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Epoch 1.2.0.4

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Oct 27th, 2013
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  1. class CfgBuildingLoot {
  2. class Default {
  3. zombieChance = 0.2;
  4. minRoaming = 0;
  5. maxRoaming = 2;
  6. zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
  7. lootChance = 0;
  8. lootPos[] = {};
  9. lootPosSmall[] = {};
  10. lootPosZombie[] = {};
  11. itemType[] = {};
  12. itemChance[] = {};
  13. itemTypeSmall[] = {};
  14. itemChanceSmall[] = {};
  15. hangPos[] = {};
  16. vehPos[] = {};
  17. };
  18. class Master {
  19. weapons[] = {
  20. "SMAW",
  21. "Javelin",
  22. "G36C",
  23. "Stinger"
  24. };
  25. };
  26. class Residential: Default {
  27. zombieChance = 0.3;
  28. maxRoaming = 2;
  29. zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
  30. lootChance = 0.4;
  31. lootPos[] = {};
  32. itemType[] = {
  33. { "ItemWatch","generic" },
  34. { "ItemCompass","generic" },
  35. { "ItemMap","weapon" },
  36. { "Makarov","weapon" },
  37. { "MakarovSD","weapon" },
  38. { "Colt1911","weapon" },
  39. { "ItemFlashlight","generic" },
  40. { "ItemKnife","generic" },
  41. { "ItemMatchbox","generic" },
  42. { "","generic" },
  43. { "LeeEnfield","weapon" },
  44. { "revolver_EP1","weapon" },
  45. { "backpacks","backpack" },
  46. { "Winchester1866","weapon" },
  47. { "tents","single" },
  48. { "","military" },
  49. { "","trash" },
  50. { "Crossbow_DZ","weapon" },
  51. { "Binocular","weapon" },
  52. { "PartPlywoodPack","magazine" },
  53. { "clothes","single" },
  54. { "specialclothes","single" },
  55. { "WeaponHolder_MeleeCrowbar","object" },
  56. {"MR43","weapon"},
  57. };
  58. itemChance[] = {
  59. 0.04,
  60. 0.03,
  61. 0.02,
  62. 0.05,
  63. 0.01,
  64. 0.02,
  65. 0.01,
  66. 0.04,
  67. 0.01,
  68. 0.36,
  69. 0.03,
  70. 0.02,
  71. 0.04,
  72. 0.01,
  73. 0.01,
  74. 0.02,
  75. 0.17,
  76. 0.01,
  77. 0.02,
  78. 0.02,
  79. 0.01,
  80. 0.01,
  81. 0.03,
  82. 0.01
  83. };
  84. itemTypeSmall[] = {
  85. { "ItemSodaMdew","magazine" },
  86. { "ItemSodaRbull","magazine" },
  87. { "ItemSodaOrangeSherbet","magazine" },
  88. { "ItemWatch","weapon" },
  89. { "ItemCompass","weapon" },
  90. { "ItemMap","weapon" },
  91. { "Makarov","weapon" },
  92. { "MakarovSD","weapon" },
  93. { "Colt1911","weapon" },
  94. { "ItemFlashlight","weapon" },
  95. { "ItemKnife","weapon" },
  96. { "ItemMatchbox","weapon" },
  97. { "","generic" },
  98. { "revolver_EP1","weapon" },
  99. { "","military" },
  100. { "","trash" },
  101. { "Binocular","weapon" },
  102. { "clothes","single" },
  103. { "specialclothes","single" },
  104. };
  105. itemChanceSmall[] = {
  106. 0.01,
  107. 0.01,
  108. 0.02,
  109. 0.05,
  110. 0.04,
  111. 0.03,
  112. 0.05,
  113. 0.02,
  114. 0.03,
  115. 0.02,
  116. 0.04,
  117. 0.03,
  118. 0.38,
  119. 0.02,
  120. 0.04,
  121. 0.17,
  122. 0.02,
  123. 0.01,
  124. 0.01
  125. };
  126. };
  127. class Office: Default {
  128. maxRoaming = 3;
  129. zombieClass[] = {"z_suit1","z_suit2"};
  130. zombieChance = 0.3;
  131. lootChance = 0.4;
  132. lootPos[] = {};
  133. itemType[] = {
  134. { "ItemWatch","generic" },
  135. { "ItemCompass","generic" },
  136. { "ItemMap","weapon" },
  137. { "Makarov","weapon" },
  138. { "MakarovSD","weapon" },
  139. { "Colt1911","weapon" },
  140. { "ItemFlashlight","generic" },
  141. { "ItemKnife","generic" },
  142. { "ItemMatchbox","generic" },
  143. { "","generic" },
  144. { "LeeEnfield","weapon" },
  145. { "revolver_EP1","weapon" },
  146. { "backpacks","backpack" },
  147. { "Winchester1866","weapon" },
  148. { "tents","single" },
  149. { "","military" },
  150. { "","trash" },
  151. {"Crossbow_DZ","weapon"},
  152. { "Binocular","weapon" },
  153. { "PartPlywoodPack","magazine" },
  154. { "clothes","single" },
  155. { "specialclothes","single" },
  156. { "WeaponHolder_MeleeCrowbar","object" },
  157. { "ItemBriefcaseEmpty","magazine" }
  158. };
  159. itemChance[] = {
  160. 0.04,
  161. 0.03,
  162. 0.02,
  163. 0.06,
  164. 0.01,
  165. 0.02,
  166. 0.01,
  167. 0.04,
  168. 0.01,
  169. 0.31,
  170. 0.03,
  171. 0.02,
  172. 0.04,
  173. 0.01,
  174. 0.01,
  175. 0.02,
  176. 0.21,
  177. 0.01,
  178. 0.02,
  179. 0.02,
  180. 0.01,
  181. 0.01,
  182. 0.03,
  183. 0.01
  184. };
  185. itemTypeSmall[] = {
  186. { "ItemSodaMdew","magazine" },
  187. { "ItemSodaRbull","magazine" },
  188. { "ItemSodaOrangeSherbet","magazine" },
  189. { "ItemWatch","weapon" },
  190. { "ItemCompass","weapon" },
  191. { "ItemMap","weapon" },
  192. { "Makarov","weapon" },
  193. { "MakarovSD","weapon" },
  194. { "Colt1911","weapon" },
  195. { "ItemFlashlight","weapon" },
  196. { "ItemKnife","weapon" },
  197. { "ItemMatchbox","weapon" },
  198. { "","generic" },
  199. { "revolver_EP1","weapon" },
  200. { "","military" },
  201. { "","trash" },
  202. { "Binocular","weapon" },
  203. { "clothes","single" },
  204. { "specialclothes","single" },
  205. { "ItemDocument","magazine" }
  206. };
  207. itemChanceSmall[] = {
  208. 0.01,
  209. 0.01,
  210. 0.02,
  211. 0.05,
  212. 0.04,
  213. 0.03,
  214. 0.07,
  215. 0.02,
  216. 0.03,
  217. 0.02,
  218. 0.05,
  219. 0.03,
  220. 0.31,
  221. 0.03,
  222. 0.04,
  223. 0.03,
  224. 0.02,
  225. 0.16,
  226. 0.02,
  227. 0.01
  228. };
  229. };
  230. class Industrial: Default {
  231. zombieChance = 0.4;
  232. zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
  233. maxRoaming = 2;
  234. lootChance = 0.4;
  235. lootPos[] = {};
  236. itemType[] = {
  237. { "ItemGenerator","magazine" },
  238. {"ItemFuelBarrel","magazine"},
  239. { "","generic" },
  240. { "","trash" },
  241. { "","military" },
  242. { "PartGeneric","magazine" },
  243. { "PartWheel","magazine" },
  244. { "PartFueltank","magazine" },
  245. { "PartEngine","magazine" },
  246. { "PartGlass","magazine" },
  247. { "PartVRotor","magazine" },
  248. { "ItemJerrycan","magazine" },
  249. { "WeaponHolder_ItemHatchet_DZE","object" },
  250. { "ItemKnife","military" },
  251. { "ItemToolbox","weapon" },
  252. { "ItemWire","magazine" },
  253. {"ItemTankTrap","magazine"},
  254. {"ItemKeyKit","weapon"},
  255. {"CinderBlocks","magazine"},
  256. {"MortarBucket","magazine"}
  257. };
  258. itemChance[] = {
  259. 0.01,
  260. 0.01,
  261. 0.17,
  262. 0.25,
  263. 0.04,
  264. 0.04,
  265. 0.05,
  266. 0.02,
  267. 0.02,
  268. 0.04,
  269. 0.01,
  270. 0.04,
  271. 0.07,
  272. 0.07,
  273. 0.06,
  274. 0.01,
  275. 0.04,
  276. 0.01,
  277. 0.03,
  278. 0.01
  279. };
  280. itemTypeSmall[] = {
  281. { "","generic" },
  282. { "","trash" },
  283. { "","military" },
  284. { "ItemKnife","weapon" },
  285. {"ItemKeyKit","weapon"}
  286. };
  287. itemChanceSmall[] = {
  288. 0.5,
  289. 0.28,
  290. 0.14,
  291. 0.07,
  292. 0.01
  293. };
  294. };
  295. class IndustrialFuel: Default {
  296. zombieChance = 0.4;
  297. zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
  298. maxRoaming = 2;
  299. lootChance = 0.4;
  300. lootPos[] = {};
  301. itemType[] = {
  302. { "ItemGenerator","magazine" },
  303. {"ItemFuelPump","magazine"},
  304. { "","generic" },
  305. { "","trash" },
  306. { "","military" },
  307. { "PartGeneric","magazine" },
  308. { "PartWheel","magazine" },
  309. { "PartFueltank","magazine" },
  310. { "PartEngine","magazine" },
  311. { "PartGlass","magazine" },
  312. { "PartVRotor","magazine" },
  313. { "ItemJerrycan","magazine" },
  314. { "WeaponHolder_ItemHatchet_DZE","object" },
  315. { "ItemKnife","military" },
  316. { "ItemToolbox","weapon" },
  317. { "ItemWire","magazine" },
  318. {"ItemTankTrap","magazine"},
  319. {"ItemKeyKit","weapon"}
  320. };
  321. itemChance[] = {
  322. 0.01,
  323. 0.01,
  324. 0.18,
  325. 0.28,
  326. 0.04,
  327. 0.04,
  328. 0.05,
  329. 0.02,
  330. 0.02,
  331. 0.04,
  332. 0.01,
  333. 0.04,
  334. 0.07,
  335. 0.07,
  336. 0.06,
  337. 0.01,
  338. 0.04,
  339. 0.01
  340. };
  341. itemTypeSmall[] = {
  342. { "","generic" },
  343. { "","trash" },
  344. { "","military" },
  345. { "ItemKnife","weapon" },
  346. {"ItemKeyKit","weapon"}
  347. };
  348. itemChanceSmall[] = {
  349. 0.5,
  350. 0.28,
  351. 0.14,
  352. 0.07,
  353. 0.01
  354. };
  355. };
  356. class Farm: Default {
  357. zombieChance = 0.3;
  358. maxRoaming = 3;
  359. zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
  360. lootChance = 0.5;
  361. lootPos[] = {};
  362. itemType[] = {
  363. { "ItemJerrycan","magazine" },
  364. { "","generic" },
  365. { "huntingrifle","weapon" },
  366. { "LeeEnfield","weapon" },
  367. { "Winchester1866","weapon" },
  368. { "","trash" },
  369. { "Crossbow_DZ","weapon"},
  370. { "PartPlankPack","magazine" },
  371. { "WeaponHolder_ItemHatchet_DZE","object" },
  372. { "MR43","weapon" },
  373. { "ItemFuelBarrel","magazine"},
  374. { "WeaponHolder_ItemMachete", "object"},
  375. { "ItemFishingPole","weapon" },
  376. { "ItemLightBulb","magazine"},
  377. { "ItemSledgeHandle","magazine"}
  378. };
  379. itemChance[] = {
  380. 0.05,
  381. 0.3,
  382. 0.02,
  383. 0.04,
  384. 0.03,
  385. 0.26,
  386. 0.03,
  387. 0.08,
  388. 0.05,
  389. 0.06,
  390. 0.01,
  391. 0.03,
  392. 0.01,
  393. 0.02,
  394. 0.01
  395. };
  396. itemTypeSmall[] = {
  397. { "","generic" },
  398. { "","trash" },
  399. { "","military"},
  400. { "ItemLightBulb","magazine"},
  401. { "ItemSledgeHead","magazine"}
  402. };
  403. itemChanceSmall[] = {
  404. 0.79,
  405. 0.14,
  406. 0.05,
  407. 0.01,
  408. 0.01
  409. };
  410. };
  411. class Supermarket: Default {
  412. lootChance = 0.6;
  413. minRoaming = 2;
  414. maxRoaming = 6;
  415. zombieChance = 0.3;
  416. zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
  417. itemType[] = {
  418. { "ItemWatch","generic" },
  419. { "ItemCompass","generic" },
  420. { "ItemMap","weapon" },
  421. { "Makarov","weapon" },
  422. { "Colt1911","weapon" },
  423. { "ItemFlashlight","generic" },
  424. { "ItemKnife","generic" },
  425. { "ItemMatchbox","generic" },
  426. { "","generic" },
  427. { "LeeEnfield","weapon" },
  428. { "revolver_EP1","weapon" },
  429. { "backpacks","backpack" },
  430. { "Winchester1866","weapon" },
  431. { "tents","single" },
  432. { "","food" },
  433. { "","trash" },
  434. {"Crossbow_DZ","weapon"},
  435. { "Binocular","weapon" },
  436. { "PartPlywoodPack","magazine" },
  437. {"MR43","weapon"}
  438. };
  439. itemChance[] = {
  440. 0.07,
  441. 0.02,
  442. 0.04,
  443. 0.02,
  444. 0.01,
  445. 0.01,
  446. 0.02,
  447. 0.04,
  448. 0.04,
  449. 0.01,
  450. 0.01,
  451. 0.07,
  452. 0.01,
  453. 0.01,
  454. 0.30,
  455. 0.23,
  456. 0.01,
  457. 0.05,
  458. 0.02,
  459. 0.01
  460. };
  461. itemTypeSmall[] = {
  462. { "ItemSodaMdew","magazine" },
  463. { "ItemSodaRbull","magazine" },
  464. { "ItemSodaOrangeSherbet","magazine" },
  465. { "ItemWatch","weapon" },
  466. { "ItemCompass","weapon" },
  467. { "ItemMap","weapon" },
  468. { "Makarov","weapon" },
  469. { "Colt1911","weapon" },
  470. { "ItemFlashlight","weapon" },
  471. { "ItemKnife","weapon" },
  472. { "ItemMatchbox","weapon" },
  473. { "","generic" },
  474. { "revolver_EP1","weapon" },
  475. { "","food" },
  476. { "","trash" },
  477. { "Binocular","weapon" },
  478. };
  479. itemChanceSmall[] = {
  480. 0.01,
  481. 0.01,
  482. 0.03,
  483. 0.07,
  484. 0.03,
  485. 0.05,
  486. 0.04,
  487. 0.02,
  488. 0.01,
  489. 0.02,
  490. 0.04,
  491. 0.21,
  492. 0.02,
  493. 0.24,
  494. 0.18,
  495. 0.02
  496. };
  497. };
  498. class HeliCrash: Default {
  499. zombieChance = 0.4;
  500. maxRoaming = 2;
  501. zombieClass[] = {"z_soldier_pilot"};
  502. lootChance = 0.5;
  503. lootPos[] = {};
  504. itemType[] = {
  505. { "FN_FAL","weapon" },
  506. { "bizon_silenced","weapon" },
  507. { "M14_EP1","weapon" },
  508. { "FN_FAL_ANPVS4","weapon" },
  509. { "BAF_LRR_scoped","weapon" },
  510. { "AK_107_PSO","weapon" },
  511. { "Mk_48_DZ","weapon" },
  512. { "M249_DZ","weapon" },
  513. {"BAF_L85A2_RIS_SUSAT","weapon"},
  514. { "M4SPR","weapon" },
  515. { "","military" },
  516. { "","medical" },
  517. { "MedBox0","object" },
  518. { "NVGoggles","weapon" },
  519. { "AmmoBoxSmall_556","object" },
  520. { "AmmoBoxSmall_762","object" },
  521. { "militaryclothes","single" },
  522. {"G36C","weapon"},
  523. {"G36_C_SD_camo","weapon"},
  524. {"G36A_camo","weapon"},
  525. { "Pecheneg_DZ","weapon"},
  526. {"100Rnd_762x54_PK","magazine"},
  527. {"2000Rnd_762x51_M134","magazine"},
  528. {"29Rnd_30mm_AGS30","magazine"},
  529. {"50Rnd_127x107_DSHKM","magazine"},
  530. {"48Rnd_40mm_MK19","magazine"},
  531. {"100Rnd_127x99_M2","magazine"},
  532. };
  533. itemChance[] = {
  534. 0.02,
  535. 0.03,
  536. 0.02,
  537. 0.01,
  538. 0.01,
  539. 0.02,
  540. 0.02,
  541. 0.02,
  542. 0.01,
  543. 0.02,
  544. 0.35,
  545. 0.19,
  546. 0.05,
  547. 0.01,
  548. 0.03,
  549. 0.03,
  550. 0.05,
  551. 0.02,
  552. 0.01,
  553. 0.01,
  554. 0.01,
  555. 0.01,
  556. 0.01,
  557. 0.01,
  558. 0.01,
  559. 0.01,
  560. 0.01
  561. };
  562. };
  563. class HeliCrash_No50s: Default {
  564. zombieChance = 0.4;
  565. maxRoaming = 2;
  566. zombieClass[] = {"z_soldier_pilot"};
  567. lootChance = 0.5;
  568. lootPos[] = {};
  569. itemType[] = {
  570. {"FN_FAL","weapon"},
  571. {"bizon_silenced","weapon"},
  572. {"M14_EP1","weapon"},
  573. {"FN_FAL_ANPVS4","weapon"},
  574. {"Mk_48_DZ","weapon"},
  575. {"M249_DZ","weapon"},
  576. {"BAF_L85A2_RIS_SUSAT","weapon"},
  577. {"M4SPR","weapon"},
  578. {"","military"},
  579. {"","medical"},
  580. {"MedBox0","object"},
  581. {"NVGoggles","weapon"},
  582. {"AmmoBoxSmall_556","object"},
  583. {"AmmoBoxSmall_762","object"},
  584. { "militaryclothes","single" },
  585. {"G36C","weapon"},
  586. {"G36C_camo","weapon"},
  587. //{"G36_C_SD_camo","weapon"},
  588. {"G36A_camo","weapon"},
  589. {"G36K_camo","weapon"},
  590. {"100Rnd_762x54_PK","magazine"},
  591. {"2000Rnd_762x51_M134","magazine"},
  592. {"29Rnd_30mm_AGS30","magazine"},
  593. {"50Rnd_127x107_DSHKM","magazine"},
  594. {"48Rnd_40mm_MK19","magazine"},
  595. {"100Rnd_127x99_M2","magazine"},
  596. };
  597. itemChance[] = {
  598. 0.01,
  599. 0.02,
  600. 0.02,
  601. 0.01,
  602. 0.01,
  603. 0.02,
  604. 0.01,
  605. 0.02,
  606. 0.43,
  607. 0.23,
  608. 0.04,
  609. 0.01,
  610. 0.04,
  611. 0.04,
  612. 0.03,
  613. 0.01,
  614. 0.01,
  615. //0.01,
  616. 0.01,
  617. 0.01,
  618. 0.01,
  619. 0.01,
  620. 0.01,
  621. 0.01,
  622. 0.01,
  623. 0.01
  624. };
  625. };
  626. class Hospital: Default {
  627. zombieChance = 0.4;
  628. minRoaming = 2;
  629. maxRoaming = 6;
  630. zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
  631. lootChance = 1;
  632. lootPos[] = {};
  633. itemType[] = {
  634. { "","trash" },
  635. { "","hospital" },
  636. {"MedBox0","object"}
  637. };
  638. itemChance[] = {
  639. 0.1,
  640. 0.7,
  641. 0.2
  642. };
  643. itemTypeSmall[] = {
  644. { "","trash" },
  645. { "","hospital" }
  646. };
  647. itemChanceSmall[] = {
  648. 0.1,
  649. 0.9
  650. };
  651. };
  652. class Military: Default {
  653. zombieChance = 0.3;
  654. maxRoaming = 6;
  655. zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
  656. lootChance = 0.4;
  657. lootPos[] = {};
  658. itemType[] = {
  659. { "M9","weapon" },
  660. { "M16A2","weapon" },
  661. { "M16A2GL","weapon" },
  662. { "M9SD","weapon" },
  663. { "AK_74","weapon" },
  664. { "M4A1_Aim","weapon" },
  665. { "AKS_74_kobra","weapon" },
  666. { "AKS_74_U","weapon" },
  667. { "AK_47_M","weapon" },
  668. { "M24","weapon" },
  669. { "M1014","weapon" },
