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- [ToME4 @ www.te4.org Character Dump]
- Sex : Female STR: 49
- Race : Ghoul DEX: 16
- Class : Phoenix KnightMAG: 55
- Level : 25 WIL: 62
- Exp : 83% CUN: 13
- Gold : 2261.52 CON: 49
- Accuracy(Main Hand): 38 Life : 763/763 Encumbrance : 87/188
- Damage (Main Hand): 61 Stamina : 235/235 Difficulty : Normal
- Permadeath : Adventure
- APR (Main Hand): 13
- Crit (Main Hand): 18% Positive : 0/102
- Speed (Main Hand): 1.00
- Accuracy(Off Hand): 38
- Damage (Off Hand): 19
- APR (Off Hand): 10
- Crit (Off Hand): 17%
- Speed (Off Hand): 1.00
- Fatigue : 11% Spellpower : 42.666666666667
- Armor : 15.08 Spell Crit : 1.9%
- Armor Hardiness : 41% Spell Speed : 1
- Defense : 12.1
- Ranged Defense : 12.1
- All damage : 0%
- Physical damage : 16%
- Light damage : 30%
- Physical Save : 38.865825349469
- Spell Save : 38.690825349469
- Mental Save : 20.125
- All Resists: 6%
- Physical Resist(cap): 8%( 70%)
- Arcane Resist(cap): 11%( 70%)
- Fire Resist(cap): 100%(100%)
- Cold Resist(cap): 25%( 70%)
- Acid Resist(cap): 15%( 70%)
- Nature Resist(cap): 36%( 70%)
- Blight Resist(cap): 43%( 70%)
- Light Resist(cap): 100%(100%)
- Darkness Resist(cap): 15%( 70%)
- Poison Resistance: 91%
- Bleed Resistance: 100%
- Confusion Resistance: 60%
- Blind Resistance: 100%
- Stun Resistance: 100%
- Fear Resistance: 100%
- Number of NPC killed: 2319
- Most killed NPC: cold drake hatchling (105)
- [Talents Chart]
- - Technique / Combat veteran (mastery 1.10)
- Quick Recovery (class) 1/5
- Fast Metabolism (class) 4/5
- Spell Shield (class) 0/5
- Unending Frenzy (class) 0/5
- - Technique / Combat training (mastery 1.10)
- Thick Skin (generic) 2/5
- Armour Training (generic) 2/10
- Combat Accuracy (generic) 3/5
- Weapons Mastery (generic) 1/5
- Dagger Mastery (generic) 0/5
- - Cunning / Survival (mastery 1.00)
- Trap Handling (generic) 3/5
- Heightened Senses (generic) 0/5
- Piercing Sight (generic) 0/5
- Evasion (generic) 0/5
- - Undead / Ghoul (mastery 1.10)
- Ghoul (generic) 1/5
- Ghoulish Leap (generic) 1/5
- Retch (generic) 1/5
- Gnaw (generic) 0/5
- - Spell / Knight-Magery (mastery 1.20)
- Eldritch Combat (generic) 2/5
- Eldritch Body (generic) 5/5
- Eldritch Aura (generic) 5/5
- Eldritch Surge (generic) 1/5
- - Technique / Weapons Master (mastery 1.00)
- Focused Strike (generic) 1/5
- Sweeping Strike (generic) 0/5
- Whirlwind Strike (generic) 0/5
- Rapid Strike (generic) 0/5
- - Spell / Phoenix Fire (mastery 1.30)
- Solar Bolt (class) 1/5
- Solar Wave (class) 0/5
- Solar Burst (class) 0/5
- Solar Blast (class) 0/5
- - Spell / Phoenix Ascendance (mastery 1.50)
- Phoenix Heart (class) 5/5
- Phoenix Regeneration (class) 5/5
- Phoenix Wings (class) 5/5
- Phoenix Soul (class) 5/5
- - Spell / Phoenix Light (mastery 1.30)
- Light of Healing (class) 3/5
- Corona of Awe (class) 1/5
- Glory Rising (class) 4/5
- Fires of Cleansing (class) 0/5
- [Inscriptions (3/3)]
- Rune: Shielding
- Rune: Shielding
- Rune: Teleportation
- [Current Effects]
- - Chant of Fortitude
- - Eldritch Aura
- - Phoenix Heart
- - Phoenix Soul
- - Eldritch Body
- [Character Equipment]
- In main hand
- a) voratun longsword 'Aeragaba' (43-60.2 power, 6 apr)
- Type: weapon / longsword ; tier 5
- Base power: 43.0 - 60.2
- Uses stat: 100% Str
- Damage type: Physical
- Armour Penetration: +6
- Physical crit. chance: +5.0%
- Attack speed: 100%
- Special effect when this weapon crits: cripple the target
- Damage when this weapon hits: +21 mind
- Damage conversion: 37% mind / 20% arcane
- When wielded/worn:
- Physical crit. chance: +12.0%
- Changes stats: +3 Wil
- Changes resistances: +5% arcane
- It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown.
