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- TIMINGS
- no teach surf -12.5
- box heal + deposit +14.5
- no slaves in e4 -7
- no surf for gardevoir +2
- no surf for 1st dusc +2
- hydro for 2nd dusc -5
- no surf for glalie +2
- full hp for e4 -2
- risky champ ?????
- ESTIMATED TIME SAVE: 6 seconds minus champ complications
- OTHER FACTORS: missing hydro to run out of PP, not running out of IB PP, not having slaves for revive
- ROUTE
- - first round of hydros: whiscash and gardevoir (also seaking with bad sp. atk)
- - second round of hydros: dusclops, dusclops, cradily (maybe sharpedo with bad sp. atk)
- - can afford 1 hydro pump miss
- - if terrible phoebe, teach surf midway through e4
- - glacia: set up to +2 on glalie. if light screen, need to stall 2 turns, so can wf+heal+wf OR go for +4 LS ranges with +sp. atk
- - champ: want to x spec + hydro cradily unless +sp. atk (giga drain does ~55). other options:
- > x spec x2 (+8 seconds)
- > go for waterfall range (71% with 31 iv neutral; guaranteed with 16 iv +sp. atk)
- ROUTE (high IV +sp. atk)
- - first round of hydros: whiscash (but can WF and set up on sealeo)
- - second round of hydros: second dusclops (can also skip x spec on champ and hydro cradily and metagross)
- - gardevoir and first dusclops are either extremely favorable or guaranteed
- ROUTE (low IV -sp. atk)
- - first round of hydros: whiscash, seaking, gardevoir (also milotic if bad SW roll)
- - second round of hydros: sharpedo, dusclops, dusclops (can also x spec once on champ and hydro cradily and metagross)
- - x spec phoebe OR twice on champ (or both and do glacia at +2)
- -----
- TIMINGS:
- - Hyper Potion: 4.5s if in menu
- -----
- any point to delaying surf with med/high neutral?
- - can hydro whiscash, but then almost certainly teaching surf later and thus losing inputs
- so many factors...
- - number of heal powders (if 0-1, then don't want to set up on either sealeo)
- - speed (if bad, then glacia is less of a concern)
- -----
- Drake at 136/168 HP
- RT 35/50 (70%)
- Protect 11/50 (22%)
- DC 4/50 (8%)
- Drake at 70/168 HP
- RT 39/50 (78%)
- Protect 5/50 (10%)
- DC 6/50 (12%)
- Champ at 140/172 HP
- AA 13/50 (26%)
- Spikes 20/50 (40%)
- Toxic 17/50 (34%)
- Champ at 74/172 HP
- AA 31/50 (62%)
- Spikes 18/50 (36%)
- Toxic 1/50 (2%)
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