Dark_Agent

test1

Apr 29th, 2023
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Lua 23.36 KB | Software | 0 0
  1. -- Melons edit.
  2.  
  3. game.Players.LocalPlayer.Character["LUAhEAD"].Handle.Mesh:Destroy()
  4. game.Players.LocalPlayer.Character["Pink Hair"].Handle.Mesh:Destroy()
  5. game.Players.LocalPlayer.Character["Kate Hair"].Handle.Mesh:Destroy()  
  6. game.Players.LocalPlayer.Character["LavanderHair"].Handle.Mesh:Destroy()
  7. game.Players.LocalPlayer.Character["Robloxclassicred"].Handle.Mesh:Destroy()
  8. game.Players.LocalPlayer.Character["VANS_Umbrella"].Handle.Mesh:Destroy()
  9. game.Players.LocalPlayer.Character["VANS_Umbrella"].Handle.Transparency = 0.5
  10.  
  11. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  12. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  13. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  14. game.Players.LocalPlayer.Character["Right Arm"].Transparency = 1
  15.  
  16.  
  17. local v3_net, v3_808 = Vector3.new(0, 25.1, 0), Vector3.new(8, 0, 8)
  18.         local function getNetlessVelocity(realPartVelocity)
  19.             local mag = realPartVelocity.Magnitude
  20.             if mag > 1 then
  21.                 local unit = realPartVelocity.Unit
  22.                 if (unit.Y > 0.25) or (unit.Y < -0.75) then
  23.                     return unit * (25.1 / unit.Y)
  24.                 end
  25.             end
  26.             return v3_net + realPartVelocity * v3_808
  27.         end
  28.         local simradius = "shp" --simulation radius (net bypass) method
  29. --simulation radius (net bypass) method
  30. --"shp" - sethiddenproperty
  31. --"ssr" - setsimulationradius
  32. --false - disable
  33. local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
  34. local newanimate = true --disables the animate script and enables after reanimation
  35. local discharscripts = true --disables all localScripts parented to your character before reanimation
  36. local R15toR6 = true --tries to convert your character to r6 if its r15
  37. local hatcollide = true --makes hats cancollide (only method 0)
  38. local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
  39. local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
  40. local hedafterneck = false --disable aligns for head and enable after neck is removed
  41. local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
  42. local method = 0 --reanimation method
  43. --methods:
  44. --0 - breakJoints (takes [loadtime] seconds to laod)
  45. --1 - limbs
  46. --2 - limbs + anti respawn
  47. --3 - limbs + breakJoints after [loadtime] seconds
  48. --4 - remove humanoid + breakJoints
  49. --5 - remove humanoid + limbs
  50. local alignmode = 3 --AlignPosition mode
  51. --modes:
  52. --1 - AlignPosition rigidity enabled true
  53. --2 - 2 AlignPositions rigidity enabled both true and false
  54. --3 - AlignPosition rigidity enabled false
  55.  
  56. healthHide = healthHide and ((method == 0) or (method == 2) or (method == 000)) and gp(c, "Head", "BasePart")
  57.  
  58. local lp = game:GetService("Players").LocalPlayer
  59. local rs = game:GetService("RunService")
  60. local stepped = rs.Stepped
  61. local heartbeat = rs.Heartbeat
  62. local renderstepped = rs.RenderStepped
  63. local sg = game:GetService("StarterGui")
  64. local ws = game:GetService("Workspace")
  65. local cf = CFrame.new
  66. local v3 = Vector3.new
  67. local v3_0 = v3(0, 0, 0)
  68. local inf = math.huge
  69.  
  70. local c = lp.Character
  71.  
  72. if not (c and c.Parent) then
  73.     return
  74. end
  75.  
  76. c.Destroying:Connect(function()
  77.     c = nil
  78. end)
  79.  
  80. local function gp(parent, name, className)
  81.     if typeof(parent) == "Instance" then
  82.         for i, v in pairs(parent:GetChildren()) do
  83.             if (v.Name == name) and v:IsA(className) then
  84.                 return v
  85.             end
  86.         end
  87.     end
  88.     return nil
  89. end
  90.  