- Dropped by Polorelaith the yellow jelly
- In off hand
- b) caustic steel waraxe of gravity (9.5-13.3 power, 3 apr)
- Type: weapon / waraxe ; tier 2
- Base power: 9.5 - 13.3
- Uses stat: 100% Str
- Damage type: Physical
- Armour Penetration: +3
- Physical crit. chance: +4.0%
- Attack speed: 100%
- Special effect when this weapon hits: 25% chance to crush the target
- Damage when this weapon hits: +6 gravity
- Damage conversion: 25% acid blind
- When wielded/worn:
- Changes resistances penetration: +7% acid
- Changes damage: +8% physical
- Life regen: +0.50
- Dropped by Minotaur of the Labyrinth
- On fingers
- c) Bloodcaller
- Type: jewelry / ring ; tier 4
- When wielded/worn:
- Fatigue: -5%
- Mental save: -7
- Life leech chance: +15%
- Life leech: +30%
- d) painweaver's gold ring of see invisible
- Type: jewelry / ring ; tier 3
- When wielded/worn:
- Physical power: +7
- Spellpower: +8
- See invisible: +13
- Dropped by orc necromancer
- Around neck
- e) vitalizing gold amulet
- Type: jewelry / amulet ; tier 3
- When wielded/worn:
- Changes stats: +3 Con
- Changes resistances: +9% blight
- Physical save: +6
- Life regen: +0.50
- Maximum life: +32.00
- Maximum stamina: +13.00
- Light source
- f) Lisywe
- Type: lite / lite ; tier 1
- When wielded/worn:
- Armour penetration: +7
- Changes resistances: +2% physical
- Light radius: +3
- See invisible: +6
- Dropped by Zubora the degenerated skeleton warrior
- Main armor
- g) Iron Mail of Bloodletting (2 def, 4 armour)
- Type: armor / heavy ; tier 2
- When wielded/worn:
- Armour: +4
- Defense: +2
- Fatigue: +12%
- Changes stats: +2 Str / +2 Con
- Changes resistances: +10% fire / +10% blight / +10% darkness / +10% acid
- Talent mastery: +0.10 Technique / Bloodthirst
- Life regen: +0.50
- Healing mod.: +30%
- It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) :
- Effective talent level: 2.0
- Use mode: Activated
- Power cost: 60 out of 60/60.
- Range: 10.00
- Travel Speed: instantaneous
- Is Spell: true
- Description: For 4 turns your corruption spells will consume health instead of vim if their cost is higher than your vim.
- Cloak
- h) Cloak of Deception
- [Plot Item]
- Type: armor / cloak
- When wielded/worn:
- Physical power: +5
- Spellpower: +5
- Mindpower: +5
- Dropped by Necromancer
- On head
- i) Balygen (0 def, 3 armour)
- Type: armor / head ; tier 3
- When wielded/worn:
- Accuracy: +12
- Armour: +3
- Fatigue: +3%
- Changes stats: +10 Wil
- Maximum encumberance: +60
- Dropped by Elinne the degenerated skeleton warrior
- Around waist
- j) Girdle of the Calm Waters
- Type: armor / belt ; tier 1
- When wielded/worn:
- Changes stats: +3 Wil
- Changes resistances: +20% cold / +20% nature / +20% blight
- Healing mod.: +30%
- On hands
- k) Fists of the Desert Scorpion (8 def, 4 armour)
- Type: armor / hands ; tier 3
- When wielded/worn:
- Armour: +4
- Defense: +8
- Changes stats: +3 Str / +3 Cun / +3 Wil
- Changes damage: +8% physical
- Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling
- It can be used to activate talent Mindhook (costing 20 power out of 30/30) :
- Effective talent level: 4.0
- Use mode: Activated
- Power cost: 20 out of 30/30.
- Range: 6.00
- Travel Speed: instantaneous
- Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you.
- Works on enemies up to 6 squares away. The cooldown decreases and the range increases with additional talent points spent.
- Dropped by Chronolith Twin
- On feet
- l) restorative pair of rough leather boots of evasion (0 def, 1 armour)
- Type: armor / feet ; tier 1
- When wielded/worn:
- Armour: +1
- Fatigue: +1%
- Physical save: +2
- Spell save: +1
- Mental save: +1
- Poison immunity: +11%
- Cut immunity: +30%
- Life regen: +0.50
- Healing mod.: +11%
- It can be used to activate talent Evasion, placing all other charms into a 30 cooldown :
- Effective talent level: 2.0
- Use mode: Activated
- Power cost: 30 out of 30/30.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: Your quick wit allows you to see attacks before they come, granting you a 17% chance to completely evade them for 11 turns.
- Duration increases with Willpower, and chance to evade with Cunning and Dexterity.
- Tool
- m) Wildshine of kinetic psionic shield [power 26] (20 cooldown)
- Type: charm / torque ; tier 2
- When wielded/worn:
- Damage when the wearer hits(melee): 8 nature
- Changes resistances: +12% nature
- Changes damage: +30% light
- It can be used to setup a psionic shield, reducing all physical and acid damage by 26 for 6 turns., placing all other charms into a 20 cooldown.
- Dropped by Xaldabeth the umber hulk
- Quiver
- [Player Achievements]
- 'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2012-07-27 16:26:08
- 'Earth Master' was achieved for Killed Harkor'Zun and unlocked Stone magic At 2012-07-28 12:40:06
- 'Exterminator' was achieved for Killed 1000 creatures At 2012-07-27 17:46:57
- 'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2012-07-27 17:12:28
- 'Home sweet home' was achieved for Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2012-07-27 18:34:59
- 'Level 10' was achieved for Got a character to level 10. At 2012-07-27 15:35:15
- 'Level 20' was achieved for Got a character to level 20. At 2012-07-28 10:43:46
- 'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2012-07-27 16:24:48
- 'The Arena' was achieved for Unlocked Arena mode. At 2012-07-27 15:23:33
- 'The secret city' was achieved for Discovered the truth about mages. At 2012-07-27 16:05:39
- 'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2012-07-28 10:10:15
- [Character Inventory]
- a) healing infusion (heal 108)
- Type: scroll / infusion ; tier 1
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 13
- Travel Speed: instantaneous
- Usage Speed: 1 turn
- Description: Activate the infusion to heal yourself for 108 life.
- It can be used to inscribe your skin with the infusion..
- Dropped by ghast
- b) insidious poison infusion (15 nature damage, 33% healing reduction)
- Type: scroll / infusion ; tier 2
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: 4.00
- Cooldown: 17
- Travel Speed: instantaneous
- Usage Speed: 1 turn
- Description: Activate the infusion to spit a bolt of poison doing 15.14 nature damage per turns for 7 turns and reducing the target's healing received by 33%.
- It can be used to inscribe your skin with the infusion..
- Dropped by skeleton warrior
- c) wild infusion (resist 14%; cure magical)
- Type: scroll / infusion ; tier 1
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 15
- Travel Speed: instantaneous
- Usage Speed: instant
- Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 14% for 5 turns.
- It can be used to inscribe your skin with the infusion..
