SirStickyNote

Rebels Troopers In One Command {Raw}

Feb 1st, 2016
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  1. scoreboard objectives add SSNCrouch stat.crouchOneCm
  2. scoreboard objectives add SSNBH dummy
  3. scoreboard players set @a SSNBH 2 {SelectedItem:{id:minecraft:glass_bottle}}
  4. scoreboard players remove @a[score_SSNBH_min=1] SSNBH 1
  5. scoreboard players set @a[score_SSNCrouch_min=2] SSNCrouch 2
  6. scoreboard players remove @a[score_SSNCrouch_min=1] SSNCrouch 1
  7. scoreboard objectives add SSNBH dummy
  8. scoreboard objectives add SSNXP dummy
  9. scoreboard players set @a[lm=1] SSNXP 2
  10. scoreboard players remove @a[score_SSNXP_min=1] SSNXP 1
  11. give @a[score_SSNXP_min=1,score_SSNBH_min=1,score_SSNCrouch_min=1] experience_bottle 1 0
  12. clear @a[score_SSNXP_min=1,score_SSNBH_min=1,score_SSNCrouch_min=1] glass_bottle 0 1
  13. execute @a[score_SSNXP_min=1,score_SSNBH_min=1,score_SSNCrouch_min=1] ~ ~ ~ xp -1l @p
  14. %customcrafting; experience_bottle; iron_horse_armor; iron_horse_armor; 1; {display:{Name:"Rebel_Troop_Summoner",Lore:["Summons rebel troops"]}}
  15. scoreboard players add @e[type=Item] SSNRID 1 {Item:{tag:{display:{Name:"Rebel_Troop_Summoner",Lore:["Summons rebel troops"]}}}}
  16. scoreboard objectives add SSNRID dummy
  17. execute @e[score_SSNRID_min=1] ~ ~ ~ summon Villager ~ ~ ~ {NoAI:1,CustomName:"Rebel_Trooper",Offers:{},ActiveEffects:[{Id:14,Amplifier:2,Duration:10000000,ShowParticles:0b}],Attributes:[{Name:generic.maxHealth,Base:25}],HealF:25}
  18. execute @e[score_SSNRID_min=1] ~ ~ ~ kill @e[score_SSNRID_min=1,r=0]
  19. scoreboard objectives add SSNVTNT dummy
  20. scoreboard players add @e[name=Rebel_Trooper] SSNVTNT 1
  21. execute @e[name=Rebel_Trooper_Body] ~ ~ ~ scoreboard players set @e[name=Rebel_Trooper,r=0] SSNVTNT 0
  22. execute @e[score_SSNVTNT_min=3,score_SSNVTNT=3] ~ ~ ~ summon ArmorStand ~ ~ ~ {Equipment:[0:{id:"minecraft:iron_horse_armor",Count:1b,Damage:0s},1:{id:"minecraft:leather_boots",Count:1b,tag:{display:{color:1644825}},Damage:0s},2:{id:"minecraft:leather_leggings",Count:1b,tag:{display:{color:14335642}},Damage:0s},3:{id:"minecraft:leather_chestplate",Count:1b,tag:{display:{color:5862034}},Damage:0s},4:{id:"minecraft:skull",Count:1b,tag:{SkullOwner:{Id:"4384e1f0-5aa3-4996-ac9b-6e9a752ebee8",Properties:{textures:[0:{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDFiYTgwZmRlZDM3YWU1NjdiNDI2NTg4ZmYyMzRiNTk1M2QwMWFiMjM2NmMwNDU1MmNiNjk1ZDk5ODlkNGQifX19"}]}},display:{Name:"Rebel"}},Damage:3s}],CustomName:"Rebel_Trooper_Body",Invisible:1,NoGravity:1}
  23. scoreboard players set @e[name=Rebel_Trooper,score_SSNVTNT_min=5] SSNVTNT 0
  24. execute @e[name=Rebel_Trooper] ~ ~ ~ tp @e[name=Rebel_Trooper_Body,c=1] @e[name=Rebel_Trooper,c=1]
  25. scoreboard objectives add SSNTT dummy
  26. scoreboard players add @e[name=Rebel_Trooper] SSNTT 1
  27. execute @e[name=Rebel_Trooper,score_SSNTT_min=1,score_SSNTT=1] ~ ~ ~ give @p brick 1 0 {display:{Name:"Rebel_Troop_Controller",Lore:["Controls rebel troops"]},ench:[]}
