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- Note: Cost is the total average cost of each individual item, including multiple forgings for quality and additional components in the design, though the additional components were omitted for this review.
- Raw is the raw base cost of a single forging. 3/10 forgings, on average, are of shop quality, though this is also the fate of RNG. Profit is the profit per single item. Totals by year 437 are at the bottom.
- Vol Item Price Total Cost Raw Profit
- -----------------------------------------------------------------------
- 1 buckler 600 600 330 66 270
- 1 leather armour 1750 1750 50 10 1700
- 2 ringmail 2750 5500 1000 200 1750
- 2 scalemail 4000 8000 1975 395 2025
- 1 pauldron 750 750 25 25 725
- 2 bastard 6000 12000 2610 522 3390
- 2 battleaxe 4000 8000 2425 485 1075
- 3 dagger 1000 3000 10 1 990
- 5 longsword 4000 20000 2605 521 1395
- 1 rapier 3500 3500 1625 325 1875
- 2 whip 1500 3000 165 33 1335
- 2 flail 3500 7000 1135 227 2365
- 3 mace 3500 10500 1425 285 2075
- 1 bardiche 6000 6000 2675 535 3325
- 1 halberd 6000 6000 2350 470 3650
- 3 weaponbelt 300 900 66 66 234
- 1 shirt 300 300 60 60 240
- 1 trousers 300 300 80 80 220
- 3 boots 300 900 22 22 278
- 1 mask 250 250 66 1 185
- 1 glove 300 300 1 1 299
- 1 belt 300 300 66 66 234
- 1 blanket 600 600 80 80 520
- 1 bedroll 300 300 80 80 220
- 4 packs 300 1200 42 42 258
- 1 pouch 300 300 80 80 220
- 1 earring 195 195 83 83 112
- -----------------------------------------------------------------------
- 48 101,445 44,044 56,413
- Total real income: 50,413 after taxes.
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