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- 22:43:23: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
- 22:43:23: -------------------------------
- 22:43:23: CPU Name: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
- 22:43:23: CPU Speed: 3392MHz
- 22:43:23: Physical Memory: 4095MB Total, 4095MB Free
- 22:43:23: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
- 22:43:23: monitor 1: pos={0, 0}, size={1680, 1050}
- 22:43:23: monitor 2: pos={1680, 0}, size={1440, 900}
- 22:43:23: Windows Version: 6.1 Build 7601 S
- 22:43:23: Aero is Disabled
- 22:43:23: -------------------------------
- 22:43:23: OBS Modules:
- 22:43:23: Base Address Module
- 22:43:23: 013B0000 OBS.exe
- 22:43:23: 687F0000 OBSApi.dll
- 22:43:23: 683E0000 DShowPlugin.dll
- 22:43:23: 683B0000 GraphicsCapture.dll
- 22:43:23: 68380000 NoiseGate.dll
- 22:43:23: 68360000 PSVPlugin.dll
- 22:43:23: ------------------------------------------
- 22:43:23: Adapter 1
- 22:43:23: Video Adapter: NVIDIA GeForce GTX 560 Ti
- 22:43:23: Video Adapter Dedicated Video Memory: 1024917504
- 22:43:23: Video Adapter Shared System Memory: 3221106688
- 22:43:23: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
- 22:43:23: Video Adapter Output 2: pos={1680, 0}, size={1440, 900}, attached=true
- 22:43:23: =====Stream Start: 2014-08-04, 22:43:23===============================================
- 22:43:23: Multithreaded optimizations: On
- 22:43:23: Base resolution: 1680x1050
- 22:43:23: Output resolution: 1680x1050
- 22:43:23: ------------------------------------------
- 22:43:23: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti (Adapter 1)...
- 22:43:23: ------------------------------------------
- 22:43:23: Audio Format: 44100 Hz
- 22:43:23: ------------------------------------------
- 22:43:23: Audio Channels: 2 Ch
- 22:43:23: Playback device Default
- 22:43:23: ------------------------------------------
- 22:43:23: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 22:43:23: Global Audio time adjust: 0
- 22:43:23: ------------------------------------------
- 22:43:23: Audio Encoding: AAC
- 22:43:23: bitrate: 192
- 22:43:23: Using graphics capture
- 22:43:23: Scene buffering time set to 1200
- 22:43:23: ------------------------------------------
- 22:43:23: Video Encoding: x264
- 22:43:23: fps: 30
- 22:43:23: width: 1680, height: 1050
- 22:43:23: preset: veryfast
- 22:43:23: profile: high
- 22:43:23: keyint: 250
- 22:43:23: CBR: no
- 22:43:23: CFR: no
- 22:43:23: max bitrate: 20000
- 22:43:23: buffer size: 20000
- 22:43:23: quality: 10
- 22:43:23: ------------------------------------------
- 22:43:52: Total frames encoded: 822, total frames duplicated: 0 (0.00%)
- 22:43:52: Total frames rendered: 846, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 22:43:52:
- 22:43:52: Profiler time results:
- 22:43:52:
- 22:43:52: ==============================================================
- 22:43:52: video thread frame - [100%] [avg time: 0.61 ms] [children: 16.9%] [unaccounted: 83.1%]
- 22:43:52: | scene->Preprocess - [0.164%] [avg time: 0.001 ms]
- 22:43:52: | GPU download and conversion - [16.7%] [avg time: 0.102 ms] [children: 11.6%] [unaccounted: 5.08%]
- 22:43:52: | | flush - [7.54%] [avg time: 0.046 ms]
- 22:43:52: | | CopyResource - [3.77%] [avg time: 0.023 ms]
- 22:43:52: | | conversion to 4:2:0 - [0.328%] [avg time: 0.002 ms]
- 22:43:52: Convert444Threads - [100%] [avg time: 0.65 ms] [children: 99.1%] [unaccounted: 0.923%]
- 22:43:52: | Convert444toNV12 - [99.1%] [avg time: 0.644 ms]
- 22:43:52: encoder thread frame - [100%] [avg time: 1.342 ms] [children: 0.447%] [unaccounted: 99.6%]
- 22:43:52: | sending stuff out - [0.447%] [avg time: 0.006 ms]