  91. local function align(Part0, Part1)
  92.     Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001, 0.0001, 0.0001, 0.0001)
  93.  
  94.     local att0 = Instance.new("Attachment", Part0)
  95.     att0.Orientation = v3_0
  96.     att0.Position = v3_0
  97.     att0.Name = "att0_" .. Part0.Name
  98.     local att1 = Instance.new("Attachment", Part1)
  99.     att1.Orientation = v3_0
  100.     att1.Position = v3_0
  101.     att1.Name = "att1_" .. Part1.Name
  102.  
  103.     if (alignmode == 1) or (alignmode == 2) then
  104.         local ape = Instance.new("AlignPosition", att0)
  105.         ape.ApplyAtCenterOfMass = false
  106.         ape.MaxForce = inf
  107.         ape.MaxVelocity = inf
  108.         ape.ReactionForceEnabled = false
  109.         ape.Responsiveness = 200
  110.         ape.Attachment1 = att1
  111.         ape.Attachment0 = att0
  112.         ape.Name = "AlignPositionRtrue"
  113.         ape.RigidityEnabled = true
  114.     end
  115.  
  116.     if (alignmode == 2) or (alignmode == 3) then
  117.         local apd = Instance.new("AlignPosition", att0)
  118.         apd.ApplyAtCenterOfMass = false
  119.         apd.MaxForce = inf
  120.         apd.MaxVelocity = inf
  121.         apd.ReactionForceEnabled = false
  122.         apd.Responsiveness = 200
  123.         apd.Attachment1 = att1
  124.         apd.Attachment0 = att0
  125.         apd.Name = "AlignPositionRfalse"
  126.         apd.RigidityEnabled = false
  127.     end
  128.  
  129.     local ao = Instance.new("AlignOrientation", att0)
  130.     ao.MaxAngularVelocity = inf
  131.     ao.MaxTorque = inf
  132.     ao.PrimaryAxisOnly = false
  133.     ao.ReactionTorqueEnabled = false
  134.     ao.Responsiveness = 200
  135.     ao.Attachment1 = att1
  136.     ao.Attachment0 = att0
  137.     ao.RigidityEnabled = false
  138.  
  139.     if type(getNetlessVelocity) == "function" then
  140.         local realVelocity = v3_0
  141.         local steppedcon = stepped:Connect(function()
  142.             Part0.Velocity = realVelocity
  143.         end)
  144.         local heartbeatcon = heartbeat:Connect(function()
  145.             realVelocity = Part0.Velocity
  146.             Part0.Velocity = getNetlessVelocity(realVelocity)
  147.         end)
  148.         Part0.Destroying:Connect(function()
  149.             Part0 = nil
  150.             steppedcon:Disconnect()
  151.             heartbeatcon:Disconnect()
  152.         end)
  153.     end
  154. end
  155.  
  156. local function respawnrequest()
  157.     local ccfr = ws.CurrentCamera.CFrame
  158.     local c = lp.Character
  159.     lp.Character = nil
  160.     lp.Character = c
  161.     local con = nil
  162.     con = ws.CurrentCamera.Changed:Connect(function(prop)
  163.         if (prop ~= "Parent") and (prop ~= "CFrame") then
  164.             return
  165.         end
  166.         ws.CurrentCamera.CFrame = ccfr
  167.         con:Disconnect()
  168.     end)
  169. end
  170.  
  171. local destroyhum = (method == 4) or (method == 5)
  172. local breakjoints = (method == 0) or (method == 4)
  173. local antirespawn = (method == 0) or (method == 2) or (method == 3)
  174.  
  175. hatcollide = hatcollide and (method == 0)
  176.  
  177. addtools = addtools and gp(lp, "Backpack", "Backpack")
  178.  
  179. local fenv = getfenv()
  180. local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
  181. local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or fenv.setsimulationrad
  182.  
  183. if shp and (simradius == "shp") then
  184.     spawn(function()
  185.         while c and heartbeat:Wait() do
  186.             shp(lp, "SimulationRadius", inf)
  187.         end
  188.     end)
  189. elseif ssr and (simradius == "ssr") then
  190.     spawn(function()
  191.         while c and heartbeat:Wait() do
  192.             ssr(inf)
  193.         end
  194.     end)
  195. end
  196.  
