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- CB01/001 Harpie Lady Alternative
- ★★★★
- WIND
- Winged Beast/Effect
- ATK 1300
- DEF 1400
- This card's name becomes "Harpie Lady" while it is on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Harpie" card from your Deck to your hand, except "Harpie Lady Alternative". You can only use this effect of "Harpie Lady Alternative" once per turn.
- CB01/002 Harpie Paladin
- ★★★★
- WIND
- Winged Beast/Effect
- ATK 1600
- DEF 1700
- This card's name becomes "Harpie Lady" while it is on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Hysteric" card or "Elegant Egotist" from yoru Deck to your hand. You can only use this effect of "Harpie Paladin" once per turn.
- CB01/003 Harpie Dragon Tamer
- ★★★★
- WIND
- Winged Beast/Effect
- ATK 1300
- DEF 1400
- This card's name becomes "Harpie Lady" while it is on the field or in the GY. If this card is Normal or Special Summoned: You can target 1 "Harpie" card in your GY, except "Harpie Dragon Tamer"; add it to your hand. You can only use this effect of "Harpie Dragon Tamer" once per turn.
- CB01/004 Harpie Lady Phoenix
- ★★★★
- WIND
- Winged Beast/Ritual/Effect
- ATK 1300
- DEF 1400
- You can Ritual Summon this card with "Harpie's Whirlwind Ritual". At the start of the Damage Step, if this card attacks an opponent's monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can Tribute this card; Special Summon 1 "Harpie's Pet Dragon" from your hand, Deck, or GY, but "Harpie's Pet Dragons" cannot attack for the rest of this turn.
- CB01/005 Harpie's Phantom Dragon
- ★★★★★★★★
- WIND
- Winged Beast/Ritual/Effect
- ATK 2700
- DEF 1400
- You can Ritual Summon this card with "Harpie's Whirlwind Ritual". Gains 300 ATK/DEF for each "Harpie" monster in your GY. Your opponent cannot target "Harpie" monsters you control for attacks, except this one. If this Ritual Summoned card is sent to the GY: You can add 1 "Harpie" monster from your Deck to your hand, except "Harpie's Phantom Dragon".
- CB01/006 Harpie Lady Ecastasisters
- ★★★★★★★★
- WIND
- Winged Beast/Fusion/Effect
- ATK 2700
- DEF 1400
- 3 "Harpie" monsters
- Your opponent cannot target this card you control with card effects. If this card destroys a monster by battle: You can have this card make a second attack in a row. (Quick Effect): You can banish this card you control, then target 3 "Harpie Lady" in your GY; Special Summon them in Defense Position. You can only Special Summon "Harpie Lady Ecastasisters(s)" once per turn.
- CB01/007 Harpie Lady Dragon Queen
- ★★★★
- WIND
- Winged Beast/Fusion/Effect
- ATK 1900
- DEF 1200
- 2 "Harpie" monsters
- Once per turn: You can banish 1 Spell from your GY, then target 1 Spell/Trap your opponent controls; destroy it. If this Fusion Summoned card is sent to the GY: You can Special Summon 1 "Harpie" monster from your Deck in Defense Position.
- CB01/008 Harpie's Whirlwind Ritual
- Ritual Spell Card
- This card can be used to Ritual Summon any "Harpie" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Fusion Summon 1 "Harpie Lady" Fusion Monster from your Extra Deck, using monsters from your hand or field as materials. You can only use this effect of "Harpie's Whirlwind Ritual" once per turn.
- CB01/009 Hysteric Whip
- Equip Spell Card
- Equip only to a "Harpie" monster you control. It gains 300 ATK/DEF. If this face-up card you control is sent to the GY: You can add 1 "Hysteric" Spell/Trap from your Deck to your hand, except "Hysteric Whip". You can only use this effect of "Hysteric Whip" once per turn.
- CB01/010 Harpie Lady Eagle Formation
- Normal Trap Card
- When an opponent's monster declares an attack: Special Summon 1 "Harpie" monster from your hand, and if you do, destroy that opponent's monster.
- CB01/011 Harpie Lady Hawk Formation
- Continuous Trap Card
- Activate this card by targeting 1 "Harpie" Fusion or Ritual Monster you control; it cannot be destroyed by battle or by your opponent's card effects. When that monster leaves the field, destroy this card. Once per turn, during the Standby Phase: You can have the targeted monster gain 300 ATK.
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