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  1.  
  2. #ifndef __gl2_h_
  3. #define __gl2_h_
  4.  
  5. /* $Id: gl2.h 4532 2007-11-26 11:12:44Z markc $ */
  6.  
  7. #include <GLES2/gl2platform.h>
  8.  
  9. #ifdef __cplusplus
  10. extern "C" {
  11. #endif
  12.  
  13. /*
  14. ** License Applicability. Except to the extent portions of this file are
  15. ** made subject to an alternative license as permitted in the SGI Free
  16. ** Software License B, Version 1.0 (the "License"), the contents of this
  17. ** file are subject only to the provisions of the License. You may not use
  18. ** this file except in compliance with the License. You may obtain a copy
  19. ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
  20. ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
  21. **
  22. ** http://oss.sgi.com/projects/FreeB
  23. **
  24. ** Note that, as provided in the License, the Software is distributed on an
  25. ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
  26. ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
  27. ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
  28. ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
  29. **
  30. ** Original Code. The Original Code is: OpenGL Sample Implementation,
  31. ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
  32. ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
  33. ** Copyright in any portions created by third parties is as indicated
  34. ** elsewhere herein. All Rights Reserved.
  35. **
  36. ** Additional Notice Provisions: The application programming interfaces
  37. ** established by SGI in conjunction with the Original Code are The
  38. ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
  39. ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
  40. ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
  41. ** Window System(R) (Version 1.3), released October 19, 1998. This software
  42. ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
  43. ** published by SGI, but has not been independently verified as being
  44. ** compliant with the OpenGL(R) version 1.2.1 Specification.
  45. */
  46.  
  47. /*-------------------------------------------------------------------------
  48.  * Data type definitions
  49.  *-----------------------------------------------------------------------*/
  50.  
  51. typedef void            GLvoid;
  52. typedef unsigned int    GLenum;
  53. typedef unsigned char   GLboolean;
  54. typedef unsigned int    GLbitfield;
  55. typedef signed char     GLbyte;
  56. typedef short           GLshort;
  57. typedef int             GLint;
  58. typedef int             GLsizei;
  59. typedef unsigned char   GLubyte;
  60. typedef unsigned short  GLushort;
  61. typedef unsigned int    GLuint;
  62. typedef float           GLfloat;
  63. typedef float           GLclampf;
  64. typedef int             GLfixed;
  65. typedef int             GLclampx;
  66.  
  67. /* GL types for handling large vertex buffer objects */
  68. typedef int             GLintptr;
  69. typedef int             GLsizeiptr;
  70.  
  71. /* OpenGL ES core versions */
  72. #define GL_ES_VERSION_2_0                 1
  73.  
  74. /* ClearBufferMask */
  75. #define GL_DEPTH_BUFFER_BIT               0x00000100
  76. #define GL_STENCIL_BUFFER_BIT             0x00000400
  77. #define GL_COLOR_BUFFER_BIT               0x00004000
  78.  
  79. /* Boolean */
  80. #define GL_FALSE                          0
  81. #define GL_TRUE                           1
  82.  
  83. /* \todo check that this should be in core. */
  84. #define GL_NONE                           0
  85.  
  86. /* BeginMode */
  87. /*#define GL_POINTS                         0x0000*/
  88. /*#define GL_LINES                          0x0001*/
  89. /*#define GL_LINE_LOOP                      0x0002*/
  90. /*#define GL_LINE_STRIP                     0x0003*/
  91. #define GL_TRIANGLES                      0x0004
  92. #define GL_TRIANGLE_STRIP                 0x0005
  93. #define GL_TRIANGLE_FAN                   0x0006
  94.  
  95. /* AlphaFunction (not supported in ES20) */
  96. /*      GL_NEVER */
  97. /*      GL_LESS */
  98. /*      GL_EQUAL */
  99. /*      GL_LEQUAL */
  100. /*      GL_GREATER */
  101. /*      GL_NOTEQUAL */
  102. /*      GL_GEQUAL */
  103. /*      GL_ALWAYS */
  104.  