  197. antiragdoll = antiragdoll and function(v)
  198.     if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
  199.         v.Parent = nil
  200.     end
  201. end
  202.  
  203. if antiragdoll then
  204.     for i, v in pairs(c:GetDescendants()) do
  205.         antiragdoll(v)
  206.     end
  207.     c.DescendantAdded:Connect(antiragdoll)
  208. end
  209.  
  210. if antirespawn then
  211.     respawnrequest()
  212. end
  213.  
  214. if method == 0 then
  215.     wait(loadtime)
  216.     if not c then
  217.         return
  218.     end
  219. end
  220.  
  221. if discharscripts then
  222.     for i, v in pairs(c:GetChildren()) do
  223.         if v:IsA("LocalScript") then
  224.             v.Disabled = true
  225.         end
  226.     end
  227. elseif newanimate then
  228.     local animate = gp(c, "Animate", "LocalScript")
  229.     if animate and (not animate.Disabled) then
  230.         animate.Disabled = true
  231.     else
  232.         newanimate = false
  233.     end
  234. end
  235.  
  236. if addtools then
  237.     for i, v in pairs(addtools:GetChildren()) do
  238.         if v:IsA("Tool") then
  239.             v.Parent = c
  240.         end
  241.     end
  242. end
  243.  
  244. pcall(function()
  245.     settings().Physics.AllowSleep = false
  246.     settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  247. end)
  248.  
  249. local OLDscripts = {}
  250.  
  251. for i, v in pairs(c:GetDescendants()) do
  252.     if v.ClassName == "Script" then
  253.         table.insert(OLDscripts, v)
  254.     end
  255. end
  256.  
  257. local scriptNames = {}
  258.  
  259. for i, v in pairs(c:GetDescendants()) do
  260.     if v:IsA("BasePart") then
  261.         local newName = tostring(i)
  262.         local exists = true
  263.         while exists do
  264.             exists = false
  265.             for i, v in pairs(OLDscripts) do
  266.                 if v.Name == newName then
  267.                     exists = true
  268.                 end
  269.             end
  270.             if exists then
  271.                 newName = newName .. "_"    
  272.             end
  273.         end
  274.         table.insert(scriptNames, newName)
  275.         Instance.new("Script", v).Name = newName
  276.     end
  277. end
  278.  
  279. c.Archivable = true
  280. local hum = c:FindFirstChildOfClass("Humanoid")
  281. if hum then
  282.     for i, v in pairs(hum:GetPlayingAnimationTracks()) do
  283.         v:Stop()
  284.     end
  285. end
  286. local cl = c:Clone()
  287. if hum and humState16 then
  288.     hum:ChangeState(Enum.HumanoidStateType.Physics)
  289.     if destroyhum then
  290.         wait(1.6)
  291.     end
  292. end
  293. if hum and hum.Parent and destroyhum then
  294.     hum:Destroy()
  295. end
  296.  
  297. if not c then
  298.     return
  299. end
  300.  
  301. local head = gp(c, "Head", "BasePart")
  302. local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
  303. local root = gp(c, "HumanoidRootPart", "BasePart")
  304. if hatcollide and c:FindFirstChildOfClass("Accessory") then
  305.     local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")
  306.     if not (torso and root and anything) then
  307.         return
  308.     end
  309.     torso:Destroy()
  310.     root:Destroy()
  311.     if shp then
  312.         for i,v in pairs(c:GetChildren()) do
  313.             if v:IsA("Accessory") then
  314.                 shp(v, "BackendAccoutrementState", 0)
  315.             end
  316.         end
  317.     end
  318.     anything:Destroy()
  319.     if head then
  320.        head:Destroy()
  321.     end
  322. end
  323.  
  324. for i, v in pairs(cl:GetDescendants()) do
  325.     if v:IsA("BasePart") then
  326.         v.Transparency = 1
  327.         v.Anchored = false
  328.     end
  329. end
  330.  
  331. local model = Instance.new("Model", c)
  332. model.Name = model.ClassName
  333.  
  334. model.Destroying:Connect(function()
  335.     model = nil
  336. end)
  337.  
  338. for i, v in pairs(c:GetChildren()) do
  339.     if v ~= model then
  340.         if addtools and v:IsA("Tool") then
  341.             for i1, v1 in pairs(v:GetDescendants()) do
  342.                 if v1 and v1.Parent and v1:IsA("BasePart") then
  343.                     local bv = Instance.new("BodyVelocity", v1)
  344.                     bv.Velocity = v3_0
  345.                     bv.MaxForce = v3(1000, 1000, 1000)
  346.                     bv.P = 1250
  347.                     bv.Name = "bv_" .. v.Name
  348.                 end
  349.             end
  350.         end
  351.         v.Parent = model
  352.     end
  353. end
  354.  
  355. if breakjoints then
  356.     model:BreakJoints()
  357. else
  358.     if head and torso then
  359.         for i, v in pairs(model:GetDescendants()) do
  360.             if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then
  361.                 local save = false
  362.                 if (v.Part0 == torso) and (v.Part1 == head) then
  363.                     save = true
  364.                 end
  365.                 if (v.Part0 == head) and (v.Part1 == torso) then
  366.                     save = true
  367.                 end
  368.                 if save then
  369.                     if hedafterneck then
  370.                         hedafterneck = v
  371.                     end
  372.                 else
  373.                     v:Destroy()
  374.                 end
  375.             end
  376.         end
  377.     end
  378.     if method == 3 then
  379.         spawn(function()
  380.             wait(loadtime)
  381.             if model then
  382.                 model:BreakJoints()
  383.             end
  384.         end)
  385.     end
  386. end
  387.  
  388. cl.Parent = c
  389. for i, v in pairs(cl:GetChildren()) do
  390.     v.Parent = c
  391. end
  392. cl:Destroy()
  393.  
  394. local modelDes = {}
  395. for i, v in pairs(model:GetDescendants()) do
  396.     if v:IsA("BasePart") then
  397.         i = tostring(i)
  398.         v.Destroying:Connect(function()
  399.             modelDes[i] = nil
  400.         end)
  401.         modelDes[i] = v
  402.     end
  403. end
  404. local modelcolcon = nil
  405. local function modelcolf()
  406.     if model then
  407.         for i, v in pairs(modelDes) do
  408.             v.CanCollide = false
  409.         end
  410.     else
  411.         modelcolcon:Disconnect()
  412.     end
  413. end
  414. modelcolcon = stepped:Connect(modelcolf)
  415. modelcolf()
  416.  
  417. for i, scr in pairs(model:GetDescendants()) do
  418.     if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
  419.         local Part0 = scr.Parent
  420.         if Part0:IsA("BasePart") then
  421.             for i1, scr1 in pairs(c:GetDescendants()) do
  422.                 if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
  423.                     local Part1 = scr1.Parent
  424.                     if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
  425.                         align(Part0, Part1)
  426.                         break
  427.                     end
  428.                 end
  429.             end
  430.         end
  431.     end
  432. end
  433.  
  434. if (typeof(hedafterneck) == "Instance") and head then
  435.     local aligns = {}
  436.     local con = nil
  437.     con = hedafterneck.Changed:Connect(function(prop)
  438.         if (prop == "Parent") and not hedafterneck.Parent then
  439.             con:Disconnect()
  440.             for i, v in pairs(aligns) do
  441.                 v.Enabled = true
  442.             end
  443.         end
  444.     end)
  445.     for i, v in pairs(head:GetDescendants()) do
  446.         if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
  447.             i = tostring(i)
  448.             aligns[i] = v
  449.             v.Destroying:Connect(function()
  450.                 aligns[i] = nil
  451.             end)
  452.             v.Enabled = false
  453.         end
  454.     end
  455. end
  456.  