- d) vision rune (radius 9)
- Type: scroll / rune ; tier 2
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 29
- Travel Speed: instantaneous
- Usage Speed: 1 turn
- Is Spell: true
- Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 15) for 17 turns.
- It can be used to inscribe your skin with the rune..
- e) vision rune (radius 11)
- Type: scroll / rune ; tier 2
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 21
- Travel Speed: instantaneous
- Usage Speed: 1 turn
- Is Spell: true
- Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 17) for 21 turns.
- It can be used to inscribe your skin with the rune..
- f) Feathersteel Amulet
- Type: jewelry / amulet ; tier 2
- When wielded/worn:
- Fatigue: -20%
- Maximum encumberance: +20
- Avoid Pressure Traps: The wearer never triggers traps that require pressure.
- g) insulating steel amulet of vision
- Type: jewelry / amulet ; tier 2
- When wielded/worn:
- Changes resistances: +7% cold / +6% fire
- Blindness immunity: +13%
- Infravision radius: +1
- See invisible: +5
- h) restful gold amulet
- Type: jewelry / amulet ; tier 3
- When wielded/worn:
- Fatigue: -6%
- i) brawler's copper ring of pilfering
- Type: jewelry / ring ; tier 1
- When wielded/worn:
- Armour penetration: +3
- Defense: +7
- Changes stats: +3 Str
- It can be used to activate talent Disengage, placing all other charms into a 30 cooldown :
- Effective talent level: 2.0
- Use mode: Activated
- Power cost: 30 out of 30/30.
- Range: 7.00
- Travel Speed: instantaneous
- Description: Jump away 4 grids from your target.
- Dropped by cutpurse
- j) duelist's copper ring of corrosion (+11%)
- Type: jewelry / ring ; tier 1
- When wielded/worn:
- Accuracy: +2
- Changes stats: +2 Dex
- Changes resistances: +11% acid
- Changes damage: +11% acid
- Dropped by Bill the Stone Troll
- k) steel ring of blasting
- Type: jewelry / ring ; tier 2
- When wielded/worn:
- Damage when the wearer hits(melee): 3 lightning / 3 physical
- l) balanced dwarven-steel dagger of erosion (15-19.5 power, 7 apr)
- Type: weapon / dagger ; tier 3
- Base power: 15.0 - 19.5
- Uses stats: 45% Dex, 45% Str
- Damage type: Physical
- Armour Penetration: +7
- Physical crit. chance: +6.0%
- Attack speed: 100%
- Damage when this weapon hits: +4 nature / +9 temporal
- When wielded/worn:
- Accuracy: +4
- Defense: +7
- Dropped by Subject Z
- m) elemental dwarven-steel dagger of evisceration (18-23.4 power, 7 apr)
- Type: weapon / dagger ; tier 3
- Base power: 18.0 - 23.4
- Uses stats: 45% Dex, 45% Str
- Damage type: Physical
- Armour Penetration: +7
- Physical crit. chance: +6.0%
- Attack speed: 100%
- Special effect when this weapon hits: random elemental effect
- Special effect when this weapon crits: wounds the target
- Damage conversion: 11% fire / 12% cold / 12% lightning / 12% acid
- When wielded/worn:
- Physical crit. chance: +6.0%
- Physical power: +7
- Dropped by Subject Z
- n) insidious dwarven-steel dagger of crippling (16.5-21.45 power, 7 apr)
- Type: weapon / dagger ; tier 3
- Base power: 16.5 - 21.4
- Uses stats: 45% Dex, 45% Str
- Damage type: Physical
- Armour Penetration: +7
- Physical crit. chance: +6.0%
- Attack speed: 100%
- Special effect when this weapon crits: cripple the target
- Damage when this weapon hits: +10 insidious poison
- When wielded/worn:
- Physical crit. chance: +7.0%
- Dropped by armoured skeleton warrior
- o) Genocide (42-67.2 power, 4 apr)
- Type: weapon / greatsword ; tier 3
- It must be held with both hands.
