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26_20 Doors Data (www.aden-territory.tk)

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Oct 18th, 2016
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  1. Begin Map
  2. Begin Actor Class=Mover Name=Mover5
  3. RangeDelta(0)=(X=-94.343750,Y=43.164063,Z=0.000000)
  4. RangeDelta(1)=(X=70.968750,Y=-70.203125,Z=0.000000)
  5. RangeDelta(2)=(X=100.078125,Y=-27.617188,Z=0.000000)
  6. RangeDelta(3)=(X=-62.890625,Y=87.445313,Z=0.000000)
  7. OpeningSound=Sound'ItemSound2.Castle.BeamDoor_open'
  8. ClosingSound=Sound'ItemSound2.Castle.BeamDoor_open'
  9.  
  10. KeyPos(1)=(X=0.000000,Y=0.000000,Z=-48.000000)
  11. BasePos=(X=206355.000000,Y=82368.000000,Z=342.000000)
  12. SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
  13. BaseRot=(Pitch=0,Yaw=-6144,Roll=0)
  14. SavedRot=(Pitch=123,Yaw=456,Roll=789)
  15. DrawType=DT_StaticMesh
  16. StaticMesh=StaticMesh'Magmell_arcan_S.arcan_center_Edoor02'
  17. bDynamicActorFilterState=true
  18. bNeedPostSpawnProcess=false
  19. L2ServerObjectRealID=26200005
  20. L2ServerObjectID=5
  21. L2ServerObjectType=EL2_DOOR
  22. Level=LevelInfo'myLevel.LevelInfo0'
  23. Region=(Zone=ZoneInfo'myLevel.ZoneInfo0',iLeaf=93,ZoneNumber=1)
  24. bSunAffect=true
  25. Tag="Mover"
  26. Touching(0)=Mover'myLevel.Mover2'
  27. Touching(1)=Mover'myLevel.Mover1'
  28. PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2'
  29. Location=(X=206355.000000,Y=82368.000000,Z=342.000000)
  30. Rotation=(Pitch=0,Yaw=-6144,Roll=0)
  31. StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1242'
  32. SwayRotationOrig=(Pitch=0,Yaw=-6144,Roll=0)
  33. TransientSoundRadius=100.000000
  34. ColLocation=(X=206355.000000,Y=82368.000000,Z=342.000000)
  35. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  36. End Actor
  37. Begin Actor Class=Mover Name=Mover6
  38. RangeDelta(0)=(X=-100.468750,Y=32.976563,Z=0.000000)
  39. RangeDelta(1)=(X=69.015625,Y=-85.375000,Z=0.000000)
  40. RangeDelta(2)=(X=98.062500,Y=-36.492188,Z=0.000000)
  41. RangeDelta(3)=(X=-75.500000,Y=66.625000,Z=0.000000)
  42. OpeningSound=Sound'ItemSound2.Castle.BeamDoor_open'
  43. ClosingSound=Sound'ItemSound2.Castle.BeamDoor_open'
  44.  
  45. KeyPos(1)=(X=0.000000,Y=0.000000,Z=-48.000000)
  46. BasePos=(X=206803.000000,Y=83033.000000,Z=-1018.000000)
  47. SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
  48. BaseRot=(Pitch=0,Yaw=-6144,Roll=0)
  49. SavedRot=(Pitch=123,Yaw=456,Roll=789)
  50. DrawType=DT_StaticMesh
  51. StaticMesh=StaticMesh'Magmell_arcan_S.arcan_center_Edoor02'
  52. bDynamicActorFilterState=true
  53. bNeedPostSpawnProcess=false
  54. L2ServerObjectRealID=26200002
  55. L2ServerObjectID=2
  56. L2ServerObjectType=EL2_DOOR
  57. Level=LevelInfo'myLevel.LevelInfo0'
  58. Region=(Zone=ZoneInfo'myLevel.ZoneInfo0',iLeaf=93,ZoneNumber=1)
  59. bSunAffect=true
  60. Tag="Mover"
  61. Touching(0)=Mover'myLevel.Mover2'
  62. Touching(1)=Mover'myLevel.Mover1'
  63. PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2'
  64. Location=(X=206803.000000,Y=83033.000000,Z=-1018.000000)
  65. Rotation=(Pitch=0,Yaw=-6144,Roll=0)
  66. StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1243'
  67. SwayRotationOrig=(Pitch=0,Yaw=-6144,Roll=0)
  68. TransientSoundRadius=100.000000
  69. ColLocation=(X=206803.000000,Y=83033.000000,Z=-1018.000000)
  70. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  71. End Actor
  72. Begin Actor Class=Mover Name=Mover4
  73. RangeDelta(0)=(X=-41.015625,Y=-88.039063,Z=0.000000)
  74. RangeDelta(1)=(X=69.921875,Y=73.531250,Z=0.000000)
  75. RangeDelta(2)=(X=29.375000,Y=101.328125,Z=0.000000)
  76. RangeDelta(3)=(X=-84.078125,Y=-63.617188,Z=0.000000)
  77. OpeningSound=Sound'ItemSound2.Castle.BeamDoor_open'
  78. ClosingSound=Sound'ItemSound2.Castle.BeamDoor_open'
  79.  