  28. scoreboard objectives add SSNCH dummy
  29. scoreboard players set @a SSNCH 2 {SelectedItem:{id:minecraft:brick,tag:{display:{Lore:["Controls rebel troops"]}}}}
  30. scoreboard players remove @a[score_SSNCH_min=1] SSNCH 1
  31. scoreboard objectives add SSNCD dummy
  32. scoreboard players add @e[type=Item] SSNCD 1 {Item:{tag:{display:{Name:"Rebel_Troop_Controller",Lore:["Controls rebel troops"]}}}}
  33. execute @e[score_SSNCD_min=1] ~ ~ ~ execute @a[score_SSNCH_min=1,ry=-158,rym=158] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ detect ~ ~ ~-1 air 0 tp @e[name=Rebel_Trooper,r=20,c=1] ~ ~ ~-1 180 0
  34. execute @e[score_SSNCD_min=1] ~ ~ ~ execute @a[score_SSNCH_min=1,ry=-112,rym=-157] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ detect ~1 ~ ~-1 air 0 tp @e[name=Rebel_Trooper,r=20,c=1] ~1 ~ ~-1 225 0
  35. execute @e[score_SSNCD_min=1] ~ ~ ~ execute @a[score_SSNCH_min=1,ry=-67,rym=-111] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ detect ~1 ~ ~ air 0 tp @e[name=Rebel_Trooper,r=20,c=1] ~1 ~ ~ 270 0
  36. execute @e[score_SSNCD_min=1] ~ ~ ~ execute @a[score_SSNCH_min=1,ry=-22,rym=-66] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ detect ~1 ~ ~1 air 0 tp @e[name=Rebel_Trooper,r=20,c=1] ~1 ~ ~1 315 0
  37. execute @e[score_SSNCD_min=1] ~ ~ ~ execute @a[score_SSNCH_min=1,ry=22,rym=-21] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ detect ~ ~ ~1 air 0 tp @e[name=Rebel_Trooper,r=20,c=1] ~ ~ ~1 0 0
  38. execute @e[score_SSNCD_min=1] ~ ~ ~ execute @a[score_SSNCH_min=1,ry=67,rym=23] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ detect ~-1 ~ ~1 air 0 tp @e[name=Rebel_Trooper,r=20,c=1] ~-1 ~ ~1 45 0
  39. execute @e[score_SSNCD_min=1] ~ ~ ~ execute @a[score_SSNCH_min=1,ry=112,rym=68] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ detect ~-1 ~ ~ air 0 tp @e[name=Rebel_Trooper,r=20,c=1] ~-1 ~ ~ 90 0
  40. execute @e[score_SSNCD_min=1] ~ ~ ~ execute @a[score_SSNCH_min=1,ry=157,rym=113] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ detect ~-1 ~ ~-1 air 0 tp @e[name=Rebel_Trooper,r=20,c=1] ~-1 ~ ~-1 135 0
  41. execute @e[name=Rebel_Trooper] ~ ~ ~ detect ~ ~-1 ~ air 0 tp @e[name=Rebel_Trooper,c=1] ~ ~-1 ~
  42. scoreboard objectives add SSNCGU1 dummy
  43. scoreboard objectives add SSNCGU2 dummy
  44. scoreboard objectives add SSNCGU3 dummy
  45. scoreboard objectives add SSNCGU4 dummy
  46. execute @e[score_SSNCD_min=1] ~ ~ ~ execute @a[score_SSNCH_min=1,ry=-158,rym=158] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ detect ~ ~1 ~-1 air 0 scoreboard players set @e[name=Rebel_Trooper,c=1] SSNCGU1 1
  47. execute @e[score_SSNCD_min=1] ~ ~ ~ execute @a[score_SSNCH_min=1,ry=-67,rym=-111] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ detect ~1 ~1 ~ air 0 scoreboard players set @e[name=Rebel_Trooper,c=1] SSNCGU2 1