  457. for i, v in pairs(c:GetDescendants()) do
  458.     if v and v.Parent then
  459.         if v.ClassName == "Script" then
  460.             if table.find(scriptNames, v.Name) then
  461.                 v:Destroy()
  462.             end
  463.         elseif not v:IsDescendantOf(model) then
  464.             if v:IsA("Decal") then
  465.                 v.Transparency = 1
  466.             elseif v:IsA("ForceField") then
  467.                 v.Visible = false
  468.             elseif v:IsA("Sound") then
  469.                 v.Playing = false
  470.             elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
  471.                 v.Enabled = false
  472.             end
  473.         end
  474.     end
  475. end
  476.  
  477. if newanimate then
  478.     local animate = gp(c, "Animate", "LocalScript")
  479.     if animate then
  480.         animate.Disabled = false
  481.     end
  482. end
  483.  
  484. if addtools then
  485.     for i, v in pairs(c:GetChildren()) do
  486.         if v:IsA("Tool") then
  487.             v.Parent = addtools
  488.         end
  489.     end
  490. end
  491.  
  492. local hum0 = model:FindFirstChildOfClass("Humanoid")
  493. if hum0 then
  494.     hum0.Destroying:Connect(function()
  495.         hum0 = nil
  496.     end)
  497. end
  498.  
  499. local hum1 = c:FindFirstChildOfClass("Humanoid")
  500. if hum1 then
  501.     hum1.Destroying:Connect(function()
  502.         hum1 = nil
  503.     end)
  504. end
  505.  
  506. if hum1 then
  507.     ws.CurrentCamera.CameraSubject = hum1
  508.     local camSubCon = nil
  509.     local function camSubFunc()
  510.         camSubCon:Disconnect()
  511.         if c and hum1 then
  512.             ws.CurrentCamera.CameraSubject = hum1
  513.         end
  514.     end
  515.     camSubCon = renderstepped:Connect(camSubFunc)
  516.     if hum0 then
  517.         hum0.Changed:Connect(function(prop)
  518.             if hum1 and (prop == "Jump") then
  519.                 hum1.Jump = hum0.Jump
  520.             end
  521.         end)
  522.     else
  523.         respawnrequest()
  524.     end
  525. end
  526.  
  527. local rb = Instance.new("BindableEvent", c)
  528. rb.Event:Connect(function()
  529.     rb:Destroy()
  530.     sg:SetCore("ResetButtonCallback", true)
  531.     if destroyhum then
  532.         c:BreakJoints()
  533.         return
  534.     end
  535.     if hum0 and (hum0.Health > 0) then
  536.         model:BreakJoints()
  537.         hum0.Health = 0
  538.     end
  539.     if antirespawn then
  540.         respawnrequest()
  541.     end
  542. end)
  543. sg:SetCore("ResetButtonCallback", rb)
  544.  
  545. spawn(function()
  546.     while c do
  547.         if hum0 and hum1 then
  548.             hum1.Jump = hum0.Jump
  549.         end
  550.         wait()
  551.     end
  552.     sg:SetCore("ResetButtonCallback", true)
  553. end)
  554.  
