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- Begin Map
- Begin Actor Class=Mover Name=Mover5
- RangeDelta(0)=(X=-94.343750,Y=43.164063,Z=0.000000)
- RangeDelta(1)=(X=70.968750,Y=-70.203125,Z=0.000000)
- RangeDelta(2)=(X=100.078125,Y=-27.617188,Z=0.000000)
- RangeDelta(3)=(X=-62.890625,Y=87.445313,Z=0.000000)
- OpeningSound=Sound'ItemSound2.Castle.BeamDoor_open'
- ClosingSound=Sound'ItemSound2.Castle.BeamDoor_open'
- KeyPos(1)=(X=0.000000,Y=0.000000,Z=-48.000000)
- BasePos=(X=206355.000000,Y=82368.000000,Z=342.000000)
- SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
- BaseRot=(Pitch=0,Yaw=-6144,Roll=0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Magmell_arcan_S.arcan_center_Edoor02'
- bDynamicActorFilterState=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=26200005
- L2ServerObjectID=5
- L2ServerObjectType=EL2_DOOR
- Level=LevelInfo'myLevel.LevelInfo0'
- Region=(Zone=ZoneInfo'myLevel.ZoneInfo0',iLeaf=93,ZoneNumber=1)
- bSunAffect=true
- Tag="Mover"
- Touching(0)=Mover'myLevel.Mover2'
- Touching(1)=Mover'myLevel.Mover1'
- PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2'
- Location=(X=206355.000000,Y=82368.000000,Z=342.000000)
- Rotation=(Pitch=0,Yaw=-6144,Roll=0)
- StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1242'
- SwayRotationOrig=(Pitch=0,Yaw=-6144,Roll=0)
- TransientSoundRadius=100.000000
- ColLocation=(X=206355.000000,Y=82368.000000,Z=342.000000)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- Begin Actor Class=Mover Name=Mover6
- RangeDelta(0)=(X=-100.468750,Y=32.976563,Z=0.000000)
- RangeDelta(1)=(X=69.015625,Y=-85.375000,Z=0.000000)
- RangeDelta(2)=(X=98.062500,Y=-36.492188,Z=0.000000)
- RangeDelta(3)=(X=-75.500000,Y=66.625000,Z=0.000000)
- OpeningSound=Sound'ItemSound2.Castle.BeamDoor_open'
- ClosingSound=Sound'ItemSound2.Castle.BeamDoor_open'
- KeyPos(1)=(X=0.000000,Y=0.000000,Z=-48.000000)
- BasePos=(X=206803.000000,Y=83033.000000,Z=-1018.000000)
- SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
- BaseRot=(Pitch=0,Yaw=-6144,Roll=0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Magmell_arcan_S.arcan_center_Edoor02'
- bDynamicActorFilterState=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=26200002
- L2ServerObjectID=2
- L2ServerObjectType=EL2_DOOR
- Level=LevelInfo'myLevel.LevelInfo0'
- Region=(Zone=ZoneInfo'myLevel.ZoneInfo0',iLeaf=93,ZoneNumber=1)
- bSunAffect=true
- Tag="Mover"
- Touching(0)=Mover'myLevel.Mover2'
- Touching(1)=Mover'myLevel.Mover1'
- PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2'
- Location=(X=206803.000000,Y=83033.000000,Z=-1018.000000)
- Rotation=(Pitch=0,Yaw=-6144,Roll=0)
- StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1243'
- SwayRotationOrig=(Pitch=0,Yaw=-6144,Roll=0)
- TransientSoundRadius=100.000000
- ColLocation=(X=206803.000000,Y=83033.000000,Z=-1018.000000)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- Begin Actor Class=Mover Name=Mover4
- RangeDelta(0)=(X=-41.015625,Y=-88.039063,Z=0.000000)
- RangeDelta(1)=(X=69.921875,Y=73.531250,Z=0.000000)
- RangeDelta(2)=(X=29.375000,Y=101.328125,Z=0.000000)
- RangeDelta(3)=(X=-84.078125,Y=-63.617188,Z=0.000000)
- OpeningSound=Sound'ItemSound2.Castle.BeamDoor_open'
- ClosingSound=Sound'ItemSound2.Castle.BeamDoor_open'
- KeyPos(1)=(X=0.000000,Y=0.000000,Z=-48.000000)
- BasePos=(X=210221.000000,Y=83134.000000,Z=107.000000)
- SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
- BaseRot=(Pitch=0,Yaw=10240,Roll=0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Magmell_arcan_S.arcan_center_Edoor02'
- bDynamicActorFilterState=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=26200004
- L2ServerObjectID=4
- L2ServerObjectType=EL2_DOOR
- Level=LevelInfo'myLevel.LevelInfo0'
- Region=(Zone=ZoneInfo'myLevel.ZoneInfo0',iLeaf=120,ZoneNumber=1)
- bSunAffect=true
- Tag="Mover"
- Touching(0)=Mover'myLevel.Mover2'
- Touching(1)=Mover'myLevel.Mover1'
- PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2'
- Location=(X=210221.000000,Y=83134.000000,Z=107.000000)
- Rotation=(Pitch=0,Yaw=10240,Roll=0)
- StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1245'
- SwayRotationOrig=(Pitch=0,Yaw=10240,Roll=0)
- TransientSoundRadius=100.000000
- ColLocation=(X=210221.000000,Y=83134.000000,Z=107.000000)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- Begin Actor Class=Mover Name=Mover9
- RangeDelta(0)=(X=105.296875,Y=178.359375,Z=0.000000)
- RangeDelta(1)=(X=-201.265625,Y=-108.554688,Z=0.000000)