- Base power: 42.0 - 67.2
- Uses stat: 120% Str
- Damage type: Physical
- Armour Penetration: +4
- Physical crit. chance: +18.0%
- Attack speed: 100%
- When wielded/worn:
- Changes stats: +7 Str / +7 Dex
- Grants telepathy: Humanoid/Orc
- Life regen: +0.50
- Stamina each turn: +1.00
- Dropped by skeleton warrior
- p) Flashkarma (23.5-32.9 power, 4 apr)
- Type: weapon / longsword ; tier 3
- Base power: 23.5 - 32.9
- Uses stat: 100% Str
- Damage type: Physical
- Armour Penetration: +4
- Physical crit. chance: +3.5%
- Attack speed: 100%
- Damage when this weapon hits: +20 fire
- When wielded/worn:
- Changes stats: +6 Str
- Changes resistances penetration: +25% fire
- Dropped by Layydavea the ghoul
- q) insidious dwarven-steel longsword of gravity (22.5-31.5 power, 4 apr)
- Type: weapon / longsword ; tier 3
- Base power: 22.5 - 31.5
- Uses stat: 100% Str
- Damage type: Physical
- Armour Penetration: +4
- Physical crit. chance: +3.5%
- Attack speed: 100%
- Special effect when this weapon hits: 25% chance to crush the target
- Damage when this weapon hits: +10 insidious poison / +5 gravity
- When wielded/worn:
- Changes damage: +7% physical
- Dropped by mountain troll
- r) psychic's steel longsword of rage (14-19.6 power, 3 apr)
- Type: weapon / longsword ; tier 2
- Base power: 14.0 - 19.6
- Uses stat: 100% Str
- Damage type: Physical
- Armour Penetration: +3
- Physical crit. chance: +3.0%
- Attack speed: 100%
- When wielded/worn:
- Accuracy: +7
- Changes stats: +1 Str / +2 Wil / +2 Cun
- Changes damage: +6% physical
- Stamina when hit: +0.60
- Mindpower: +5
- s) Blazebait (25-35 power, 4 apr)
- Type: weapon / mace ; tier 3
- Base power: 25.0 - 35.0
- Uses stat: 100% Str
- Damage type: Physical
- Armour Penetration: +4
- Physical crit. chance: +1.5%
- Attack speed: 100%
- When wielded/worn:
- Changes resistances: +12% fire
- Changes resistances penetration: +25% mind / +25% fire
- Dropped by Aerowe the cold drake hatchling
- t) elemental steel mace of evisceration (16.5-23.1 power, 3 apr)
- Type: weapon / mace ; tier 2
- Base power: 16.5 - 23.1
- Uses stat: 100% Str
- Damage type: Physical
- Armour Penetration: +3
- Physical crit. chance: +1.0%
- Attack speed: 100%
- Special effect when this weapon hits: random elemental effect
- Special effect when this weapon crits: wounds the target
- Damage conversion: 11% fire / 10% cold / 12% lightning / 14% acid
- When wielded/worn:
- Physical crit. chance: +5.0%
- Physical power: +5
- Dropped by Kotiash the dwarf
- u) warbringer's steel waraxe of rage (12-16.8 power, 3 apr)
- Type: weapon / waraxe ; tier 2
- Base power: 12.0 - 16.8
- Uses stat: 100% Str
- Damage type: Physical
- Armour Penetration: +3
- Physical crit. chance: +4.0%
- Attack speed: 100%
- When wielded/worn:
- Accuracy: +7
- Physical power: +6
- Changes stats: +2 Str / +1 Con
- Changes resistances penetration: +5% physical
- Changes damage: +5% physical
- Disarm immunity: +12%
- Stamina when hit: +0.70
- Dropped by Lroan the thalore
- v) spiritwalker's hardened leather belt of unlife
- Type: armor / belt ; tier 3
- When wielded/worn:
- Changes stats: +2 Str / +2 Mag
- Changes resistances: +7% blight
- Allows you to breathe in: water
- Mana each turn: +0.19
- Maximum mana: +27.00
- Dropped by Aerotira the cave bear
- w) wanderer's pair of iron boots of speed (0 def, 3 armour)
- Type: armor / feet ; tier 1
- When wielded/worn:
- Armour: +3
- Fatigue: +2%
- Changes stats: +1 Con
- Blindness immunity: +6%
- Disease immunity: +5%
- Confusion immunity: +6%
- Movement speed: +20%
- Dropped by cutpurse
- x) hardened leather gloves of protection (0 def, 2 armour)
- Type: armor / hands ; tier 3