  555. R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
  556. if R15toR6 then
  557.     local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
  558.     if part then
  559.         local cfr = part.CFrame
  560.         local R6parts = {
  561.             head = {
  562.                 Name = "Head",
  563.                 Size = v3(2, 1, 1),
  564.                 R15 = {
  565.                     Head = 0
  566.                 }
  567.             },
  568.             torso = {
  569.                 Name = "Torso",
  570.                 Size = v3(2, 2, 1),
  571.                 R15 = {
  572.                     UpperTorso = 0.2,
  573.                     LowerTorso = -100
  574.                 }
  575.             },
  576.             root = {
  577.                 Name = "HumanoidRootPart",
  578.                 Size = v3(2, 2, 1),
  579.                 R15 = {
  580.                     HumanoidRootPart = 0
  581.                 }
  582.             },
  583.             leftArm = {
  584.                 Name = "Left Arm",
  585.                 Size = v3(1, 2, 1),
  586.                 R15 = {
  587.                     LeftHand = -0.73,
  588.                     LeftLowerArm = -0.2,
  589.                     LeftUpperArm = 0.4
  590.                 }
  591.             },
  592.             rightArm = {
  593.                 Name = "Right Arm",
  594.                 Size = v3(1, 2, 1),
  595.                 R15 = {
  596.                     RightHand = -0.73,
  597.                     RightLowerArm = -0.2,
  598.                     RightUpperArm = 0.4
  599.                 }
  600.             },
  601.             leftLeg = {
  602.                 Name = "Left Leg",
  603.                 Size = v3(1, 2, 1),
  604.                 R15 = {
  605.                     LeftFoot = -0.73,
  606.                     LeftLowerLeg = -0.15,
  607.                     LeftUpperLeg = 0.6
  608.                 }
  609.             },
  610.             rightLeg = {
  611.                 Name = "Right Leg",
  612.                 Size = v3(1, 2, 1),
  613.                 R15 = {
  614.                     RightFoot = -0.73,
  615.                     RightLowerLeg = -0.15,
  616.                     RightUpperLeg = 0.6
  617.                 }
  618.             }
  619.         }
  620.         for i, v in pairs(c:GetChildren()) do
  621.             if v:IsA("BasePart") then
  622.                 for i1, v1 in pairs(v:GetChildren()) do
  623.                     if v1:IsA("Motor6D") then
  624.                         v1.Part0 = nil
  625.                     end
  626.                 end
  627.             end
  628.         end
  629.         part.Archivable = true
  630.         for i, v in pairs(R6parts) do
  631.             local part = part:Clone()
  632.             part:ClearAllChildren()
  633.             part.Name = v.Name
  634.             part.Size = v.Size
  635.             part.CFrame = cfr
  636.             part.Anchored = false
  637.             part.Transparency = 1
  638.             part.CanCollide = false
  639.             for i1, v1 in pairs(v.R15) do
  640.                 local R15part = gp(c, i1, "BasePart")
  641.                 local att = gp(R15part, "att1_" .. i1, "Attachment")
  642.                 if R15part then
  643.                     local weld = Instance.new("Weld", R15part)
  644.                     weld.Name = "Weld_" .. i1
  645.                     weld.Part0 = part
  646.                     weld.Part1 = R15part
  647.                     weld.C0 = cf(0, v1, 0)
  648.                     weld.C1 = cf(0, 0, 0)
  649.                     R15part.Massless = true
  650.                     R15part.Name = "R15_" .. i1
  651.                     R15part.Parent = part
  652.                     if att then
  653.                         att.Parent = part
  654.                         att.Position = v3(0, v1, 0)
  655.                     end
  656.                 end
  657.             end
  658.             part.Parent = c
  659.             R6parts[i] = part
  660.         end
  661.         local R6joints = {
  662.             neck = {
  663.                 Parent = Scarf,
  664.                 Name = "Neck",
  665.                 Part0 = Scarf, --R6parts.torso
  666.                 Part1 = Scarf, --R6parts.head
  667.                 C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  668.                 C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  669.             },
  670.             rootJoint = {
  671.                 Parent = R6parts.root,
  672.                 Name = "RootJoint" ,
  673.                 Part0 = R6parts.root,
  674.                 Part1 = R6parts.torso,
  675.                 C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  676.                 C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  677.             },
  678.             rightShoulder = {
  679.                 Parent = R6parts.torso,
  680.                 Name = "Right Shoulder",
  681.                 Part0 = R6parts.torso,
  682.                 Part1 = R6parts.rightArm,
  683.                 C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  684.                 C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  685.             },
  686.             leftShoulder = {
  687.                 Parent = R6parts.torso,
  688.                 Name = "Left Shoulder",
  689.                 Part0 = R6parts.torso,
  690.                 Part1 = R6parts.leftArm,
  691.                 C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  692.                 C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  693.             },
  694.             rightHip = {
  695.                 Parent = R6parts.torso,
  696.                 Name = "Right Hip",
  697.                 Part0 = R6parts.torso,
  698.                 Part1 = R6parts.rightLeg,
  699.                 C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  700.                 C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  701.             },
  702.             leftHip = {
  703.                 Parent = R6parts.torso,
  704.                 Name = "Left Hip" ,
  705.                 Part0 = R6parts.torso,
  706.                 Part1 = R6parts.leftLeg,
  707.                 C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  708.                 C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  709.             }
  710.         }
  711.         for i, v in pairs(R6joints) do
  712.             local joint = Instance.new("Motor6D")
  713.             for prop, val in pairs(v) do
  714.                 joint[prop] = val
  715.             end
  716.             R6joints[i] = joint
  717.         end
  718.         hum1.RigType = Enum.HumanoidRigType.R6
  719.         hum1.HipHeight = 0
  720.     end
  721. end
  722.  