  48. execute @e[score_SSNCD_min=1] ~ ~ ~ execute @a[score_SSNCH_min=1,ry=22,rym=-21] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ detect ~ ~1 ~1 air 0 scoreboard players set @e[name=Rebel_Trooper,c=1] SSNCGU3 1
  49. execute @e[score_SSNCD_min=1] ~ ~ ~ execute @a[score_SSNCH_min=1,ry=112,rym=68] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ detect ~-1 ~1 ~ air 0 scoreboard players set @e[name=Rebel_Trooper,c=1] SSNCGU4 1
  50. execute @e[name=Rebel_Trooper] ~ ~ ~ detect ~ ~ ~-1 air 0 scoreboard players set @e[name=Rebel_Trooper,c=1] SSNCGU1 0
  51. execute @e[name=Rebel_Trooper] ~ ~ ~ detect ~1 ~ ~ air 0 scoreboard players set @e[name=Rebel_Trooper,c=1] SSNCGU2 0
  52. execute @e[name=Rebel_Trooper] ~ ~ ~ detect ~ ~ ~1 air 0 scoreboard players set @e[name=Rebel_Trooper,c=1] SSNCGU3 0
  53. execute @e[name=Rebel_Trooper] ~ ~ ~ detect ~-1 ~ ~ air 0 scoreboard players set @e[name=Rebel_Trooper,c=1] SSNCGU4 0
  54. /tp @e[name=Rebel_Trooper,score_SSNCGU1_min=1] ~ ~1 ~-1
  55. /tp @e[name=Rebel_Trooper,score_SSNCGU2_min=1] ~1 ~1 ~
  56. /tp @e[name=Rebel_Trooper,score_SSNCGU3_min=1] ~ ~1 ~1
  57. /tp @e[name=Rebel_Trooper,score_SSNCGU4_min=1] ~-1 ~1 ~
  58. /scoreboard players remove @e[score_SSNCGU1_min=1] SSNCGU1 1
  59. /scoreboard players remove @e[score_SSNCGU2_min=1] SSNCGU2 1
  60. /scoreboard players remove @e[score_SSNCGU3_min=1] SSNCGU3 1
  61. /scoreboard players remove @e[score_SSNCGU4_min=1] SSNCGU4 1
  62. execute @e[score_SSNCD_min=1] ~ ~ ~ give @p brick 1 0 {display:{Name:"Rebel_Troop_Controller",Lore:["Controls rebel troops"]},ench:[]}
  63. execute @e[score_SSNCD_min=1] ~ ~ ~ kill @e[score_SSNCD_min=1,r=0]
  64. execute @a[score_SSNCH_min=1,rx=90,rxm=90] ~ ~ ~ execute @e[name=Rebel_Trooper,c=1] ~ ~ ~ spreadplayers ~ ~ 1 4 false @e[name=Rebel_Trooper,r=20]
  65. tp @a[score_SSNCH_min=1,rx=90,rxm=90] ~ ~ ~ ~ 10
  66. execute @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[0.997d,0.5d,-4.900d],CustomName:"FirstStand_1",Invisible:1}
  67. execute @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[2.832d,0.5d,-4.121d],CustomName:"FirstStand_2",Invisible:1}
  68. execute @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[4.217d,0.5d,-2.686d],CustomName:"FirstStand_3",Invisible:1}
  69. execute @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[4.931d,0.5d,-0.825d],CustomName:"FirstStand_4",Invisible:1}
  70. execute @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[4.862d,0.5d,1.167d],CustomName:"FirstStand_5",Invisible:1}
  71. execute @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[4.019d,0.5d,2.974d],CustomName:"FirstStand_6",Invisible:1}
  72. execute @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[2.538d,0.5d,4.308d],CustomName:"FirstStand_7",Invisible:1}
  73. execute @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[0.653d,0.5d,4.957d],CustomName:"FirstStand_8",Invisible:1}
  74. execute @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-1.336d,0.5d,4.818d],CustomName:"FirstStand_9",Invisible:1}