  670. { "M4SPR","weapon" },
  671. { "M4A1","weapon" },
  672. { "M14_EP1","weapon" },
  673. { "UZI_EP1","weapon" },
  674. { "Remington870_lamp","weapon" },
  675. { "glock17_EP1","weapon" },
  676. { "MP5A5","weapon" },
  677. { "MP5SD","weapon" },
  678. { "M4A3_CCO_EP1","weapon" },
  679. { "Binocular","weapon" },
  680. { "ItemFlashlightRed","military" },
  681. { "ItemKnife","military" },
  682. { "ItemGPS","weapon" },
  683. { "ItemMap","military" },
  684. { "militarybackpacks","backpack" },
  685. { "","medical" },
  686. { "","generic" },
  687. { "","military" },
  688. { "Sa61_EP1","weapon"},
  689. { "UZI_SD_EP1","weapon"},
  690. { "ItemEtool","weapon" },
  691. {"ItemSandbag","magazine"},
  692. {"Sa58P_EP1","weapon"},
  693. {"Sa58V_EP1","weapon"},
  694. {"BAF_L85A2_RIS_Holo","weapon"}
  695. };
  696. itemChance[] = {
  697. 0.01,
  698. 0.01,
  699. 0.01,
  700. 0.01,
  701. 0.02,
  702. 0.01,
  703. 0.01,
  704. 0.01,
  705. 0.01,
  706. 0.01,
  707. 0.02,
  708. 0.01,
  709. 0.01,
  710. 0.01,
  711. 0.02,
  712. 0.02,
  713. 0.02,
  714. 0.02,
  715. 0.01,
  716. 0.01,
  717. 0.03,
  718. 0.04,
  719. 0.01,
  720. 0.01,
  721. 0.02,
  722. 0.05,
  723. 0.03,
  724. 0.1,
  725. 0.35,
  726. 0.01,
  727. 0.01,
  728. 0.02,
  729. 0.02,
  730. 0.01,
  731. 0.02,
  732. 0.01
  733. };
  734. itemTypeSmall[] = {
  735. { "M9","weapon" },
  736. { "M9SD","weapon" },
  737. { "glock17_EP1","weapon" },
  738. { "Binocular","weapon" },
  739. { "ItemFlashlightRed","weapon" },
  740. { "ItemKnife","weapon" },
  741. { "ItemGPS","weapon" },
  742. { "ItemMap","weapon" },
  743. { "","medical" },
  744. { "","generic" },
  745. { "","military" },
  746. { "UZI_SD_EP1","weapon"},
  747. { "ItemEtool","weapon" }
  748. };
  749. itemChanceSmall[] = {
  750. 0.05,
  751. 0.05,
  752. 0.05,
  753. 0.02,
  754. 0.03,
  755. 0.04,
  756. 0.02,
  757. 0.02,
  758. 0.09,
  759. 0.34,
  760. 0.26,
  761. 0.02,
  762. 0.01
  763. };
  764. };
  765. class MilitaryIndustrial: Default {
  766. zombieChance = 0.3;
  767. maxRoaming = 6;
  768. zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
  769. lootChance = 0.4;
  770. lootPos[] = {};
  771. itemType[] = {
  772. { "M9","weapon" },
  773. { "M16A2","weapon" },
  774. { "M16A2GL","weapon" },
  775. { "M9SD","weapon" },
  776. { "PartGeneric","magazine" },
  777. { "M4A1_Aim","weapon" },
  778. { "AKS_74_kobra","weapon" },
  779. { "AKS_74_U","weapon" },
  780. { "AK_47_M","weapon" },
  781. { "M24","weapon" },
  782. { "M1014","weapon" },
  783. { "ItemGenerator","magazine" },
  784. { "M4A1","weapon" },
  785. { "M14_EP1","weapon" },
  786. { "UZI_EP1","weapon" },
  787. { "Remington870_lamp","weapon" },
  788. { "glock17_EP1","weapon" },
  789. { "PartWheel","magazine" },
  790. { "MP5SD","weapon" },
  791. { "M4A3_CCO_EP1","weapon" },
  792. { "Binocular","weapon" },
  793. { "ItemFlashlightRed","military" },
  794. { "ItemKnife","military" },
  795. { "ItemGPS","weapon" },
  796. { "PartVRotor","magazine" },
  797. { "militarybackpacks","backpack" },
  798. { "","medical" },
  799. { "","generic" },
  800. { "","military" },
  801. { "Sa61_EP1","weapon"},
  802. { "UZI_SD_EP1","weapon"},
  803. { "ItemEtool","weapon" },
  804. {"ItemSandbag","magazine"},
  805. {"Sa58P_EP1","weapon"},
  806. {"Sa58V_EP1","weapon"},
  807. {"BAF_L85A2_RIS_Holo","weapon"},
  808. {"ItemFuelBarrel","magazine"},
  809. {"ItemFuelPump","magazine"}
  810. };
  811. itemChance[] = {
  812. 0.01,
  813. 0.01,
  814. 0.01,
  815. 0.01,
  816. 0.03,
  817. 0.01,
  818. 0.01,
  819. 0.01,
  820. 0.01,
  821. 0.01,
  822. 0.02,
  823. 0.01,
  824. 0.01,
  825. 0.01,
  826. 0.02,
  827. 0.02,
  828. 0.02,
  829. 0.02,
  830. 0.01,
  831. 0.01,
  832. 0.03,
  833. 0.04,
  834. 0.01,
  835. 0.01,
  836. 0.03,
  837. 0.05,
  838. 0.03,
  839. 0.06,
  840. 0.35,
  841. 0.01,
  842. 0.01,
  843. 0.02,
  844. 0.03,
  845. 0.01,
  846. 0.01,
  847. 0.01,
  848. 0.01,
  849. 0.01
  850. };
  851. itemTypeSmall[] = {
  852. { "M9","weapon" },
  853. { "M9SD","weapon" },
  854. { "UZI_EP1","weapon" },
  855. { "glock17_EP1","weapon" },
  856. { "Binocular","weapon" },
  857. { "ItemFlashlightRed","weapon" },
  858. { "ItemKnife","weapon" },
  859. { "ItemGPS","weapon" },
  860. { "","medical" },
  861. { "","generic" },
  862. { "","military" },
  863. { "UZI_SD_EP1","weapon"},
  864. { "ItemEtool","weapon" }
  865. };
  866. itemChanceSmall[] = {
  867. 0.05,
  868. 0.05,
  869. 0.05,
  870. 0.02,
  871. 0.03,
  872. 0.04,
  873. 0.02,
  874. 0.02,
  875. 0.09,
  876. 0.34,
  877. 0.26,
  878. 0.02,
  879. 0.01
  880. };
  881. };
  882. class MilitarySpecial: Default {
  883. zombieChance = 0.4;
  884. minRoaming = 2;
  885. maxRoaming = 6;
  886. zombieClass[] = {"z_soldier_heavy"};
  887. lootChance = 0.4;
  888. lootPos[] = {};
  889. itemType[] = {
  890. { "M16A2","weapon" },
  891. { "M16A2GL","weapon" },
  892. { "M249_DZ","weapon" },
  893. { "M9SD","weapon" },
  894. { "Pecheneg_DZ","weapon"},
  895. { "AK_74","weapon" },
  896. { "M4A1_Aim","weapon" },
  897. { "AKS_74_kobra","weapon" },
  898. { "AKS_74_U","weapon" },
  899. { "AK_47_M","weapon" },
  900. { "M24","weapon" },
  901. { "SVD_CAMO","weapon" },
  902. { "M1014","weapon" },
  903. { "BAF_LRR_scoped","weapon" },
  904. { "M4SPR","weapon" },
  905. { "M4A1","weapon" },
  906. { "M14_EP1","weapon" },
  907. { "UZI_EP1","weapon" },
  908. { "Remington870_lamp","weapon" },
  909. { "glock17_EP1","weapon" },
  910. { "M240_DZ","weapon" },
  911. { "M4A1_AIM_SD_camo","weapon" },
  912. { "M16A4_ACG","weapon" },
  913. { "M4A1_HWS_GL_camo","weapon" },
  914. { "Mk_48_DZ","weapon" },
  915. { "M4A3_CCO_EP1","weapon" },
  916. { "AmmoBoxSmall_556","object" },
  917. { "AmmoBoxSmall_762","object" },
  918. { "Binocular","weapon" },
  919. { "ItemFlashlightRed","military" },
  920. { "ItemKnife","military" },
  921. { "ItemGPS","weapon" },
  922. { "ItemMap","military" },
  923. { "Binocular_Vector","military" },
  924. { "militarybackpacks","backpack" },
  925. { "","medical" },
  926. { "","generic" },
  927. { "","military" },
  928. {"Sa58V_RCO_EP1","weapon"},
  929. {"Sa58V_CCO_EP1","weapon"},
  930. {"G36_C_SD_camo","weapon"},
  931. {"M40A3","weapon"},
  932. {"100Rnd_762x54_PK","magazine"},
  933. { "militaryclothes","single" },
  934. {"NVGoggles","weapon"},
  935. {"2000Rnd_762x51_M134","magazine"},
  936. {"29Rnd_30mm_AGS30","magazine"},
  937. {"50Rnd_127x107_DSHKM","magazine"},
  938. {"48Rnd_40mm_MK19","magazine"},
  939. {"100Rnd_127x99_M2","magazine"},
  940. };
  941. itemChance[] = {
  942. 0.01,
  943. 0.01,
  944. 0.01,
  945. 0.02,
  946. 0.01,
  947. 0.01,
  948. 0.01,
  949. 0.01,
  950. 0.01,
  951. 0.01,
  952. 0.01,
  953. 0.01,
  954. 0.02,
  955. 0.01,
  956. 0.01,
  957. 0.01,
  958. 0.01,
  959. 0.02,
  960. 0.02,
  961. 0.03,
  962. 0.01,
  963. 0.01,
  964. 0.01,
  965. 0.01,
  966. 0.01,
  967. 0.01,
  968. 0.01,
  969. 0.01,
  970. 0.02,
  971. 0.01,
  972. 0.02,
  973. 0.01,
  974. 0.01,
  975. 0.01,
  976. 0.05,
  977. 0.03,
  978. 0.08,
  979. 0.30,
  980. 0.01,
  981. 0.01,
  982. 0.01,
  983. 0.01,
  984. 0.01,
  985. 0.01,
  986. 0.01,
  987. 0.01,
  988. 0.01,
  989. 0.01,
  990. 0.01,
  991. 0.01
  992. };
  993. itemTypeSmall[] = {
  994. { "M9SD","weapon" },
  995. { "glock17_EP1","weapon" },
  996. { "AmmoBoxSmall_556","object" },
  997. { "AmmoBoxSmall_762","object" },
  998. { "Binocular","weapon" },
  999. { "ItemFlashlightRed","military" },
  1000. { "ItemKnife","military" },
  1001. { "ItemGPS","weapon" },
  1002. { "ItemMap","weapon" },
  1003. { "Binocular_Vector","weapon" },
  1004. { "","medical" },
  1005. { "","generic" },
  1006. { "","military" },
  1007. {"100Rnd_762x54_PK","magazine"},
  1008. { "militaryclothes","single" },
  1009. {"NVGoggles","weapon"},
  1010. {"29Rnd_30mm_AGS30","magazine"},
  1011. {"50Rnd_127x107_DSHKM","magazine"},
  1012. {"48Rnd_40mm_MK19","magazine"},
  1013. {"100Rnd_127x99_M2","magazine"},
  1014. };
  1015. itemChanceSmall[] = {
  1016. 0.04,
  1017. 0.04,
  1018. 0.02,
  1019. 0.02,
  1020. 0.02,
  1021. 0.01,
  1022. 0.03,
  1023. 0.04,
  1024. 0.03,
  1025. 0.03,
  1026. 0.06,
  1027. 0.13,
  1028. 0.32,
  1029. 0.05,
  1030. 0.03,
  1031. 0.03,
  1032. 0.02,
  1033. 0.03,
  1034. 0.03,
  1035. 0.02
  1036. };
  1037. };
  1038. class Hunting: Default {
  1039. zombieChance = 0.4;
  1040. minRoaming = 1;
  1041. maxRoaming = 3;
  1042. zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
  1043. lootChance = 1;
  1044. lootPos[] = {};
  1045. itemType[] = {
  1046. {"ItemMap","weapon"},
  1047. {"ItemFlashlight","generic"},
  1048. {"ItemKnife","generic"},
  1049. {"ItemMatchbox","generic"},
  1050. {"Crossbow_DZ","weapon"},
  1051. {"","military"},
  1052. {"WeaponHolder_ItemMachete", "object"},
  1053. {"huntingrifle","weapon"},
  1054. {"","hunter"}
  1055. };
  1056. itemChance[] = {
  1057. 0.02,
  1058. 0.01,
  1059. 0.01,
  1060. 0.03,
  1061. 0.01,
  1062. 0.38,
  1063. 0.02,
  1064. 0.02,
  1065. 0.5
  1066. };
  1067. itemTypeSmall[] = {
  1068. {"ItemMap","weapon"},
  1069. {"ItemFlashlight","weapon"},
  1070. {"ItemKnife","weapon"},
  1071. {"ItemMatchbox","weapon"},
  1072. {"","military"},
  1073. {"","hunter"}
  1074. };
  1075. itemChanceSmall[] = {
  1076. 0.02,
  1077. 0.02,
  1078. 0.02,
  1079. 0.04,
  1080. 0.4,
  1081. 0.5
  1082. };
  1083. };
  1084. class Church: Residential {
  1085. minRoaming = 1;
  1086. maxRoaming = 3;
  1087. zombieClass[] = {"z_priest","z_priest","z_priest"};
  1088. };
  1089. class Land_HouseV_1I4: Residential {
  1090. lootPos[] = {{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}};
  1091. lootPosZombie[] = {{-0.329834,-5.01025,-1.89261},{-1.30762,1.8324,-1.85249}};
  1092. lootPosSmall[] = {{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}};
  1093. };
  1094. class Land_kulna: Residential {
  1095. lootPos[] = {{0.213379,1.49707,-1.14344}};
  1096. lootPosZombie[] = {{0.0175781,-2.0542,-0.268438}};
  1097. };
  1098. class Land_Ind_Workshop01_01: Industrial {
  1099. lootPos[] = {{1.31201,-2.71387,-1.29234},{-0.819336,0.449219,-1.29946}};
  1100. lootPosZombie[] = {{-1.14746,-0.979004,-0.424032},{1.69849,-0.175781,-0.418507}};
  1101. lootPosSmall[] = {{1.81372,-3.33643,-0.714019},{1.92627,-1.69531,-1.29493},{-1.19482,2.00977,-0.22825},{-0.82251,1.2583,-0.836819}};
  1102. };
  1103. class Land_Ind_Garage01: Industrial {
  1104. lootPos[] = {{1.73755,2.71973,-1.24332},{-0.880371,-1.9082,-1.23318},{0.607178,3.2373,-1.23157}};
  1105. lootPosZombie[] = {{-0.977051,3.12012,-0.349579},{2.8562,0.264648,-0.360748}};
  1106. lootPosSmall[] = {{2.9375,2.47754,-1.12036},{2.8606,3.33398,-1.12131},{1.35205,3.58398,-0.0119934},{1.76196,3.62207,-0.772003}};
  1107. };
  1108. class Land_Ind_Workshop01_02: Industrial {
  1109. lootPos[] = {{1.47144,-0.825195,-1.42987},{-1.29663,-0.373047,-1.42896}};
  1110. lootPosZombie[] = {{-0.029541,1.72314,-0.551222},{-0.258545,-0.877441,-0.554681}};
  1111. lootPosSmall[] = {{1.65283,1.66846,-1.42742},{-1.75757,-1.08887,-1.43804}};
  1112. };
  1113. class Land_Ind_Workshop01_04: Industrial {
  1114. //lootPos[] = {{-1.37415,4.18896,-1.53123},{0.695435,4.24561,-1.52934},{-1.06677,2.69531,-1.53062},{0.79248,-4.60742,-1.49341},{-1.84424,-6.1709,-1.44427},{-1.05566,-4.08398,-1.51927},{1.43774,-6.59424,-1.41742}};
  1115. lootPos[] = {{-0.189453,-3.99463,-1.52963},{-1.67578,-6.41895,-1.52492},{-0.942383,2.12158,-1.53041}};
  1116. lootPosZombie[] = {{1.28125,-3.46533,-0.657176},{-0.240723,-6.66113,-0.649875},{-0.89209,4.54102,-0.655517}};
  1117. lootPosSmall[] = {{-1.99658,-3.45264,-1.52679},{-1.2876,-3.00049,-0.308164},{-0.341309,1.90088,-0.300898},{-0.322754,2.05444,-1.06085},{1.57666,4.70117,-1.52986}};
  1118. hangPos[] = {{-0.541748,4.01221,-2.03068}};
  1119. };
  1120. class Land_Ind_Workshop01_L: Industrial {
  1121. lootPos[] = {{3.94922,-4.13086,-1.31341},{-0.858643,4.4834,-1.30616},{1.88843,-1.96143,-1.31489}};
  1122. lootPosZombie[] = {{0.875977,-3.71094,-0.438292},{-2.04419,2.07178,-0.429501},{-2.36011,4.6792,-0.428821}};
  1123. lootPosSmall[] = {{4.38013,-5.28223,-1.31348},{0.596191,-1.45605,-1.23428},{0.8479,-1.44727,-0.0941839},{-0.0100098,5.0835,0.284557},{0.220459,5.00098,-0.475653}};
  1124. };
  1125. class Land_Hangar_2: Industrial {
  1126. lootPos[] = {{-13.1816,10.4204,-2.56318},{-0.127441,-2.88794,-2.56318},{0.291992,3.94775,-2.56318},{8.94482,6.87793,-2.56318},{-13.688,-4.67871,-2.56318},{3.4248,-8.1499,-2.56318}};
  1127. lootPosZombie[] = {{-2.16357,-9.1582,-1.68818},{14.1777,-9.11182,-1.68818},{-14.1748,-9.45459,-1.68818},{-2.35498,10.2441,-1.68818},{2.53516,10.6001,-1.68818}};
  1128. lootPosSmall[] = {{-14.3721,11.1743,-2.56319},{-0.0571289,5.94385,-2.56319},{11.751,11.3525,-2.56319},{-0.458008,-9.68652,-2.56319},{-14.3472,-6.29736,-2.56319},{14.4277,-4.83154,-2.56319}};
  1129. };
  1130. class Land_hut06: Residential {
  1131. lootPos[] = {{0.328125,2.26953,-1.57786},{-0.552368,-0.0620117,-1.53837}};
  1132. };
  1133. class Land_stodola_old_open: Farm {
  1134. lootPos[] = {{2.5437,-10.6599,2.96444},{-0.4021,-10.6228,2.96444},{-2.56641,-10.8538,-0.995487},{4.6665,3.45386,-5.08055},{-2.24414,10.396,-5.08055},{3.08691,9.24976,-5.08055},{-1.12744,10.5359,-0.993513},{-1.27563,10.6184,2.96444},{2.99268,10.7668,2.96444},{4.35425,-10.5923,-5.08055},{-2.47363,-5.49194,-5.08055}};
  1135. lootPosZombie[] = {{4.7146,3.5752,-0.118511},{-2.76367,-3.53003,-0.138124},{1.01733,-0.312012,-4.20555}};
  1136. lootPosSmall[] = {{2.7832,-9.15698,-4.13055},{-1.83765,7.05908,-4.13055},{3.73218,-5.77075,-0.0403633},{0.913818,-11.1099,2.96444},{5.14795,-10.01,-0.997503},{-2.89819,7.21069,-5.08055},{1.79053,8.75171,-5.08055},{5.07788,9.51514,-0.993513},{3.65845,10.1985,2.96444},{0.85498,-3.37793,-4.13055}};
  1137. hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
  1138. };
  1139. class Land_A_FuelStation_Build: IndustrialFuel {
  1140. lootChance = 0.5;
  1141. zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
  1142. lootPos[] = {{1.88281,-0.879639,-1.57458}};
  1143. lootPosZombie[] = {{-1.75146,-0.942993,-0.699436},{2.14331,0.848145,-0.699585}};
  1144. lootPosSmall[] = {{-1.92578,0.237061,-0.604466},{-1.38672,0.592651,-1.09459}};
  1145. };
  1146. class Land_A_GeneralStore_01a: Supermarket {
  1147. lootPos[] = {{13.2969,4.94678,-1.20155},{2.97559,7.32373,-1.20155},{-8.35352,-0.0244141,-1.20155},{7.78223,4.45801,-1.20155},{6.59863,-0.292969,-1.20155},{-6.92285,-1.6709,-1.20155},{11.9189,-2.81885,-1.20155},{-1.85547,-2.16162,-1.20155}};
  1148. lootPosZombie[] = {{-8.22168,1.93213,-0.32655},{14.3604,1.98828,-0.32655},{8.03613,-0.300781,-0.32655},{-7.64258,-2.21973,-0.32655},{9.83398,-1.41846,-0.32655}};
  1149. lootPosSmall[] = {{12.4678,4.51172,-1.20155},{12.2119,6.25098,-0.301548},{12.1895,3.68262,0.0484505},{11.8174,6.31689,-0.65155},{-8.67676,-2.41064,-1.13155},{-4.2002,-3.14355,-0.351551},{-0.165039,-1.3457,-0.351551},{14.6006,-1.38281,-0.351551},{3.03809,-5.03418,-0.351551},{0.512695,3.40527,-0.31155},{4.77637,6.76172,-0.301548},{7.27539,0.938477,-0.621552},{3.96777,1.00488,-0.621552},{0.389648,0.95459,-0.621552},{5.04004,3.44287,-0.65155},{1.85254,6.4248,-0.65155},{-3.65723,6.61133,-0.20155},{-4.39746,4.46191,-0.691551},{6.9248,6.38574,-1.01155},{2.77637,3.38477,-1.01155},{-0.217773,6.68066,-1.01155},{4.49707,-4.98828,0.408451},{-2.33203,-1.35205,0.408451},{2.0127,-1.36572,0.408451},{6.39746,-3.04395,0.408451},{14.6045,-0.722168,0.408451},{-2.43164,-3.73682,0.02845},{-4.77539,-1.35986,0.02845},{-0.436523,-3.04297,0.02845},{14.6104,-2.17139,0.02845},{12.6592,0.830078,0.34845},{4.00684,-3.15039,-0.351551},{2.7334,-3.0415,-0.731548},{-2.67676,-1.36133,-0.731548},{-1.00488,-5.00537,-0.731548},{8.34863,-1.43018,-0.731548},{1.8291,3.77197,-0.661549}};