- When wielded/worn:
- Armour: +2
- Changes resistances: +6% nature
- Physical save: +6
- Spell save: +5
- Mental save: +5
- y) Aletta's Diadem
- Type: armor / head ; tier 3
- z) rough leather cap of trickery (0 def, 1 armour)
- Type: armor / head ; tier 1
- When wielded/worn:
- Armour penetration: +5
- Armour: +1
- Fatigue: +1%
- Changes stats: +2 Cun / +3 Dex
- {) spiked hardened leather armour of fire resistance (3 def, 6 armour)
- Type: armor / light ; tier 3
- When wielded/worn:
- Armour: +6
- Defense: +3
- Fatigue: +8%
- Damage when the wearer is hit: 12 physical
- Changes resistances: +15% fire
- Dropped by Subject Z
- |) dwarven-steel plate armour of lightning resistance (5 def, 11 armour)
- Type: armor / massive ; tier 3
- When wielded/worn:
- Armour: +11
- Defense: +5
- Fatigue: +24%
- Changes resistances: +19% lightning
- }) living dwarven-steel shield of the earth (8 def, 7 armour, 76 block)
- Type: armor / shield ; tier 3
- When wielded/worn:
- Armour: +7
- Defense: +8
- Ranged Defense: +8
- Fatigue: +12%
- Damage when the wearer hits(melee): 7 nature
- Changes resistances: +7% nature
- Talent granted: +3 Block
- Maximum life: +55.00
- It can be used to activate talent Earthen Barrier, placing all other charms into a 40 cooldown :
- Effective talent level: 5.0
- Use mode: Activated
- Power cost: 40 out of 40/40.
- Range: 10.00
- Travel Speed: instantaneous
- Is Spell: true
- Description: Hardens your skin with the power of earth, reducing physical damage taken by 33% for 10 turns.
- Damage reduction will increase with your Spellpower.
- Dropped by ghoul
- ~) spellplated dwarven-steel shield (8 def, 2 armour, 73 block)
- Type: armor / shield ; tier 3
- When wielded/worn:
- Armour: +2
- Defense: +8
- Ranged Defense: +8
- Fatigue: +12%
- Changes stats: +4 Wil
- Talent granted: +3 Block
- Spell save: +7
- Mental save: +8
- Dropped by skeleton warrior
- ) 65 alchemist agate
- Type: alchemist-gem / black ; tier 1
- When used as an alchemist bomb:
- Bomb damage +5%
- Dropped by Aerowe the cold drake hatchling
- €) onyx
- Type: gem / black ; tier 3
- When wielded/worn:
- Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
- When used to imbue an object:
- Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
- ) 2 lapis lazuli
- Type: gem / blue ; tier 3
- When wielded/worn:
- Defense: +6
- Physical save: +6
- Spell save: +6
- Mental save: +6
- When used to imbue an object:
- Defense: +6
- Physical save: +6
- Spell save: +6
- Mental save: +6
- Dropped by orc grand summoner
- ‚) opal
- Type: gem / blue ; tier 2
- When wielded/worn:
- Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
- When used to imbue an object:
- Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
- ƒ) Tooth of the Mouth (dig speed 12 turns)
- Type: tool / digger ; tier 1
- When wielded/worn:
- Armour penetration: +5
- Damage when the wearer is hit: 15 blight
- Changes damage: +4% blight
- It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
- „) 3 emerald
- Type: gem / green ; tier 3
- When wielded/worn:
- Changes resistances: +6% all
- When used to imbue an object:
- Changes resistances: +6% all
- Dropped by skeleton warrior
- …) 2 garnet
- Type: gem / red ; tier 3
- When wielded/worn:
- Physical crit. chance: +3.0%
- Changes damage: +6% all
- Spell crit. chance: +3%
- Mental crit. chance: +3%
- When used to imbue an object:
- Physical crit. chance: +3.0%
- Changes damage: +6% all
- Spell crit. chance: +3%
- Mental crit. chance: +3%
- †) Rod of Recall (1/1)
- [Plot Item]
- Type: charm / rod
- It can be used to recall the user to the worldmap, costing 202 power out of 400/400.