  75. execute @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-3.113d,0.5d,3.913d],CustomName:"FirstStand_10",Invisible:1}
  76. execute @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-4.394d,0.5d,2.386d],CustomName:"FirstStand_11",Invisible:1}
  77. execute @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-4.977d,0.5d,0.479d],CustomName:"FirstStand_12",Invisible:1}
  78. execute @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-4.769d,0.5d,-1.504d],CustomName:"FirstStand_13",Invisible:1}
  79. execute @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-3.802d,0.5d,-3.247d],CustomName:"FirstStand_14",Invisible:1}
  80. execute @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-2.231d,0.5d,-4.475d],CustomName:"FirstStand_15",Invisible:1}
  81. execute @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ execute @e[name=Rebel_Trooper,r=20] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-0.305d,0.5d,-4.991d],CustomName:"FirstStand_16",Invisible:1}
  82. tp @a[score_SSNCH_min=1,rx=-90,rxm=-90] ~ ~ ~ ~ 10
  83. scoreboard objectives add SSNFAST dummy
  84. scoreboard players add @e[name=FirstStand_1] SSNFAST 1
  85. scoreboard players add @e[name=FirstStand_2] SSNFAST 1
  86. scoreboard players add @e[name=FirstStand_3] SSNFAST 1
  87. scoreboard players add @e[name=FirstStand_4] SSNFAST 1
  88. scoreboard players add @e[name=FirstStand_5] SSNFAST 1
  89. scoreboard players add @e[name=FirstStand_6] SSNFAST 1
  90. scoreboard players add @e[name=FirstStand_7] SSNFAST 1
  91. scoreboard players add @e[name=FirstStand_8] SSNFAST 1
  92. scoreboard players add @e[name=FirstStand_9] SSNFAST 1
  93. scoreboard players add @e[name=FirstStand_10] SSNFAST 1
  94. scoreboard players add @e[name=FirstStand_11] SSNFAST 1
  95. scoreboard players add @e[name=FirstStand_12] SSNFAST 1
  96. scoreboard players add @e[name=FirstStand_13] SSNFAST 1
  97. scoreboard players add @e[name=FirstStand_14] SSNFAST 1
  98. scoreboard players add @e[name=FirstStand_15] SSNFAST 1
  99. scoreboard players add @e[name=FirstStand_16] SSNFAST 1
  100. kill @e[score_SSNFAST_min=19]
  101. execute @e[name=FirstStand_1] ~ ~ ~ execute @e[type=Zombie,r=4] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-0.997d,0.5d,4.900d],CustomName:"2ndStand_1",Invisible:1}
  102. execute @e[name=FirstStand_2] ~ ~ ~ execute @e[type=Zombie,r=4] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-2.832d,0.5d,4.121d],CustomName:"2ndStand_2",Invisible:1}
  103. execute @e[name=FirstStand_3] ~ ~ ~ execute @e[type=Zombie,r=4] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-4.217d,0.5d,2.686d],CustomName:"2ndStand_3",Invisible:1}
  104. execute @e[name=FirstStand_4] ~ ~ ~ execute @e[type=Zombie,r=4] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-4.931d,0.5d,0.825d],CustomName:"2ndStand_4",Invisible:1}
  105. execute @e[name=FirstStand_5] ~ ~ ~ execute @e[type=Zombie,r=4] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-4.862d,0.5d,-1.167d],CustomName:"2ndStand_5",Invisible:1}