  1150. };
  1151. class Land_A_GeneralStore_01: Supermarket {
  1152. lootPos[] = {{11.8149,1.27979,-1.20155},{5.10449,1.61377,-1.20155},{1.70215,3.4292,-1.20155},{-0.771973,2.04102,-1.20155},{-3.59473,-6.04688,-1.20155},{-2.38428,-5.82202,-1.20155},{10.5171,-6.46729,-1.20155},{12.8472,-4.97754,-1.20155},{8.63623,-3.65381,-1.20155},{-3.22852,-10.0454,-1.21081}};
  1153. lootPosZombie[] = {{12.4048,-1.49463,-0.326549},{3.18848,1.23926,-0.326549},{13.1211,4.95093,-0.326549},{-9.59521,-3.69678,-0.326549},{6.66309,-3.92041,-0.326549},{-8.38525,-5.50586,-0.326549},{8.26074,-5.41235,-0.326549},{4.03369,-5.50342,-0.326549}};
  1154. lootPosSmall[] = {{11.0537,-0.321289,-0.661549},{11.0303,2.8833,0.0484514},{10.6646,1.86377,-0.651548},{6.66162,-2.69971,-0.611548},{6.02979,-2.6416,-0.611548},{2.16553,-2.68262,-0.611548},{-1.36963,-2.75684,-0.611548},{-0.919434,-0.283936,-0.301549},{0.583008,-0.308594,-1.01155},{0.804199,3.0752,-0.311549},{4.90234,3.04053,0.0484514},{-5.73779,0.694824,-0.20155},{0.796875,0.0898438,-0.301549},{2.73145,2.66406,-0.301549},{0.523926,2.81567,-1.01155},{-4.8208,2.87158,-0.701549},{-3.87061,-5.0415,-0.731549},{-4.73096,-5.00537,0.408451},{-2.1792,-5.02222,-0.351549},{-3.39795,-6.95508,-0.731549},{-3.58203,-7.24365,-0.731549},{-3.49756,-7.12695,0.408451},{-9.95215,-6.05859,0.348451},{13.4136,-5.93457,0.408451},{13.4463,-4.45898,0.028451},{13.4424,-6.20215,-0.351549},{2.93018,-8.67773,-0.351549},{1.53516,-6.79199,-0.351549},{7.16211,-5.12427,-0.351549},{6.79346,-5.11816,-0.73155},{2.87158,-6.91943,-0.73155},{0.0541992,-5.03271,-0.73155},{-1.979,-8.6875,-0.73155},{-5.84424,-5.04883,-0.73155},{-6.99268,-5.06836,-1.11155},{5.23535,-6.8335,-1.11155},{0.290039,-8.68701,-1.11155},{-0.649414,-8.68115,0.40845},{-0.983398,-9.56299,-1.21082}};
  1155. };
  1156. class Land_Farm_Cowshed_a: Farm {
  1157. lootPos[] = {{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}};
  1158. };
  1159. class Land_stodola_open: Farm {
  1160. lootPos[] = {{-3.77881,6.2478,-4.11348},{1.59106,6.31494,-4.10928},{-3.94727,-1.95605,-4.15359},{-0.440918,-3.91187,-4.1938}};
  1161. lootPosZombie[] = {{1.66333,4.70776,-3.24809},{1.57202,-6.3313,-3.23413}};
  1162. lootPosSmall[] = {{-4.22217,-6.12866,-3.32453}};
  1163. hangPos[] = {{-0.932617,-3.35962,-4.16446},{-2.01563,-0.115112,-4.19492}};
  1164. };
  1165. class Land_Barn_W_01: Farm {
  1166. lootPos[] = {{-4.45776,14.2153,-2.71607},{4.34277,-6.15088,-2.57279}};
  1167. lootPosZombie[] = {{5.30298,18.0864,-1.76175},{-5.42627,17.7798,-1.7617},{-5.7019,-19.1206,-1.75527},{5.93481,-18.0952,-1.75545},{0.378662,0.887695,-1.75876}};
  1168. lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}};
  1169. };
  1170. class land_shed_m01: Farm {
  1171. lootPosZombie[] = {{0.218262,-1.78369,-0.347349}};
  1172. };
  1173. class land_r_housev2_04: Residential {
  1174. lootPos[] = {{0.364502,3.06128,-4.08876},{-4.49097,3.29565,-4.0887},{7.0625,-1.54053,-4.09079}};
  1175. lootPosZombie[] = {{-1.72021,2.7146,-3.20429},{2.7522,2.9668,-3.20421},{4.73706,-0.942627,-3.20546}};
  1176. lootPosSmall[] = {{-5.88696,2.77051,-4.08894},{-4.32666,6.00415,-4.0887},{7.37158,4.41968,-4.08918},{6.17065,2.39063,-4.09028}};
  1177. };
  1178. class Land_Hlidac_budka: Residential {
  1179. lootPos[] = {{2.4209,2.16064,-0.783617}};
  1180. lootPosZombie[] = {{2.18311,0.502441,0.0913835}};
  1181. lootPosSmall[] = {{0.987305,2.43359,-0.113617},{1.67773,2.24927,-0.113617},{-0.138184,0.0844727,-0.713617}};
  1182. };
  1183. class Land_HouseV2_02_Interier: Residential {
  1184. lootPos[] = {{6.97412,1.26904,-5.53068},{4.21631,6.56396,-5.53068},{-5.94922,-1.28955,-5.53068},{-3.31494,6.44287,-5.53068}};
  1185. lootPosZombie[] = {{2.69043,5.47363,-4.65568},{-8.24561,-1.33496,-4.65568},{-2.74878,0.891602,-4.65568},{2.67603,1.12891,-4.65568}};
  1186. lootPosSmall[] = {{6.44629,1.7251,-4.61068},{6.63672,1.2583,-4.61068},{8.7749,-2.23779,-4.74068},{2.81006,6.30908,-5.57068},{-4.97754,-2.1543,-5.57068},{-2.42676,5.58887,-5.57068}};
  1187. };
  1188. class Land_a_stationhouse: Military {
  1189. lootChance = 0.3;
  1190. lootPos[] = {{15.436,2.85498,-9.47058},{17.9861,-6.52832,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-1.604,-8.68018,-0.043786},{-1.104,-5.60938,4.41139},{-3.55811,-8.56787,4.41139},{-2.99219,-8.27148,8.49209}};
  1191. lootPosZombie[] = {{0.977295,-0.614746,-8.59558},{3.88477,2.83057,-8.59558},{-2.97949,-5.49365,-8.59558},{-1.08789,-8.40674,-3.7739},{-4.22363,-8.68604,0.831215},{-0.745117,-8.68896,5.28639},{21.0693,-9.00537,-8.63291},{-11.4531,-9.27734,-8.63291},{-3.64014,10.3086,-8.63291}};
  1192. lootPosSmall[] = {{14.6826,3.55029,-8.25058},{9.97266,3.48584,-9.40058},{19.1477,-6.69629,-9.36058},{19.1719,-7.47998,-9.36058},{0.513672,1.19336,-9.39058},{0.51416,3.3418,-8.63058},{0.52124,1.92334,-7.87058},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-0.76709,-8.99072,-7.87058},{-2.40137,-9.03027,-8.25058},{-4.50391,-5.27588,-4.6489},{-1.02393,-9.02051,0.0562134},{-0.771484,-8.3335,0.0762138},{-0.7229,-9.03076,1.19621},{-4.40308,-8.7666,4.41139},{-2.27783,-5.35303,4.41139},{-4.4541,-8.81055,8.49209},{9.12549,3.64697,-8.25058}};
  1193. };
  1194. class Land_Mil_ControlTower: Military {
  1195. lootChance = 0.4;
  1196. lootPos[] = {{7.33203,-1.104,-1.0787},{2.00684,-0.88623,-1.0787},{6.10938,3.34473,-1.0787},{1.90332,3.67188,-5.51367},{8.71387,3.8042,-9.6387}};
  1197. lootPosZombie[] = {{2.66016,3.62891,-8.75369},{10.0898,5.72559,-6.56369},{5.05957,3.61328,-4.58868},{4.86914,1.06152,-0.193695}};
  1198. lootPosSmall[] = {{7.32324,-1.55957,2.98267},{5.49023,-1.72949,-0.378693},{4.7334,-1.66064,-0.378693},{7.44922,2.03809,-0.378693},{5.86035,3.98438,-0.248688},{6.21289,4.02539,-1.0087},{4.96875,-1.39941,-0.638702},{1.08008,3.98389,-5.51367},{10.0879,3.5459,-9.64868}};
  1199. };
  1200.  
  1201. class Land_SS_hangar: MilitaryIndustrial {
  1202. maxRoaming = 3;
  1203. lootPos[] = {{-13.0562,-17.6318,-5.87253},{-12.9907,20.873,-5.87253},{12.7217,22.6377,-5.87253},{1.80469,3.94238,-5.87253},{13.1997,-18.3457,-5.87253}};
  1204. lootPosZombie[] = {{-12.0562,-20.0518,-4.99753},{-7.35693,-1.4502,-4.99753},{-6.18555,16.3369,-4.99753},{8.46338,6.03613,-4.99753}};
  1205. lootPosSmall[] = {{-14.1362,12.6729,-5.87253},{14.4819,-7.80371,-5.87253}};
  1206. };
  1207. class Land_A_Pub_01: Residential {
  1208. zombieChance = 0.2;
  1209. lootPos[] = {{1.17188,5.7522,-5.75623},{6.46191,-1.73706,-5.01623},{6.46777,1.47949,-5.75623},{0.975098,-5.80859,-5.75621},{-5.79736,-2.57813,-1.79123},{-7.35303,-3.7627,-1.79123},{4.56885,0.998291,-1.79123},{3.45947,0.236328,-1.79123},{1.91504,6.302,-1.79123},{0.114258,2.17432,-1.79123},{6.52832,6.10889,-1.79123},{0.555176,0.169189,-1.79123},{-4.37793,-2.64038,-5.75623},{-7.1709,-1.76855,-5.75623}};
  1210. lootPosZombie[] = {{-5.01953,-5.39209,-0.886223},{3.14746,-3.76758,-0.886223},{6.39746,4.26367,-0.886223},{3.10889,2.92896,-0.886223},{-5.54248,-4.60083,-4.87122},{2.7334,-5.77441,-4.87122},{6.41846,-0.166992,-4.87122},{3.30518,4.54102,-4.87122}};
  1211. lootPosSmall[] = {{-0.602051,2.69214,-5.48623},{2.0708,1.98486,-5.19622},{1.37744,7.89722,-5.01622},{3.28076,-1.51782,-4.75623},{2.79395,-1.90845,-4.75622},{1.19043,-1.97632,-4.7562},{4.03418,-5.81592,-5.30621},{1.46143,-6.27979,-5.01621},{-4.8252,-2.66309,-1.78122},{1.16504,1.125,-1.19122},{2.73486,0.744873,-0.701225},{5.04053,-2.60938,-1.78122},{5.00293,2.03491,-1.78122},{2.89844,5.78613,-1.37122},{1.44482,6.51831,-1.31123},{1.77734,7.88013,-1.79123},{5.81934,5.90967,-1.41122},{-3.41016,1.26123,-1.78123},{-7.37891,-1.24756,-5.28622}};
  1212. };
  1213. class Land_HouseB_Tenement: Office {
  1214. lootPos[] = {{4.02954,12.0869,-18.7345},{7.12988,11.7734,-20.3445},{2.4187,4.88037,-19.8245},{-1.08154,4.7002,-19.8245},{-4.54492,4.87012,-19.8245},{-10.4272,-0.536621,-20.3445},{5.40576,9.89551,-20.7845},{5.99023,14.1689,-20.7845},{12.9609,14.0718,-20.7845},{14.6069,8.92383,-20.7845},{-2.75635,-2.08594,-20.7845}};
  1215. };
  1216. class Land_A_Hospital: hospital {
  1217. lootChance = 0.8;
  1218. lootPos[] = {{6.34253,-2.0498,-7.34966},{1.20044,-3.17676,-7.34966},{-6.09375,-1.32227,-7.34966},{-12.1106,-1.1416,-7.34966}};
  1219. lootPosZombie[] = {{-1.05542,-7.77393,-6.57103},{1.37695,-7.51074,-6.57103},{-18.5427,-3.37891,-6.57896},{-1.56226,3.03711,-6.57103},{13.3225,3.51172,-6.57103},{20.2839,-3.38281,-6.58154}};
  1220. lootPosSmall[] = {{-13.2749,-1.99512,-7.34966},{-11.0256,-2.84473,-6.89966},{-14.729,-1.21484,-7.34966},{-4.55444,-3.34229,-6.35966},{-1.68921,-4.03125,-6.35966},{2.29761,-3.49756,-6.75966},{2.92163,-0.976074,-6.89966},{4.47095,-0.858887,-7.34966},{7.62231,-0.94873,-7.34966},{9.41187,-0.902832,-6.89966},{16.623,-3.96729,-6.89966},{-15.7454,-0.918945,-6.89966}};
  1221. };
  1222. class Land_Panelak: Office {
  1223. lootPos[] = {{-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144}};
  1224. lootPosZombie[] = {{0.657227,-3.12109,0.946423},{-2.28564,-6.88281,0.946423},{-6.31055,-5.41943,0.946423},{-4.51709,3.01758,0.946423},{-0.828613,-3.01465,3.64644},{2.23975,-6.20801,3.64644},{6.84961,-4.8125,3.64644},{4.64917,2.84668,3.64644},{4.59229,-2.55957,3.64644}};
  1225. lootPosSmall[] = {{-4.05713,-4.55469,1.21142},{-4.03857,-4.71094,0.0714211},{-5.52002,-6.45508,0.0714211},{-3.9873,-3.06934,0.761421},{-3.99072,-3.84375,1.29142},{-4.09497,-2.15625,0.0714211},{-5.01172,1.91406,0.0714211},{-4.146,1.42871,0.391421},{1.37354,-5.00684,2.77144},{4.1167,-7.4834,2.77144},{4.2417,-3.69287,3.00144},{5.16602,-3.7334,3.40144},{4.15137,1.27051,2.77144},{4.66846,1.74414,3.43144},{5.69775,-6.44727,2.77144}};
  1226. };
  1227. class Land_Panelak2: Office {
  1228. lootPos[] = {{0.53833,2.0498,-1.29137},{4.87939,1.90234,5.46665},{4.71045,-3.02197,5.46665},{6.01514,-5.86133,5.46665},{3.8833,-4.72314,5.46665}};
  1229. lootPosZombie[] = {{0.611328,-3.38965,-1.75359},{0.584473,-3.44873,0.946428},{0.67334,-3.11133,3.58597},{-0.513428,-3.33057,6.31165},{6.30933,-4.92236,6.31165},{5.0686,3.12158,6.31165},{3.86108,-7.18848,6.31165}};
  1230. lootPosSmall[] = {{4.85205,-3.7041,6.69665},{4.38281,-3.68848,6.09665},{5.229,1.64063,6.24665},{4.62354,1.4082,6.24665},{5.41382,-5.54199,5.79665},{1.20215,-4.93652,5.47665}};
  1231. };
  1232. class Land_Shed_Ind02: Industrial {
  1233. lootPos[] = {{3.39893,9.21875,-4.67596},{1.29541,0.227539,-4.67596},{-0.458984,11.6934,-1.28638},{-4.00879,-8.42773,-1.29721}};
  1234. lootPosZombie[] = {{-3.95166,9.92188,-0.406006},{4.71387,-9.10059,-0.399109},{-3.69971,-7.85254,-3.75098},{2.20898,10.04,-3.75098}};
  1235. lootPosSmall[] = {{-3.66064,-0.253906,-4.66599},{4.44873,9.92578,-4.66599},{-0.209961,-0.124023,-4.66599},{4.89307,-0.166992,-1.29736},{-3.74805,12.123,-1.28674}};
  1236. };
  1237. class Land_Shed_wooden: Residential {
  1238. lootPos[] = {{1.26807,-0.361328,-1.29153},{-0.342773,1.0293,-1.29153}};
  1239. };
  1240. class Land_HouseBlock_A1_1: Residential {
  1241. lootPos[] = {{-3.52881,0.158936,-4.74365},{-3.56152,-2.33484,-4.73106}};
  1242. };
  1243. class Land_Shed_W01: Industrial {
  1244. lootPos[] = {{-1.46289,-0.12207,-1.41129}};
  1245. lootPosZombie[] = {{0.387207,-2.17822,-0.538036}};
  1246. };
  1247. class Land_HouseV_1I1: Residential {
  1248. lootPosZombie[] = {{-0.789551,-2.14307,-1.94944}};
  1249. lootPosSmall[] = {{0.728516,-2.01514,-2.86235}};
  1250. };
  1251. class Land_Tovarna2: Industrial {
  1252. lootPos[] = {{-2.02222,7.87256,-5.62933},{-12.2107,-8.15527,-5.62469},{-12.2112,7.7998,-5.62933},{-8.99805,7.72168,-2.31135},{-6.54077,8.80469,-2.31156},{-12.6907,8.04932,1.58661},{-9.06421,8.10645,1.58661},{-5.39453,9.02783,1.56174},{-8.26465,-0.520508,0.37684},{-3.83984,4.99121,-2.31156},{-6.6416,8.03174,-5.62933}};
  1253. lootPosZombie[] = {{2.07422,8.08594,-4.68601},{-8.604,8.22559,-4.68433},{-8.79053,6.47461,-4.68433},{-12.7864,2.26172,-1.35635},{-4.00415,8.89844,-1.35656},{-12.7346,2,2.54161},{-3.98218,5.14697,2.49674}};
  1254. lootPosSmall[] = {{-3.22974,9.69678,1.56174},{-10.2683,8.87354,1.58661},{-13.2981,7.09912,-2.31135},{-7.51001,9.64307,-2.31156},{-8.13623,5.60693,-5.62933},{-13.2112,0.257813,-5.62933},{2.41431,-2.05469,-5.62689},{1.64185,8.75879,0.374298},{-13.2427,-8.98438,3.3743},{-4.927,0.368164,0.372077},{-3.88208,-3.81641,6.62795}};
  1255. };
  1256. class Land_rail_station_big: Office {
  1257. lootPos[] = {{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}};
  1258. lootPosZombie[] = {{-5.02148,5.46338,-4.16938},{8.16309,-0.947998,-4.16938},{4.43018,-4.29761,-4.16938},{-9.5708,-4.60913,-4.16938}};
  1259. lootPosSmall[] = {{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}};
  1260. };
  1261. class Land_Ind_Vysypka: Industrial {
  1262. lootPos[] = {{1.50195,-15.9287,-4.9663},{1.88208,6.03809,-4.97856},{-8.42188,10.0103,-4.97909},{1.21948,13.2168,-4.97966},{-7.09595,26.0376,-4.99675}};
  1263. lootPosZombie[] = {{1.58472,2.12793,-4.09329},{1.99658,-12.5371,-4.09167},{-7.51147,-5.00488,-4.09327}};
  1264. lootPosSmall[] = {{2.5459,-16.5952,-4.97639},{-8.72485,-22.1318,-4.97806}};
  1265. };
  1266. class Land_A_MunicipalOffice: Residential {
  1267. zombieChance = 0.4;
  1268. minRoaming = 3;
  1269. maxRoaming = 9;
  1270. zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
  1271. lootChance = 0.4;
  1272. lootPos[] = {{-4.66113,-6.27173,-18.429},{3.31641,-5.77417,-18.429},{-0.20752,-6.48682,-18.429},{-9.72412,-4.88745,-3.78903},{-9.57813,3.55615,-3.78903},{-7.16797,11.0737,-3.78903},{5.07422,11.1838,-3.78903},{9.3208,5.38623,-3.78903},{9.65332,-4.82056,-3.78903},{3.23535,-0.105957,-0.169027},{4.85205,-3.69019,-0.169027},{-0.80127,-7.89087,-0.169027},{-4.4082,-4.91772,-0.169027},{-4.90771,-2.23169,-0.169027}};
  1273. };
  1274. class Land_A_Office01: Office {
  1275. lootPos[] = {{-7.84912,6.3855,-4.528},{3.84424,3.27051,-4.528},{-0.0383301,3.51733,-4.528},{5.37695,5.63379,-4.528},{15.5393,-1.90015,-4.528},{13.8057,-2.3811,-4.528},{10.114,3.44849,-4.528},{10.3008,6.32495,-4.528},{1.71021,1.66675,-4.528},{1.58032,5.87671,-2.028},{-0.599854,7.08984,-2.028},{3.87769,6.84229,-2.028},{-7.6709,6.72485,-2.038},{-4.729,4.19556,-2.028},{-7.93091,3.2041,-2.038},{10.2354,-1.9187,-2.018},{6.9812,-4.30933,-2.038},{15.4075,6.03198,-2.038},{13.9285,3.40649,-2.038},{0.163086,3.43286,0.472002},{7.13892,3.64844,0.471998},{1.71973,-1.40967,6.72491},{-0.443359,0.61499,-2.028},{-5.22144,-3.69971,-2.028}};
  1276. lootPosZombie[] = {{-0.440674,7.06885,-3.653},{14.8137,4.05688,-1.153},{8.78906,-1.70557,-1.153},{2.57178,3.36401,-1.153},{-7.41211,4.16235,-1.153},{-12.9187,1.20825,-1.153},{-2.67383,3.98071,1.347},{2.06128,1.36035,1.347},{2.14526,7.03027,-3.653},{12.0562,-3.65308,-3.653},{8.42749,3.86108,-3.653}};
  1277. lootPosSmall[] = {{3.50342,5.28027,-3.668},{5.68286,4.95898,-4.048},{0.895508,4.98511,-3.288},{2.42017,4.98291,-2.908},{15.8838,-2.62256,-2.908},{4.74072,6.75391,-0.938002},{7.69507,-0.465332,-1.618},{10.7341,-1.90918,-1.158},{6.34229,-2.73242,-0.398003},{-4.86572,7.16187,-0.988003},{-4.27173,4.2207,-0.778002},{-4.56543,5.48193,-1.348},{-8.21387,2.04932,-2.028},{12.6631,2.83398,-1.918},{12.8892,2.82178,-0.778002},{11.5281,7.08887,-1.338},{11.3428,5.02344,-1.158},{11.636,6.34937,-1.338},{-3.802,4.13525,1.71201},{0.720947,3.55957,0.952003},{-3.78076,4.44727,0.952003},{10.7363,3.28833,-3.668},{6.46191,5.13013,-2.908},{7.03906,6.25537,-4.098},{6.68823,5.81177,-3.818},{10.7056,4.13135,-3.288},{2.86792,-0.489014,6.72491}};
  1278. };
  1279. class Land_A_Office02: Office {
  1280. lootPos[] = {{19.8076,3.26123,5.38394},{0.27002,0.0458984,5.38394},{5.0415,-4.854,-8.17109},{-0.263184,-5.15259,-8.17105}};
  1281. lootPosZombie[] = {{-14.7651,3.86694,6.25894},{-23.5288,2.58789,-7.26266},{2.23096,-8.4292,-7.27757},{23.479,2.6084,-7.26267}};
  1282. lootPosSmall[] = {{-0.112305,-4.35254,-8.17073},{-0.813965,-4.14355,-7.79043},{4.104,-7.27051,-8.1711},{10.7427,2.16992,5.38394},{21.5991,2.56104,5.42394},{-4.02783,2.4668,5.38394},{-17.3232,1.29028,8.71684},{-18.0732,3.38623,8.71684}};
  1283. };
  1284. class land_barn_metal: Industrial {
  1285. lootChance = 0.4;
  1286. lootPos[] = {{-8.18506,19.9023,-5.44214},{4.70117,17.2849,-5.44214},{1.31738,-7.94946,-5.44214},{-7.74316,-20.5955,-5.44214}};
  1287. lootPosZombie[] = {{-3.31738,-3.63574,-4.56714},{0.723633,3.1355,-4.56714},{3.99902,-2.87744,-4.56714},{10.6294,-2.91797,6.46288}};
  1288. lootPosSmall[] = {{10.5313,22.6777,5.58788},{-9.65137,1.55225,5.58788},{-9.48535,-25.0022,5.58788},{2.83203,-25.1704,5.58788}};
  1289. };
  1290. class Land_A_BuildingWIP: Industrial {
  1291. lootChance = 0.5;
  1292. lootPos[] = {{-15.4871,-9.755,-6.53698},{-10.4043,-9.76697,-6.53213},{-12.0098,-5.50208,-6.53936},{-21.5681,-9.69409,-6.54067},{-23.7563,8.18347,-6.45811},{2.82544,11.3822,-6.47826},{-7.49634,-9.24609,-6.52115},{6.21216,7.7356,-6.41615},{-9.29541,0.683716,-6.53778},{16.8376,2.03186,-2.54291},{4.77661,-9.35681,-1.50389},{-20.3762,-2.86389,-2.53182},{-14.3564,-9.68604,-2.5341},{-24.1724,7.65405,-2.53182},{1.15796,8.03552,-2.53182},{-24.0901,11.4227,1.47364},{-22.1218,11.8442,1.47786},{-22.7849,10.4189,1.47402},{-8.66797,5.81238,1.47396},{-11.4856,-2.29419,2.50674},{-15.6948,-13.5236,5.46682},{-8.00171,-1.07678,5.31147},{8.66626,-8.14514,5.344},{11.5269,2.50977,-6.52237}};
  1293. lootPosZombie[] = {{2.2063,0.501709,-5.53659},{-4.65991,0.766846,-5.53039},{-17.9524,-3.8678,-5.63485},{-14.4016,-16.0522,-3.64149},{-14.2686,-16.675,0.360519},{-14.6934,-16.019,4.36047},{-10.7161,3.77234,2.37796},{-16.876,-2.25098,2.3687},{-16.8928,10.2216,-1.65682},{1.67065,10.3689,-1.65682},{-14.3699,-7.90063,-1.65894}};
  1294. lootPosSmall[] = {{-10.4377,-8.03418,-6.54007},{-15.9675,-6.70959,-6.54014},{-15.8289,7.37451,-6.46946},{-6.89136,-5.30615,-6.52994},{-7.37231,0.36084,-5.627},{-20.3455,-4.8197,-2.24182},{-13.9419,-5.02502,-2.53268},{-6.2439,11.7518,-1.50182},{-23.1213,12.5128,1.47477},{-24.5806,9.80115,1.47403},{4.63794,-0.358765,2.17724},{-5.92505,11.8485,2.50079},{-11.2415,4.78796,6.37765},{-24.7756,-10.0265,5.46264},{5.75464,-9.76001,1.47425}};
  1295. };
  1296. class Land_Church_01: Church {
  1297. lootPos[] = {{-6.92822,0.516602,-4.2191}};
  1298. lootPosZombie[] = {{4.18628,-4.37549,-5.50933},{7.23792,4.85742,-5.70495}};
  1299. lootPosSmall[] = {{-7.27332,-1.16895,-4.22726}};
  1300. };
  1301. class Land_Church_03: Church {
  1302. lootPos[] = {{5.15332,-6.96875,-14.3021},{-1.79053,-7.68018,-14.3021},{-0.0263672,-2.98438,-14.3021},{-0.00341797,2.02246,-14.3021},{5.49878,7.20508,-14.3021},{5.38892,3.4043,-14.3021},{3.23657,2.76074,-14.3021},{-1.51001,7.66309,-14.3021},{-7.6416,4.8125,-14.3021},{-6.56592,-4.59131,-14.3021},{9.552,2.22363,-13.7588},{9.93262,-3.85254,-13.7588}};
  1303. hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}};
  1304. };
  1305. class Land_Church_02: Church {
  1306. lootPos[] = {};
  1307. maxRoaming = 2;
  1308. };
  1309. class Land_Church_02a: Church {
  1310. lootPos[] = {};
  1311. maxRoaming = 2;
  1312. };
  1313. class Land_Church_05R: Church {
  1314. lootPos[] = {};
  1315. maxRoaming = 2;
  1316. };
  1317. class Land_Mil_Barracks_i: MilitarySpecial {
  1318. lootPos[] = {{4.56494,-2.67383,-1.14822},{0.312988,1.54492,-1.09824},{-2.95361,1.49414,-1.11823},{-3.39111,-1.99023,-0.708221},{-6.68604,-1,0.0917664},{-8.94238,-2.52441,-1.09824},{-0.59668,-1.49609,-1.10825},{3.03467,-1.00586,0.0917664},{-0.214355,-2.19531,0.0917664},{-8.93018,1.53906,-1.09824}};
  1319. lootPosZombie[] = {{-7.97119,0.0888672,-0.223236},{-5.29053,-0.952148,-0.223236},{-1.9707,-1.5957,-0.223236},{1.48193,-2.20313,-0.223236},{5.24463,-2.05664,-0.223236}};
  1320. lootPosSmall[] = {{3.88037,-0.905273,-0.358246},{6.48242,-2.51367,-0.978241},{3.03662,-1.78418,-0.698242},{-0.179199,0.488281,-1.10825},{-3.20703,-0.101563,-1.11823},{-3.37061,-1.08887,0.0917664},{-6.79297,-2.63086,-1.09824},{-9.29541,-0.212891,-1.09824}};
  1321. }; //Qty: 2
  1322. class Land_A_TVTower_Base: Industrial {
  1323. lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
  1324. };
  1325. class Land_Mil_House: Military {
  1326. vehPos[] = {{13.439,3.25244,-5.71244,84}};
  1327. lootPos[] = {{12.457,1.4248,-5.81439},{11.0391,4.85278,-5.81439},{13.667,4.42139,-5.81439}};
  1328. };
  1329. class Land_Misc_Cargo1Ao: Industrial {
  1330. lootPos[] = {{0.48877,-1.61377,-1.09224},{0.012207,2.19263,-1.09224},{0.00976563,0.19043,-1.09224}};
  1331. };
  1332. class Land_Misc_Cargo1Bo: Industrial {
  1333. lootPos[] = {{-0.322021,1.68555,-1.09222},{0.548584,-1.96289,-1.09222},{0.223389,-0.580078,-1.09222}};
  1334. };
  1335. class Land_Nav_Boathouse: Industrial {
  1336. lootPos[] = {{5.27588,5.51953,3.9203},{5.49609,0.106445,4.19408},{1.68945,7.5166,3.80288},{-5.03613,6.19141,3.91093},{-5.63037,-1.27246,4.41481},{-6.98779,5.52441,3.9814},{-2.92236,9.2002,3.73014},{6.99463,7.80859,3.80663},{7.00342,-2.07422,4.31929}};
  1337. };
  1338. class Land_ruin_01: Residential {
  1339. lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
  1340. };
  1341. class Land_wagon_box: Industrial {
  1342. lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
  1343. };
  1344. class Land_HouseV2_04_interier: Residential {
  1345. lootPos[] = {{-5.08826,3.13818,-5.73971},{7.37061,6.52881,-5.73873},{1.75281,3.70752,-5.73953},{-3.75183,7.1626,-5.73842},{0.292725,1.27441,-2.93809}};
  1346. lootPosZombie[] = {{-1.18665,2.89355,-4.86479},{3.33203,6.44092,-4.86366},{4.81616,1.38086,-4.86529}};
  1347. lootPosSmall[] = {{4.7594,2.8042,-5.07979},{4.93396,2.56348,-5.07979},{1.95215,2.67529,-5.05956},{0.668823,2.56299,-5.74944},{-3.7146,7.07813,-4.98862},{-3.31897,6.68457,-4.98895},{-2.87244,6.92676,-5.29893},{-3.95215,2.85449,-5.19935}};
  1348. };
  1349. class Land_HouseV2_01A: Residential {
  1350. lootPosZombie[] = {{-2.21313,-3.28174,-4.79521}};
  1351. lootPosSmall[] = {{-3.53906,-3.29736,-5.55779},{-0.759766,-3.95068,-5.56563}};
  1352. };
  1353. class Land_KBud: Residential {
  1354. zombieChance = 0.3;
  1355. maxRoaming = 0;
  1356. lootPos[] = {{-0.0170898,0.0114746,-0.66367}};
  1357. }; // Qty: 90
  1358. class Land_A_Castle_Bergfrit: Residential {
  1359. lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}};
  1360. }; // Qty: 3
  1361. class Land_A_Castle_Stairs_A: Residential {
  1362. lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}};
  1363. }; // Qty: 3
  1364. class Land_A_Castle_Gate: Residential {
  1365. lootChance = 0.7;
  1366. lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
  1367. }; // Qty: 3
  1368. class Land_Mil_Barracks: Military {
  1369. lootPos[] = {};
  1370. lootPosZombie[] = {{9.02515,-0.694336,-1.16602},{9.01538,0.856445,-1.16602}};
  1371. }; // Qty: 8
  1372. class Land_Mil_Barracks_L: Military {
  1373. lootPos[] = {};
  1374. }; // Qty: 5
  1375.  
  1376. class Land_Barn_W_02: Farm {
  1377. lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}};
  1378. }; // Qty: 3
  1379. class Land_sara_domek_zluty: Residential {
  1380. maxRoaming = 1;
  1381. lootPos[] = {{6.91724,3.09277,-2.43372},{6.52881,-0.521973,-2.43379},{0.613037,3.74463,-2.4337},{-7.00024,-0.744141,-2.43373},{-3.13672,3.45459,-2.43364},{-6.81055,-2.67676,-2.43385}};
  1382. lootPosZombie[] = {{-5.43433,-2.46777,-1.55883},{-2.5957,2.12891,-1.55869},{0.22583,2.46631,-1.5587},{6.02344,1.64941,-1.55872}};
  1383. lootPosSmall[] = {{7.26685,-0.882324,-2.43378},{4.00684,3.84766,-2.43372},{-1.11255,1.29395,-2.43382},{-7.22192,-4.23584,-2.43386}};
  1384. }; // Qty: 3
  1385. class Land_HouseV_3I4: Residential {
  1386. maxRoaming = 3;
  1387. lootPosZombie[] = {{6.1272,2.78906,-2.07073},{-4.63208,5.15771,-2.20779}};
  1388. }; // Qty: 103
  1389. class Land_Shed_W4: Residential {
  1390. maxRoaming = 3;
  1391. lootPosZombie[] = {{-1.36035,-5.73657,-0.56669},{0.554688,-5.27881,-0.569374}};
  1392. }; // Qty: 172
  1393.  
  1394. class Land_HouseV_3I1: Residential {
  1395. maxRoaming = 3;
  1396. lootPosZombie[] = {{5.18896,-2.26819,-1.60805},{-5.49658,-3.26038,-1.8894}};
  1397. }; // Qty: 103
  1398.  
  1399. class Land_HouseV_1T: Residential {
  1400. maxRoaming = 3;
  1401. lootPosZombie[] = {{-4.91797,6.75098,-2.32535},{3.49487,-1.74414,-2.40549}};
  1402. }; // Qty: 90
  1403. class Land_telek1: Industrial {
  1404. maxRoaming = 3;
  1405. lootPos[] = {};
  1406. }; // Qty: 4
  1407. class Land_Rail_House_01: Industrial {
  1408. lootPos[] = {{-2.35864,3.04199,-1.28266}};
  1409. lootPosZombie[] = {{0.141846,2.74268,-0.40766}};
  1410. lootPosSmall[] = {{3.13745,3.62549,-1.28266}};
  1411. }; // Qty: 9
  1412. class Land_HouseV_2I: Default {
  1413. maxRoaming = 3;
  1414. lootPos[] = {};
  1415. lootPosZombie[] = {{-6.33838,-0.644531,-2.07941},{-4.12793,-9.34375,-2.07941}};
  1416. }; // Qty: 83
  1417. class Land_Misc_deerstand: Hunting {
  1418. zombieChance = 0.3;
  1419. lootChance = 0.5;
  1420. maxRoaming = 3;
  1421. lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
  1422. }; // Qty: 56
  1423.  
  1424. class Camp: Military {
  1425. maxRoaming = 1;
  1426. lootPos[] = {{0.833252,-1.52246,-1.15955},{0.38501,0.963867,-1.15955}};
  1427. }; // Qty: 1
  1428.  
  1429. class CampEast: Military {
  1430. maxRoaming = 1;
  1431. lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}};
  1432. }; // Qty: 1
  1433. class CampEast_EP1: Military {
  1434. maxRoaming = 1;
  1435. lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}};
  1436. }; // Qty: 1
  1437.  
  1438. class MASH: Hospital {
  1439. maxRoaming = 1;
  1440. lootChance = 0.4;
  1441. lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
  1442. }; // Qty: 1
  1443. class MASH_EP1: MASH{};
  1444.  
  1445. class UH1Wreck_DZ: Military {
  1446. zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
  1447. zombieChance = 0.3;
  1448. lootChance = 0.6;
  1449. minRoaming = 4;
  1450. maxRoaming = 8;
  1451. lootPos[] = {};
  1452. };
  1453.  
  1454. class UH60Wreck_DZ: Military {
  1455. zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
  1456. zombieChance = 0.3;
  1457. lootChance = 0.6;
  1458. minRoaming = 4;
  1459. maxRoaming = 8;
  1460. lootPos[] = {};
  1461. };
  1462.  
  1463. class USMC_WarfareBFieldhHospital: MASH {
  1464. minRoaming = 1;
  1465. maxRoaming = 3;
  1466. zombieClass[] = {"z_soldier","z_soldier_heavy"};
  1467. lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}};
  1468. }; // Qty: 1
  1469.  
  1470. class Land_Ind_Shed_02_main: Default {
  1471. zombieChance = 0.3;
  1472. maxRoaming = 3;
  1473. }; // Qty: 283
  1474.  
  1475. class HouseRoaming: Residential {
  1476. lootChance = 0.5;
  1477. zombieChance = 0.2;
  1478. maxRoaming = 2;
  1479. };
  1480. class FarmRoaming: Farm {
  1481. lootChance = 0.3;
  1482. zombieChance = 0.4;
  1483. maxRoaming = 2;
  1484. };
  1485. class land_shed_m03: HouseRoaming {
  1486. lootPosZombie[] = {{1.73657,-0.0332031,-0.198479}};
  1487. };
  1488. class land_ind_workshop01_03: HouseRoaming {
  1489. lootPosZombie[] = {{2.75952,0.594727,-0.606018},{2.77246,2.89258,-0.606018},{-3.54077,5.02344,-0.606018}};
  1490. };
  1491. class Land_Shed_W03: HouseRoaming {
  1492. lootPosZombie[] = {{0.35022,-2.35254,0.0159397}};
  1493. }; // Qty: 206
  1494. class Land_HouseV_1I3: HouseRoaming {
  1495. lootPosZombie[] = {{2.03467,-1.04419,-1.25841}};
  1496. }; // Qty: 117
  1497. class Land_HouseV_1L1: HouseRoaming {}; // Qty: 97
  1498. class Land_HouseV_1I2: Residential{
  1499. lootPosZombie[] = {{0.911133,-4.5022,-1.35152},{-3.38965,2.33008,-1.35312}};
  1500. };
  1501. class Land_HouseV_2L: Residential{
  1502. lootPosZombie[] = {{-4.25684,-3.86255,-3.11304},{4.41699,1.95239,-3.05204}};
  1503. lootPosSmall[] = {{4.39404,1.28296,-3.96535},{4.12988,2.52222,-3.95569}};
  1504. };
  1505. class Land_HouseV_2T1: Residential{
  1506. lootPosZombie[] = {{-4.86328,5.27539,-2.35536},{6.10547,-3.55127,-2.35536},{2.22485,-4.75195,-2.35536}};
  1507. };
  1508. class Land_houseV_2T2: Residential{
  1509. lootPos[] = {{-3.49072,1.01782,-4.03519}};
  1510. lootPosZombie[] = {{-4.70093,0.893921,-3.16019},{6.19409,4.90735,-3.99267}};
  1511. lootPosSmall[] = {{2.8606,4.33081,-4.65974},{-0.222778,4.34985,-4.65713}};
  1512. };
  1513. class Land_HouseV_3I2: HouseRoaming{};
  1514.  
  1515. class Land_HouseBlock_A1: HouseRoaming{};
  1516. class Land_HouseBlock_A1_2: HouseRoaming{};
  1517. class Land_HouseBlock_A2: HouseRoaming{};
  1518. class Land_HouseBlock_A2_1: HouseRoaming{};
  1519. class Land_HouseBlock_A3: HouseRoaming{};
  1520. class Land_HouseBlock_B1: HouseRoaming{};
  1521. class Land_HouseBlock_B2: HouseRoaming{};
  1522. class Land_HouseBlock_B3: Residential{
  1523. lootPosZombie[] = {{0.878418,5.69189,-6.38459}};
  1524. lootPosSmall[] = {{2.4126,5.16846,-6.94959}};
  1525. };
  1526. class Land_HouseBlock_B4: Residential{
  1527. lootPosZombie[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}};
  1528. lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}};
  1529. };
  1530. class Land_HouseBlock_B5: Residential{
  1531. lootPosZombie[] = {{6.5918,0.56543,-6.60703},{-0.304932,-6.36328,-6.60701}};
  1532. };
  1533. class Land_HouseBlock_B6: Residential{
  1534. lootPosZombie[] = {{-4.28174,1.32861,-6.7437},{-3.84131,-0.0163574,-6.74365}};
  1535. };
  1536. class Land_HouseBlock_C1: HouseRoaming{};
  1537. class Land_HouseBlock_C2: HouseRoaming{};
  1538. class Land_HouseBlock_C3: HouseRoaming{};
  1539. class Land_HouseBlock_C4: HouseRoaming{};
  1540. class Land_HouseBlock_C5: HouseRoaming{};
  1541. class Land_HouseV2_01B: Residential {
  1542. lootPosZombie[] = {{-3.51318,-3.36133,-4.67352},{9.73682,3.37646,-5.2341}};
  1543. lootPosSmall[] = {{-4.27881,-2.22852,-5.18173}};
  1544. }; // Qty: 20
  1545. class Land_Misc_Cargo1D: HouseRoaming {}; // Qty: 29
  1546. class Land_HouseV2_03: HouseRoaming {}; // Qty: 8
  1547. class Land_Ind_Shed_01_end: HouseRoaming {}; // Qty: 266
  1548. class Land_A_statue01: HouseRoaming {
  1549. zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_policeman"};
  1550. minRoaming = 2;
  1551. maxRoaming = 8;
  1552. }; // Qty: 3
  1553. class Land_Shed_W02: FarmRoaming {}; // Qty: 213
  1554. //allow
  1555. class Grave: HouseRoaming {
  1556. maxRoaming = 3;
  1557. };
  1558. class GraveCross1: HouseRoaming {
  1559. maxRoaming = 2;
  1560. };
  1561. class GraveCross2: HouseRoaming {
  1562. maxRoaming = 2;
  1563. };
  1564. class GraveCrossHelmet: Military {
  1565. maxRoaming = 4;
  1566. };
  1567.  
  1568. class Land_HouseV_1L2: Residential {
  1569. maxRoaming = 3;
  1570. lootPosZombie[] = {{-2.88257,4.3457,-2.1376},{2.77734,-5.9126,-2.14038}};
  1571. lootPosSmall[] = {{0.183594,-5.47998,-1.08436}};
  1572. }; // Qty: 101
  1573.  
  1574. class Land_Misc_PowerStation: Industrial {
  1575. lootPos[] = {{4.22314,1.09888,-1.2678}};
  1576. lootPosZombie[] = {{3.88232,-2.35083,-0.393564},{-6.12842,3.4292,-1.1761}};
  1577. lootPosSmall[] = {{3.67725,4.86694,-1.2576}};
  1578. };
  1579.  
  1580. class Land_HouseV_3I3: HouseRoaming{
  1581. lootPosZombie[] = {{0.915527,3.53455,-1.24826},{4.38135,3.39111,-1.36197}};
  1582. };
  1583.  
  1584. class Land_Mil_Guardhouse: Military {
  1585. lootPos[] = {{-2.43457,3.06396,-1.69939},{-2.36816,-0.151855,-1.69939}};
  1586. lootPosZombie[] = {{-2.56885,0.749512,-0.794393},{5.69531,0.884766,-1.12091}};
  1587. lootPosSmall[] = {{-2.14746,1.94531,-1.69939}};
  1588. };
  1589.  
  1590. // DAYZ AMP More buildings
  1591. class Mass_grave_DZ: HouseRoaming {
  1592. zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
  1593. minRoaming = 8;
  1594. maxRoaming = 16;
  1595. lootChance = 1;
  1596. zombieChance = 1;
  1597. };
  1598. class Land_Shed_W02_EP1: FarmRoaming{};
  1599. class Land_MBG_ApartmentsOne_W: HouseRoaming{};
  1600. class Land_MBG_ApartmentsTwo_P: HouseRoaming{};
  1601. class Land_MBG_ApartmentsTwo_G: HouseRoaming{};
  1602. class Land_MBG_ApartmentsTwo_B: HouseRoaming{};
  1603. class Land_Ind_FuelStation_Build_EP1: IndustrialFuel
  1604. {
  1605. lootChance = 0.5;
  1606. zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
  1607. lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}};
  1608. };
  1609. class Land_ibr_FuelStation_Build: IndustrialFuel
  1610. {
  1611. lootChance = 0.5;
  1612. zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
  1613. lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}};
  1614. };
  1615. class Land_Mil_ControlTower_EP1: Military
  1616. {
  1617. lootChance = 0.4;
  1618. lootPos[] = {
  1619. { 5.53369,3.64355,-5.46368 },
  1620. { 7.67236,3.68115,-1.0687 },
  1621. { 7.53271,-1.70068,-1.0687 },
  1622. { 4.55225,1.64111,2.92148 },
  1623. { 10.1292,3.6958,-9.62869 },
  1624. { 0.491943,6.1543,-9.62869},
  1625. { 7.54956,1.74512,-0.378696},
  1626. {5.40234,-1.71289,-0.378696}};
  1627. };
  1628. class Land_Mil_hangar_EP1: MilitaryIndustrial
  1629. {
  1630. maxRoaming = 3;
  1631. lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
  1632. };
  1633. class Land_Mil_Guardhouse_EP1: Military
  1634. {
  1635. lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
  1636. };
  1637. class Land_Mil_Repair_center_EP1: Industrial
  1638. {
  1639. lootPos[] = {
  1640. {-2.42432,-0.73584,-1.52847},
  1641. {-2.43018,2.83984,-1.52847}};
  1642. };
  1643. class Land_Ind_PowerStation_EP1: Industrial {
  1644. lootPos[] = {{4.04248,-3.4917,-1.26547},{3.8645,3.5249,-1.28112}};
  1645. };
  1646. class land_repair_center: Industrial {
  1647. lootPosZombie[] = {{0.629883,-3.35498,-1.64651},{-2.61719,3.68213,-0.653473}};
  1648. lootPosSmall[] = {{-2.52832,1.68213,-1.54846}};
  1649. };
  1650. class Land_Ind_TankBig: Industrial
  1651. {
  1652. lootChance = 0.1;
  1653. lootPosSmall[] = {{-1.2981,3.27441,5.34628},{3.49609,-3.02539,5.34628}};
  1654. };
  1655. class Land_Ind_Coltan_Main_EP1: Industrial {
  1656. lootPos[] = {{4.57178,-9.46716,2.36833},{-3.41223,16.6705,-6.38571},{-2.18005,4.8584,-6.33167},{-1.8158,7.86523,-6.33167},{6.59717,16.1372,0.928326},{7.28076,16.1573,4.84833}};
  1657. };
  1658. class Land_A_Mosque_big_hq_EP1: Church {
  1659. lootPos[] = {{4.06592,-6.90674,-9.31999},{5.25195,4.07666,-9.31999},{5.70264,7.5376,-4.04752},{-4.78857,-7.00684,-4.04753},{3.93262,9.41846,0.567287},{0.882324,-0.134766,-9.31999}};
  1660. };
  1661. class Land_A_Mosque_big_addon_EP1: Church {
  1662. lootPos[] = {{-5.10791,-1.75098,-6.4124},{6.30908,-3.39795,-6.38554},{6.87109,2.81934,-6.38554},{2.14111,-4.38086,-6.35463},{4.86475,4.65576,-6.38554},{-4.72021,-10.5127,-1.15605}};
  1663. };
  1664.  
  1665. class Land_A_Mosque_big_wall_EP1: Church {
  1666. lootPos[] = {{2.81543,3.9458,-2.02844},{-4.94531,3.60645,5.18165}};
  1667. };
  1668. class Land_A_Mosque_small_1_EP1: Church
  1669. {
  1670. lootPos[] = {
  1671. { 2.45117,3.39063,-2.04604 },
  1672. { 0.183105,0.826172,-2.04605 },
  1673. { 6.66406,4.11719,-1.9437 },
  1674. { 0.49707,-1.33301,-1.69603 }};
  1675. };
  1676.  
  1677. class Land_A_Mosque_small_2_EP1: Church
  1678. {
  1679. lootPos[] = {
  1680. { 1.33496,-0.726074,-2.48535 },
  1681. { -0.794922,-1.74414,-2.48538 }};
  1682. };
  1683. class Land_Mil_Barracks_i_EP1: MilitarySpecial
  1684. {
  1685. lootChance = 0.2;
  1686. maxRoaming = 2;
  1687. lootPos[] = {
  1688. {5.15625,-2.30371,-1.09824},
  1689. {1.05664,-2.45508,-1.09824},
  1690. {-0.841797,-2.36133,-1.09824},
  1691. {-4.03516,-2.31836,-1.09824},
  1692. {-8.49609,-2.33838,-1.09824}};
  1693. };
  1694. class Land_fortified_nest_big_EP1: Military
  1695. {
  1696. lootPos[] = {
  1697. {0.663086,1.06738,-0.740341},
  1698. {0.513184,-1.3623,-0.740341},
  1699. {-0.991211,1.11621,-0.740341},
  1700. {-2.87109,-3.94238,-0.740341}};
  1701. };
  1702.  
  1703. class Land_Mil_House_EP1: Military
  1704. {
  1705. vehPos[] = {
  1706. { 13.439,3.25244,-5.71244,84 }};
  1707. lootPos[] = {{11.7949,4.3147,-5.81439}};
  1708. lootPosZombie[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
  1709. lootPosSmall[] = {{-1.54785,5.46997,-5.00406},{-2.61816,5.46362,-5.0097}};
  1710. };
  1711. class Land_Misc_Cargo1Bo_EP1: Industrial {
  1712. lootPos[] = {{-0.0170898,-0.331421,-1.09225}};
  1713. };
  1714.  
  1715. class Land_Mil_Barracks_EP1: Military
  1716. {
  1717. lootPos[] = {};
  1718. };
  1719. class Land_Mil_Barracks_L_EP1: Military
  1720. {
  1721. lootPos[] = {};
  1722. lootPosZombie[] = {{-3.97998,-7.65137,-1.33652},{-2.41919,-7.81445,-1.33569}};
  1723. };
  1724. class Land_vez: Military
  1725. {
  1726. maxRoaming = 1;
  1727. lootPos[] = {{-0.0585938,1.51367,1.36331}};
  1728. lootPosZombie[] = {{-0.116699,-0.801758,-2.81857}};
  1729. };
  1730. class Land_Shed_W03_EP1: Residential
  1731. {
  1732. maxRoaming = 3;
  1733. lootPos[] = {};
  1734. };
  1735. class Land_Ind_Oil_Pump_EP1: Industrial
  1736. {
  1737. lootPos[] = {
  1738. { 1.49048,-1.99609,-2.08473 }};
  1739. };
  1740. class Land_IndPipe2_bigL_L_EP1: Industrial
  1741. {
  1742. lootPos[] = {
  1743. { 1.09961,1.11572,2.0323 }};
  1744. };
  1745. class Land_Barrack2: Hospital
  1746. {
  1747. maxRoaming = 1;
  1748. lootChance = 0.4;
  1749. lootPos[] = {
  1750. { -1.96484,4.15576,-0.689606 },
  1751. { 1.15381,0.3125,-0.691864 }};
  1752. };
  1753. class HMMWVWreck: Military
  1754. {
  1755. zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
  1756. zombieChance = 0.3;
  1757. lootChance = 0;
  1758. minRoaming = 1;
  1759. maxRoaming = 2;
  1760. lootPos[] = {};
  1761. };
  1762. class UralWreck: Military
  1763. {
  1764. zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
  1765. zombieChance = 0.3;
  1766. lootChance = 0;
  1767. minRoaming = 1;
  1768. maxRoaming = 2;
  1769. lootPos[] = {};
  1770. };
  1771. class SKODAWreck: Residential
  1772. {
  1773. zombieClass[] = {"zZombie_Base","z_hunter"};
  1774. zombieChance = 0.3;
  1775. lootChance = 0;
  1776. minRoaming = 1;
  1777. maxRoaming = 2;
  1778. lootPos[] = {};
  1779. };
  1780. class UAZWreck: Residential
  1781. {
  1782. zombieClass[] = {"zZombie_Base","z_hunter"};
  1783. zombieChance = 0.3;
  1784. lootChance = 0;
  1785. minRoaming = 1;
  1786. maxRoaming = 2;
  1787. lootPos[] = {};
  1788. };
  1789. class datsun01Wreck: Residential
  1790. {
  1791. zombieClass[] = {"zZombie_Base","z_hunter"};
  1792. zombieChance = 0.3;
  1793. lootChance = 0;
  1794. minRoaming = 1;
  1795. maxRoaming = 2;
  1796. lootPos[] = {};
  1797. };
  1798. class hiluxWreck: Industrial
  1799. {
  1800. zombieClass[] = {"zZombie_Base","z_hunter"};
  1801. zombieChance = 0.3;
  1802. lootChance = 0;
  1803. minRoaming = 1;
  1804. maxRoaming = 2;
  1805. lootPos[] = {};
  1806. };
  1807. class datsun02Wreck: Military
  1808. {
  1809. zombieClass[] = {"zZombie_Base","z_hunter"};
  1810. zombieChance = 0.3;
  1811. lootChance = 0;
  1812. minRoaming = 1;
  1813. maxRoaming = 2;
  1814. lootPos[] = {};
  1815. };
  1816.  
  1817. class Land_Ind_Shed_01_EP1: Default
  1818. {
  1819. zombieChance = 0.3;
  1820. maxRoaming = 3;
  1821. };
  1822. class DynamicDebris: Default
  1823. {
  1824. lootChance = 0.4;
  1825. minRoaming = 0;
  1826. maxRoaming = 2;
  1827. zombieChance = 0.3;
  1828. zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
  1829. itemType[] = {
  1830. { "ItemWatch","generic" },
  1831. { "ItemCompass","generic" },
  1832. { "ItemMap","weapon" },
  1833. { "Makarov","weapon" },
  1834. { "Colt1911","weapon" },
  1835. { "ItemFlashlight","generic" },
  1836. { "ItemKnife","generic" },
  1837. { "ItemMatchbox","generic" },
  1838. { "ItemToolbox","weapon" },
  1839. { "","generic" },
  1840. { "","food" },
  1841. { "PartGeneric","magazine" },
  1842. { "PartWheel","magazine" },
  1843. { "PartFueltank","magazine" },
  1844. { "PartEngine","magazine" },
  1845. { "PartGlass","magazine" },
  1846. { "WeaponHolder_ItemJerrycan","object" }
  1847. };
  1848. itemChance[] = {
  1849. 0.191,
  1850. 0.012,
  1851. 0.062,
  1852. 0.024,
  1853. 0.024,
  1854. 0.055,
  1855. 0.055,
  1856. 0.055,
  1857. 0.022,
  1858. 0.169,
  1859. 0.055,
  1860. 0.066,
  1861. 0.055,
  1862. 0.033,
  1863. 0.011,
  1864. 0.078,
  1865. 0.033
  1866. };
  1867. };
  1868.  
  1869. class DynamicDebrisMilitary: Default
  1870. {
  1871. lootChance = 0.4;
  1872. minRoaming = 0;
  1873. maxRoaming = 2;
  1874. zombieChance = 0.3;
  1875. zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
  1876. itemType[] = {
  1877. { "ItemEtool","weapon" },
  1878. { "ItemSandbag","magazine"},
  1879. { "","military" },
  1880. { "ItemWatch","generic" },
  1881. { "ItemCompass","generic" },
  1882. { "ItemMap","weapon" },
  1883. { "MakarovSD","weapon" },
  1884. { "Colt1911","weapon" },
  1885. { "ItemFlashlight","generic" },
  1886. { "ItemKnife","generic" },
  1887. { "ItemMatchbox","generic" },
  1888. { "ItemToolbox","weapon" },
  1889. { "","generic" },
  1890. { "","food" },
  1891. { "PartGeneric","magazine" },
  1892. { "PartWheel","magazine" },
  1893. { "PartFueltank","magazine" },
  1894. { "PartEngine","magazine" },
  1895. { "PartGlass","magazine" },
  1896. { "PartVRotor","magazine" },
  1897. { "WeaponHolder_ItemJerrycan","object" }
  1898. };
  1899. itemChance[] = {
  1900. 0.050,
  1901. 0.100,
  1902. 0.080,
  1903. 0.100,
  1904. 0.020,
  1905. 0.050,
  1906. 0.010,
  1907. 0.020,
  1908. 0.010,
  1909. 0.050,
  1910. 0.050,
  1911. 0.020,
  1912. 0.150,
  1913. 0.050,
  1914. 0.060,
  1915. 0.050,
  1916. 0.030,
  1917. 0.02,
  1918. 0.03,
  1919. 0.02,
  1920. 0.03
  1921. };
  1922. };
  1923. class SupplyDrop: Default {
  1924. zombieChance = 1;
  1925. maxRoaming = 3;
  1926. zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
  1927. lootChance = 1;
  1928. lootPos[] = {};
  1929. itemType[] = {
  1930. { "PartPlywoodPack","magazine" },
  1931. { "PartPlankPack","magazine" },
  1932. { "CinderBlocks","magazine" },
  1933. { "MortarBucket","magazine" },
  1934. { "bulk_PartGeneric","magazine" },
  1935. { "bulk_ItemSandbag","magazine"},
  1936. { "bulk_ItemTankTrap","magazine"},
  1937. { "ItemSledge","weapon" },
  1938. };
  1939. itemChance[] = {
  1940. 0.1,
  1941. 0.2,
  1942. 0.1,
  1943. 0.1,
  1944. 0.2,
  1945. 0.1,
  1946. 0.1,
  1947. 0.1
  1948. };
  1949. };
  1950. class MassGrave: Default {
  1951. zombieChance = 1;
  1952. maxRoaming = 3;
  1953. zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
  1954. lootChance = 1;
  1955. lootPos[] = {};
  1956. itemType[] = {
  1957. { "M16A2","weapon" },
  1958. { "M16A2GL","weapon" },
  1959. { "M249_DZ","weapon" },
  1960. { "M9SD","weapon" },
  1961. { "Pecheneg_DZ","weapon"},
  1962. { "AK_74","weapon" },
  1963. { "M4A1_Aim","weapon" },
  1964. { "AKS_74_kobra","weapon" },
  1965. { "AKS_74_U","weapon" },
  1966. { "AK_47_M","weapon" },
  1967. { "M24","weapon" },
  1968. { "SVD_CAMO","weapon" },
  1969. { "M1014","weapon" },
  1970. { "BAF_LRR_scoped","weapon" },
  1971. { "M4SPR","weapon" },
  1972. { "M4A1","weapon" },
  1973. { "M14_EP1","weapon" },
  1974. { "UZI_EP1","weapon" },
  1975. { "Remington870_lamp","weapon" },
  1976. { "glock17_EP1","weapon" },
  1977. { "M240_DZ","weapon" },
  1978. { "M4A1_AIM_SD_camo","weapon" },
  1979. { "M16A4_ACG","weapon" },
  1980. { "M4A1_HWS_GL_camo","weapon" },
  1981. { "Mk_48_DZ","weapon" },
  1982. { "M4A3_CCO_EP1","weapon" },
  1983. //Ammo
  1984. { "AmmoBoxSmall_556","object" },
  1985. { "AmmoBoxSmall_762","object" },
  1986.  
  1987. //{"NVGoggles","weapon"},
  1988. { "Binocular","weapon" },
  1989. { "ItemFlashlightRed","military" },
  1990. { "ItemKnife","military" },
  1991. { "ItemGPS","weapon" },
  1992. { "ItemMap","military" },
  1993. { "Binocular_Vector","military" },
  1994.  
  1995. {"DZ_ALICE_Pack_EP1","object"}, // 16
  1996. {"DZ_TK_Assault_Pack_EP1","object"}, // 16
  1997. {"DZ_British_ACU","object"}, // 18
  1998. {"DZ_CivilBackpack_EP1","object"}, // 24
  1999. {"DZ_Backpack_EP1","object"}, // 30
  2000. {"DZ_LargeGunBag_EP1","object"}, // 45
  2001.  
  2002. { "","medical" },
  2003. { "","generic" },
  2004. { "","military" },
  2005. //{"Body","object"},
  2006. {"PipeBomb","magazine"},
  2007. {"Sa58V_RCO_EP1","weapon"},
  2008. {"Sa58V_CCO_EP1","weapon"},
  2009. {"G36_C_SD_camo","weapon"},
  2010. {"M40A3","weapon"},
  2011. {"100Rnd_762x54_PK","magazine"},
  2012. { "","militaryclothes" },
  2013. {"WeaponHolder_ItemMachete", "object"},
  2014. { "SCAR_H_LNG_Sniper_SD","weapon" },
  2015. {"2000Rnd_762x51_M134","magazine"},
  2016. };
  2017. itemChance[] = {
  2018. 0.03,
  2019. 0.01,
  2020. 0.01,
  2021. 0.02,
  2022. 0.01,
  2023. 0.02,
  2024. 0.01,
  2025. 0.01,
  2026. 0.02,
  2027. 0.02,
  2028. 0.01,
  2029. 0.01,
  2030. 0.02,
  2031. 0.01,
  2032. 0.01,
  2033. 0.01,
  2034. 0.02,
  2035. 0.03,
  2036. 0.01,
  2037. 0.02,
  2038. 0.02,
  2039. 0.01,
  2040. 0.01,
  2041. 0.01,
  2042. 0.01,
  2043. 0.01,
  2044. 0.03,
  2045. 0.03,
  2046. 0.01,
  2047. 0.02,
  2048. 0.01,
  2049. 0.01,
  2050. 0.01,
  2051. 0.01,
  2052. 0.03,
  2053. 0.02,
  2054. 0.02,
  2055. 0.02,
  2056. 0.01,
  2057. 0.01,
  2058. 0.05,
  2059. 0.05,
  2060. 0.13,
  2061. 0.01,
  2062. 0.01,
  2063. 0.01,
  2064. 0.01,
  2065. 0.01,
  2066. 0.01,
  2067. 0.05,
  2068. 0.02,
  2069. 0.01,
  2070. 0.01
  2071. };
  2072. };
  2073. class Land_House_C_1_EP1: Residential
  2074. {
  2075. lootPos[] = {{-3.62476,-1.83301,-0.967744},{3.19263,-2.92676,-0.937744},{7.94824,-1.15381,-0.957744}};
  2076. lootPosZombie[] = {{-5.45166,-0.360596,-0.0527439},{5.60938,-1.80347,-0.0527439}};
  2077. lootPosSmall[] = {{-7.64917,-2.33325,-0.257745},{-2.65161,-2.34473,-0.717744},{2.07666,-3.62549,-0.0177441},{7.56982,-2.3689,-0.257744},{2.6355,-1.62378,-0.947745}};
  2078. };
  2079. class Land_House_C_2_EP1: Residential
  2080. {
  2081. lootPos[] = {{-3.63477,2.83398,-2.27891},{5.94116,1.08691,-2.30269},{0.387207,1.1936,-1.47782},{5.49438,-1.47388,1.56868},{-2.24487,-1.44019,0.547503},{-2.01343,3.41553,0.547503},{5.06909,1.21997,0.746294},{5.75464,-4.69043,0.794252}};
  2082. lootPosZombie[] = {{-0.131592,3.38794,1.63951},{-4.25537,1.24023,1.4225},{2.3269,1.89136,-1.43735},{-1.87183,-0.48584,-1.4121},{1.21802,-1.58765,1.67137}};
  2083. lootPosSmall[] = {{0.1604,1.06812,-2.00456},{-0.469482,1.10962,-2.2006},{1.1167,0.707031,-1.78269},{-1.62158,-1.72437,1.1175},{-1.63965,-1.27368,1.4575},{5.88379,-3.06787,1.17425},{-2.31738,3.16724,1.3775},{-1.8562,3.80322,1.3775},{-0.393799,3.50586,-1.61131},{6.06934,0.0444336,-2.07269},{-1.95215,-1.91943,-2.33913},{2.17334,-1.75024,0.74663}};
  2084. };
  2085. class Land_House_C_3_EP1: Residential
  2086. {
  2087. lootPos[] = {
  2088. { 6.61987,-1.8667,-3.91483 },
  2089. { 5.80493,1.21094,-3.91483 },
  2090. { -7.11523,2.78418,-3.86868 },
  2091. { -6.45874,-0.478271,-3.86868 },
  2092. { -6.37598,-2.27344,-3.86868 },
  2093. { -4.84521,-2.55664,0.576136 },
  2094. { -1.21606,-1.24634,1.96108 }};
  2095. };
  2096. class Land_House_C_4_EP1: Residential
  2097. {
  2098. lootPos[] = {
  2099. { 5.38452,-0.364746,-3.48355 },
  2100. { 3.16089,2.81616,-3.48355 },
  2101. { -3.36499,2.44629,-3.48355 },
  2102. { -4.60474,0.0483398,-3.48355 },
  2103. { 4.34985,-0.835205,-0.35146 },
  2104. { 1.84668,-3.7168,-0.352423 },
  2105. { -1.23096,-5.15308,-0.27861 },
  2106. { -4.16602,2.48022,-0.348963 }};
  2107. };
  2108. class Land_House_C_5_EP1: Residential
  2109. {
  2110. lootPos[] = {
  2111. { 3.1499,2.39502,-1.36692 },
  2112. { -1.80127,-2.98022,-1.36692 }};
  2113. };
  2114. class Land_House_C_5_V2_EP1: Residential
  2115. {
  2116. lootPos[] = {
  2117. { 3.42529,1.77832,-1.36692 },
  2118. { -3.6687,1.98779,-1.36692 },
  2119. { -2.0271,-2.9126,-1.36692 },
  2120. { -1.271,-3.94385,1.33329 }};
  2121. };
  2122. class land_panelak3: Residential
  2123. {
  2124. lootPos[] = {{2.00415,-1.33325,12.3769},{0.0378418,-1.23608,-10.8254}};
  2125. lootPosZombie[] = {{-0.654541,1.48291,-9.94038},{0.709717,1.21411,-9.94038}};
  2126. };
  2127. class Land_House_C_5_V3_EP1: Residential
  2128. {
  2129. lootPos[] = {{2.43799,1.03662,2.2605},{-1.00391,-3.9248,1.22732},{0.83374,4.91699,-0.671498},{-1.63037,3.66699,-1.4815},{-1.24463,-3.43701,-1.4815}};
  2130. lootPosZombie[] = {{-3.54736,1.73535,-0.596497},{2.47021,4.54834,-0.59645},{1.73682,2.96338,2.2955},{-3.40234,-4.05664,2.18232}};
  2131. lootPosSmall[] = {{3.44287,1.23535,1.4205},{3.64917,3.85156,1.4605},{-0.623779,-5.09424,1.24732},{2.31201,0.770996,-0.0414982},{2.53198,0.82959,-0.731498},{1.81738,5.23926,-1.4815},{-4.40332,0.501465,-1.0415},{-0.46582,-2.83594,-1.0815},{-0.466797,-3.58984,-0.401499}};
  2132. };
  2133. class Land_House_C_5_V1_EP1: Residential
  2134. {
  2135. lootPos[] = {{1.01025,4.85181,-1.4815},{3.42773,1.4248,-1.4915},{-1.62939,-4.69336,-1.4815},{-1.56982,3.66333,-1.4915},{2.28418,1.03076,2.2605},{-0.941895,-3.75952,1.16351}};
  2136. lootPosZombie[] = {{-3.11206,1.50952,-0.596497},{2.39453,4.8396,-0.592795},{1.48633,3.10425,2.2955}};
  2137. lootPosSmall[] = {{0.615479,4.92847,-0.671498},{2.23071,0.780518,-0.411497},{2.61011,0.823975,-1.0915},{-4.35205,-0.0966797,-1.0515},{-0.5271,-2.93677,-1.4215},{-4.2854,3.09082,-1.4715},{-4.42822,-5.13232,-1.4815},{-0.468018,-3.18481,-0.0414963},{2.96582,1.17114,2.2605},{1.85205,4.83716,1.7605}};
  2138. };
  2139. class Land_House_K_6_EP1: Residential
  2140. {
  2141. lootPos[] = {
  2142. {2.36108,1.41309,-1.60797},
  2143. {-2.57178,1.42285,-1.59425},
  2144. {-4.81445,2.98193,1.48639},
  2145. {-0.123047,3.83203,1.47144},
  2146. {2.7063,0.193359,4.42145},
  2147. {-4.3584,-2.99609,4.33153},
  2148. {-0.0888672,3.0293,4.42143},
  2149. {2.10864,0.180664,1.47076},
  2150. {-4.10083,-2.09082,1.55551}};
  2151. };
  2152. class Land_House_C_9_EP1: Residential
  2153. {
  2154. lootPos[] = {
  2155. { -3.47339,2.13086,-3.74726 },
  2156. { -3.17773,4.19849,-3.74837 },
  2157. { -0.839844,5.7041,-3.74944 },
  2158. { 4.67529,1.19897,-3.74832 },
  2159. { 4.20508,-1.85229,-3.74805 },
  2160. { 1.01074,-0.609619,-0.152166 },
  2161. { 0.213379,1.56616,-0.152166 },
  2162. { 1.66138,4.33472,-0.152166 },
  2163. { 4.38208,-5.14136,-0.152166 }};
  2164. };
  2165. class Land_House_C_10_EP1: Residential
  2166. {
  2167. lootPos[] = {{-0.476807,-6.18408,-4.2081},{-2.19189,-2.32666,-4.19943},{0.970459,5.15942,-4.19894},{2.09814,8.11133,-4.19852},{0.209961,8.65503,-4.19772},{-1.55542,-2.83594,-0.0197258},{0.849854,-5.49219,-0.869633},{-1.56226,8.49561,-0.878298},{-4.927,0.8396,-0.574228},{-2.1604,8.40674,2.47196},{2.02271,5.81372,5.22763},{-2.17822,1.53076,-0.878794}};
  2168. lootPosZombie[] = {{0.153076,-2.36743,-3.31192},{-0.96167,-7.51587,-3.32074},{2.4646,5.95142,-3.2957},{-3.10596,6.55762,-3.29418},{2.66089,5.73584,0.00634003},{-1.50708,7.18359,0.00669289},{-0.899902,-4.46045,0.00529861}};
  2169. lootPosSmall[] = {{-3.52124,-9.30933,-4.20103},{0.401611,-0.616211,-4.19847},{-1.30835,9.25757,-4.11613},{-0.946045,9.29761,-3.10613},{0.183594,9.23438,-2.74583},{1.15552,4.8877,-3.25071},{0.820313,4.84009,-3.58973},{-0.0129395,9.26294,-3.78608},{0.918701,-1.18433,-0.879436},{-2.12231,-2.69775,-0.399366},{-3.64014,4.15503,-0.268515},{-3.17114,0.63916,-0.878897},{2.64014,4.59009,2.47196},{0.853516,5.55664,5.22757},{2.84448,5.5791,2.47196},{3.43945,-9.37354,-0.879139},{1.83667,7.45825,-0.878618},{3.32861,-2.79565,-4.20015}};
  2170. };
  2171. class Land_House_C_11_EP1: Residential
  2172. {
  2173. lootPos[] = {
  2174. { -4.875,-3.75586,-2.45703 },
  2175. { -1.22852,-3.17529,-2.08453 },
  2176. { 6.55859,0.731934,-2.08453 },
  2177. { 4.74072,3.21436,-2.08453 },
  2178. { 4.39551,0.458984,-2.08453 },
  2179. { 0.449219,-3.03857,0.972969 },
  2180. { 4.8291,3.44629,0.972969 }};
  2181. };
  2182. class Land_House_C_12_EP1: Industrial
  2183. {
  2184. lootPos[] = {{-3.27197,-1.5813,-3.50101},{-2.09863,-6.13086,-3.52102},{-2.979,-8.6936,0.141808},{-2.66602,-3.0437,0.139957},{5.91016,-3.59204,0.132626},{2.33154,-1.00244,-3.51937}};
  2185. lootPosZombie[] = {{2.11182,-8.16724,1.00763},{1.85498,-3.48828,-2.63601},{-2.74854,0.133301,-2.63601},{2.65674,-5.69165,-2.63601},{-2.60742,-7.35913,1.0174}};
  2186. lootPosSmall[] = {{-4.03857,-2.06226,-2.43102},{-4.02344,-1.44019,-3.11102},{-3.55371,-0.618164,-3.29102},{7.38184,0.690674,-3.12101},{-2.99268,-6.54883,3.45573},{7.58105,-2.40894,0.112629},{-1.79004,-3.58325,0.128376},{-2.05713,-9.00806,0.150394}};
  2187. };
  2188. class Land_House_K_3_EP1: Residential
  2189. {
  2190. lootPos[] = {
  2191. { 0.524414,3.5166,-0.53767 },
  2192. { 1.53491,-0.0644531,-0.790318 },
  2193. { -0.887451,0.615234,-0.790318 },
  2194. { -4.46191,1.38379,-0.795597 },
  2195. { 1.1001,5.40723,2.81719 }};
  2196. };
  2197. class Land_House_K_7_EP1: Residential
  2198. {
  2199. lootPos[] = {
  2200. { -0.995361,1.89014,-0.218372 },
  2201. { -4.9541,3.85254,-0.218374 },
  2202. { -3.4502,4.0376,3.32767 }};
  2203. };
  2204. class Land_House_L_7_EP1: Residential
  2205. {
  2206. lootPos[] = {
  2207. { 3.52979,-0.34375,0.102112 },
  2208. { -0.245117,3.10742,-0.261154 },
  2209. { -5.43408,3.36426,-0.646149 },
  2210. { -4.90137,1.19189,-0.651993},
  2211. { 0.214844,-3.70947,-1.00735}};
  2212. };
  2213. class Land_House_L_6_EP1: Residential
  2214. {
  2215. lootPos[] = {
  2216. { 5.51416,-0.64624,-1.509 },
  2217. { 1.1626,1.93677,-1.5399 },
  2218. { 4.20996,1.62158,1.28101 },
  2219. { 3.15381,-2.12427,1.28099 },
  2220. { -3.74268,-2.23193,-1.53738 }};
  2221. };
  2222. class Land_House_K_8_EP1: Residential
  2223. {
  2224. lootPos[] = {{2.94263,2.71948,3.34996},{-0.0541992,3.51294,3.34996},{-2.81274,1.99365,0.231133},{-2.59253,3.66528,-1.81557},{-2.55493,-2.54126,-2.63675},{2.97803,-1.89355,-2.64059}};
  2225. lootPosZombie[] = {{-2.60083,-1.24683,-1.66764},{3.30005,-1.26563,1.12351},{-0.615479,2.00049,1.1274},{-1.73755,2.1958,-1.708}};
  2226. lootPosSmall[] = {{-0.681641,0.580322,3.54996},{1.30103,3.72339,3.81996},{1.45947,2.58374,3.34996},{-3.10376,-1.51025,3.34996},{-4.21533,1.6499,0.0964928},{3.22192,3.68018,0.234936},{-3.19409,-1.90552,0.496338},{3.31445,-0.210938,-1.82104},{3.00293,-0.161865,-2.16398},{0.443359,-3.27417,-2.67695},{-3.1377,1.33936,-2.2182}};
  2227. };
  2228. class Land_House_K_5_EP1: Residential
  2229. {
  2230. lootPos[] = {
  2231. { -2.40381,1.90674,1.51889 },
  2232. { -5.96777,0.826416,0.710116 },
  2233. { -3.05811,4.05676,1.52165 },
  2234. { 1.29199,1.85913,1.54825 },
  2235. { 4.40381,3.96619,2.26365 },
  2236. { 4.17725,0.271484,2.4009 },
  2237. { 1.30908,1.50195,1.55225 }};
  2238. };
  2239. class Land_House_K_1_EP1: Residential
  2240. {
  2241. lootPos[] = {
  2242. { -0.685547,4.02161,1.56626 },
  2243. { 3.71387,5.48114,1.56626 },
  2244. { 3.23438,2.35388,1.56626 },
  2245. { -3.30566,4.65558,1.54929 },
  2246. { -3.77539,2.02087,1.60863 }};
  2247. };
  2248.  
  2249. class Land_House_L_1_EP1: Residential
  2250. {
  2251. lootPos[] = {
  2252. {1.63135,-1.2251,-0.619034},
  2253. {-0.165039,-1.74463,-0.6114815},
  2254. {-1.18311,-0.15918,-0.596542}};
  2255. };
  2256. class Land_House_L_3_EP1: Residential
  2257. {
  2258. lootPos[] = {
  2259. { -5.59863,-0.384766,-0.173644 },
  2260. { -5.23425,2.49609,-0.22691 },
  2261. { 0.75769,2.95508,-0.222477 },
  2262. { -0.387817,0.0234375,-0.222477 },
  2263. { 2.11365,2.99512,-0.222477 }};
  2264. };
  2265. class Land_House_L_4_EP1: Residential
  2266. {
  2267. lootPos[] = {
  2268. { -3.34961,-0.487122,-1.33058 },
  2269. { -6.60547,0.131348,-1.29852 },
  2270. { -0.385742,-0.0551758,-1.34066 },
  2271. { -0.209961,3.14941,-1.253 },
  2272. { 3.47559,0.370972,-1.05766 },
  2273. { 5.41992,3.25671,-1.01435 }};
  2274. };
  2275. class Land_House_L_9_EP1: Residential
  2276. {
  2277. lootPos[] = {
  2278. { 4.4043,0.311035,-0.621445 },
  2279. { -2.23584,1.68604,-0.542923 },
  2280. { 4.0918,0.924805,2.60419}};
  2281. };
  2282. class LAND_ibr_bank: Office
  2283. {
  2284. lootPos[] = {
  2285. { 1.44702,-0.9551,-1.60158 },
  2286. { -7.40649,-4.9482,-1.60158 },
  2287. { -7.50879,3.1616,-1.60158 },
  2288. { -13.1931,3.0244,-1.60158 },
  2289. { -10.6316,-1.4922,-1.60158 },
  2290. { -10.3481,-5.6631,-1.60158 },
  2291. { -14.0247,-6.4653,-1.60158 },
  2292. { -10.1897,-2.6592,-1.60158 }};
  2293. };
  2294. class Land_House_L_8_EP1: Residential
  2295. {
  2296. lootPos[] = {
  2297. { 0.662598,5.04395,-1.01205 },
  2298. { 0.73291,2.59424,-1.01574 },
  2299. { 4.73828,3.56836,-0.773781 },
  2300. { 3.76758,3.67578,1.73622 },
  2301. { -2.51514,-2.19971,-1.55013 },
  2302. { -2.51514,-2.19971,-1.55013 }};
  2303. };
  2304. class Land_ibrhotel: Residential
  2305. {
  2306. lootPos[] = {
  2307. { -8.44922,9.08105,-7.74672 },
  2308. { -0.813965,9.1748,-7.74672 },
  2309. { 3.17383,11.873,-7.74672 },
  2310. { 2.74072,2.91016,-7.74672 },
  2311. { 3.80225,-2.44434,-7.85944 },
  2312. { -1.28711,-0.235352,-4.25943 },
  2313. { 17.8379,-8.18896,-4.25943 },
  2314. { 15.4878,-11.4014,-4.25943 },
  2315. { 11.8403,-17.5391,-4.25943 },
  2316. { 4.74902,-11.9019,-4.25943 },
  2317. { -9.04395,-17.6064,-4.25943 },
  2318. { -11.9761,-15.2539,-4.25943 },
  2319. { -15.9063,-12.082,-4.25943 },
  2320. { -12.2837,-4.31934,-4.25943 },
  2321. { -16.7495,9,-4.25943 },
  2322. { -15.7764,11.6875,-4.25944 },
  2323. { -11.9551,16.458,-4.25944 },
  2324. { -4.83203,12.1294,-4.25943 },
  2325. { -5.21436,6.14258,-4.25943 },
  2326. { 3.57373,5.38721,-4.25943 },
  2327. { 8.66553,17.2417,-4.25943 },
  2328. { 12.2725,16.1885,-4.25943 },
  2329. { 11.8359,4.06348,-4.25943 },
  2330. { 8.99023,1.72949,-4.25943 },
  2331. { -1.28711,-0.235352,-0.759062 },
  2332. { 17.8379,-8.18896,-0.759062 },
  2333. { 15.4878,-11.4014,-0.759062 },
  2334. { 11.8403,-17.5391,-0.759062 },
  2335. { 4.74902,-11.9019,-0.759062 },
  2336. { -9.04395,-17.6064,-0.759062 },
  2337. { -11.9761,-15.2539,-0.759062 },
  2338. { -15.9063,-12.082,-0.759062 },
  2339. { -12.2837,-4.31934,-0.759062 },
  2340. { -16.7495,9,-0.759062 },
  2341. { -15.7764,11.6875,-4.25944 },
  2342. { -11.9551,16.458,-4.25944 },
  2343. { -4.83203,12.1294,-0.759062 },
  2344. { -5.21436,6.14258,-0.759062 },
  2345. { 3.57373,5.38721,-0.759062 },
  2346. { 8.66553,17.2417,-0.759062 },
  2347. { 12.2725,16.1885,-0.759062 },
  2348. { 11.8359,4.06348,-0.759062 },
  2349. { 8.99023,1.72949,-0.759062 },
  2350. { -1.28711,-0.235352,2.74082 },
  2351. { 17.8379,-8.18896,2.74082 },
  2352. { 15.4878,-11.4014,2.74082 },
  2353. { 11.8403,-17.5391,2.74082 },
  2354. { 4.74902,-11.9019,2.74082 },
  2355. { -9.04395,-17.6064,2.74082 },
  2356. { -11.9761,-15.2539,2.74082 },
  2357. { -15.9063,-12.082,2.74082 },
  2358. { -12.2837,-4.31934,2.74082 },
  2359. { -16.7495,9,2.74082 },
  2360. { -15.7764,11.6875,-4.25944 },
  2361. { -11.9551,16.458,-4.25944 },
  2362. { -4.83203,12.1294,2.74082 },
  2363. { -5.21436,6.14258,2.74082 },
  2364. { 3.57373,5.38721,2.74082 },
  2365. { 8.66553,17.2417,2.74082 },
  2366. { 12.2725,16.1885,2.74082 },
  2367. { 11.8359,4.06348,2.74082 },
  2368. { -1.54492,0.158691,6.24485 },
  2369. { 3.11914,5.81445,6.24485 }};
  2370. };
  2371. class Land_MBG_Shanty_BIG: Residential
  2372. {
  2373. lootPos[] = {
  2374. { -29.8752,-15.8057,2.99997 },
  2375. { 23.4097,11.5024,24.9672 },
  2376. { -29.345,-16.7568,3.04013 },
  2377. { 23.2319,11.6201,27.9672 },
  2378. { -33.3779,-11.3564,5.81198 }};
  2379. };
  2380. class Land_dum_istan3_hromada2: Residential
  2381. {
  2382. lootPos[] = {
  2383. { 1.67627,3,-4.62603 },
  2384. { -1.47363,4.92285,-1.28517 },
  2385. { 6.43848,1.93555,2.08801 }};
  2386. };
  2387. class Land_budova4_in: Military
  2388. {
  2389. lootPos[] = {
  2390. { -6.50415,2.1416,-1.88723 },
  2391. { -1.66162,2.10168,-1.88723 },
  2392. { 2.94312,2.297,-1.88723 },
  2393. { 5.34082,-1.82922,-1.88723 }};
  2394. };
  2395. class land_army_hut_int: Military
  2396. {
  2397. lootPos[] = {
  2398. { 2.7959,-5.07373,-1.33056 },
  2399. { 2.79785,-2.1626,-1.33056 },
  2400. { -0.943359,-0.060791,-1.35981 },
  2401. { 0.689453,1.87134,-1.36167 }};
  2402. };
  2403. class Land_army_hut3_long_int: Military
  2404. {
  2405. lootPos[] = {
  2406. { -2.88721,-4.36035,-1.23617 },
  2407. { 0.753906,-3.90039,-1.23617 },
  2408. { -2.53711,-1.95117,-1.23617 },
  2409. { -2.27856,-0.211914,-1.23617 },
  2410. { -0.0664063,-1.70801,-1.23617 },
  2411. { 0.141113,2.31104,-1.23617 }};
  2412. };
  2413. class land_army_hut2_int: Military
  2414. {
  2415. lootPos[] = {
  2416. { -0.421387,-0.0517578,-0.948329 },
  2417. { 1.80103,0.945313,-0.948329 },
  2418. { 2.24585,-2.6875,-0.948329 },
  2419. { -1.24561,-1.53955,-0.948329 }};
  2420. };
  2421. class land_ibr_hangar: MilitaryIndustrial
  2422. {
  2423. lootPos[] = {
  2424. { -5.75635,9.95386,-3.57318 },
  2425. { -8.06152,-11.4065,-3.58192 },
  2426. { 8.68555,-5.30371,-3.57942 }};
  2427. };
  2428. class Land_MBG_Police_Station: Office
  2429. {
  2430. lootPos[] = {
  2431. { 9.81543,-4.36365,-1.59829 },
  2432. { 1.01172,-6.02344,-1.59829 },
  2433. { -5.03369,-5.98376,-1.59829 },
  2434. { -8.5415,-0.348511,-1.59829 },
  2435. { -8.88574,-2.93823,-1.59829 },
  2436. { -5.55518,4.80493,-1.59829 },
  2437. { -1.77246,5.49365,-1.59829 },
  2438. { 2.32129,6.33032,-1.59829 },
  2439. { 3.54492,6.27332,1.68834 },
  2440. { 9.88916,4.68176,1.68833 },
  2441. { 10.0566,-1.07727,1.68833 },
  2442. { 6.6499,1.78296,1.68833 },
  2443. { -5.30029,-2.68726,1.68833 },
  2444. { 1.25977,-1.76636,1.68833 },
  2445. { -6.56689,1.51843,1.68834 },
  2446. { -5.33887,3.92529,1.68834 },
  2447. { -2.3125,6.18774,1.68834 }};
  2448. };
  2449. class Land_dum_mesto_in: Residential
  2450. {
  2451. lootPos[] = {
  2452. { -5.53796,-2.51996,-3.99769 },
  2453. { -4.66113,1.34052,-4.26331 },
  2454. { -4.9137,3.4718,-4.26331 },
  2455. { 0.397583,-2.74866,-4.26418 },
  2456. { 2.18762,0.74707,-4.26418 },
  2457. { 4.94128,-1.67108,-4.26418 },
  2458. { 4.48279,2.82495,-4.26418 },
  2459. { 1.11023,4.69928,-2.75561 },
  2460. { 4.98938,3.79883,-1.28095 },
  2461. { 5.55957,-1.61218,-1.28095 },
  2462. { 0.695679,-2.18268,-1.28095 },
  2463. { -2.42969,-1.18854,-1.27582 },
  2464. { -4.77722,3.51996,-1.27582 }};
  2465. };
  2466. class Land_tovarna1: Industrial
  2467. {
  2468. lootPos[] = {
  2469. { 2.83887,5.23889,-5.75442 },
  2470. { -2.30774,7.31934,-5.75442 },
  2471. { -11.0908,5.44897,-5.75442 },
  2472. { -11.4746,-1.5791,-5.75442 },
  2473. { -5.52405,1.68994,-5.75442 },
  2474. { 2.82605,1.4801,-5.75442 },
  2475. { 2.44128,-6.50256,-5.75442 },
  2476. { -6.68335,-0.453369,2.17997 },
  2477. { -3.81812,0.690186,2.17997 },
  2478. { 2.78735,1.19409,2.17997 },
  2479. { 1.59167,-6.06665,2.17997 },
  2480. { -2.4646,-5.63696,2.17997 },
  2481. { -5.77393,-7.28271,2.17997 },
  2482. { -0.484985,-3.14197,4.82992 }};
  2483. };
  2484. class Land_Ind_Garage01_EP1: Industrial
  2485. {
  2486. lootPos[] = {{1.65088,2.49048,-1.23114}};
  2487. lootPosZombie[] = {{0.125488,0.557861,-0.357141},{1.11084,-1.33643,-0.36116}};
  2488. lootPosSmall[] = {{2.89014,2.49634,-1.12063},{2.84814,3.43677,-1.12102},{1.39063,3.59766,-0.391855},{1.57227,3.61353,0.368147},{1.7251,3.61353,-1.15185}};
  2489. };
  2490. class land_hut01: Residential
  2491. {
  2492. lootPos[] = {
  2493. { 0.304749,-0.543213,-0.448339 },
  2494. { 0.885254,2.90747,-0.44834 }};
  2495. };
  2496.  
  2497. class land_housev2_05: Residential
  2498. {
  2499. lootPosZombie[] = {{-3.78809,-0.407715,-2.06879},{5.36499,7.90381,-2.08879}};
  2500. };
  2501. class land_hut02: Residential
  2502. {
  2503. lootPos[] = {
  2504. { -0.498901,2.974,-0.445764 },
  2505. { -1.07245,-0.756958,-0.445764 }};
  2506. };
  2507. class land_hut04: Residential
  2508. {
  2509. lootPos[] = {
  2510. { -1.07227,-0.354492,-0.437198 },
  2511. { 0.939697,2.78271,-0.437198 }};
  2512. };
  2513. class Land_Ind_Oil_Tower_EP1: Industrial
  2514. {
  2515. lootPos[] = {
  2516. { 3.55743,-5.92773,-12.9755 },
  2517. { 4.63086,1.24902,-12.9932 },
  2518. { -0.240356,-1.08252,-12.9875 },
  2519. { 6.87689,-6.34961,-8.00889 },
  2520. { 2.31177,0.231689,-8.00478 }};
  2521. };
  2522. class Land_ibr_terminal: Office
  2523. {
  2524. lootPos[] = {
  2525. { 11.1885,-13.0669,-4.04974 },
  2526. { 4.42383,-9.64746,-4.04974 },
  2527. { -2.42822,-6.94775,-4.04974 },
  2528. { -3.00537,-1.25439,-4.04974 },
  2529. { 0.473145,8.72314,-4.04974 },
  2530. { 14.8608,12.5249,-4.04974 },
  2531. { 3.33838,-14.5229,0.581566 },
  2532. { -3.88428,-17.5376,0.581566 },
  2533. { -17.3682,0.572266,-4.05001 },
  2534. { -13.7939,0.576172,-0.231342 },
  2535. { -2.83545,10.9009,-0.949741 },
  2536. { -2.27686,-16.4238,3.68157 }};
  2537. };
  2538. class Land_A_Villa_EP1: Office
  2539. {
  2540. lootPos[] = {
  2541. { -23.3442,1.71484,-3.65929 },
  2542. { 14.5498,-5.69775,-5.06722 },
  2543. { 5.8457,-2.09814,-5.06717 },
  2544. { 9.5249,3.76563,-5.06717 },
  2545. { 10.0454,11.5093,-5.0734 },
  2546. { 0.268555,8.64648,-5.06699 },
  2547. { -0.378906,15.3989,-5.06724 },
  2548. { -6.68506,14.9448,-5.06722 },
  2549. { -10.9644,13.0996,-5.06719 },
  2550. { 11.0571,4.48926,-1.48401 },
  2551. { 2.85938,9.12939,-1.48407 },
  2552. { -3.87646,8.01416,-1.4844 },
  2553. { 0.0537109,10.3984,-1.4844 },
  2554. { -2.78467,13.5903,-1.4844 },
  2555. { -0.118652,15.3394,-1.4844 },
  2556. { -6.73779,15.772,-1.4844 },
  2557. { -8.39453,13.5249,-1.4844 },
  2558. { -10.5317,9.75146,-1.4844 },
  2559. { -11.8062,14.2358,-1.4844 },
  2560. { -15.5771,14.0396,-1.4844 }};
  2561. };
  2562. class Land_A_Office01_EP1: Land_A_Office01
  2563. {
  2564. lootPos[] = {
  2565. { -2.50391,-2.46948,-4.728 },
  2566. { 4.23535,-0.336914,-4.728 },
  2567. { 4.11133,6.1123,-4.728 },
  2568. { 0.242188,6.06299,-4.728 },
  2569. { 4.31641,3.74023,-4.728 },
  2570. { 5.08887,0.219727,-4.728 },
  2571. { 11.6504,-1.5647,-4.728 },
  2572. { 14.5811,-4.1123,-4.728 },
  2573. { 13.8545,-0.749023,-4.728 },
  2574. { -7.7627,5.59082,-4.728 },
  2575. { 1.81152,0.993408,-2.228 },
  2576. { 4.93164,4.31982,-2.228 },
  2577. { 1.18945,6.07031,-2.228 },
  2578. { 2.23145,3.76563,-2.228 },
  2579. { -4.76367,-2.51221,-2.228 },
  2580. { -14.5596,-3.40723,-2.228 },
  2581. { -15.2705,5.92773,-2.228 },
  2582. { -10.9063,6.04175,0.672008 },
  2583. { -6.30762,3.30078,0.672006 },
  2584. { 7.6416,6.38696,0.672001 },
  2585. { 13.6729,6.5957,0.671999 },
  2586. { 13.1924,-2.58691,0.671998 },
  2587. { 3.0918,2.4375,6.20491 },
  2588. { -1.45703,-2.28369,6.20491 },
  2589. { -2.12988,4.51587,0.672005 },
  2590. { 4.74414,-4.60156,-2.21486 },
  2591. { 8.3457,-1.10718,-2.228 },
  2592. { 9.94727,-3.74146,-2.228 },
  2593. { 7.13867,-2.50732,-2.228 },
  2594. { 12.8701,4.70923,-2.228 },
  2595. { 15.3721,3.42383,-2.228 }};
  2596. };
  2597. class Land_A_Stationhouse_ep1: Land_a_stationhouse{};
  2598. class Land_ibrPanelak: Land_Panelak{};
  2599. class Land_ibrPanelak2: Land_Panelak2{};
  2600.  
  2601. class Land_Ind_Expedice_1: Industrial
  2602. {
  2603. lootPos[] = {{5.56104,-18.4136,-5.75725},{-10.0732,-18.7891,-3.48673},{-6.21045,-7.65479,-3.48673},{0.0634766,-0.0908203,-5.68389},{-2.59351,18.4795,-5.68389},{-1.85474,13.1089,-3.48673}};
  2604. lootPosZombie[] = {{-7.98584,-18.7822,-2.61173},{2.97021,17.729,-4.8089}};
  2605. lootPosSmall[] = {{6.71289,-18.1563,-5.75725},{-9.12036,-17.6846,-3.48673},{-7.7959,-8.31201,-3.48673},{-1.51221,0.0673828,-5.68389},{-2.6748,11.6543,-5.6839},{-2.34814,11.9219,-3.48673}};
  2606. };
  2607.  
  2608. // Isla Dula
  2609. class land_dum_istan2b: Residential
  2610. {
  2611. lootPos[] = {
  2612. {-6.44531,-5.13037,3.80019},
  2613. {-6.71777,2.81592,3.80019},
  2614. { 3.33887,-0.539307,0.822979},
  2615. {-0.506836,-2.2229,0.822979},
  2616. {-3.93457,2.11401,-2.29981}};
  2617. };
  2618.  
  2619. class Land_dum_olez_istan2: HouseRoaming{};
  2620. class Land_dum_olez_istan2_maly2: HouseRoaming{};
  2621. class land_dum_mesto3_istan: HouseRoaming{};
  2622. class land_dum_istan2_03a: HouseRoaming{};
  2623. class land_ind_pec_03a: HouseRoaming{
  2624. lootPosZombie[] = {{-16.4072,-12.3384,-4.473},{-16.4097,-14.7412,-4.47244},{0.900879,28.8267,-4.48695}};
  2625. };
  2626.  
  2627.  
  2628.  
  2629. class land_nasypka: Residential
  2630. {
  2631. lootPos[] = {{-1.46045,-0.168945,6.56824}};
  2632. lootPosZombie[] = {{1.50659,-0.027832,-5.55527}};
  2633. lootPosSmall[] = {{-1.58691,0.717285,6.56824}};
  2634. };
  2635.  
  2636. class Land_dum_istan3_pumpa: Residential
  2637. {
  2638. lootPos[] = {
  2639. {-2.14502,3.03662,-1.86787},
  2640. {4.09619,-0.563965,1.47485},
  2641. {0.189453,0.540039,1.47485},
  2642. {-1.73682,2.44775,1.47485}};
  2643. };
  2644. class land_dum_istan3: Residential
  2645. {
  2646. lootPos[] = {
  2647. {-8.4917,-0.922363,0.585144},
  2648. {5.97852,1.38037,0.585148},
  2649. {3.55176,-5.42822,0.58514},
  2650. {-2.33105,3.74805,-2.67237}};
  2651. };
  2652. class land_house_y: Residential
  2653. {
  2654. lootPos[] = {
  2655. {-0.570313,-5.21387,-1.40696},
  2656. {-5.15625,-5.32275,-1.40696},
  2657. {2.34766,4.9917,-1.40696}};
  2658. };
  2659. class land_dum_istan4_inverse: Residential
  2660. {
  2661. lootPos[] = {
  2662. {-2.77246,-1.72949,-4.33588},
  2663. {5.30176,5.76563,-7.28588},
  2664. {-0.282227,5.89746,-7.28588},
  2665. {-6.5918,5.96973,-7.28588}};
  2666. };
  2667. class Land_duala_mini: Residential
  2668. {
  2669. lootPos[] = {
  2670. {-1.37207,2.25488,-2.74846},
  2671. {-3.43457,-2.04932,-2.74846},
  2672. {3.82959,0.034668,-2.74846},
  2673. {3.79102,-2.25977,-2.74846}};
  2674. };
  2675. class Land_hut_old02: Industrial
  2676. {
  2677. lootPos[] = {
  2678. {-5.60449,-1.20215,-3.03296},
  2679. {-3.80371,-2.33154,-3.03296},
  2680. {2.10156,-8.16406,-3.03296},
  2681. {3.87402,8.28125,-3.03296}};
  2682. };
  2683. class land_dum_istan2_02: Industrial
  2684. {
  2685. lootPos[] = {
  2686. {-0.566406,-3.44775,-4.14959},
  2687. {-2.00146,1.43604,-4.14959}};
  2688. };
  2689. class LAND_garaz_bez_tanku: Industrial
  2690. {
  2691. lootPos[] = {{-2.98047,0.0463867,3.41651}};
  2692. lootPosZombie[] = {{-5.14404,-2.02295,-1.71924},{4.92676,-2.67383,-1.71924}};
  2693. lootPosSmall[] = {{-1.36499,-0.579102,3.42651}};
  2694. };
  2695. class land_mbg_brickhouse_01: Residential
  2696. {
  2697. lootPos[] = {
  2698. {-7.06543,4.02197,-0.051506},
  2699. {5.55518,-0.523438,-0.051506},
  2700. {-0.717773,4.01855,-0.051506},
  2701. {-2.00293,-2.35107,-3.35652},
  2702. {4.99219,-0.20752,-3.35652},
  2703. {-6.80469,3.94043,-3.35652}};
  2704. };
  2705. class land_bouda_garaz: Industrial
  2706. {
  2707. lootPos[] = {
  2708. {26.1628,-12.502,-0.952108},
  2709. {23.3086,-6.62305,-0.952108}};
  2710. };
  2711.  
  2712.  
  2713. // Taviana 1.0 building loots
  2714. class Land_majak_podesta: Residential
  2715. {
  2716. lootPos[] = {
  2717. {-1.22461,-2.17969,2.28329},
  2718. {1.14844,-2.9707,2.28329}};
  2719. };
  2720. // blue trailer - Also affects chernarus
  2721. class Land_Shed_M02: Industrial
  2722. {
  2723. lootPosZombie[] = {{-0.00195313,3.29932,-0.6586}};
  2724. lootPosSmall[] = {{1.00586,0.0698242,-1.01666},{-0.931641,0.0825195,-1.01755}};
  2725. };
  2726. class Land_sara_Domek_sedy: Residential
  2727. {
  2728. lootPos[] = {
  2729. {-1.76367,-1.11328,-2.14196},
  2730. {-5.0127,3.01953,-2.14196},
  2731. {5.41211,2.625,-2.14196},
  2732. {4.86035,-0.738281,-2.14196}};
  2733. };
  2734. class Land_dum_rasovna: Residential
  2735. {
  2736. lootPos[] = {{-1.271,3.38281,-2.69958},{3.14893,3.86255,-2.69958},{3.30957,-4.17871,-2.69958},{-0.936523,-1.97412,0.242605},{1.05518,3.77271,0.242605}};
  2737. lootPosZombie[] = {{-1.08252,-1.93018,-1.79458},{-1.68555,2.19971,-1.79458}};
  2738. lootPosSmall[] = {{-0.964844,-3.52148,0.952604},{0.613281,-0.726807,-2.69958},{3.69873,-1.69995,-2.69958}};
  2739. };
  2740. class land_sara_domek_kovarna: Residential
  2741. {
  2742. lootPosZombie[] = {{0.0998535,-0.891602,-0.880356}};
  2743. };
  2744. class land_sara_domek_hospoda: Residential
  2745. {
  2746. lootPos[] = {{-2.14844,-3.56396,-2.74878}};
  2747. lootPosZombie[] = {{1.48291,-3.28223,-1.85291}};
  2748. lootPosSmall[] = {{-1.16064,-4.72485,-2.75951}};
  2749. };
  2750.  
  2751. class Land_leseni2x: Industrial
  2752. {
  2753. lootPos[] = {
  2754. {1.15625,-0.206055,2.55466}};
  2755. };
  2756. // Train Station
  2757. class LAND_vokzal_big: Residential
  2758. {
  2759. lootPos[] = {
  2760. {7.28613,-0.216797,-7.96283},
  2761. {6.84961,2.56152,-7.96283},
  2762. {6.9834,-4.98047,-7.96283},
  2763. {-7.07227,1.28223,-7.96283}};
  2764. };
  2765.  
  2766. class Land_dum_mesto2: Residential
  2767. {
  2768. lootPos[] = {
  2769. {2.46582,7.10742,-4.34475},
  2770. {2.87305,4.03906,-4.34475},
  2771. {-3.56738,4.05078,-4.34475},
  2772. {-2.49902,0.46875,-4.34475},
  2773. {1.77734,-7.41797,-4.34475},
  2774. {-3.24512,-7.69922,-4.34475},
  2775. {-3.16113,-1.58984,-4.34475},
  2776. {3.19531,1.64258,-0.945168},
  2777. {-3.19141,7.76563,-0.944004},
  2778. {-0.253906,4.78516,-0.944004},
  2779. {-3.35645,-5.74414,-0.944004},
  2780. {-1.70508,-7.22656,-0.944004},
  2781. {1.21973,-1.07617,-0.944004}};
  2782. };
  2783. // Large Supermarket
  2784. class LAND_shopping_sab5: Supermarket
  2785. {
  2786. lootPos[] = {
  2787. {-21.1367,-1.94238,-2.18279},
  2788. {-22.1387,5.40918,-2.18285},
  2789. {-5.17383,-1.17773,-2.1828},
  2790. {2,-12.3975,-2.18271},
  2791. {-4.03906,-11.5391,-2.18272},
  2792. {-9.62109,-11.6016,-2.18272},
  2793. {-15.1699,-11.5225,-2.18272},
  2794. {-18.5156,-12.9307,-2.18271},
  2795. {-20.3633,-10.1182,-2.18273},
  2796. {-17.1367,-6.3623,-2.18276},
  2797. {-12.0098,-3.98535,-2.18277},
  2798. {-14.1758,4.46973,-2.18284},
  2799. {-15.7285,-1.02539,-2.1828},
  2800. {3.40625,4.30664,-2.18284},
  2801. {6.83789,-3.75391,-1.36222},
  2802. {-1.27344,10.9521,-1.36222},
  2803. {-22.4199,9.1084,-1.36222},
  2804. {1.22461,8.13672,-2.18285},
  2805. {-3.18164,8.71484,-2.18285},
  2806. {-7.77344,7.51563,-2.18285}};
  2807. };
  2808. class LAND_Zachytka : Residential
  2809. {
  2810. lootPos[] = {
  2811. {3.79492,-4.12891,-2.02697},
  2812. {-4.92285,-6.8584,-2.02697},
  2813. {-3.6543,-6.7002,-2.02697},
  2814. {-2.60449,-6.87891,-2.02697},
  2815. {-1.82422,0.0361328,-2.02697},
  2816. {-6.2832,-4.51074,-2.02697},
  2817. {-3.60547,5.1875,-2.02697},
  2818. {4.42188,11.2158,-2.02697}};
  2819. };
  2820. class LAND_hospoda : Residential
  2821. {
  2822. lootPos[] = {
  2823. {3.46094,-1.42871,-1.80302},
  2824. {2.40137,-1.22656,-1.80307},
  2825. {7.81836,-1.63281,-1.80282},
  2826. {2.04004,-6.71777,-1.80289},
  2827. {-5.56641,0.793945,-1.80295},
  2828. {-4.18164,8.64063,-1.80286},
  2829. {1.16602,5.0791,-1.80348},
  2830. {1.21582,3.73242,-1.8034},
  2831. {0.248047,5.55176,-1.80324},
  2832. {-1.84766,3.92969,-1.80313},
  2833. {-1.85254,0.222656,-1.80321}};
  2834. };
  2835. class LAND_Kiosk2 : Residential
  2836. {
  2837. lootPos[] = {
  2838. {-20.7441,45.2878,3.05876},
  2839. {-3.80933,-33.6328,3.02246},
  2840. {-3.57007,-22.666,3.02246},
  2841. {4.76587,-24.3711,-0.618923},
  2842. {-1.10449,43.1938,-0.58263},
  2843. {8.77441,23.7346,-0.845428},
  2844. {-9.86914,41.6533,3.05876},
  2845. {7.84668,20.991,4.76736},
  2846. {6.91211,27.9067,10.1178}};
  2847. };
  2848. class Land_deutshe_mini : Residential
  2849. {
  2850. lootPos[] = {
  2851. {-4.34277,-2.54297,-2.74846},
  2852. {-0.624023,-0.357422,-2.74846},
  2853. {0.853516,1.04395,-2.74846},
  2854. {-2.75781,2.44336,-2.74846}};
  2855. };
  2856. class LAND_shopping_sab1 : Supermarket
  2857. {
  2858. lootPos[] = {
  2859. {-30.0442,28.7891,-6.25663},
  2860. {-18.561,23.7578,-6.25663},
  2861. {1.32031,24.5879,-6.25663},
  2862. {-7.86792,15.1182,-6.25663},
  2863. {-22.3628,16.8828,-6.25663},
  2864. {-26.7896,-24.9424,-6.25663},
  2865. {-22.4546,-17.333,-6.25663},
  2866. {-30.6628,-11.0195,-6.25663},
  2867. {-2.51978,-23.1719,-6.25663},
  2868. {0.889893,-14.1914,-6.25663},
  2869. {23.3015,-15.1357,-6.25663},
  2870. {42.353,-13.5322,-6.25663},
  2871. {37.3396,-22.9014,-6.34278},
  2872. {14.5388,-26.2158,-6.25663},
  2873. {9.93091,-18.2871,-6.25663},
  2874. {7.23315,24.9834,-6.25663},
  2875. {8.8877,16.46,-6.25663},
  2876. {16.9697,11.9541,-6.25663},
  2877. {27.3679,21.3857,-6.25663},
  2878. {-28.7632,27.7227,-2.38664},
  2879. {33.5342,16.8047,-6.25663},
  2880. {-31.0317,12.626,-2.38664},
  2881. {-22.1975,16.3066,-2.38664},
  2882. {-17.7339,21.0166,-2.38664},
  2883. {-8.78564,27.5811,-2.38664},
  2884. {-7.71826,15.2012,-2.38664},
  2885. {1.65771,16.3496,-2.38664},
  2886. {-36.4099,8.60352,-2.38664},
  2887. {-43.6084,8.64258,-2.38664},
  2888. {-41.8218,-2.6748,-2.38664},
  2889. {-35.7854,-5.95313,-2.38664},
  2890. {-16.2727,-13.2295,-2.38664},
  2891. {-23.0032,-13.2764,-2.38664},
  2892. {-25.6714,-25.6045,-2.38664},
  2893. {-10.1611,-26.001,-2.38664},
  2894. {2.98145,-26.7119,-2.38664},
  2895. {2.59131,-13.5352,-2.38664},
  2896. {10.7913,-16.2617,-2.38664},
  2897. {17.1582,-27.3232,-2.38664},
  2898. {26.3887,-25.0986,-2.38664},
  2899. {30.8889,-22.1074,-2.38664},
  2900. {42.4817,-21.6602,-2.47279},
  2901. {41.8726,-13.7373,-2.38664},
  2902. {32.7183,-12.5967,-2.38664},
  2903. {34.2241,-5.04199,-2.38664},
  2904. {40.2024,-7.14941,-2.38664},
  2905. {39.8079,-0.0917969,-2.38664},
  2906. {43.5059,6.59766,-2.38664},
  2907. {33.3914,3.02148,-2.38664},
  2908. {29.0322,11.1025,-2.38664},
  2909. {33.1868,17.4531,-2.38664},
  2910. {22.3228,26.3857,-2.38664},
  2911. {7.32861,23.8564,-2.38664}};
  2912. };
  2913. class LAND_skola : Residential
  2914. {
  2915. lootPos[] = {
  2916. {15.8508,20.459,-2.00361},
  2917. {29.0132,22.3887,-2.00361},
  2918. {30.6335,16.1104,-2.00361},
  2919. {30.7412,5.33691,-2.00361},
  2920. {18.7554,5.07324,-2.00361},
  2921. {2.84912,14.2744,-2.00361},
  2922. {-1.27197,12.2324,-2.00361},
  2923. {-5.66699,16.6445,-2.00361},
  2924. {-2.93408,22.0967,-2.00361},
  2925. {5.48535,21.7969,-2.00361},
  2926. {-9.52954,-8.64063,-2.00361},
  2927. {-18.5305,-9.60449,-2.00361},
  2928. {-23.9783,-0.905273,-2.00361},
  2929. {-8.50586,13.9482,-2.00361},
  2930. {5.84448,0.175781,-2.00361},
  2931. {2.56885,-14.167,-2.00361},
  2932. {-3.15063,-14.084,-2.00361},
  2933. {-3.76294,-21.2754,-2.00361},
  2934. {5.4397,-24.5635,-2.00361},
  2935. {18.5049,-11.9141,-2.00361},
  2936. {10.7795,-18.4443,-2.00361},
  2937. {18.3979,-21.9854,1.22083},
  2938. {20.1707,-14.1572,1.22083},
  2939. {30.334,5.12402,1.22083},
  2940. {22.9521,12.1387,1.22083},
  2941. {1.45825,18.208,1.22083},
  2942. {-5.56128,20.1572,1.22083},
  2943. {-6.19165,15.4678,1.22083},
  2944. {-1.05029,9.69141,1.22083},
  2945. {6.17896,5.19434,1.22083},
  2946. {5.00513,2.78711,1.22083},
  2947. {5.81836,-5.65625,1.22083},
  2948. {-0.54541,-15.1104,1.22083},
  2949. {1.8418,-19.8584,1.22083},
  2950. {-2.10864,-21.9961,1.22083},
  2951. {-5.78857,-24.9277,1.22083},
  2952. {16.3679,-15.4463,1.22083},
  2953. {28.0537,-17.1328,1.22083},
  2954. {22.1833,11.416,-2.00361}};
  2955. };
  2956. class LAND_konecna : Office
  2957. {
  2958. lootPos[] = {{14.8423,-0.987793,-1.59364},
  2959. {16.873,-2.86865,-1.59364},
  2960. {13.3672,-9.11377,-1.59364},
  2961. {5.09497,-9.98682,-1.59364},
  2962. {-24.8281,-1.17871,-1.59364},
  2963. {-14.0747,-7.3042,-1.59364},
  2964. {-19.0789,0.98291,-1.59364},
  2965. {4.67944,0.805176,-1.59364},
  2966. {-11.4639,-10.1475,-1.59364}};
  2967. };
  2968. class LAND_Tav_Panelak2 : Residential
  2969. {
  2970. lootPos[] = {{2.7627,-5.62524,5.43665},
  2971. {2.63867,-0.156494,5.43665},
  2972. {3.4873,2.76855,5.43665},
  2973. {6.06152,3.64966,5.43665},
  2974. {6.70996,0.734619,5.43665},
  2975. {4.71875,-1.69263,5.43665},
  2976. {-0.347656,-2.23315,5.43665},
  2977. {0.814453,-1.73901,2.71097},
  2978. {-0.545898,-2.29468,2.71097},
  2979. {-0.415039,4.25122,1.32864},
  2980. {0.75,-2.01318,0.0714264},
  2981. {0.644531,-1.86401,-2.62859}};
  2982. };
  2983. class LAND_Tav_panelak : Residential
  2984. {
  2985. lootPos[] = {{5.24121,-6.39453,2.77144},
  2986. {6.71191,-5.43262,2.77144},
  2987. {4.65625,-1.83838,2.77144},
  2988. {6.69531,0.225586,2.77144},
  2989. {6.54395,3.06519,2.77144},
  2990. {3.40234,3.32324,2.77144},
  2991. {2.61523,0.798096,2.77144},
  2992. {2.7041,-4.98389,2.77144},
  2993. {3.66016,-6.17651,2.77144},
  2994. {-0.982422,-1.86328,2.77144},
  2995. {-0.904297,4.13086,1.32864},
  2996. {0.942383,-2.10474,0.0714226},
  2997. {-2.56836,-1.68628,0.0714226},
  2998. {-2.69531,3.42407,0.0714226},
  2999. {-6.24902,3.01392,0.0714226},
  3000. {-6.07227,0.556396,0.0714226},
  3001. {-5.75488,-2.03857,0.0714226},
  3002. {-6.66406,-4.34497,0.0714226},
  3003. {-5.49219,-6.70581,0.0714226},
  3004. {-2.41602,-4.19434,0.0714226},
  3005. {-3.70801,-6.17212,0.0714226}};
  3006. };
  3007. class LAND_Tav_Panelak3 : Residential
  3008. {
  3009. lootPos[] = {{0.0878906,0.793457,-10.8154},
  3010. {-0.810547,3.44824,-10.8154}};
  3011. };
  3012. class LAND_Big_Panelak : Residential
  3013. {
  3014. lootPos[] = {{3.30566,-9.23413,-14.7521},
  3015. {3.10059,-7.05005,-14.7521},
  3016. {5.36914,0.495361,-14.7521},
  3017. {-0.236328,-3.16772,-14.7521},
  3018. {3.05078,-0.838379,-14.7521}};
  3019. };
  3020.  
  3021. class LAND_Posta : Residential
  3022. {
  3023. lootPos[] = {{-17.4678,-9.28809,1.00044},
  3024. {-16.5732,-1.32227,1.00044},
  3025. {-3.60254,-5.11377,1.00044},
  3026. {9.72168,-6.61035,1.00044},
  3027. {17.333,-8.2085,1.00044},
  3028. {13.3633,7.1958,1.00044},
  3029. {1.56445,8.49707,1.00044}};
  3030. };
  3031.  
  3032. // Proving grounds PMC
  3033. class Land_GeneralStore_01a_PMC : Supermarket
  3034. {
  3035. lootPos[] = {{-8.28796,-0.435303,-1.20155},
  3036. {-4.33252,5.51575,-1.20155},
  3037. {1.05743,5.22791,-1.20155},
  3038. {7.36511,2.40076,-1.20155},
  3039. {13.2913,4.79199,-1.20155},
  3040. {3.06958,7.47021,-1.20155},
  3041. {7.43213,-0.266724,-1.20155},
  3042. {13.5172,-1.04089,-1.20155},
  3043. {10.0657,-1.31946,-1.20155},
  3044. {3.42236,-3.46387,-1.20155},
  3045. {-1.89722,-2.65051,-1.20155},
  3046. {-7.28711,-1.95728,-1.20155}};
  3047. };
  3048. class Land_ruin_01_PMC : Residential
  3049. {
  3050. lootPos[] = {{-2.57568,2.16443,-1.76358},
  3051. {-2.64172,-2.50488,-1.76358},
  3052. {0.851563,1.67505,-1.76358}};
  3053. };
  3054. class Land_Ruin_Cowshed_a_PMC : Residential
  3055. {
  3056. lootPos[] = {{-3.573,2.80774,-2.31227},
  3057. {8.85077,-2.67871,-2.46388},
  3058. {-2.83069,-5.90613,-2.46388},
  3059. {8.89893,-5.66711,-2.46388}};
  3060. };
  3061. class Land_Ruin_Cowshed_b_PMC : Residential
  3062. {
  3063. lootPos[] = {{10.4032,2.35046,-3.14048},
  3064. {2.99207,-3.36682,-3.13994}};
  3065. };
  3066. class Land_Ruin_Cowshed_c_PMC : Residential
  3067. {
  3068. lootPos[] = {{5.05737,2.52881,-3.09486}};
  3069. };
  3070. class Land_FuelStation_Build_PMC : IndustrialFuel
  3071. {
  3072. lootPos[] = {{-1.29761,-0.527832,-1.336},
  3073. {-1.51141,1.30359,-1.33611},
  3074. {2.23376,0.0710449,-1.33611}};
  3075. };
  3076. // Namalsk
  3077. class land_seb_vod_vez: Industrial {
  3078. lootPos[] = {{2.02881,0.0849609,15.155}};
  3079. };
  3080. class land_seb_near_fac: Industrial {
  3081. lootPos[] = {{-10.4116,-18.0859,1.75552}};
  3082. };
  3083. class land_seb_rozvodna: Industrial {
  3084. lootPos[] = {{-1.2168,2.9668,0.583904}};
  3085. };
  3086. class land_seb_mine_maringotka: Residential {
  3087. lootPos[] = {{0.423828,0.721191,-0.612675},{-0.976563,-1.32764,-0.612675}};
  3088. };
  3089. class Land_hut_old01: Residential {
  3090. lootPos[] = {{2.2793,-7.06348,-3.06107},{-3.3584,-1.7334,-3.01178},{-5.0332,-0.929688,-3.0112}};
  3091. };
  3092. class land_st_vez: MilitarySpecial {
  3093. lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
  3094. };
  3095.  
  3096. class Land_dulni_bs: Residential {
  3097. lootPos[] = {{2.76758,2.70068,-1.75205},{2.34668,-1.28564,-1.75205},{-0.478516,-2.64844,-1.75205},{-0.53418,3.11133,-1.75205}};
  3098. };
  3099. class land_bunka: Office {
  3100. lootPos[] = {{1.83496,0.451172,-1.51244},{-2.04492,2.11377,-1.51245},{3.07324,2.41675,-1.51245}};
  3101. };
  3102. class land_pozorovatelna: Military {
  3103. lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
  3104. };
  3105. class land_panelova3: Residential {
  3106. lootPos[] = {{-0.0615234,2.92871,0.0510063},{6.44482,-0.967773,0.0510063},{6.26807,-3.85547,0.0510063},{-0.0327148,-5.30273,0.0510063}};
  3107. };
  3108. class land_vysoky2: Residential {
  3109. lootPos[] = {{6.74121,-2.95508,-15.7673},{6.63232,4.17676,-15.7673},{0.72998,-2.63574,-15.7051},{1.1958,0.116211,-15.6513},{2.84131,2.35742,13.1248},{-0.51123,2.16699,13.1248},{4.37012,0.773438,13.1248},{9.61328,13.2432,13.1248},{6.39307,-12.292,13.1248}};
  3110. };
  3111. class land_vysoky1: Residential {
  3112. lootPos[] = {{-6.74414,5.46875,13.2833},{0.54541,4.38379,13.2833},{10.9004,1.47949,13.2833},{6.0415,-13.4297,13.2833},{1.12744,-2.39258,13.2833}};
  3113. };
  3114. class land_hotel_p2: Residential {
  3115. lootPos[] = {{-3.26953,3.02783,-7.29951},{4.04395,-1.92188,-7.29951},{9.48145,0.459473,-7.32974},{1.53711,0.0078125,6.06893},{4.5332,0.862305,6.06893},{4.73438,-3.63232,6.06893}};
  3116. };
  3117. class land_hotel_p1: Residential {
  3118. lootPos[] = {{-12.1006,-3.29248,-4.92428},{-3.09375,-1.66357,-4.92429},{-1.78125,3.53271,-4.92429},{-5.97852,3.80273,-4.92428},{13.8809,1.77246,-1.39091},{13.751,-9.81104,-1.39091},{12.1787,0.0078125,-3.22923}};
  3119. };
  3120. class land_trubice: Industrial {
  3121. lootPos[] = {{-2.36719,2.7627,2.59438},{5.82715,3.01563,2.59438},{1.57617,0.709961,2.59438}};
  3122. };
  3123. class land_dlouhy1: Residential {
  3124. lootPos[] = {{-6.40918,-0.21875,-9.60495},{-12.395,2.47559,-9.60091},{1.38428,3.15332,-9.61021},{1.91748,8.89746,-9.61057},{-6.90918,8.53027,-9.60461},{-12.3315,8.00195,-9.60096},{-17.9946,9.73926,-9.59713},{-9.91797,5.16699,-9.60259},{6.95801,9.37988,-9.61397},{4.39404,7.64941,-9.61224},{5.43994,9.80469,-5.09157},{0.418457,-0.611328,-5.09031},{-5.27051,7.41895,-5.08631},{2.20361,8.79004,-5.09157},{-8.93848,6.08301,-5.08698},{-9.49854,11.3086,-5.08437},{9.38232,1.54199,-5.09157},{8.95361,9.74707,-5.09157},{11.436,11.4756,-5.08435}};
  3125. };
  3126. class land_dlouhy2: Residential {
  3127. lootPos[] = {{1.73047,5.30957,-9.32314},{-1.38867,-0.568848,-9.31474},{-1.47461,-5.5957,-9.3145}};
  3128. };
  3129. class land_jzd_kr2: Farm {
  3130. lootPos[] = {{1.92139,-4.90527,-6.17321},{0.709961,5.00488,-6.17321},{1.8623,7.37109,1.40623},{3.00684,-3.30566,1.41873},{-3.0625,-3.38477,-2.05339},{-2.62646,10.8418,-2.05339}};
  3131. };
  3132. class land_jzd_kr1: Farm {
  3133. lootPos[] = {{-1.04834,-3.67578,-6.27279},{1.63818,0.775391,-6.27279},{-1.41992,5.10449,-6.27279},{-0.993164,2.94629,-2.15298},{0.717285,-3.79688,-2.15298}};
  3134. };
  3135. class land_jzd_stodola2: Farm {
  3136. lootPos[] = {{8.15527,11.8477,-2.0262},{5.5127,5.6377,-2.0262},{-4.16113,3.67383,-2.0262},{7.53223,-14.4741,-2.0262},{1.16992,0.390625,1.31123}};
  3137. };
  3138. class land_jzd_stodola1: Farm {
  3139. lootPos[] = {{-3.81592,-11.418,-2.0262},{1.73877,-6.20605,-2.0262},{-4.13477,-0.265625,-2.0262},{-1.04883,0.180664,-2.0262}};
  3140. };
  3141. class land_jzd_silo_tes: Industrial {
  3142. lootPos[] = {{2.74902,6.52246,0.214748},{11.5796,5.20703,0.214748},{5.72949,0.644531,0.21475},{10.6719,-6.1416,0.214748},{0.97998,-2.64844,0.214373},{3.22168,-7.55664,0.214746},{-2.62695,-0.580078,10.224}};
  3143. };
  3144. class land_rozvodna: Residential {
  3145. lootPos[] = {{-6.8208,-1.58789,-0.369419}};
  3146. };
  3147. class land_jzd_4silka: Industrial {
  3148. lootPos[] = {{0.551758,-5.24219,1.64133},{0.224609,1.37646,1.64133},{3.04492,0.456055,1.64133},{4.31641,5.94189,5.51407},{-3.53125,-5.80127,5.51407}};
  3149. };
  3150. class land_jzd_bezstrechy: Residential {
  3151. lootPos[] = {{-10.4614,-2.97461,-5.22504},{0.170898,0.177734,-5.22504},{-0.368652,-3.34668,-5.22504},{0.905762,2.52344,-5.22504},{0.802246,2.12305,-0.40476},{1.05615,1.88574,-3.01179},{8.00244,0.787109,-5.22504}};
  3152. };
  3153. class land_AII_last_floor: MilitarySpecial {
  3154. lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
  3155. };
  3156. class land_AII_middle_floor: MilitarySpecial {
  3157. lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
  3158. };
  3159. class land_x_skladiste_low_tex: Industrial {
  3160. lootPos[] = {{-8.12354,-0.32373,-2.85032},{-2.31592,-4.27539,-2.5975},{8.15527,-6.89307,-2.5975},{0.398926,4.80029,-2.82628},{-6.0249,-7.64355,-2.85032}};
  3161. };
  3162. class Land_budova4_winter: MilitarySpecial {
  3163. lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
  3164. };
  3165. class land_domek_podhradi_1: Residential {
  3166. lootPos[] = {{5.20862,3.45215,-2.7391},{3.04761,1.61621,-2.73912},{2.7594,-1.33691,-2.73915},{-3.32617,4.14404,-2.73909}};
  3167. };
  3168. class land_b_small1: Industrial {
  3169. lootPos[] = {{-3.14185,1.36816,-1.50033},{-0.0275879,-1.74707,-1.50033},{-3.59619,-3.18945,-1.50033},{-0.729004,-4.95996,-1.50033}};
  3170. };
  3171. class land_cast1: Industrial {
  3172. lootPos[] = {{-5.39551,6.56055,-4.38392},{-5.68555,9.04297,-4.38393},{-5.57251,9.08203,-4.38393},{-3.05396,14.5527,-4.38392},{2.97681,13.9014,-4.38392},{-0.227783,11.8418,-4.38393},{1.44995,3.27246,-3.50372},{2.53198,-5.45508,-3.5118},{-4.85596,-2.20898,-3.4266},{1.04224,0.729492,-1.06585}};
  3173. };
  3174. class land_vstup: Military {
  3175. lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
  3176. };
  3177. class land_panelova: Industrial {
  3178. lootPos[] = {{16,-14.6357,-4.04666},{3.79102,1.25659,-4.08966},{-15.4639,-8.38086,-4.08966},{-14.3535,-0.195313,-4.08966},{-1.61719,-12.8313,-4.08966},{15.4287,-4.25635,3.37273},{9.19336,-14.6272,3.37141},{5.80957,9.09253,3.37141},{9.95508,9.7937,3.37141},{-8.11523,-2.98291,3.34401},{-15.2598,-8.56641,3.34401}};
  3179. };
  3180. class land_garaze: Industrial {
  3181. lootPos[] = {{-0.00292969,-7.72925,-2.12658},{3.7334,1.02759,-2.12658},{3.2793,6.28857,-2.12658},{6.72949,7.34131,-2.12658},{1.68848,-3.91479,-2.12658}};
  3182. };
  3183. class land_seb_bouda3: Industrial {
  3184. lootPos[] = {{2.63574,-3.0332,-1.72872},{-2.71875,-5.08691,-1.72873},{-3.00293,-1.50781,-1.72877},{-2.91357,3.86328,-1.72876},{3.12891,3.01563,-1.72879}};
  3185. };
  3186. class Land_bouda2_vnitrek: Residential {
  3187. lootPos[] = {{2.33496,0.372559,-0.610508},{-0.845703,2.32129,-0.610506},{-3.27344,-2.27295,-0.610508}};
  3188. };
  3189. class land_f_b2: Industrial {
  3190. lootPos[] = {{1.58398,0.899414,-4.24147},{-1.33301,-0.991211,-4.24147},{1.91113,-1.68262,-4.24147}};
  3191. };
  3192. class land_bud2: Industrial {
  3193. lootPos[] = {{-2.32031,-1.25,-1.76814},{-1.58008,-2.3125,-1.77484}};
  3194. };
  3195. class land_senik: Residential {
  3196. lootPos[] = {{-4.56445,-2.97705,-4.13721},{13.1641,-6.80127,-4.28022},{-4.23242,-0.213379,-4.1315},{-3.44043,4.7998,-4.12115},{-7.64453,3.81445,-4.12319},{-14.0889,-5.66602,-4.14276},{-1.25977,-3.44336,-4.13817}};
  3197. };
  3198. class land_zd_1: Residential {
  3199. lootPos[] = {{2.14258,3.37402,-3.67255},{-1.60645,-3.25098,-3.67255},{0.649902,-2.38086,-3.67255},{-1.16113,1.41406,-3.67255},{2.88721,-2.80078,-3.67255},{-4.45117,-3.0127,-4.04225},{-5.94385,3.13867,-4.04225}};
  3200. };
  3201. class Land_dum_ras: Residential {
  3202. lootPos[] = {{-1.53223,3.34424,-2.66958},{1.36621,-0.507813,-2.66958},{0.860352,3.72705,0.272604},{-0.767578,-1.96289,0.272604},{-0.27832,-3.96045,0.272604}};
  3203. };
  3204. class land_kostelik_final_2122: Church {
  3205. lootPos[] = {{5.41992,-3.45703,-5.57918},{-0.963379,4.74414,-5.57919},{1.09082,-2.79297,-5.57919},{-1.39063,-5.18555,-5.57918}};
  3206. };
  3207. class land_plynom: Residential {
  3208. lootPos[] = {{1.07568,-0.65625,2.21929},{-0.184082,-1.46973,2.21929},{-1.24854,-0.0126953,2.21929},{1.1377,-0.887695,-2.60304},{-1.3877,0.386719,-2.60304},{-0.822754,-1.33398,-2.60304}};
  3209. };
  3210. class land_seb_mine_main_opt: Industrial {
  3211. lootPos[] = {{0.590332,4.68115,-0.991421},{-1.86768,4.13525,-0.992432},{0.14209,2.53271,-0.995407},{-3.43457,2.68115,-0.995136},{-3.01416,2.59521,-5.08478},{0.776855,-2.89209,-5.11486},{-6.06885,3.33838,7.8684},{-6.38086,-2.05469,7.8684},{-1.7251,-3.09668,7.8684},{-5.64111,-0.92334,14.6913},{-6.23584,2.76465,14.6913}};
  3212. };
  3213. class land_seb_mine_near: Industrial {
  3214. lootPos[] = {{7.87646,-5.52881,-8.8979},{9.02979,-5.5918,-8.8979},{4.37451,-7.10156,-8.8979}};
  3215. };
  3216. class land_x_vez_tex: Residential {
  3217. lootPos[] = {{0.433105,-1.02734,-0.273926},{1.00391,3.02197,-0.272713},{1.36426,0.449219,-0.273571},{-1.89795,3.22168,-0.27232},{-5.00537,-3.64307,-0.274128}};
  3218. };
  3219. class land_marsh1: Residential {
  3220. lootPos[] = {{3.76953,-5.73193,-3.95897},{-0.986816,-4.26074,-3.95897},{2.52637,0.376465,-3.95897},{4.78955,2.92969,-3.95897},{4.56543,6.82227,-3.95897},{-2.88184,4.24121,-4.01684}};
  3221. };
  3222. class land_molovabud1: Industrial {
  3223. lootPos[] = {{-2.4458,2.20703,1.27995},{-4.68164,1.95508,1.27995},{-7.92822,6.29199,1.27995},{-1.81055,-1.29199,1.56745}};
  3224. };
  3225. class land_f_b1: Industrial {
  3226. lootPos[] = {{-4.45996,-2.84619,-2.21533},{-1.81152,-5.01123,-2.21533},{-5.32227,-5.21875,-2.21533}};
  3227. };
  3228. class land_seb_bouda1: Residential {
  3229. lootPos[] = {{2.49316,-2.44238,1.13067},{-0.645996,-2.44824,1.13067},{-0.924316,-0.460938,0.573963},{-2.89697,1.9043,0.571716},{2.80566,1.2334,-3.28989},{-2.38672,-0.893555,-3.28989},{-2.7666,2.41699,-3.28989}};
  3230. };
  3231.  
  3232. // Panthera
  3233. class Land_sara_stodola: Farm {
  3234. lootPos[] = {{5.01367,3.33118,-2.19523},{2.51758,1.05737,-2.19523},{-1.30957,-1.02954,-2.19523},{-4.24414,4.0238,-2.19523},{5.16211,-0.661621,-2.19523}};
  3235. };
  3236. class land_cihlovej_dum_mini: Residential {
  3237. lootPos[] = {{-2.4646,-0.78418,-2.86942},{-1.75586,2.88525,-2.86942},{2.76587,2.08154,-2.86942},{1.96265,-1.98877,-2.86942},{0.0109863,0.876465,-2.86942},{0.116455,3.05762,-2.86942}};
  3238. };
  3239. class Land_hruzdum: Residential {
  3240. lootPos[] = {{-1.67188,3.71826,-4.72847},{-2.52295,-1.02246,-1.16867},{-1.94971,1.22021,1.5983}};
  3241. lootPosZombie[] = {{-1.66382,-1.14795,-3.82291},{-2.79248,3.60742,-0.251995}};
  3242. lootPosSmall[] = {{-2.84448,0.796875,2.35386},{2.79614,3.2666,-1.15755},{-3.03979,2.35303,-4.72847}};
  3243. };
  3244. class Land_cihlovej_dum_in: Residential {
  3245. lootPos[] = {{-0.0117188,0.0441895,-1.81473},{-1.76758,2.24805,-1.8147},{-2.88965,-1.64795,-1.8147},{1.84277,-2.07983,-1.81471},{1.58691,-1.3374,-5.27588},{1.22852,2.57324,-5.27588}};
  3246. };
  3247.  
  3248. };
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