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Logs from Valuetube68

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Aug 4th, 2014
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  1. 22:43:23: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
  2. 22:43:23: -------------------------------
  3. 22:43:23: CPU Name: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
  4. 22:43:23: CPU Speed: 3392MHz
  5. 22:43:23: Physical Memory: 4095MB Total, 4095MB Free
  6. 22:43:23: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 22:43:23: monitor 1: pos={0, 0}, size={1680, 1050}
  8. 22:43:23: monitor 2: pos={1680, 0}, size={1440, 900}
  9. 22:43:23: Windows Version: 6.1 Build 7601 S
  10. 22:43:23: Aero is Disabled
  11. 22:43:23: -------------------------------
  12. 22:43:23: OBS Modules:
  13. 22:43:23: Base Address Module
  14. 22:43:23: 013B0000 OBS.exe
  15. 22:43:23: 687F0000 OBSApi.dll
  16. 22:43:23: 683E0000 DShowPlugin.dll
  17. 22:43:23: 683B0000 GraphicsCapture.dll
  18. 22:43:23: 68380000 NoiseGate.dll
  19. 22:43:23: 68360000 PSVPlugin.dll
  20. 22:43:23: ------------------------------------------
  21. 22:43:23: Adapter 1
  22. 22:43:23: Video Adapter: NVIDIA GeForce GTX 560 Ti
  23. 22:43:23: Video Adapter Dedicated Video Memory: 1024917504
  24. 22:43:23: Video Adapter Shared System Memory: 3221106688
  25. 22:43:23: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
  26. 22:43:23: Video Adapter Output 2: pos={1680, 0}, size={1440, 900}, attached=true
  27. 22:43:23: =====Stream Start: 2014-08-04, 22:43:23===============================================
  28. 22:43:23: Multithreaded optimizations: On
  29. 22:43:23: Base resolution: 1680x1050
  30. 22:43:23: Output resolution: 1680x1050
  31. 22:43:23: ------------------------------------------
  32. 22:43:23: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti (Adapter 1)...
  33. 22:43:23: ------------------------------------------
  34. 22:43:23: Audio Format: 44100 Hz
  35. 22:43:23: ------------------------------------------
  36. 22:43:23: Audio Channels: 2 Ch
  37. 22:43:23: Playback device Default
  38. 22:43:23: ------------------------------------------
  39. 22:43:23: Using desktop audio input: Speakers (Realtek High Definition Audio)
  40. 22:43:23: Global Audio time adjust: 0
  41. 22:43:23: ------------------------------------------
  42. 22:43:23: Audio Encoding: AAC
  43. 22:43:23: bitrate: 192
  44. 22:43:23: Using graphics capture
  45. 22:43:23: Scene buffering time set to 1200
  46. 22:43:23: ------------------------------------------
  47. 22:43:23: Video Encoding: x264
  48. 22:43:23: fps: 30
  49. 22:43:23: width: 1680, height: 1050
  50. 22:43:23: preset: veryfast
  51. 22:43:23: profile: high
  52. 22:43:23: keyint: 250
  53. 22:43:23: CBR: no
  54. 22:43:23: CFR: no
  55. 22:43:23: max bitrate: 20000
  56. 22:43:23: buffer size: 20000
  57. 22:43:23: quality: 10
  58. 22:43:23: ------------------------------------------
  59. 22:43:52: Total frames encoded: 822, total frames duplicated: 0 (0.00%)
  60. 22:43:52: Total frames rendered: 846, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  61. 22:43:52:
  62. 22:43:52: Profiler time results:
  63. 22:43:52:
  64. 22:43:52: ==============================================================
  65. 22:43:52: video thread frame - [100%] [avg time: 0.61 ms] [children: 16.9%] [unaccounted: 83.1%]
  66. 22:43:52: | scene->Preprocess - [0.164%] [avg time: 0.001 ms]
  67. 22:43:52: | GPU download and conversion - [16.7%] [avg time: 0.102 ms] [children: 11.6%] [unaccounted: 5.08%]
  68. 22:43:52: | | flush - [7.54%] [avg time: 0.046 ms]
  69. 22:43:52: | | CopyResource - [3.77%] [avg time: 0.023 ms]
  70. 22:43:52: | | conversion to 4:2:0 - [0.328%] [avg time: 0.002 ms]
  71. 22:43:52: Convert444Threads - [100%] [avg time: 0.65 ms] [children: 99.1%] [unaccounted: 0.923%]
  72. 22:43:52: | Convert444toNV12 - [99.1%] [avg time: 0.644 ms]
  73. 22:43:52: encoder thread frame - [100%] [avg time: 1.342 ms] [children: 0.447%] [unaccounted: 99.6%]
  74. 22:43:52: | sending stuff out - [0.447%] [avg time: 0.006 ms]
  75. 22:43:52: ==============================================================
  76. 22:43:52:
  77. 22:43:52:
  78. 22:43:52: Profiler CPU results:
  79. 22:43:52:
  80. 22:43:52: ==============================================================
  81. 22:43:52: video thread frame - [cpu time: avg 0.055 ms, total 46.8 ms] [avg calls per frame: 1]
  82. 22:43:52: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  83. 22:43:52: | GPU download and conversion - [cpu time: avg 0.018 ms, total 15.6 ms] [avg calls per frame: 1]
  84. 22:43:52: | | flush - [cpu time: avg 0.018 ms, total 15.6 ms] [avg calls per frame: 1]
  85. 22:43:52: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  86. 22:43:52: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  87. 22:43:52: Convert444Threads - [cpu time: avg 0.958 ms, total 1544.41 ms] [avg calls per frame: 2]
  88. 22:43:52: | Convert444toNV12 - [cpu time: avg 0.948 ms, total 1528.81 ms] [avg calls per frame: 2]
  89. 22:43:52: encoder thread frame - [cpu time: avg 0.968 ms, total 780.005 ms] [avg calls per frame: 1]
  90. 22:43:52: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  91. 22:43:52: ==============================================================
  92. 22:43:52:
  93. 22:43:52: =====Stream End: 2014-08-04, 22:43:52=================================================
  94.  