  80. KeyPos(1)=(X=0.000000,Y=0.000000,Z=-48.000000)
  81. BasePos=(X=210221.000000,Y=83134.000000,Z=107.000000)
  82. SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
  83. BaseRot=(Pitch=0,Yaw=10240,Roll=0)
  84. SavedRot=(Pitch=123,Yaw=456,Roll=789)
  85. DrawType=DT_StaticMesh
  86. StaticMesh=StaticMesh'Magmell_arcan_S.arcan_center_Edoor02'
  87. bDynamicActorFilterState=true
  88. bNeedPostSpawnProcess=false
  89. L2ServerObjectRealID=26200004
  90. L2ServerObjectID=4
  91. L2ServerObjectType=EL2_DOOR
  92. Level=LevelInfo'myLevel.LevelInfo0'
  93. Region=(Zone=ZoneInfo'myLevel.ZoneInfo0',iLeaf=120,ZoneNumber=1)
  94. bSunAffect=true
  95. Tag="Mover"
  96. Touching(0)=Mover'myLevel.Mover2'
  97. Touching(1)=Mover'myLevel.Mover1'
  98. PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2'
  99. Location=(X=210221.000000,Y=83134.000000,Z=107.000000)
  100. Rotation=(Pitch=0,Yaw=10240,Roll=0)
  101. StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1245'
  102. SwayRotationOrig=(Pitch=0,Yaw=10240,Roll=0)
  103. TransientSoundRadius=100.000000
  104. ColLocation=(X=210221.000000,Y=83134.000000,Z=107.000000)
  105. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  106. End Actor
  107. Begin Actor Class=Mover Name=Mover9
  108. RangeDelta(0)=(X=105.296875,Y=178.359375,Z=0.000000)
  109. RangeDelta(1)=(X=-201.265625,Y=-108.554688,Z=0.000000)
  110. RangeDelta(2)=(X=-114.343750,Y=-185.843750,Z=0.000000)
  111. RangeDelta(3)=(X=193.046875,Y=102.718750,Z=0.000000)
  112. OpeningSound=Sound'ItemSound2.Castle.stonedoor_creak_02'
  113. OpenedSound=Sound'ItemSound2.Castle.stonedoor_open_close_04'
  114. ClosingSound=Sound'ItemSound2.Castle.stonedoor_creak_02'
  115. ClosedSound=Sound'ItemSound2.Castle.stonedoor_open_close_04'
  116.  