- 22:43:52: ==============================================================
- 22:43:52:
- 22:43:52:
- 22:43:52: Profiler CPU results:
- 22:43:52:
- 22:43:52: ==============================================================
- 22:43:52: video thread frame - [cpu time: avg 0.055 ms, total 46.8 ms] [avg calls per frame: 1]
- 22:43:52: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:43:52: | GPU download and conversion - [cpu time: avg 0.018 ms, total 15.6 ms] [avg calls per frame: 1]
- 22:43:52: | | flush - [cpu time: avg 0.018 ms, total 15.6 ms] [avg calls per frame: 1]
- 22:43:52: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:43:52: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:43:52: Convert444Threads - [cpu time: avg 0.958 ms, total 1544.41 ms] [avg calls per frame: 2]
- 22:43:52: | Convert444toNV12 - [cpu time: avg 0.948 ms, total 1528.81 ms] [avg calls per frame: 2]
- 22:43:52: encoder thread frame - [cpu time: avg 0.968 ms, total 780.005 ms] [avg calls per frame: 1]
- 22:43:52: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:43:52: ==============================================================
- 22:43:52:
- 22:43:52: =====Stream End: 2014-08-04, 22:43:52=================================================
- Last game capture log:
- 2014-07-27, 14:03:17: we're booting up:
- 14:03:17: CaptureThread: attached to process csgo.exe
- 14:03:17: D3D9 Present
- 14:03:17: GL Present
- 14:03:17: (half life scientist) everything.. seems to be in order
- 14:03:17: D3D9EndScene called
- 14:03:17: D3DPRESENT_PARAMETERS {
- 14:03:17: BackBufferWidth: 1440
- 14:03:17: BackBufferHeight: 900
- 14:03:17: BackBufferFormat: D3DFMT_A8R8G8B8
- 14:03:17: BackBufferCount: 1
- 14:03:17: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 14:03:17: MultiSampleQuality: 0
- 14:03:17: SwapEffect: D3DSWAPEFFECT_DISCARD
- 14:03:17: hDeviceWindow: 459420
- 14:03:17: Windowed: true
- 14:03:17: EnableAutoDepthStencil: true
- 14:03:17: AutoDepthStencilFormat: D3DFMT_D24S8
- 14:03:17: Flags: None
- 14:03:17: FullScreen_RefreshRateInHz: 0
- 14:03:17: PresentationInterval: 2147483648
- 14:03:17: };
- 14:03:17: successfully set up d3d9 hooks
- 14:03:17: D3D9Present called
- 14:03:17: DoD3D9GPUHook: success
- 14:03:17: D3DSURFACE_DESC {
- 14:03:17: Format: D3DFMT_A8R8G8B8
- 14:03:17: Type: D3DRTYPE_SURFACE
- 14:03:17: Usage: D3DUSAGE_RENDERTARGET
- 14:03:17: Pool: D3DPOOL_DEFAULT
- 14:03:17: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 14:03:17: MultiSampleQuality: 0
- 14:03:17: Width: 1440
- 14:03:17: Height: 900
- 14:03:17: };
- 14:03:17: successfully capturing d3d9 frames via GPU
- 14:03:18: ---------------------- Cleared D3D9 Capture ----------------------
- 14:03:18: D3D9EndScene called
- 14:03:18: D3D9Present called
- 14:03:21: received restart event, capturing
- 14:03:21: DoD3D9GPUHook: success
- 14:03:21: D3DSURFACE_DESC {
- 14:03:21: Format: D3DFMT_A8R8G8B8
- 14:03:21: Type: D3DRTYPE_SURFACE
- 14:03:21: Usage: D3DUSAGE_RENDERTARGET
- 14:03:21: Pool: D3DPOOL_DEFAULT
- 14:03:21: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 14:03:21: MultiSampleQuality: 0
- 14:03:21: Width: 1440
- 14:03:21: Height: 900
- 14:03:21: };
- 14:03:21: successfully capturing d3d9 frames via GPU
- 14:03:42: D3D9Reset called
- 14:03:42: ---------------------- Cleared D3D9 Capture ----------------------
- 14:03:42: D3DPRESENT_PARAMETERS {
- 14:03:42: BackBufferWidth: 1680
- 14:03:42: BackBufferHeight: 1050
- 14:03:42: BackBufferFormat: D3DFMT_A8R8G8B8
- 14:03:42: BackBufferCount: 1
- 14:03:42: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 14:03:42: MultiSampleQuality: 0
- 14:03:42: SwapEffect: D3DSWAPEFFECT_DISCARD