  106. execute @e[name=FirstStand_6] ~ ~ ~ execute @e[type=Zombie,r=4] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-4.019d,0.5d,-2.974d],CustomName:"2ndStand_6",Invisible:1}
  107. execute @e[name=FirstStand_7] ~ ~ ~ execute @e[type=Zombie,r=4] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-2.538d,0.5d,-4.308d],CustomName:"2ndStand_7",Invisible:1}
  108. execute @e[name=FirstStand_8] ~ ~ ~ execute @e[type=Zombie,r=4] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-0.653d,0.5d,-4.957d],CustomName:"2ndStand_8",Invisible:1}
  109. execute @e[name=FirstStand_9] ~ ~ ~ execute @e[type=Zombie,r=4] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[1.336d,0.5d,-4.818d],CustomName:"2ndStand_9",Invisible:1}
  110. execute @e[name=FirstStand_10] ~ ~ ~ execute @e[type=Zombie,r=4] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[3.113d,0.5d,-3.913d],CustomName:"2ndStand_10",Invisible:1}
  111. execute @e[name=FirstStand_11] ~ ~ ~ execute @e[type=Zombie,r=4] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[4.394d,0.5d,-2.386d],CustomName:"2ndStand_11",Invisible:1}
  112. execute @e[name=FirstStand_12] ~ ~ ~ execute @e[type=Zombie,r=4] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[4.977d,0.5d,-0.479d],CustomName:"2ndStand_12",Invisible:1}
  113. execute @e[name=FirstStand_13] ~ ~ ~ execute @e[type=Zombie,r=4] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[4.769d,0.5d,1.504d],CustomName:"2ndStand_13",Invisible:1}
  114. execute @e[name=FirstStand_14] ~ ~ ~ execute @e[type=Zombie,r=4] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[3.802d,0.5d,3.247d],CustomName:"2ndStand_14",Invisible:1}
  115. execute @e[name=FirstStand_15] ~ ~ ~ execute @e[type=Zombie,r=4] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[2.231d,0.5d,4.475d],CustomName:"2ndStand_15",Invisible:1}
  116. execute @e[name=FirstStand_16] ~ ~ ~ execute @e[type=Zombie,r=4] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[0.305d,0.5d,4.991d],CustomName:"2ndStand_16",Invisible:1}
  117. scoreboard objectives add SSNSAST dummy
  118. scoreboard players add @e[name=2ndStand_1] SSNSAST 1
  119. scoreboard players add @e[name=2ndStand_2] SSNSAST 1
  120. scoreboard players add @e[name=2ndStand_3] SSNSAST 1
  121. scoreboard players add @e[name=2ndStand_4] SSNSAST 1
  122. scoreboard players add @e[name=2ndStand_5] SSNSAST 1
  123. scoreboard players add @e[name=2ndStand_6] SSNSAST 1
  124. scoreboard players add @e[name=2ndStand_7] SSNSAST 1
  125. scoreboard players add @e[name=2ndStand_8] SSNSAST 1
  126. scoreboard players add @e[name=2ndStand_9] SSNSAST 1
  127. scoreboard players add @e[name=2ndStand_10] SSNSAST 1
  128. scoreboard players add @e[name=2ndStand_11] SSNSAST 1
  129. scoreboard players add @e[name=2ndStand_12] SSNSAST 1
  130. scoreboard players add @e[name=2ndStand_13] SSNSAST 1
  131. scoreboard players add @e[name=2ndStand_14] SSNSAST 1
  132. scoreboard players add @e[name=2ndStand_15] SSNSAST 1
  133. scoreboard players add @e[name=2ndStand_16] SSNSAST 1
