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- public enum GameManager {
- LOBBY(),GAME(),RESTART();
- private static GameManager currentstate;
- public static void setState(GameManager state) {
- GameManager.currentstate = state;
- }
- public static boolean isState(GameManager state) {
- return GameManager.currentstate == state;
- }
- public static GameManager getState() {
- return currentstate;
- }
- public static String getStatus() {
- String s = "";
- if(isState(GameManager.LOBBY)) {
- s = "§awartet...";
- } else if(isState(GameManager.GAME)) {
- s = "§4im Spiel";
- } else if(isState(GameManager.RESTART)) {
- s = "§4Restart";
- }
- return s;
- }
- }
- //Nachfrage: if(GameManager.isState(GameManager.GAME)) {
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