  95.  
  96. Last game capture log:
  97. 2014-07-27, 14:03:17: we're booting up:
  98. 14:03:17: CaptureThread: attached to process csgo.exe
  99. 14:03:17: D3D9 Present
  100. 14:03:17: GL Present
  101. 14:03:17: (half life scientist) everything.. seems to be in order
  102. 14:03:17: D3D9EndScene called
  103. 14:03:17: D3DPRESENT_PARAMETERS {
  104. 14:03:17: BackBufferWidth: 1440
  105. 14:03:17: BackBufferHeight: 900
  106. 14:03:17: BackBufferFormat: D3DFMT_A8R8G8B8
  107. 14:03:17: BackBufferCount: 1
  108. 14:03:17: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  109. 14:03:17: MultiSampleQuality: 0
  110. 14:03:17: SwapEffect: D3DSWAPEFFECT_DISCARD
  111. 14:03:17: hDeviceWindow: 459420
  112. 14:03:17: Windowed: true
  113. 14:03:17: EnableAutoDepthStencil: true
  114. 14:03:17: AutoDepthStencilFormat: D3DFMT_D24S8
  115. 14:03:17: Flags: None
  116. 14:03:17: FullScreen_RefreshRateInHz: 0
  117. 14:03:17: PresentationInterval: 2147483648
  118. 14:03:17: };
  119. 14:03:17: successfully set up d3d9 hooks
  120. 14:03:17: D3D9Present called
  121. 14:03:17: DoD3D9GPUHook: success
  122. 14:03:17: D3DSURFACE_DESC {
  123. 14:03:17: Format: D3DFMT_A8R8G8B8
  124. 14:03:17: Type: D3DRTYPE_SURFACE
  125. 14:03:17: Usage: D3DUSAGE_RENDERTARGET
  126. 14:03:17: Pool: D3DPOOL_DEFAULT
  127. 14:03:17: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  128. 14:03:17: MultiSampleQuality: 0
  129. 14:03:17: Width: 1440
  130. 14:03:17: Height: 900
  131. 14:03:17: };
  132. 14:03:17: successfully capturing d3d9 frames via GPU
  133. 14:03:18: ---------------------- Cleared D3D9 Capture ----------------------
  134. 14:03:18: D3D9EndScene called
  135. 14:03:18: D3D9Present called
  136. 14:03:21: received restart event, capturing
  137. 14:03:21: DoD3D9GPUHook: success
  138. 14:03:21: D3DSURFACE_DESC {
  139. 14:03:21: Format: D3DFMT_A8R8G8B8
  140. 14:03:21: Type: D3DRTYPE_SURFACE
  141. 14:03:21: Usage: D3DUSAGE_RENDERTARGET
  142. 14:03:21: Pool: D3DPOOL_DEFAULT
  143. 14:03:21: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  144. 14:03:21: MultiSampleQuality: 0
  145. 14:03:21: Width: 1440
  146. 14:03:21: Height: 900
  147. 14:03:21: };
  148. 14:03:21: successfully capturing d3d9 frames via GPU
  149. 14:03:42: D3D9Reset called
  150. 14:03:42: ---------------------- Cleared D3D9 Capture ----------------------
  151. 14:03:42: D3DPRESENT_PARAMETERS {
  152. 14:03:42: BackBufferWidth: 1680
  153. 14:03:42: BackBufferHeight: 1050
  154. 14:03:42: BackBufferFormat: D3DFMT_A8R8G8B8
  155. 14:03:42: BackBufferCount: 1
  156. 14:03:42: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  157. 14:03:42: MultiSampleQuality: 0
  158. 14:03:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  159. 14:03:42: hDeviceWindow: 459420
  160. 14:03:42: Windowed: true
  161. 14:03:42: EnableAutoDepthStencil: true
  162. 14:03:42: AutoDepthStencilFormat: D3DFMT_D24S8
  163. 14:03:42: Flags: None
  164. 14:03:42: FullScreen_RefreshRateInHz: 0
  165. 14:03:42: PresentationInterval: 2147483648
  166. 14:03:42: };
  167. 14:03:42: successfully set up d3d9 hooks
  168. 14:03:44: D3D9EndScene called
  169. 14:03:44: D3D9Present called
  170. 14:03:44: DoD3D9GPUHook: success
  171. 14:03:44: D3DSURFACE_DESC {
  172. 14:03:44: Format: D3DFMT_A8R8G8B8
  173. 14:03:44: Type: D3DRTYPE_SURFACE
  174. 14:03:44: Usage: D3DUSAGE_RENDERTARGET
  175. 14:03:44: Pool: D3DPOOL_DEFAULT