  134. kill @e[score_SSNSAST_min=19]
  135. execute @e[name=2ndStand_1] ~ ~ ~ execute @e[name=Rebel_Trooper,r=4] ~ ~2.4 ~ summon Arrow ~ ~ ~ {Motion:[0.287537d,0d,-2.986189d]}
  136. execute @e[name=2ndStand_2] ~ ~ ~ execute @e[name=Rebel_Trooper,r=4] ~ ~2.4 ~ summon Arrow ~ ~ ~ {Motion:[1.385246d,0d,-2.661032d]}
  137. execute @e[name=2ndStand_3] ~ ~ ~ execute @e[name=Rebel_Trooper,r=4] ~ ~2.4 ~ summon Arrow ~ ~ ~ {Motion:[2.281218d,0d,-1.948344d]}
  138. execute @e[name=2ndStand_4] ~ ~ ~ execute @e[name=Rebel_Trooper,r=4] ~ ~2.4 ~ summon Arrow ~ ~ ~ {Motion:[2.844971d,0d,-0.951914d]}
  139. execute @e[name=2ndStand_5] ~ ~ ~ execute @e[name=Rebel_Trooper,r=4] ~ ~2.4 ~ summon Arrow ~ ~ ~ {Motion:[2.994404d,0d,0.183146d]}
  140. execute @e[name=2ndStand_6] ~ ~ ~ execute @e[name=Rebel_Trooper,r=4] ~ ~2.4 ~ summon Arrow ~ ~ ~ {Motion:[2.707756d,0d,1.291533d]}
  141. execute @e[name=2ndStand_7] ~ ~ ~ execute @e[name=Rebel_Trooper,r=4] ~ ~2.4 ~ summon Arrow ~ ~ ~ {Motion:[2.026771d,0d,2.211832d]}
  142. execute @e[name=2ndStand_8] ~ ~ ~ execute @e[name=Rebel_Trooper,r=4] ~ ~2.4 ~ summon Arrow ~ ~ ~ {Motion:[1.050622d,0d,2.810017d]}
  143. execute @e[name=2ndStand_9] ~ ~ ~ execute @e[name=Rebel_Trooper,r=4] ~ ~2.4 ~ summon Arrow ~ ~ ~ {Motion:[-0.078531d,0d,2.998972d]}
  144. execute @e[name=2ndStand_10] ~ ~ ~ execute @e[name=Rebel_Trooper,r=4] ~ ~2.4 ~ summon Arrow ~ ~ ~ {Motion:[-1.196247d,0d,2.751180d]}
  145. execute @e[name=2ndStand_11] ~ ~ ~ execute @e[name=Rebel_Trooper,r=4] ~ ~2.4 ~ summon Arrow ~ ~ ~ {Motion:[-2.139751d,0d,2.102728d]}
  146. execute @e[name=2ndStand_12] ~ ~ ~ execute @e[name=Rebel_Trooper,r=4] ~ ~2.4 ~ summon Arrow ~ ~ ~ {Motion:[-2.771639d,0d,1.148050d]}
  147. execute @e[name=2ndStand_13] ~ ~ ~ execute @e[name=Rebel_Trooper,r=4] ~ ~2.4 ~ summon Arrow ~ ~ ~ {Motion:[-2.999886d,0d,0.026180d]}
  148. execute @e[name=2ndStand_14] ~ ~ ~ execute @e[name=Rebel_Trooper,r=4] ~ ~2.4 ~ summon Arrow ~ ~ ~ {Motion:[-2.791253d,0d,-1.099504d]}
  149. execute @e[name=2ndStand_15] ~ ~ ~ execute @e[name=Rebel_Trooper,r=4] ~ ~2.4 ~ summon Arrow ~ ~ ~ {Motion:[-2.176123d,0d,-2.065064d]}
  150. execute @e[name=2ndStand_16] ~ ~ ~ execute @e[name=Rebel_Trooper,r=4] ~ ~2.4 ~ summon Arrow ~ ~ ~ {Motion:[-1.244080d,0d,-2.729884d]}
  151. scoreboard objectives add SSNBAT dummy
  152. execute @e[name=Rebel_Trooper] ~ ~ ~ scoreboard players set @e[type=Arrow,r=4] SSNBAT 1
  153. scoreboard players add @e[type=Arrow,score_SSNBAT_min=1] SSNBAT 1
  154. kill @e[score_SSNBAT_min=19]
  155. execute @e[score_SSNBAT_min=1] ~ ~ ~ particle reddust ~ ~ ~ 0 0 0 0 1 force
  156. kill @e[name=Rebel_Trooper,type=Zombie]
  157. scoreboard objectives add SSNVAST dummy
  158. scoreboard players add @e[name=Rebel_Trooper_Body] SSNVAST 1
  159. execute @e[name=Rebel_Trooper] ~ ~ ~ scoreboard players set @e[name=Rebel_Trooper_Body,r=0] SSNVAST 0
  160. kill @e[score_SSNVAST_min=4]
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