  105. /* BlendingFactorDest */
  106. #define GL_ZERO                           0
  107. #define GL_ONE                            1
  108. #define GL_SRC_COLOR                      0x0300
  109. #define GL_ONE_MINUS_SRC_COLOR            0x0301
  110. #define GL_SRC_ALPHA                      0x0302
  111. #define GL_ONE_MINUS_SRC_ALPHA            0x0303
  112. #define GL_DST_ALPHA                      0x0304
  113. #define GL_ONE_MINUS_DST_ALPHA            0x0305
  114.  
  115. /* BlendingFactorSrc */
  116. /*      GL_ZERO */
  117. /*      GL_ONE */
  118. #define GL_DST_COLOR                      0x0306
  119. #define GL_ONE_MINUS_DST_COLOR            0x0307
  120. #define GL_SRC_ALPHA_SATURATE             0x0308
  121. /*      GL_SRC_ALPHA */
  122. /*      GL_ONE_MINUS_SRC_ALPHA */
  123. /*      GL_DST_ALPHA */
  124. /*      GL_ONE_MINUS_DST_ALPHA */
  125.  
  126. /* BlendEquationSeparate */
  127. #define GL_FUNC_ADD                       0x8006
  128. #define GL_BLEND_EQUATION                 0x8009
  129. #define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
  130. #define GL_BLEND_EQUATION_ALPHA           0x883D
  131.  
  132. /* BlendSubtract */
  133. #define GL_FUNC_SUBTRACT                  0x800A
  134. #define GL_FUNC_REVERSE_SUBTRACT          0x800B
  135.  
  136. /* Separate Blend Functions */
  137. #define GL_BLEND_DST_RGB                  0x80C8
  138. #define GL_BLEND_SRC_RGB                  0x80C9
  139. #define GL_BLEND_DST_ALPHA                0x80CA
  140. #define GL_BLEND_SRC_ALPHA                0x80CB
  141. #define GL_CONSTANT_COLOR                 0x8001
  142. #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
  143. #define GL_CONSTANT_ALPHA                 0x8003
  144. #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
  145. #define GL_BLEND_COLOR                    0x8005
  146.  
  147. /* Buffer Objects */
  148. #define GL_ARRAY_BUFFER                   0x8892
  149. #define GL_ELEMENT_ARRAY_BUFFER           0x8893
  150. #define GL_ARRAY_BUFFER_BINDING           0x8894
  151. #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
  152.  
  153. #define GL_STREAM_DRAW                    0x88E0
  154. #define GL_STATIC_DRAW                    0x88E4
  155. #define GL_DYNAMIC_DRAW                   0x88E8
  156.  
  157. #define GL_BUFFER_SIZE                    0x8764
  158. #define GL_BUFFER_USAGE                   0x8765
  159.  
  160. #define GL_CURRENT_VERTEX_ATTRIB          0x8626
  161.  
  162. /* CullFaceMode */
  163. #define GL_FRONT                          0x0404
  164. #define GL_BACK                           0x0405
  165. #define GL_FRONT_AND_BACK                 0x0408
  166.  
  167. /* DepthFunction */
  168. /*      GL_NEVER */
  169. /*      GL_LESS */
  170. /*      GL_EQUAL */
  171. /*      GL_LEQUAL */
  172. /*      GL_GREATER */
  173. /*      GL_NOTEQUAL */
  174. /*      GL_GEQUAL */
  175. /*      GL_ALWAYS */
  176.  
  177. /* EnableCap */
  178. #define GL_TEXTURE_2D                     0x0DE1
  179. #define GL_CULL_FACE                      0x0B44
  180. #define GL_BLEND                          0x0BE2
  181. #define GL_DITHER                         0x0BD0
  182. #define GL_STENCIL_TEST                   0x0B90
  183. #define GL_DEPTH_TEST                     0x0B71
  184. #define GL_SCISSOR_TEST                   0x0C11
  185. #define GL_POLYGON_OFFSET_FILL            0x8037
  186. #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
  187. #define GL_SAMPLE_COVERAGE                0x80A0
  188.  
  189. /* ErrorCode */
  190. #define GL_NO_ERROR                       0
  191. #define GL_INVALID_ENUM                   0x0500
  192. #define GL_INVALID_VALUE                  0x0501
  193. #define GL_INVALID_OPERATION              0x0502
  194. #define GL_OUT_OF_MEMORY                  0x0505
  195.  
