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- NullReferenceException: Object reference not set to an instance of an object
- at Body.CheckGripIntegrities () [0x00153] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Components\Body.cs:301
- at Entity.Move (Int32 x, Int32 y) [0x000e6] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Components\Entity.cs:564
- at Entity.Action (Int32 x, Int32 y) [0x00373] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Components\Entity.cs:456
- at BaseAI.ConfirmAction (Int32 x, Int32 y) [0x00180] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Components\BaseAI.cs:650
- at BaseAI.GetNewPath (.Coord dest) [0x00144] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Components\BaseAI.cs:386
- at BaseAI.Hostile_Action () [0x0015b] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Components\BaseAI.cs:356
- at BaseAI.PeacefulAction () [0x0003a] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Components\BaseAI.cs:312
- at BaseAI.Decision () [0x0020c] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Components\BaseAI.cs:230
- at TurnManager+<NPCTurns>c__Iterator0.MoveNext () [0x0010f] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\Managers\TurnManager.cs:312
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: C Line: 0)
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