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- LastRunX11.Log
- err:winediag:init_driver_info Invalid GPU override 8086:0116 specified, ignoring.
- fixme:win:EnumDisplayDevicesW ((null),0,0x32044c,0x00000000), stub!
- fixme:win:EnumDisplayDevicesW ((null),0,0x3207ac,0x00000000), stub!
- err:winediag:init_driver_info Invalid GPU override 8086:0116 specified, ignoring.
- fixme:win:EnumDisplayDevicesW ((null),0,0xd3e35c,0x00000000), stub!
- fixme:d3d8:ValidateVertexShader (0x9f6dc50 0x0 0x0 1 0xd3dc08): stub
- fixme:d3d8:ValidatePixelShader (0x9f6aaa0 0x0 1 0xd3dc08): stub
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:win:EnumDisplayDevicesW ((null),0,0xd3dbfc,0x00000000), stub!
- fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream object in params is not yet supported
- err:quartz:GetClassMediaFile Media class not found
- fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetFormat (0x211cd4)->(0xd3edcc,0x0,0x0,0x0) stub!
- err:ole:CoUninitialize Mismatched CoUninitialize
- fixme:win:EnumDisplayDevicesW ((null),0,0xd3dbfc,0x00000000), stub!
- fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream object in params is not yet supported
- err:quartz:GetClassMediaFile Media class not found
- fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetFormat (0xafb58ac)->(0xd3edcc,0x0,0x0,0x0) stub!
- err:ole:CoUninitialize Mismatched CoUninitialize
- fixme:win:EnumDisplayDevicesW ((null),0,0xd3dbfc,0x00000000), stub!
- fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream object in params is not yet supported
- err:quartz:GetClassMediaFile Media class not found
- fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetFormat (0x2119cc)->(0xd3edcc,0x0,0x0,0x0) stub!
- err:ole:CoUninitialize Mismatched CoUninitialize
- fixme:win:EnumDisplayDevicesW ((null),0,0xd3dbfc,0x00000000), stub!
- fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream object in params is not yet supported
- err:quartz:GetClassMediaFile Media class not found
- fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetFormat (0xafbb60c)->(0xd3edcc,0x0,0x0,0x0) stub!
- err:ole:CoUninitialize Mismatched CoUninitialize
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #12:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #15:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #17:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #19:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #20:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #22:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #23:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #25:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #27:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #30:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #32:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #34:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #36:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #39:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in8' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #41:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in8' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #44:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #45:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #47:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #49:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #52:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #54:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #57:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #59:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #62:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #65:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #67:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #70:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #81:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #84:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in8' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #86:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #88:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #89:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #91:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #93:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #95:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #97:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in8' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #98:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #99:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #101:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #103:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #105:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #106:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #107:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #108:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #110:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #112:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #114:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #116:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #118:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #123:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in8' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #125:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #126:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #127:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #128:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #129:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #130:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #132:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #133:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #135:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #137:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #138:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #139:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #141:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #143:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #144:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #147:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #150:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #153:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #154:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #156:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #157:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #159:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #161:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #162:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #164:
- fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
- err:seh:raise_exception Exception frame is not in stack limits => unable to dispatch exception.
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