- RangeDelta(2)=(X=-114.343750,Y=-185.843750,Z=0.000000)
- RangeDelta(3)=(X=193.046875,Y=102.718750,Z=0.000000)
- OpeningSound=Sound'ItemSound2.Castle.stonedoor_creak_02'
- OpenedSound=Sound'ItemSound2.Castle.stonedoor_open_close_04'
- ClosingSound=Sound'ItemSound2.Castle.stonedoor_creak_02'
- ClosedSound=Sound'ItemSound2.Castle.stonedoor_open_close_04'
- KeyPos(1)=(X=0.000000,Y=0.000000,Z=-178.000000)
- BasePos=(X=224648.671875,Y=70308.562500,Z=1622.202637)
- SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
- BaseRot=(Pitch=0,Yaw=-24576,Roll=0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Magmell_Field_S.MagDoor_01'
- bDynamicActorFilterState=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=26200100
- L2ServerObjectID=100
- L2ServerObjectType=EL2_DOOR
- Level=LevelInfo'myLevel.LevelInfo0'
- Region=(Zone=ZoneInfo'myLevel.ZoneInfo0',iLeaf=115,ZoneNumber=1)
- bSunAffect=true
- Tag="Mover"
- PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2'
- Location=(X=224648.671875,Y=70308.562500,Z=1622.202637)
- Rotation=(Pitch=0,Yaw=-24576,Roll=0)
- StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1464'
- SwayRotationOrig=(Pitch=0,Yaw=-24576,Roll=0)
- TransientSoundRadius=150.000000
- ColLocation=(X=224648.671875,Y=70308.562500,Z=1622.202637)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- Begin Actor Class=Mover Name=Mover7
- RangeDelta(0)=(X=-29.046875,Y=-98.796875,Z=0.000000)
- RangeDelta(1)=(X=85.218750,Y=64.906250,Z=0.000000)
- RangeDelta(2)=(X=43.093750,Y=90.156250,Z=0.000000)
- RangeDelta(3)=(X=-65.140625,Y=-73.250000,Z=0.000000)
- OpeningSound=Sound'ItemSound2.Castle.BeamDoor_open'
- ClosingSound=Sound'ItemSound2.Castle.BeamDoor_open'
- KeyPos(1)=(X=0.000000,Y=0.000000,Z=-48.000000)
- BasePos=(X=209552.000000,Y=83580.000000,Z=-1018.000000)
- SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
- BaseRot=(Pitch=0,Yaw=10240,Roll=0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Magmell_arcan_S.arcan_center_Edoor02'
- bDynamicActorFilterState=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=26200003
- L2ServerObjectID=3
- L2ServerObjectType=EL2_DOOR
- Level=LevelInfo'myLevel.LevelInfo0'
- Region=(Zone=ZoneInfo'myLevel.ZoneInfo0',iLeaf=112,ZoneNumber=1)
- bSunAffect=true
- Tag="Mover"
- Group="None,Arcan_V"
- Touching(0)=Mover'myLevel.Mover2'
- Touching(1)=Mover'myLevel.Mover1'
- PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2'
- Location=(X=209552.000000,Y=83580.000000,Z=-1018.000000)
- Rotation=(Pitch=0,Yaw=10240,Roll=0)
- StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1244'
- SwayRotationOrig=(Pitch=0,Yaw=10240,Roll=0)
- bIgnoredRange=true
- TransientSoundRadius=100.000000
- ColLocation=(X=209552.000000,Y=83580.000000,Z=-1018.000000)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- Begin Actor Class=Mover Name=Mover1
- BasePos=(X=206352.000000,Y=82368.000000,Z=640.000000)
- SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Magmell_arcan_S.arcan_center_Edoor02'
- bDynamicActorFilterState=true
- bLightChanged=true
- bDeleteMe=true
- Level=LevelInfo'myLevel.LevelInfo0'
- Region=(Zone=ZoneInfo'myLevel.ZoneInfo0',iLeaf=96,ZoneNumber=1)
- bSunAffect=true
- Tag="Mover"
- Touching(0)=Mover'myLevel.Mover5'
- PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2'
- Location=(X=206352.000000,Y=82368.000000,Z=640.000000)
- bPendingDelete=true
- ColLocation=(X=206352.000000,Y=82368.000000,Z=640.000000)
- bSelected=true
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- Begin Actor Class=Mover Name=Mover2
- RangeDelta(0)=(X=-104.578125,Y=-16.289063,Z=0.000000)
- RangeDelta(1)=(X=103.265625,Y=-15.554688,Z=0.000000)
- RangeDelta(2)=(X=103.640625,Y=14.671875,Z=0.000000)
- RangeDelta(3)=(X=-102.890625,Y=17.312500,Z=0.000000)
- BasePos=(X=206352.000000,Y=82368.000000,Z=640.000000)
- SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Magmell_arcan_S.arcan_center_Edoor01'
- bDynamicActorFilterState=true
- bLightChanged=true
- bDeleteMe=true
- Level=LevelInfo'myLevel.LevelInfo0'
- Region=(Zone=ZoneInfo'myLevel.ZoneInfo0',iLeaf=96,ZoneNumber=1)
- bSunAffect=true
- Tag="Mover"
- Touching(0)=Mover'myLevel.Mover5'
- PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2'
- Location=(X=206352.000000,Y=82368.000000,Z=640.000000)
- bPendingDelete=true
- ColLocation=(X=206352.000000,Y=82368.000000,Z=640.000000)
- bSelected=true
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- End Map
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