  196. /* FrontFaceDirection */
  197. #define GL_CW                             0x0900
  198. #define GL_CCW                            0x0901
  199.  
  200. /* GetPName */
  201. /*#define GL_LINE_WIDTH                     0x0B21*/
  202. /*#define GL_ALIASED_POINT_SIZE_RANGE       0x846D*/
  203. /*#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E*/
  204. #define GL_CULL_FACE_MODE                 0x0B45
  205. #define GL_FRONT_FACE                     0x0B46
  206. #define GL_DEPTH_RANGE                    0x0B70
  207. #define GL_DEPTH_WRITEMASK                0x0B72
  208. #define GL_DEPTH_CLEAR_VALUE              0x0B73
  209. #define GL_DEPTH_FUNC                     0x0B74
  210. #define GL_STENCIL_CLEAR_VALUE            0x0B91
  211. #define GL_STENCIL_FUNC                   0x0B92
  212. #define GL_STENCIL_FAIL                   0x0B94
  213. #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
  214. #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
  215. #define GL_STENCIL_REF                    0x0B97
  216. #define GL_STENCIL_VALUE_MASK             0x0B93
  217. #define GL_STENCIL_WRITEMASK              0x0B98
  218. #define GL_STENCIL_BACK_FUNC              0x8800
  219. #define GL_STENCIL_BACK_FAIL              0x8801
  220. #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
  221. #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
  222. #define GL_STENCIL_BACK_REF               0x8CA3
  223. #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
  224. #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
  225. #define GL_VIEWPORT                       0x0BA2
  226. #define GL_SCISSOR_BOX                    0x0C10
  227. /*      GL_SCISSOR_TEST */
  228. #define GL_COLOR_CLEAR_VALUE              0x0C22
  229. #define GL_COLOR_WRITEMASK                0x0C23
  230. #define GL_UNPACK_ALIGNMENT               0x0CF5
  231. #define GL_PACK_ALIGNMENT                 0x0D05
  232. #define GL_MAX_TEXTURE_SIZE               0x0D33
  233. #define GL_MAX_VIEWPORT_DIMS              0x0D3A
  234. #define GL_SUBPIXEL_BITS                  0x0D50
  235. #define GL_RED_BITS                       0x0D52
  236. #define GL_GREEN_BITS                     0x0D53
  237. #define GL_BLUE_BITS                      0x0D54
  238. #define GL_ALPHA_BITS                     0x0D55
  239. #define GL_DEPTH_BITS                     0x0D56
  240. #define GL_STENCIL_BITS                   0x0D57
  241. #define GL_POLYGON_OFFSET_UNITS           0x2A00
  242. /*      GL_POLYGON_OFFSET_FILL */
  243. #define GL_POLYGON_OFFSET_FACTOR          0x8038
  244. #define GL_TEXTURE_BINDING_2D             0x8069
  245. #define GL_SAMPLE_BUFFERS                 0x80A8
  246. #define GL_SAMPLES                        0x80A9
  247. #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
  248. #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
  249.  
  250. /* GetTextureParameter */
  251. /*      GL_TEXTURE_MAG_FILTER */
  252. /*      GL_TEXTURE_MIN_FILTER */
  253. /*      GL_TEXTURE_WRAP_S */
  254. /*      GL_TEXTURE_WRAP_T */
  255.  
  256. #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  257. #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
  258.  
  259. /* HintMode */
  260. #define GL_DONT_CARE                      0x1100
  261. #define GL_FASTEST                        0x1101
  262. #define GL_NICEST                         0x1102
  263.  
  264. /* HintTarget */
  265. #define GL_GENERATE_MIPMAP_HINT            0x8192
  266. #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
  267.  
  268. /* DataType */
  269. #define GL_BYTE                           0x1400
  270. #define GL_UNSIGNED_BYTE                  0x1401
  271. #define GL_SHORT                          0x1402
  272. #define GL_UNSIGNED_SHORT                 0x1403
  273. #define GL_INT                            0x1404
  274. #define GL_UNSIGNED_INT                   0x1405
  275. #define GL_FLOAT                          0x1406
  276. /*#define GL_FIXED                          0x140C*/
  277.  