  176. 14:03:44: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  177. 14:03:44: MultiSampleQuality: 0
  178. 14:03:44: Width: 1680
  179. 14:03:44: Height: 1050
  180. 14:03:44: };
  181. 14:03:44: successfully capturing d3d9 frames via GPU
  182. 14:07:33: ---------------------- Cleared D3D9 Capture ----------------------
  183. 14:07:33: D3D9EndScene called
  184. 14:07:33: D3D9Present called
  185. 14:08:20: received restart event, capturing
  186. 14:08:20: DoD3D9GPUHook: success
  187. 14:08:20: D3DSURFACE_DESC {
  188. 14:08:20: Format: D3DFMT_A8R8G8B8
  189. 14:08:20: Type: D3DRTYPE_SURFACE
  190. 14:08:20: Usage: D3DUSAGE_RENDERTARGET
  191. 14:08:20: Pool: D3DPOOL_DEFAULT
  192. 14:08:20: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  193. 14:08:20: MultiSampleQuality: 0
  194. 14:08:20: Width: 1680
  195. 14:08:20: Height: 1050
  196. 14:08:20: };
  197. 14:08:20: successfully capturing d3d9 frames via GPU
  198. 14:14:34: ---------------------- Cleared D3D9 Capture ----------------------
  199. 14:14:34: D3D9EndScene called
  200. 14:14:34: D3D9Present called
  201. 14:15:08: received restart event, capturing
  202. 14:15:08: DoD3D9GPUHook: success
  203. 14:15:08: D3DSURFACE_DESC {
  204. 14:15:08: Format: D3DFMT_A8R8G8B8
  205. 14:15:08: Type: D3DRTYPE_SURFACE
  206. 14:15:08: Usage: D3DUSAGE_RENDERTARGET
  207. 14:15:08: Pool: D3DPOOL_DEFAULT
  208. 14:15:08: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  209. 14:15:08: MultiSampleQuality: 0
  210. 14:15:08: Width: 1680
  211. 14:15:08: Height: 1050
  212. 14:15:08: };
  213. 14:15:08: successfully capturing d3d9 frames via GPU
  214. 14:15:10: ---------------------- Cleared D3D9 Capture ----------------------
  215. 14:15:10: D3D9EndScene called
  216. 14:15:10: D3D9Present called
  217. 14:15:48: received restart event, capturing
  218. 14:15:48: DoD3D9GPUHook: success
  219. 14:15:48: D3DSURFACE_DESC {
  220. 14:15:48: Format: D3DFMT_A8R8G8B8
  221. 14:15:48: Type: D3DRTYPE_SURFACE
  222. 14:15:48: Usage: D3DUSAGE_RENDERTARGET
  223. 14:15:48: Pool: D3DPOOL_DEFAULT
  224. 14:15:48: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  225. 14:15:48: MultiSampleQuality: 0
  226. 14:15:48: Width: 1680
  227. 14:15:48: Height: 1050
  228. 14:15:48: };
  229. 14:15:48: successfully capturing d3d9 frames via GPU
  230. 14:19:24: ---------------------- Cleared D3D9 Capture ----------------------
  231. 14:19:24: D3D9EndScene called
  232. 14:19:24: D3D9Present called
  233. 14:20:16: D3D9Reset called
  234. 14:20:16: ---------------------- Cleared D3D9 Capture ----------------------
  235. 14:20:16: D3DPRESENT_PARAMETERS {
  236. 14:20:16: BackBufferWidth: 1600
  237. 14:20:16: BackBufferHeight: 1024
  238. 14:20:16: BackBufferFormat: D3DFMT_A8R8G8B8
  239. 14:20:16: BackBufferCount: 1
  240. 14:20:16: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  241. 14:20:16: MultiSampleQuality: 0
  242. 14:20:16: SwapEffect: D3DSWAPEFFECT_DISCARD
  243. 14:20:16: hDeviceWindow: 459420
  244. 14:20:16: Windowed: true
  245. 14:20:16: EnableAutoDepthStencil: true
  246. 14:20:16: AutoDepthStencilFormat: D3DFMT_D24S8
  247. 14:20:16: Flags: None
  248. 14:20:16: FullScreen_RefreshRateInHz: 0
  249. 14:20:16: PresentationInterval: 2147483648
  250. 14:20:16: };
  251. 14:20:16: successfully set up d3d9 hooks
  252. 14:20:17: D3D9EndScene called
  253. 14:20:17: D3D9Present called
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