- 14:03:42: hDeviceWindow: 459420
- 14:03:42: Windowed: true
- 14:03:42: EnableAutoDepthStencil: true
- 14:03:42: AutoDepthStencilFormat: D3DFMT_D24S8
- 14:03:42: Flags: None
- 14:03:42: FullScreen_RefreshRateInHz: 0
- 14:03:42: PresentationInterval: 2147483648
- 14:03:42: };
- 14:03:42: successfully set up d3d9 hooks
- 14:03:44: D3D9EndScene called
- 14:03:44: D3D9Present called
- 14:03:44: DoD3D9GPUHook: success
- 14:03:44: D3DSURFACE_DESC {
- 14:03:44: Format: D3DFMT_A8R8G8B8
- 14:03:44: Type: D3DRTYPE_SURFACE
- 14:03:44: Usage: D3DUSAGE_RENDERTARGET
- 14:03:44: Pool: D3DPOOL_DEFAULT
- 14:03:44: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 14:03:44: MultiSampleQuality: 0
- 14:03:44: Width: 1680
- 14:03:44: Height: 1050
- 14:03:44: };
- 14:03:44: successfully capturing d3d9 frames via GPU
- 14:07:33: ---------------------- Cleared D3D9 Capture ----------------------
- 14:07:33: D3D9EndScene called
- 14:07:33: D3D9Present called
- 14:08:20: received restart event, capturing
- 14:08:20: DoD3D9GPUHook: success
- 14:08:20: D3DSURFACE_DESC {
- 14:08:20: Format: D3DFMT_A8R8G8B8
- 14:08:20: Type: D3DRTYPE_SURFACE
- 14:08:20: Usage: D3DUSAGE_RENDERTARGET
- 14:08:20: Pool: D3DPOOL_DEFAULT
- 14:08:20: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 14:08:20: MultiSampleQuality: 0
- 14:08:20: Width: 1680
- 14:08:20: Height: 1050
- 14:08:20: };
- 14:08:20: successfully capturing d3d9 frames via GPU
- 14:14:34: ---------------------- Cleared D3D9 Capture ----------------------
- 14:14:34: D3D9EndScene called
- 14:14:34: D3D9Present called
- 14:15:08: received restart event, capturing
- 14:15:08: DoD3D9GPUHook: success
- 14:15:08: D3DSURFACE_DESC {
- 14:15:08: Format: D3DFMT_A8R8G8B8
- 14:15:08: Type: D3DRTYPE_SURFACE
- 14:15:08: Usage: D3DUSAGE_RENDERTARGET
- 14:15:08: Pool: D3DPOOL_DEFAULT
- 14:15:08: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 14:15:08: MultiSampleQuality: 0
- 14:15:08: Width: 1680
- 14:15:08: Height: 1050
- 14:15:08: };
- 14:15:08: successfully capturing d3d9 frames via GPU
- 14:15:10: ---------------------- Cleared D3D9 Capture ----------------------
- 14:15:10: D3D9EndScene called
- 14:15:10: D3D9Present called
- 14:15:48: received restart event, capturing
- 14:15:48: DoD3D9GPUHook: success
- 14:15:48: D3DSURFACE_DESC {
- 14:15:48: Format: D3DFMT_A8R8G8B8
- 14:15:48: Type: D3DRTYPE_SURFACE
- 14:15:48: Usage: D3DUSAGE_RENDERTARGET
- 14:15:48: Pool: D3DPOOL_DEFAULT
- 14:15:48: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 14:15:48: MultiSampleQuality: 0
- 14:15:48: Width: 1680
- 14:15:48: Height: 1050
- 14:15:48: };
- 14:15:48: successfully capturing d3d9 frames via GPU
- 14:19:24: ---------------------- Cleared D3D9 Capture ----------------------
- 14:19:24: D3D9EndScene called
- 14:19:24: D3D9Present called
- 14:20:16: D3D9Reset called
- 14:20:16: ---------------------- Cleared D3D9 Capture ----------------------
- 14:20:16: D3DPRESENT_PARAMETERS {
- 14:20:16: BackBufferWidth: 1600
- 14:20:16: BackBufferHeight: 1024
- 14:20:16: BackBufferFormat: D3DFMT_A8R8G8B8
- 14:20:16: BackBufferCount: 1
- 14:20:16: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 14:20:16: MultiSampleQuality: 0
- 14:20:16: SwapEffect: D3DSWAPEFFECT_DISCARD
- 14:20:16: hDeviceWindow: 459420
- 14:20:16: Windowed: true
- 14:20:16: EnableAutoDepthStencil: true
- 14:20:16: AutoDepthStencilFormat: D3DFMT_D24S8
- 14:20:16: Flags: None
- 14:20:16: FullScreen_RefreshRateInHz: 0
- 14:20:16: PresentationInterval: 2147483648
- 14:20:16: };
- 14:20:16: successfully set up d3d9 hooks
- 14:20:17: D3D9EndScene called
- 14:20:17: D3D9Present called
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