  278. /* PixelFormat */
  279. #define GL_DEPTH_COMPONENT                0x1902
  280. #define GL_ALPHA                          0x1906
  281. #define GL_RGB                            0x1907
  282. #define GL_RGBA                           0x1908
  283. #define GL_LUMINANCE                      0x1909
  284. #define GL_LUMINANCE_ALPHA                0x190A
  285.  
  286. /* PixelType */
  287. /*      GL_UNSIGNED_BYTE */
  288. #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
  289. #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
  290. #define GL_UNSIGNED_SHORT_5_6_5           0x8363
  291.  
  292. /* Shaders */
  293. #define GL_FRAGMENT_SHADER                  0x8B30
  294. #define GL_VERTEX_SHADER                    0x8B31
  295. #define GL_MAX_VERTEX_ATTRIBS               0x8869
  296. #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
  297. #define GL_MAX_VARYING_VECTORS              0x8DFC
  298. #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
  299. #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
  300. #define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
  301. #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
  302. #define GL_SHADER_TYPE                      0x8B4F
  303. #define GL_DELETE_STATUS                    0x8B80
  304. #define GL_LINK_STATUS                      0x8B82
  305. #define GL_VALIDATE_STATUS                  0x8B83
  306. #define GL_ATTACHED_SHADERS                 0x8B85
  307. #define GL_ACTIVE_UNIFORMS                  0x8B86
  308. #define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
  309. #define GL_ACTIVE_ATTRIBUTES                0x8B89
  310. #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
  311. #define GL_SHADING_LANGUAGE_VERSION         0x8B8C
  312. #define GL_CURRENT_PROGRAM                  0x8B8D
  313.  
  314. /* StencilFunction */
  315. #define GL_NEVER                          0x0200
  316. #define GL_LESS                           0x0201
  317. #define GL_EQUAL                          0x0202
  318. #define GL_LEQUAL                         0x0203
  319. #define GL_GREATER                        0x0204
  320. #define GL_NOTEQUAL                       0x0205
  321. #define GL_GEQUAL                         0x0206
  322. #define GL_ALWAYS                         0x0207
  323.  
  324. /* StencilOp */
  325. /*      GL_ZERO */
  326. #define GL_KEEP                           0x1E00
  327. #define GL_REPLACE                        0x1E01
  328. #define GL_INCR                           0x1E02
  329. #define GL_DECR                           0x1E03
  330. #define GL_INVERT                         0x150A
  331. #define GL_INCR_WRAP                      0x8507
  332. #define GL_DECR_WRAP                      0x8508
  333.  
  334. /* StringName */
  335. #define GL_VENDOR                         0x1F00
  336. #define GL_RENDERER                       0x1F01
  337. #define GL_VERSION                        0x1F02
  338. #define GL_EXTENSIONS                     0x1F03
  339.  
  340. /* TextureMagFilter */
  341. #define GL_NEAREST                        0x2600
  342. #define GL_LINEAR                         0x2601
  343.  
  344. /* TextureMinFilter */
  345. /*      GL_NEAREST */
  346. /*      GL_LINEAR */
  347. #define GL_NEAREST_MIPMAP_NEAREST         0x2700
  348. #define GL_LINEAR_MIPMAP_NEAREST          0x2701
  349. #define GL_NEAREST_MIPMAP_LINEAR          0x2702
  350. #define GL_LINEAR_MIPMAP_LINEAR           0x2703
  351.  
  352. /* TextureParameterName */
  353. #define GL_TEXTURE_MAG_FILTER             0x2800
  354. #define GL_TEXTURE_MIN_FILTER             0x2801
  355. #define GL_TEXTURE_WRAP_S                 0x2802
  356. #define GL_TEXTURE_WRAP_T                 0x2803
  357.  
  358. /* TextureTarget */
  359. /*      GL_TEXTURE_2D */
  360. #define GL_TEXTURE                        0x1702
  361.  
  362. #define GL_TEXTURE_CUBE_MAP               0x8513
  363. #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
  364. #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
  365. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
  366. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
  367. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
  368. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
  369. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
  370. #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
  371.  
  372. /* TextureUnit */
  373. #define GL_TEXTURE0                       0x84C0
  374. #define GL_TEXTURE1                       0x84C1
  375. #define GL_TEXTURE2                       0x84C2
  376. #define GL_TEXTURE3                       0x84C3
  377. #define GL_TEXTURE4                       0x84C4
  378. #define GL_TEXTURE5                       0x84C5
  379. #define GL_TEXTURE6                       0x84C6
  380. #define GL_TEXTURE7                       0x84C7
  381. #define GL_TEXTURE8                       0x84C8
  382. #define GL_TEXTURE9                       0x84C9
  383. #define GL_TEXTURE10                      0x84CA
  384. #define GL_TEXTURE11                      0x84CB
  385. #define GL_TEXTURE12                      0x84CC
  386. #define GL_TEXTURE13                      0x84CD
  387. #define GL_TEXTURE14                      0x84CE
  388. #define GL_TEXTURE15                      0x84CF
  389. #define GL_TEXTURE16                      0x84D0
  390. #define GL_TEXTURE17                      0x84D1
  391. #define GL_TEXTURE18                      0x84D2
  392. #define GL_TEXTURE19                      0x84D3
  393. #define GL_TEXTURE20                      0x84D4
  394. #define GL_TEXTURE21                      0x84D5
  395. #define GL_TEXTURE22                      0x84D6
  396. #define GL_TEXTURE23                      0x84D7
  397. #define GL_TEXTURE24                      0x84D8
  398. #define GL_TEXTURE25                      0x84D9
  399. #define GL_TEXTURE26                      0x84DA
  400. #define GL_TEXTURE27                      0x84DB
  401. #define GL_TEXTURE28                      0x84DC
  402. #define GL_TEXTURE29                      0x84DD
  403. #define GL_TEXTURE30                      0x84DE
  404. #define GL_TEXTURE31                      0x84DF
  405. #define GL_ACTIVE_TEXTURE                 0x84E0
  406.  
  407. /* TextureWrapMode */
  408. #define GL_REPEAT                         0x2901
  409. #define GL_CLAMP_TO_EDGE                  0x812F
  410. #define GL_MIRRORED_REPEAT                0x8370
  411.  
  412. /* Uniform Types */
  413. #define GL_FLOAT_VEC2                     0x8B50
  414. #define GL_FLOAT_VEC3                     0x8B51
  415. #define GL_FLOAT_VEC4                     0x8B52
  416. #define GL_INT_VEC2                       0x8B53
  417. #define GL_INT_VEC3                       0x8B54
  418. #define GL_INT_VEC4                       0x8B55
  419. #define GL_BOOL                           0x8B56
  420. #define GL_BOOL_VEC2                      0x8B57
  421. #define GL_BOOL_VEC3                      0x8B58
  422. #define GL_BOOL_VEC4                      0x8B59
  423. #define GL_FLOAT_MAT2                     0x8B5A
  424. #define GL_FLOAT_MAT3                     0x8B5B
  425. #define GL_FLOAT_MAT4                     0x8B5C
  426. #define GL_SAMPLER_2D                     0x8B5E
  427. #define GL_SAMPLER_CUBE                   0x8B60
  428.  
  429. /* Vertex Arrays */
  430. #define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
  431. #define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
  432. #define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
  433. #define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
  434. #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
  435. #define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
  436. #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
  437.  
  438. /* Read Format */
  439. #define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
  440. #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
  441.  
  442. /* Shader Source */
  443. #define GL_COMPILE_STATUS                 0x8B81
  444. #define GL_INFO_LOG_LENGTH                0x8B84
  445. #define GL_SHADER_SOURCE_LENGTH           0x8B88
  446. #define GL_SHADER_COMPILER                0x8DFA
  447.  
  448. /* Shader Binary */
  449. #define GL_PLATFORM_BINARY                0x8D63
  450. #define GL_SHADER_BINARY_FORMATS          0x8DF8
  451. #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
  452.  
  453. /* Shader Precision-Specified Types */
  454. #define GL_LOW_FLOAT                      0x8DF0
  455. #define GL_MEDIUM_FLOAT                   0x8DF1
  456. #define GL_HIGH_FLOAT                     0x8DF2
  457. #define GL_LOW_INT                        0x8DF3
  458. #define GL_MEDIUM_INT                     0x8DF4
  459. #define GL_HIGH_INT                       0x8DF5
  460.  