  723.  
  724.  
  725. --find rig joints
  726.  
  727. local function fakemotor()
  728.     return {C0=cf(), C1=cf()}
  729. end
  730.  
  731. local torso = gp(c, "Torso", "BasePart")
  732. local root = gp(c, "HumanoidRootPart", "BasePart")
  733.  
  734. local neck = gp(torso, "Neck", "Motor6D")
  735. neck = neck or fakemotor()
  736.  
  737. local rootJoint = gp(root, "RootJoint", "Motor6D")
  738. rootJoint = rootJoint or fakemotor()
  739.  
  740. local leftShoulder = gp(torso, "Left Shoulder", "Motor6D")
  741. leftShoulder = leftShoulder or fakemotor()
  742.  
  743. local rightShoulder = gp(torso, "Right Shoulder", "Motor6D")
  744. rightShoulder = rightShoulder or fakemotor()
  745.  
  746. local leftHip = gp(torso, "Left Hip", "Motor6D")
  747. leftHip = leftHip or fakemotor()
  748.  
  749. local rightHip = gp(torso, "Right Hip", "Motor6D")
  750. rightHip = rightHip or fakemotor()
  751.  
  752. --120 fps
  753.  
  754. local fps = 0
  755. local event = Instance.new("BindableEvent", c)
  756. event.Name = "120 fps"
  757. local floor = math.floor
  758. fps = 1 / fps
  759. local tf = 0
  760. local con = nil
  761. con = game:GetService("RunService").RenderStepped:Connect(function(s)
  762.     if not c then
  763.         con:Disconnect()
  764.         return
  765.     end
  766.     --tf += s
  767.     if tf >= fps then
  768.         for i=1, floor(tf / fps) do
  769.             event:Fire(c)
  770.         end
  771.         tf = 0
  772.     end
  773. end)
  774. local event = event.Event
  775.  
  776. local hedrot = v3(0, 5, 0)
  777.  
  778. local uis = game:GetService("UserInputService")
  779. local function isPressed(key)
  780.     return (not uis:GetFocusedTextBox()) and uis:IsKeyDown(Enum.KeyCode[key])
  781. end
  782.  
  783. local biggesthandle = nil
  784. for i, v in pairs(c:GetChildren()) do
  785.     if v:IsA("Accessory") and v.Name == "VANS_Umbrella" then
  786.         local handle = gp(v, "Handle", "BasePart")
  787.         if biggesthandle then
  788.             if biggesthandle.Size.Magnitude < handle.Size.Magnitude then
  789.                 biggesthandle = Handle
  790.             end
  791.        else
  792.             biggesthandle = gp(v, "Handle", "BasePart")
  793.         end
  794.     end
  795. end
  796.  
  797. if not biggesthandle then
  798.     return
  799. end
  800.  
  801. local handle1 = gp(gp(model, biggesthandle.Parent.Name, "Accessory"), "Handle", "BasePart")
  802. if not handle1 then
  803.     return
  804. end
  805.  
  806. handle1.Destroying:Connect(function()
  807.     handle1 = nil
  808. end)
  809. biggesthandle.Destroying:Connect(function()
  810.     biggesthandle = nil
  811. end)
  812.  
  813. biggesthandle:BreakJoints()
  814. biggesthandle.Anchored = true
  815.  
  816. for i, v in pairs(handle1:GetDescendants()) do
  817.     if v:IsA("AlignOrientation") then
  818.         v.Enabled = false
  819.    end
  820. end
  821.  
