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DivineDragoonKain

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Oct 29th, 2017
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  1. Pilot level 6
  2.  
  3. Pilot: Dick Hammer
  4. Mech: The Hammer is His
  5.  
  6. Licenses:
  7.  
  8. Tortuga 3
  9. Barbarossa 1
  10. Blackbeard 2
  11.  
  12. Talents:
  13.  
  14. Duelist 3
  15. Ace 1
  16. Lancer 2
  17. Tactician 3
  18.  
  19. Kit: +18 HP, +2 Hull, +1 Engineering, +2 Aim, +1 Melee Attack, +1 Armor, +1 EP/IP
  20.  
  21. Hull: 13+2
  22. - HP: 33/33
  23. - Melee Attack: +6
  24. - Repair Rate: 10
  25. Agility: 12
  26. - Speed 6
  27. - Evasion 12
  28. Systems: 8
  29. - LOL
  30. Engineering: 10+1
  31. - Heat: 0/11
  32. - Cooling: 6
  33. - Repairs: 6
  34.  
  35. EP: 6/11
  36. IP: 4/8
  37.  
  38. Armor: 1
  39. Aim: +2
  40.  
  41. Weapons:
  42.  
  43. IPS-N Solid Core Hammer: 4 EP. Main Melee, Reach, 2d6+2 AP Kinetic damage. On a total roll of 20+, target must make a hull check with 1 difficulty or be stunned until the end of its next turn.
  44.  
  45. Systems:
  46.  
  47. Hyper-dense Armor: 2 IP. +1 Armor, -1 Heat damage every time you take Heat Damage.
  48. External Ammo Feed: 1 EP, 1 IP. The Solid Core Hammer loses the Loading tag.
  49. GMS Jump Jets: 1 EP, 1 IP. When your Mech boosts, you can choose to fly.
  50.  
  51. BASICALLY WHATEVER ELSE YOU WANT LOL
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