  117. KeyPos(1)=(X=0.000000,Y=0.000000,Z=-178.000000)
  118. BasePos=(X=224648.671875,Y=70308.562500,Z=1622.202637)
  119. SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
  120. BaseRot=(Pitch=0,Yaw=-24576,Roll=0)
  121. SavedRot=(Pitch=123,Yaw=456,Roll=789)
  122. DrawType=DT_StaticMesh
  123. StaticMesh=StaticMesh'Magmell_Field_S.MagDoor_01'
  124. bDynamicActorFilterState=true
  125. bNeedPostSpawnProcess=false
  126. L2ServerObjectRealID=26200100
  127. L2ServerObjectID=100
  128. L2ServerObjectType=EL2_DOOR
  129. Level=LevelInfo'myLevel.LevelInfo0'
  130. Region=(Zone=ZoneInfo'myLevel.ZoneInfo0',iLeaf=115,ZoneNumber=1)
  131. bSunAffect=true
  132. Tag="Mover"
  133. PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2'
  134. Location=(X=224648.671875,Y=70308.562500,Z=1622.202637)
  135. Rotation=(Pitch=0,Yaw=-24576,Roll=0)
  136. StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1464'
  137. SwayRotationOrig=(Pitch=0,Yaw=-24576,Roll=0)
  138. TransientSoundRadius=150.000000
  139. ColLocation=(X=224648.671875,Y=70308.562500,Z=1622.202637)
  140. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  141. End Actor
  142. Begin Actor Class=Mover Name=Mover7
  143. RangeDelta(0)=(X=-29.046875,Y=-98.796875,Z=0.000000)
  144. RangeDelta(1)=(X=85.218750,Y=64.906250,Z=0.000000)
  145. RangeDelta(2)=(X=43.093750,Y=90.156250,Z=0.000000)
  146. RangeDelta(3)=(X=-65.140625,Y=-73.250000,Z=0.000000)
  147. OpeningSound=Sound'ItemSound2.Castle.BeamDoor_open'
  148. ClosingSound=Sound'ItemSound2.Castle.BeamDoor_open'
  149.  
  150. KeyPos(1)=(X=0.000000,Y=0.000000,Z=-48.000000)
  151. BasePos=(X=209552.000000,Y=83580.000000,Z=-1018.000000)
  152. SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
  153. BaseRot=(Pitch=0,Yaw=10240,Roll=0)
  154. SavedRot=(Pitch=123,Yaw=456,Roll=789)
  155. DrawType=DT_StaticMesh
  156. StaticMesh=StaticMesh'Magmell_arcan_S.arcan_center_Edoor02'
  157. bDynamicActorFilterState=true
  158. bNeedPostSpawnProcess=false
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  161. L2ServerObjectType=EL2_DOOR
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  164. bSunAffect=true
  165. Tag="Mover"
  166. Group="None,Arcan_V"
  167. Touching(0)=Mover'myLevel.Mover2'
  168. Touching(1)=Mover'myLevel.Mover1'
  169. PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2'
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  171. Rotation=(Pitch=0,Yaw=10240,Roll=0)
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  173. SwayRotationOrig=(Pitch=0,Yaw=10240,Roll=0)
  174. bIgnoredRange=true
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  178. End Actor
  179. Begin Actor Class=Mover Name=Mover1
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  182. SavedRot=(Pitch=123,Yaw=456,Roll=789)
  183. DrawType=DT_StaticMesh
  184. StaticMesh=StaticMesh'Magmell_arcan_S.arcan_center_Edoor02'
  185. bDynamicActorFilterState=true
  186. bLightChanged=true
  187. bDeleteMe=true
  188. Level=LevelInfo'myLevel.LevelInfo0'
  189. Region=(Zone=ZoneInfo'myLevel.ZoneInfo0',iLeaf=96,ZoneNumber=1)
  190. bSunAffect=true
  191. Tag="Mover"
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  194. Location=(X=206352.000000,Y=82368.000000,Z=640.000000)
  195. bPendingDelete=true
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  199. End Actor
  200. Begin Actor Class=Mover Name=Mover2
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  207. SavedRot=(Pitch=123,Yaw=456,Roll=789)
  208. DrawType=DT_StaticMesh
  209. StaticMesh=StaticMesh'Magmell_arcan_S.arcan_center_Edoor01'
  210. bDynamicActorFilterState=true
  211. bLightChanged=true
  212. bDeleteMe=true
  213. Level=LevelInfo'myLevel.LevelInfo0'
  214. Region=(Zone=ZoneInfo'myLevel.ZoneInfo0',iLeaf=96,ZoneNumber=1)
  215. bSunAffect=true
  216. Tag="Mover"
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  218. PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2'
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  220. bPendingDelete=true
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  224. End Actor
  225. End Map
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