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Lab1 - Issues with GLFW

By: a guest on Feb 21st, 2012  |  syntax: C++  |  size: 1.22 KB  |  views: 98  |  expires: Never
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  1. // Lab1
  2. //
  3. //  9 January 2012
  4.  
  5. #include "stdafx.h"
  6. #include "world.h"
  7.  
  8. int main(void)
  9. {
  10.         // Initialize GLFW
  11.         if (glfwInit() != GL_TRUE)
  12.                 return EXIT_FAILURE;
  13.  
  14.         // Initialize main window
  15.         glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); // Use OpenGL Core v3.2
  16.         glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
  17.         glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  18.         if (glfwOpenWindow(1024, 768, 0, 0, 0, 0, 0, 0, GLFW_WINDOW) != GL_TRUE)
  19.         {
  20.                 glfwTerminate();
  21.                 return EXIT_FAILURE;
  22.         }
  23.         else if (glewInit() != GLEW_OK)
  24.         {
  25.                 return EXIT_FAILURE;
  26.         }
  27.         glfwSetWindowTitle("Lab1");
  28.         glfwSetWindowPos(0, 0);
  29.         glfwDisable(GLFW_MOUSE_CURSOR);
  30.  
  31.         // Prepare the world
  32.         World *game = new World();
  33.         static double time = glfwGetTime();
  34.         double now;
  35.  
  36.         // Main loop
  37.         do
  38.         {
  39.                 // Calculate time elapsed and update world
  40.                 now = glfwGetTime();
  41.                 game->Update(now - time);
  42.                 time = now;
  43.  
  44.                 // Render!
  45.                 glClear(GL_COLOR_BUFFER_BIT);
  46.                 game->Render();
  47.                 glfwSwapBuffers();
  48.         } while (!glfwGetKey(GLFW_KEY_ESC) && glfwGetWindowParam(GLFW_OPENED));
  49.  
  50.         // Destroy our world
  51.         delete game;
  52.         game = NULL;
  53.  
  54.         // Close window and terminate GLFW
  55.         glfwCloseWindow();
  56.         glfwTerminate();
  57.         return EXIT_SUCCESS;
  58. }
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