- ‡) Transmogrification Chest
- [Plot Item]
- Type: chest / sher'tul
- When carried:
- It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
- ˆ) quiet steel torque of clear mind [power 2] (20 cooldown)
- Type: charm / torque ; tier 2
- When wielded/worn:
- Talent cooldown: Silence (+5 turn)
- Talent granted: +2 Silence
- It can be used to absorbs and nullifies at most 2 detrimental mental status effects in the next 6 turns., placing all other charms into a 20 cooldown.
- ‰) Tempestorder of cure poisons [power 2] (20 cooldown)
- Type: charm / totem ; tier 2
- When wielded/worn:
- Damage when the wearer hits(melee): 18 acid
- Changes resistances: +9% acid
- Changes damage: +18% lightning
- It can be used to removes up to 2 poisons from the target, placing all other charms into a 20 cooldown.
- Dropped by Glosessra the white wolf
- Š) supercharged ash totem of cure poisons [power 2] (29 cooldown)
- Type: charm / totem ; tier 2
- It can be used to removes up to 2 poisons from the target, placing all other charms into a 29 cooldown.
- Dropped by Half-Finished Bone Giant
- ‹) quick elm wand of detection [power 5] (10 cooldown)
- Type: charm / wand ; tier 1
- It can be used to detect the presence of creatures around you (rad 5), placing all other charms into a 10 cooldown.
- Œ) 2 quartz
- Type: gem / white ; tier 3
- When wielded/worn:
- Stun/Freeze immunity: +30%
- When used to imbue an object:
- Stun/Freeze immunity: +30%
- Dropped by white ooze
- [Last Messages]
- Ran for 19 turns (stop reason: at door).
- Gleehee picks up (c.): vision rune (radius 9).
- Ran for 32 turns (stop reason: at door).
- Ran for 7 turns (stop reason: at door).
- Ran for 4 turns (stop reason: at door).
- Ran for 8 turns (stop reason: taken damage).
- Your wound instantly closes!
- Poison cloud hits Gleehee for 0 nature damage.
- Your wound instantly closes!
- Poison cloud hits Gleehee for 0 nature damage.
- Gleehee walks on a poison spore.
- Your wound instantly closes!
- Your wound instantly closes!
- Poison cloud hits Gleehee for 0 nature, 0 nature damage (total 0.00).
- Your wound instantly closes!
- Your wound instantly closes!
- Poison cloud hits Gleehee for 0 nature, 0 nature damage (total 0.00).
- Gleehee picks up (c.): wild infusion (resist 14%; cure magical).
- Ran for 3 turns (stop reason: at door).
- You have found a trap (trap)!
- Ran for 12 turns (stop reason: at door).
- Ran for 4 turns (stop reason: taken damage).
- Your wound instantly closes!
- Poison cloud hits Gleehee for 0 nature damage.
- Your wound instantly closes!
- Poison cloud hits Gleehee for 0 nature damage.
- Gleehee disarms a trap (trap).
- Your wound instantly closes!
- Poison cloud hits Gleehee for 0 nature damage.
- Your wound instantly closes!
- Gleehee shrugs off the effect 'Poisoned'!
- Poison cloud hits Gleehee for 0 nature damage.
- Your wound instantly closes!
- Poison cloud hits Gleehee for 0 nature damage.
- Ran for 14 turns (stop reason: at door).
- Today is the 4th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
- The time is 00:00.
- There is a Long tunnel to the island of Rel here (press '<', '>' or right click to use).
- Ran for 36 turns (stop reason: at exit).
- Resting starts...
- Rested for 0 turns (stop reason: all resources and life at maximum).
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