Advertisement
Guest User

hiveext.ini

a guest
Feb 14th, 2014
64
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.55 KB | None | 0 0
  1. ;This is a comment
  2. ;Comments above a certain setting will provide it's description
  3.  
  4. ;The format for a setting is
  5. ;Variable = Value
  6.  
  7. ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
  8. ;To change from the default, simply uncomment the line and change the Value
  9.  
  10. [Time]
  11. ;Possible values: Local, Custom, Static
  12. Type = Static
  13. ;If using Custom type, offset from UTC in hours (can be negative as well)
  14. ;Offset = -8
  15. ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
  16. Hour = 8
  17.  
  18. [Database]
  19. ;Hostname or IP of the server to connect to
  20. Host = 127.0.0.1
  21.  
  22. ;Currently, only MySQL is supported
  23. Type = MySQL
  24.  
  25. ;Port to connect to. The default is the default listening port of a server of the selected Type
  26. ;Instead of specifying Port, you can specify Socket and set Value to the socket name
  27. Port = 5429
  28.  
  29. ;Database name to connect to.
  30. Database = dayz_epoch_justinh
  31.  
  32. ;Username to connect with
  33. Username = removed
  34. ;Password to authenticate with (default is blank)
  35. Password = removed
  36.  
  37.  
  38.  
  39. [Characters]
  40. ;The field name that Player's IDs are stored in (unique per game license)
  41. ;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
  42. ;IDField = PlayerUID
  43. ;The field name that Player's World Position and rotation is stored in
  44. ;Enables you to run multiple different maps (different instances) off the same character table
  45. ;WSField = Worldspace
  46.  
  47.  
  48. [Objects]
  49. ;Which table should the objects be stored and fetched from ?
  50. ;Table = Object_DATA
  51.  
  52. ;Negative values will disable this feature
  53. ;0 means that ALL empty placed items will be deleted every server restart
  54. ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
  55. CleanupPlacedAfterDays = -1
  56.  
  57. ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
  58. ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
  59. ;You can find that file under the SQF directory for your server version
  60. ;ResetOOBVehicles = false
  61.  
  62.  
  63. [ObjectDB]
  64. ;Setting this to true separates the Object fetches from the Character fetches
  65. ;That means that the Object Table must be on this other database
  66. ;Use = false
  67.  
  68. ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
  69. ;Type = MySQL
  70. ;Host = localhost
  71. ;Port = 3306
  72. ;Database = dayz
  73. ;Username = root
  74. ;Password =
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement