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- WaterMelon (Ferroseed) @ Eviolite
- Ability: Regenerator
- Level: 5
- EVs: 164 HP / 188 Def / 148 SpD
- Careful Nature
- - Bullet Seed
- - Stealth Rock
- - Leech Seed
- - Thunder Wave
- Cantaloupe (Timburr) @ Eviolite
- Ability: Magnet Pull
- Level: 5
- EVs: 76 HP / 116 Atk / 156 Def / 156 SpD
- Adamant Nature
- - Drain Punch
- - Knock Off
- - Mach Punch
- - Bulk Up
- Galia (Ponyta) @ Eviolite
- Ability: Drought
- Level: 5
- EVs: 156 Def / 76 SpA / 76 SpD / 196 Spe
- Timid Nature
- - Fire Blast
- - Solar Beam
- - Will-O-Wisp
- - Morning Sun
- Casaba (Pawniard) @ Eviolite
- Ability: Tough Claws
- Level: 5
- EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
- Jolly Nature
- - Knock Off
- - Iron Head
- - Sucker Punch
- - Swords Dance
- HoneyDew (Cubone) @ Thick Club
- Ability: Chlorophyll
- Level: 5
- EVs: 196 Atk / 76 Def / 236 Spe
- Adamant Nature
- - Earthquake
- - Rock Slide
- - Knock Off
- - Fire Punch
- Canary (Vullaby) @ Eviolite
- Ability: Regenerator
- Level: 5
- EVs: 196 HP / 236 Def / 76 SpD
- Impish Nature
- - Brave Bird
- - Knock Off
- - Defog
- - Roost/U-turn
- This is a weather based team which aims to weaken the opposing team and sweep with Chlorophyll Cubone. Ferroseed is the teams Water Type resist and is a great switch-in to pretty much anything because of Regenerator and Leech Seed. Ferroseed is also the teams hazard mon and can Paralyze annoying mons with TWave. Timburr is here because it's pretty much the most annoying mon is AAA LC. It traps shit like Pawniard and Magnemite and absolutely obliterates their soul, and it can set up with Bulk Up to make the situation even worse for the opponent. Ponyta is here to set up Sun for Cubone and to make good use of it itself, as it helps it's recovery, strengthens Fire Blast and takes a full turn off of using Solar Beam. Pawniard is here because it has priority in Sucker Punch and it hits too hard, and Swords Dance is a cute alternate win condition. Chlorophyll Cubone is a fucking monster and it will flat out KO anything with Stealth Rocks down if it has been Knocked Off, and it's bulky enough to take it's fair share of physical attacks, taking ~60% from a Fletchling Acrobatics. Regenerator Vullaby has a spot because it can switch into Fighting Type attacks and helps take care of hazards. Run Roost if you like having Vullaby not dead and run U-turn if you want to lure in Pawn and trap it with Magnet Pull Timburr. This team was made like 9 months ago so it's weak to most of the newer threats such as Speed Boost Yanma and No Guard Ponyta, but they can (kind of) be played around.
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