" set="$Resting" />
- </elseif>
- <command when="idle">wait 1;Dancing Chains</command>
- </include>
- <!--- Variable Trigger: Update current gear set --->
- <include name="UpdateSetRule">
- <if spell="Dancing Chains">
- <cancelspell />
- <if status="idle">
- <equip set="$Idle" />
- </if>
- <elseif status="engaged">
- <equip set="$TP" />
- </elseif>
- </if>
- </include>
- <!-- Spell Cancel Rules -->
- <include name="SpellCancel">
- <if Spell="Sneak" BuffActive="Sneak" TargetType="SELF">
- <midcastdelay delay="1" />
- <command when="midcast">cancel 71</command>
- </if>
- <elseif spell="Spectral Jig" BuffActive="Sneak">
- <command when="precast">cancel 71</command>
- </elseif>
- <elseif Spell="Monomi*" BuffActive="Sneak">
- <midcastdelay delay="2.5" />
- <command when="midcast">cancel 71</command>
- </elseif>
- <elseif spell="Utsusemi: Ichi" buffactive="Copy Image*" notbuffactive="Silence|Mute|Omerta|Obliviscence">
- <if notbuffactive="Copy Image (3)|Copy Image (4)">
- <midcastdelay delay="2.5" />
- <cmd when="midcast">cancel 66</cmd>
- <cmd when="midcast">cancel 446</cmd>
- </if>
- <else>
- <cancelspell />
- <return />
- </else>
- </elseif>
- <elseif Spell="Stoneskin" BuffActive="Stoneskin">
- <midcastdelay delay="2.8" />
- <command when="midcast">cancel 37</command>
- </elseif>
- <elseif Spell="Blink" BuffActive="Blink">
- <midcastdelay delay="5.2" />
- <command when="midcast">cancel 36</command>
- </elseif>
- </include>
- <!--- Misc: Lock Powder Boots --->
- <include name="PowderBootsRule">
- <if EquipFeet="Powder Boots">
- <equip when="all">
- <feet lock="true" />
- </equip>
- </if>
- </include>
- <!--- Misc: Alert when insufficient MP --->
- <include name="MPCostRule">
- <if notSpell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree" MPCostGT="%MP">
- <addtochat color="135">You need more MP! %Spell: %MP/%MPCost!</addtochat>
- </if>
- </include>
- <!--- Subs: Change to Conv gear and lock cure gear changes until first cast -->
- <include name="ConvRules">
- <if status="engaged" Spell="Convert">
- <castdelay delay="0.02" />
- <equip when="precast" set="%Spell" />
- <var cmd="set TP Convert" />
- </if>
- <if status="idle" Spell="Convert">
- <castdelay delay="0.02" />
- <equip when="precast" set="%Spell" />
- <var cmd="set Idle Convert" />
- </if>
- </include>
- <!-- Elemental Obi Rule -->
- <include name="ElementalObiRule">
- <if SpellTargetType="MONSTER" advanced='("%SpellElement"="%WeatherElement" OR "%SpellElement"="%DayElement") AND "$Obi-%SpellElement"!="0"'>
- <equip when="midcast">
- <waist lock="yes">$Obi-%SpellElement</waist>
- <back lock="yes">Twilight Cape</back>
- </equip>
- </if>
- </include>
- <!-- Enspells Rule -->
- <include name="EnspellsRule">
- <if spell="Enfire" Day="Earth|Water|Wind|Ice|Thunder">
- <changespell spell="$Enspell-%DayElement" />
- </if>
- </include>
- </includes>
Advertisement
Add Comment
Please, Sign In to add comment