jpWHY

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Jul 6th, 2017
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  1. Add a 2 flag Capture the Flag mode.
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  3. Lawbreakers currently has a problem, 3 out of 4 of its modes encourage all 5 players on a team to group together and fight for a single objective. In the one mode this isn't the case (Turf War) it is still favored to take all 5 players to the central B fight as splitting up lessens your chances of winning there.
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  5. 2 flag CTF would be a refreshing change of pace and meta in the game, it is a tried and tested mode and by its very nature forces teams to split their resources between attack and defense. To be clear in case anyone reading doesn't know what 2 flag CTF is, each team would have a flag near to their spawn. To gain points you need to pick up the enemy flag and bring it to your flag while it's at your base. If you kill the enemy flag carrier after he has grabbed your flag you need to run over the flag to return it to your base.
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  7. It would be important to make the flags easy to pick up (unlike the current objectives with shields etc) to keep the pace of the game high and not make it too defense favored. In 2 flag CTF a good counter to someone taking your flag should be to quickly grab the enemy flag in order to delay the capture and buy you time to attempt to return your flag.
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  9. I think the classes in the game would suit this mode well, you have the Juggernaut that would clearly work well defending, fast classes that would be good for chasing down flag carriers or bringing the flag home quickly and strong fragging classes that would work well at killing enemy defense or offence at your base or in the middle of the map.
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  11. Most of all I think it would be interesting as the meta would be very up in the air as to what would work well and what won't and how to play in general. For modes like uplink/overcharge it's clear that taking tanks and playing grouped together is going to always be strong for defending, in all the modes it's clear that fighting together as a 5 man team is always going to be incredibly strong. In 2 flag CTF though I don't think it's possible to look at it and think of a clear setup / meta that will be dominant which should prove to be very interesting for competitive play and make the game more fun in general!
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