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  1. Although the narrative sometimes limping, and not all encounters with monsters executed perfectly, we received very good and atmospheric production.
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  3. Developers horror Amnesia: The Dark Descent abandoned the themes of madness, deciding to move motifs meaning of existence and humanity. I must admit that just such an approach helped to create a special mood felt almost the entire adventure.
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  5. The main character is a man named Simon. Even a brief description of his character and the short prologue spoil the fun for those who want to reach for the game, so suffice it to say that a man unexpectedly goes to a mysterious research facility at the bottom of the ocean. He must find out what is going on around, in what place he found himself, and by the way get to know the past submarine base.
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  7. The story is the most important element in SOMA. Gradually get to know the history of the station, we find out - or guess - what happened to the employees. After 3-4 hours we already know why we are in such a sticky situation, it disappears so one element of mystery. It remains fortunately another, related to the secrets of the ocean and the complex artificial intelligence activities.
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  9. Interesting are also smaller fragments of stories associated with several robots or characters we meet. The game seems to repeatedly ask questions related to consciousness and feelings of machines, robots deftly combines the topic with the issue of human nature. For example, if the body is necessary to be a man? Some scenes can force you to think, for this effect to be designers boast.
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  11. We observe the action hero out of sight. The gameplay is reminiscent of what we know from other horror movies of this type. We search the next room, run generators and computers, we are looking for information, and preview audiology. We gain a variety of items, opening locked doors to continue your journey. Standard.
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  13. There are guided on hand, we count perceptiveness and a good memory - sometimes plan for the site hangs on the wall, then carefully look at where there is a specific room, where we want to go. We do not have a handy map.
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  15. Sometimes in exploring the dark outlets interfere with bizarre creatures resembling a cross between humans with robots. Developers have prepared a variety of monsters - each behaves differently, so meeting them do not become monotonous.
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  17. We must admit, however, that some confrontations turn into just playing tag. Fortunately rare. Mysterious creatures frightening when you are far away, when we hear them but not see. When they notice us and chase, just start running and the spell is broken.
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  19. SOMA
  20. PC, PS4
  21. Premiere: September 22, 2015
  22. Language: English
  23. Genre: horror, adventure
  24. Distribution: Digital
  25. Price: approx. 100 zł
  26. Manufacturer: Frictional Games
  27. Time of completion of the game: 9-10 hours
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  29. Unpleasant views do not be surprised any fan of horror
  30. There are also interestingly designed monsters - even one that sees us only when we move. Another reacts in turn, when we look at it. The meetings of this kind is accompanied by a special effect on the screen that lets you - more or less - judge the distance from the enemy.
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  32. There were acquiring the atmosphere, although we are not dealing with any supernatural. The element of fear is perhaps not as strong as in some horror movies, but I just feel weird, uncomfortable and strange - as the main character. It's hard to give up the disturbing impression that all the time there is something wrong.
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  34. It helps a great sound system - the sounds of some of the robots are terrified, half-human. Visuals also did not disappoint, though, and does not impress. Most importantly, the projects of various creatures and the idea of ​​the appearance of the robo-virus possessing the station hit the jackpot.
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  36. It is a pity, however, that the hero says. His reactions to certain events seem artificial, in turn, after a while we hear that quite come to terms with its location and almost anything is not disputed - as opposed to a player.
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  38. Definitely better effect would be accompanied by exploring the history, if Simon did not say anything. Exploring the world it would be deprived of a strange dissonance and constant feeling that in place targeted form of zachowywalibyśmy sometimes quite different.
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  40. Reading messages in computers helps to know the full story facility PATHOS II
  41. Collectible treasures
  42. Valuable and rare copies of video games.
  43. Collectible treasures
  44. Recenzencka PC version It made a slight technical problems - decreases in the number of frames per second when entering into new locations were felt. Three times the game just to be turned off.
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  46. SOMA is not the best interactive horror movie in history. It is, however, moving and engaging story about the importance of awareness and essence of humanity. He can scare, but it seems that inspire terror was not a priority for developers.
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  48. 8/10
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