  822. local mouse = lp:GetMouse()
  823. local fling = false
  824. mouse.Button1Down:Connect(function()
  825.     fling = true
  826. end)
  827. mouse.Button1Up:Connect(function()
  828.     fling = false
  829. end)
  830. local function doForSignal(signal, vel)
  831.     spawn(function()
  832.         while signal:Wait() and c and handle1 and biggesthandle do
  833.             if fling and mouse.Target then
  834.                 biggesthandle.Position = mouse.Hit.Position
  835.             end
  836.             handle1.RotVelocity = vel
  837.         end
  838.     end)
  839. end
  840. doForSignal(stepped, v3(1000, 1000, 1000))
  841. doForSignal(renderstepped, v3(1000, 1000, 1000))
  842. doForSignal(heartbeat, v3(200000000000000, 200000000000000, 200000000000000)) --https://web.roblox.com/catalog/63690008/Pal-Hair
  843.  
  844. local lp = game:GetService("Players").LocalPlayer
  845. local rs = game:GetService("RunService")
  846. local stepped = rs.Stepped
  847. local heartbeat = rs.Heartbeat
  848. local renderstepped = rs.RenderStepped
  849. local sg = game:GetService("StarterGui")
  850. local ws = game:GetService("Workspace")
  851. local cf = CFrame.new
  852. local v3 = Vector3.new
  853. local v3_0 = Vector3.zero
  854. local inf = math.huge
  855.  
  856. local cplayer = lp.Character
  857.  
  858. local v3 = Vector3.new
  859.  
  860. local function gp(parent, name, className)
  861.     if typeof(parent) == "Instance" then
  862.         for i, v in pairs(parent:GetChildren()) do
  863.             if (v.Name == name) and v:IsA(className) then
  864.                 return v
  865.             end
  866.         end
  867.     end
  868.     return nil
  869. end
  870.  
  871.  
  872. local hat2 = gp(cplayer, "LUAhEAD", "Accessory")
  873. local handle2 = gp(hat2, "Handle", "BasePart")
  874. local att2 = gp(handle2, "att1_Handle", "Attachment")
  875. att2.Parent = cplayer["Torso"]
  876. att2.Position = Vector3.new(-0, -0, 0)
  877. att2.Rotation = Vector3.new(90, 0, 0)
  878.  
  879.  
  880. local hat2 = gp(cplayer, "Pink Hair", "Accessory")
  881. local handle2 = gp(hat2, "Handle", "BasePart")
  882. local att2 = gp(handle2, "att1_Handle", "Attachment")
  883. att2.Parent = cplayer["Left Arm"]
  884. att2.Position = Vector3.new(0.125, -0.125, 0)
  885. att2.Rotation = Vector3.new(90, 0, 0)
  886.  
  887. local hat2 = gp(cplayer, "Kate Hair", "Accessory")
  888. local handle2 = gp(hat2, "Handle", "BasePart")
  889. local att2 = gp(handle2, "att1_Handle", "Attachment")
  890. att2.Parent = cplayer["Right Arm"]
  891. att2.Position = Vector3.new(-0.125, -0.175, 0)
  892. att2.Rotation = Vector3.new(90, 0, 0) --LavanderHair
  893.  
  894. local hat2 = gp(cplayer, "LavanderHair", "Accessory")
  895. local handle2 = gp(hat2, "Handle", "BasePart")
  896. local att2 = gp(handle2, "att1_Handle", "Attachment")
  897. att2.Parent = cplayer["Right Leg"]
  898. att2.Position = Vector3.new(0.005, 0.175, 0) --Robloxclassicred
  899. att2.Rotation = Vector3.new(90, 0, 0)
  900.  
  901. local hat2 = gp(cplayer, "Robloxclassicred", "Accessory")
  902. local handle2 = gp(hat2, "Handle", "BasePart")
  903. local att2 = gp(handle2, "att1_Handle", "Attachment")
  904. att2.Parent = cplayer["Left Leg"]
  905. att2.Position = Vector3.new(-0.005, 0.15, 0)
  906. att2.Rotation = Vector3.new(90, 0, 0)
  907.  
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