  461. /* Framebuffer Object. */
  462. #define GL_FRAMEBUFFER                    0x8D40
  463. #define GL_RENDERBUFFER                   0x8D41
  464.  
  465. #define GL_RGBA4                          0x8056
  466. #define GL_RGB5_A1                        0x8057
  467. #define GL_RGB565                         0x8D62
  468. #define GL_DEPTH_COMPONENT16              0x81A5
  469. #define GL_STENCIL_INDEX                  0x1901
  470. #define GL_STENCIL_INDEX8                 0x8D48
  471.  
  472. #define GL_RENDERBUFFER_WIDTH             0x8D42
  473. #define GL_RENDERBUFFER_HEIGHT            0x8D43
  474. #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
  475. #define GL_RENDERBUFFER_RED_SIZE          0x8D50
  476. #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
  477. #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
  478. #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
  479. #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
  480. #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
  481.  
  482. #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
  483. #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
  484. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
  485. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
  486.  
  487. #define GL_COLOR_ATTACHMENT0              0x8CE0
  488. #define GL_DEPTH_ATTACHMENT               0x8D00
  489. #define GL_STENCIL_ATTACHMENT             0x8D20
  490.  
  491. #define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
  492. #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
  493. #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
  494. #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
  495. #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS            0x8CDA
  496. #define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
  497.  
  498. #define GL_FRAMEBUFFER_BINDING            0x8CA6
  499. #define GL_RENDERBUFFER_BINDING           0x8CA7
  500. #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
  501.  
  502. #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
  503.  
  504. /*-------------------------------------------------------------------------
  505.  * GL core functions.
  506.  *-----------------------------------------------------------------------*/
  507.  
  508. GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
  509. GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
  510. GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
  511. GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
  512. GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
  513. GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
  514. GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
  515. GL_APICALL void         GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  516. GL_APICALL void         GL_APIENTRY glBlendEquation( GLenum mode );
  517. GL_APICALL void         GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
  518. GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
  519. GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
  520. GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
  521. GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
  522. GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
  523. GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
  524. GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  525. GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
  526. GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
  527. GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  528. GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
  529. GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
  530. GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  531. GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  532. GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
  533. GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
  534. GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
  535. GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
  536. GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
  537. GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
  538. GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
  539. GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
  540. GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
  541. GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
  542. GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
  543. GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
  544. GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
  545. GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
  546. GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
  547. GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
  548. GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
  549. GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
  550. GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
  551. GL_APICALL void         GL_APIENTRY glFinish (void);
  552. GL_APICALL void         GL_APIENTRY glFlush (void);
  553. GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
  554. GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
  555. GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
  556. GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
  557. GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
  558. GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
  559. GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
  560. GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
  561. GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
  562. GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
  563. GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  564. GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
  565. GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
  566. GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
  567. GL_APICALL GLenum       GL_APIENTRY glGetError (void);
  568. GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
  569. GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
  570. GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
  571. GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
  572. GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
  573. GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
  574. GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
  575. GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
  576. GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  577. GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
  578. GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
  579. GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
  580. GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
  581. GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
  582. GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
  583. GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
  584. GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
  585. GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
  586. GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
  587. GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
  588. GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
  589. GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
  590. GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
  591. GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
  592. GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
  593. GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
  594. GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
  595. GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
  596. GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
  597. GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
  598. GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
  599. GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
  600. GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
  601. GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  602. GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
  603. GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  604. GL_APICALL void         GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
  605. GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
  606. GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
  607. GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
  608. GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
  609. GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
  610. GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
  611. GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
  612. GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
  613. GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
  614. GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
  615. GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
  616. GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
  617. GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
  618. GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
  619. GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
  620. GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
  621. GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
  622. GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
  623. GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
  624. GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
  625. GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
  626. GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
  627. GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
  628. GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
  629. GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  630. GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
  631. GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
  632. GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
  633. GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
  634. GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
  635. GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
  636. GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
  637. GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
  638. GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
  639. GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
  640. GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
  641. GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
  642. GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
  643. GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
  644. GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  645. GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
  646. GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
  647. GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
  648.  
  649. #ifdef __cplusplus
  650. }
  651. #endif
  652.  
  653. #endif /* __gl2_h_ */
  654.  
  655.  
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